Fallout 3
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Wed, 29th Oct 2008 08:53    Post subject:
Well so far i like it. Even tho it has a oblivion like mechanics- it still a fun game to play.
The graphics are extremely nice. Same goes for the environments, the character and weapons models.
Haven't done any real missions yet, just walking around and exploring vaults and stations..
I did went for the radio quest thought the city, and its crawling with super mutants and rocked launcher- raiders.. pretty hard times for my 3lv. char

( and if i would know in what weapons to spec.. haven't decided yet..?)

The only annoyance is that:

The local/world map is worthless... It's shows almost nothing.
The inventory is a total mess, and could take a while to find the thing you want

but let's hope for some serious modding later on, making it even better Razz


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mYslead




Posts: 738
Location: Canada
PostPosted: Wed, 29th Oct 2008 09:15    Post subject:
Acer wrote:
Hope we can shoot of the antennas of the ants Very Happy


you can Smile
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Wed, 29th Oct 2008 09:30    Post subject:
mYslead wrote:
Acer wrote:
Hope we can shoot of the antennas of the ants Very Happy


you can Smile

It came from the desert.
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tonizito




Posts: 51175
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 29th Oct 2008 09:39    Post subject:
Immunity wrote:

 Spoiler:
 
That will probably be one of the first things the community will mod in the game. Laughing Hell, if they were able to do it for Morrowind, they'll be able to do it here too.( when the CS is available, that is ).

As for this:
Quote:
fDefaultFOV=75.0000 could be useful
This will most certainly mess up the interface if altered to any other value in the ini file, just like it did in Oblivion; the solution is using the FOV command in the console ( ex. FOV 90 ) to change it... and you will have to do this every time you load up the game.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Radamez




Posts: 892

PostPosted: Wed, 29th Oct 2008 09:48    Post subject:
S.S.S wrote:
Are melee weapons and/or unarmed effective in this game or should i invest my points in a guns category instead ?

I am thinking about either small guns or melee weapons. Sure i could always pick both but it wouldn't be pratical since repair , science , lockpicking ect are more important than maxing 2 different weapons category.


Melee weapons are effective yes, so far in I've been relying on stealth and a baseball bat Wink Recently built myself a shishkabob (sp?)
 Spoiler:
 
and it's damn fun to use. I use VATS for almost every encounter as it's great for effect.. and real time really takes away from the feel of it.

It's annoying missing out on all the guns, though, in hindsight I would choose another weapon skill aswell as melee (but not major in it).
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alucard_xs




Posts: 363

PostPosted: Wed, 29th Oct 2008 09:55    Post subject:
I can not get it into 1280*720 no letter box ...
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 29th Oct 2008 10:32    Post subject:
where the heck to i get (useful amounts of) ammo in this game ? all my guns are empty and the supply chick is out too lol.
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lhzr




Posts: 3902
Location: RO
PostPosted: Wed, 29th Oct 2008 10:46    Post subject:
Immunity wrote:
Also, the game's intro states that the nukes went off in 2077. Why then, is 1950s memorabilia everywhere? We were using 1950s stuff in 2077?

because the game's world is based on an alternate history Rolling Eyes

played it 'til 5am and gotta say that it's damn hard to put down.
vats is insanely satisfying, i could roam around for hours crippling and dismembering raiders using every random weapon that i come across.

it's interesting to see how people seem incapable of enjoying a game if it doesn't conform to each and every expectation they have about it.
just like dead space not being scary enough. i went in expecting a fun/good game, not a scary one. and fuck yes, it was fun.

keep your expectations in check people. don't let them ruin a game for you.
get rid of the whole contraption that you built in your head around how the game's supposed to play/look/etc. take things for what they are and they might become a lot more palatable.

a bit off-topic, so skip if you're bored already:
 Spoiler:
 

tl;dr: why the fuck am i not at home, squashing giant bugs with my baseball bat?
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human_steel




Posts: 33269

PostPosted: Wed, 29th Oct 2008 10:53    Post subject:


Bulletproof head. Very Happy
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hurley




Posts: 688

PostPosted: Wed, 29th Oct 2008 11:06    Post subject:
human_steel wrote:
http://www.youtube.com/watch?v=uIEqcRtVVpk&fmt=18

Bulletproof head. Very Happy


haha. must be some of todd not understood humor. picture him at work:

todd: "hey i got funny idea !"
slave dev: "drink in sinks?"
todd: "no lets make all guards head bulletproof!"
slave dev: "errhmmm.."
todd: "ISNT IT a good idea?"
slave dev: "oh y..yes s..sir! its funny sir!"
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T6chikom6




Posts: 279

PostPosted: Wed, 29th Oct 2008 11:32    Post subject:
Nice possitive review Smile :

Quote:
 Spoiler:
 


Still downloading, so haven´t an opinion yet...but I like being a bit hyped when the game´s around the corner Very Happy .
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fell
Banned



Posts: 31

PostPosted: Wed, 29th Oct 2008 11:58    Post subject:
Oblivion: Road warriors revenge isnt a bad game. VATS is cool thankfully since the real time combat is such utter shit as to be unbelievable. Menu's,map,waypoints,teleporting,inventory,itemization,minigames etc etc is almost exactly the same as oblivion.

A "bad guy" proximity detector is such a stupid idea. Its not possible for any enemy to surprise you in any circumstances. How someone could design an inventory was awful as fallout 3's intentionally is beyond me. Think im going to wait stop playing untill decent mods are available before purchasing. Same thing i did with Oblivion.
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farne




Posts: 3726

PostPosted: Wed, 29th Oct 2008 12:19    Post subject:
Anyone know the solution how you fix the game crash when the intro movie loads?
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Wed, 29th Oct 2008 12:37    Post subject:
fell wrote:


A "bad guy" proximity detector is such a stupid idea


i think that it shows only if your perception is high enough. Could be wrong tho...


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Coflash




Posts: 138

PostPosted: Wed, 29th Oct 2008 12:54    Post subject:
RainyDay wrote:
The graphics are extremely nice. Same goes for the environments, the character and weapons models.


Come on.. the game is playable, but the graphics are terrible. Its the same bland color, and it looks like the whole world has had the color sucked out of it (edit: Yes I know the world has blown up, but bombs don't make vibrant colors disappear). From afar, water and other things are extremely squarish, weapon models are severely crap looking and character models are nothing special. And that's playing on max details 1920 x 1200.

You're kidding yourself if you think the graphics are 'extremely nice'.
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pwr




Posts: 204

PostPosted: Wed, 29th Oct 2008 13:22    Post subject:
I put it on very hard, and after an hour of playing I found it very tedious. I HATE those fireants. OMG why does there always have to be animals that are trying to kill you in every freaking game =( Btw: is it possible to have people join your party as in FO 1/2?
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Wed, 29th Oct 2008 13:23    Post subject:
pwr wrote:
Btw: is it possible to have people join your party as in FO 1/2?

Yes
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Wed, 29th Oct 2008 13:30    Post subject:
To be quite honest, graphically it does look quite good. Textures could've been a bit more detailed in my opinion, but the whole grayish look of it all doesn't annoy me really, fits the story.

Plus, I'm pleasantly surprised with the performance, was expecting horrible things after the early comments on the Russian version.

1680x1050, details set to Ultra, 4xAA and 15xAF (I think, alttabbed atm so can't check, I'm sure about the ultra bit though), and I'm averaging at around 50 FPS outdoors; indoors I was capped at 60 (VSYNC wouldn't go off). When I just got out of the vault and was overlooking the wasteland, it hovered between 40 and 45.
Specs: C2D E8400, 4GB PC6400, 9800GTX - All at stock speeds.

Combat so far has been a bit too easy though
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blackeyedboy




Posts: 9748
Location: Transylvania
PostPosted: Wed, 29th Oct 2008 13:50    Post subject:
RainyDay wrote:

The local/world map is worthless... It's shows almost nothing.
The inventory is a total mess, and could take a while to find the thing you want


This IS Fallout indeed then. Your words bring me joy.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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tonizito




Posts: 51175
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 29th Oct 2008 13:55    Post subject:
Bitching time.

Ok, installed the game without a hitch ( G4WL crap included Rolling Eyes ), selected my charater, read the special book, got to the birthday party yada yada yada. So I try my brand new Pipboy 3000 ( or 300 or something ) to check the inventory out. After I was done, I pressed the Pipboy key again to get out... nothing happened. Had to quit to the desktop.

Searched around a bit and it seems that if you assign the Pipboy key to any other than Tab, it will let bring up the Pipboy with that key, but you'll have to press Tab again to get out.

Also, this is definitely a Bethsoft game: crashed to desktop the first time I exited the game from the main menu. Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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JBeckman
VIP Member



Posts: 34617
Location: Sweden
PostPosted: Wed, 29th Oct 2008 14:07    Post subject:
http://www.tesnexus.com/downloads/file.php?id=11536

Tested on a few of the .bsa files, works. Smile
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PoorLeno




Posts: 999
Location: Sweden
PostPosted: Wed, 29th Oct 2008 14:07    Post subject:
It doesn't wooork, or rather I get problems in game with menus. Like it can freeze during the main menu phase and freezes (music continues to play) when I pickup "you are special" booklet. Otherwise graphics seems to work fine. Help me, oh generic message board!


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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Wed, 29th Oct 2008 14:10    Post subject:
Graphics at absolute max, 8x AA and AF, everything is so smooth and amazing out in the big world..
But regardless of what i do, even if i lower all the settings to their minimum, after a bit of exploration (loading and unloading of textures), the entire game craaaaaawlllllllls down to a sluggggish goo..
Only out in the big world though, not in the cities etc.
Same as in the early Oblivion days.. Same memory leaks.. GOD, cant they learn?

Apart from that, the game does seem really nice, but its sooooooo Oblivion'ish.. I cant see an npc walk around and talk without thinking about Oblivion, and i cant have any dialogue with any character without thinking im playing an updated Oblivion lol.
And the combat is essentially exactly the same as in Oblivion, yeah yeah VATS and all that, the real-time feel is exactly like in Oblivion. Same old, same old..
I love this setting, but i hate the constant Oblivion-flashbacks. I hated Oblivion..


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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madmax17




Posts: 18226
Location: Croatia
PostPosted: Wed, 29th Oct 2008 14:16    Post subject:
tonizito wrote:
Bitching time.

Ok, installed the game without a hitch ( G4WL crap included Rolling Eyes ), selected my charater, read the special book, got to the birthday party yada yada yada. So I try my brand new Pipboy 3000 ( or 300 or something ) to check the inventory out. After I was done, I pressed the Pipboy key again to get out... nothing happened. Had to quit to the desktop.

Searched around a bit and it seems that if you assign the Pipboy key to any other than Tab, it will let bring up the Pipboy with that key, but you'll have to press Tab again to get out.

Also, this is definitely a Bethsoft game: crashed to desktop the first time I exited the game from the main menu. Laughing
Yup, I have pip boy assigned to my mouse wheel or middle button, took me 10 minutes to get out of the ugly thing Laughing very annoying. We need a quarl texture repack this game is ugly.
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Wed, 29th Oct 2008 14:20    Post subject:
Yeah but its supposed to be ugly, its post-nuclear winter. lol
It does get a bit depressing to look at though.


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 29th Oct 2008 14:21    Post subject:
im so bored by this game. FC2 is funnier to play (albeit i do actually like fc2 ;p)
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madmax17




Posts: 18226
Location: Croatia
PostPosted: Wed, 29th Oct 2008 14:22    Post subject:
Baleur try setting this from 0 to 1 in my documents/my games/fallout3/FalloutPrefs.ini

bUseHardDriveCache=1 - Although Windows should be using your hard drive cache by default for all drive operations, setting this variable to 1 should ensure it does. Note that some people report that enabling this setting can increase stuttering, so experiment to see if it helps or makes things worse for you. If in doubt, leave it at 0.
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LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Wed, 29th Oct 2008 14:24    Post subject:
Woah, ran it at 1920x1200 and it was getting like 20fps lol so I though "hm it doesn't look that good, so why so slow"? Turns out it has enabled 4xAA and 15xAF by default... Laughing
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Wed, 29th Oct 2008 14:27    Post subject:
madmax17 wrote:
Baleur try setting this from 0 to 1 in my documents/my games/fallout3/FalloutPrefs.ini

bUseHardDriveCache=1 - Although Windows should be using your hard drive cache by default for all drive operations, setting this variable to 1 should ensure it does. Note that some people report that enabling this setting can increase stuttering, so experiment to see if it helps or makes things worse for you. If in doubt, leave it at 0.


Here, bUseHardDriveCache is located in Fallout.ini and not in falloutPrefs.ini!
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madmax17




Posts: 18226
Location: Croatia
PostPosted: Wed, 29th Oct 2008 14:36    Post subject:
No! It's located in both, FALLOUT.ini is a default ini I compared it to falout_default.ini and they are identical, falloutprefs on the other hand has all the changes I made and my gpu name.
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