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Posted: Sat, 8th Nov 2008 05:46 Post subject: |
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Graphics corruption on water (Have tested several Nvidia drivers and always the same and for once it ISNT an SLI bug), stupid AI, GARBAGE sound (did these guys even bother to check what these weapons sound like or how loud they are).
Simple case of a bunch of n00b devs riding on IW's success.
Losers
B
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Posted: Sat, 8th Nov 2008 06:13 Post subject: |
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Last edited by Coflash on Mon, 4th Oct 2021 04:32; edited 1 time in total
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Ankh
Posts: 23245
Location: Trelleborg
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Posted: Sat, 8th Nov 2008 06:37 Post subject: |
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Anyone had the chance to try the coop yet?
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Sat, 8th Nov 2008 06:42 Post subject: |
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BrokenCrow wrote: | Graphics corruption on water (Have tested several Nvidia drivers and always the same and for once it ISNT an SLI bug), stupid AI, GARBAGE sound (did these guys even bother to check what these weapons sound like or how loud they are).
Simple case of a bunch of n00b devs riding on IW's success.
Losers
B |
THat is even worse. I thought it was just bad ATI drivers, but guess nvidia cards also have same prob.
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JBeckman
VIP Member
Posts: 34605
Location: Sweden
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Posted: Sat, 8th Nov 2008 06:49 Post subject: |
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Works fine here with the latest ATI drivers (8.10 hotfix #2)
Only at the beginning of the game though, not much to say for now except it's like CoD 4 but in a WW2 setting.
EDIT: That Secret Service game that Procyon released is also by Activision and seems to be using this iteration of the CoD engine as well based on the file formats and so.
Last edited by JBeckman on Sat, 8th Nov 2008 06:53; edited 1 time in total
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Pey
Posts: 5591
Location: Argentina
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Posted: Sat, 8th Nov 2008 06:49 Post subject: |
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BrokenCrow wrote: | Graphics corruption on water (Have tested several Nvidia drivers and always the same and for once it ISNT an SLI bug), stupid AI, GARBAGE sound (did these guys even bother to check what these weapons sound like or how loud they are).
Simple case of a bunch of n00b devs riding on IW's success.
Losers
B |
With 180.43 the water corruption is gone, tried it a few minutes ago.
Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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Pey
Posts: 5591
Location: Argentina
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Snoepgun
Posts: 1693
Location: Netherlands
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Posted: Sat, 8th Nov 2008 07:35 Post subject: |
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Posted: Sat, 8th Nov 2008 07:45 Post subject: |
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Nuke this version.
Coop doesnt work reloaded to lazy to create a CD KEY
Stolen Key from German warez.
Give it up reloaded.
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Posted: Sat, 8th Nov 2008 08:20 Post subject: |
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I get this error message while starting the game:

Does anybody know how to fix?
Does RELOADED have some new lame crackers. What's wrong with them? Their releases are getting worse.
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Posted: Sat, 8th Nov 2008 08:32 Post subject: |
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The game checks your key on-line, so a keygen will not work, nothing to do with Reloaded, you want these functions then buy the fucking game.
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JBeckman
VIP Member
Posts: 34605
Location: Sweden
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Posted: Sat, 8th Nov 2008 08:34 Post subject: |
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eierfeile - Did you perhaps change the sound quality in the control panel or audio control panel?
I get the same error if I try to use anything higher than 24 bit, 48000 Hz.
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Posted: Sat, 8th Nov 2008 08:36 Post subject: |
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The game doesn't start for me. So I can't enter the control settings to change them.
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JBeckman
VIP Member
Posts: 34605
Location: Sweden
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Posted: Sat, 8th Nov 2008 08:55 Post subject: |
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Snoepgun wrote: | Ok you were right, It was a bug ingame.. Did the mission for the 3rd time and worked.
PLAYED OUTTT 
Finished the game, Was awesome! 5 and a half hour's  |
How did you unlock the last level??
1 and 2 are still amazing.
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Posted: Sat, 8th Nov 2008 09:01 Post subject: |
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I disabled "Dual Video Cards" in the options and the water bug is gone.
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Posted: Sat, 8th Nov 2008 09:11 Post subject: |
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Posted: Sat, 8th Nov 2008 09:29 Post subject: |
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The SP campaign is fucking brilliant.And on that mission "Vendetta" :O i crapped my pants
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Posted: Sat, 8th Nov 2008 10:02 Post subject: |
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Nuke this version
and lets excommunicate RELOADED
they suck.
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Posted: Sat, 8th Nov 2008 10:32 Post subject: |
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i would love to play that in coop, i hope someone makes a keygen fast
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Posted: Sat, 8th Nov 2008 10:51 Post subject: |
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I get this error:
Spoiler: | ----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 1713 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Waited 53 msec for asset '$white' of type 'image'.
Waited 0 msec for asset '$black' of type 'image'.
Waited 0 msec for asset '$blank' of type 'image'.
Waited 0 msec for asset '$gray' of type 'image'.
Waited 0 msec for asset '$identitynormalmap' of type 'image'.
Waited 1 msec for asset '$pixelcostcolorcode' of type 'image'.
Waited 24 msec for asset '$default' of type 'material'.
Waited 13 msec for asset '$additive' of type 'material'.
Waited 4 msec for asset 'clear_alpha' of type 'material'.
Waited 18 msec for asset 'shadowcookieblur' of type 'material'.
Waited 113 msec for asset 'shadowcaster' of type 'material'.
Waited 7 msec for asset 'stencilshadow' of type 'material'.
Waited 85 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Error during initialization:
Unhandled exception caught
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Posted: Sat, 8th Nov 2008 11:04 Post subject: |
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mine was crashing game would not even start .updated my sound drivers and runs fine now
Intel Core Duo 2 E6750 at 2.67 Ghz
Gigabyte GA-P35C-DS3R
EVGA GeForce 8800GTS 320MB OC
G.SKILL 4GB DDR2 800 PC2 6400 Dual Channell
2-320Gb sata raid
Antec Nine Hundred Black Computer Case
2-SCEPTRE X22WG-1080p Black 22"Widescreens
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JBeckman
VIP Member
Posts: 34605
Location: Sweden
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Posted: Sat, 8th Nov 2008 11:13 Post subject: |
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Both are related to what I mentioned above, increasing audio output quality causes that error.
Just test it, increase it to 24-bit 48000 and it should work fine but try raising it to either 96000 or 192000 and you'll get that error.
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Sat, 8th Nov 2008 11:42 Post subject: |
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Good thing I read these forums. Disabled my download until it's too late.
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M4trix
Posts: 9091
Location: Croatia, Adriatic coast (I can see ixi from here)
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Posted: Sat, 8th Nov 2008 11:56 Post subject: |
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JBeckman wrote: | Both are related to what I mentioned above, increasing audio output quality causes that error.
Just test it, increase it to 24-bit 48000 and it should work fine but try raising it to either 96000 or 192000 and you'll get that error. |
THNX bro!!! That worked. First time I had this problem though.
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