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[sYn]
[Moderator] Elitist
Posts: 8374
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Posted: Sun, 19th Oct 2008 05:05 Post subject: 360 XNA |
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Does anyone know anything about XNA for the 360? Can you make the games and play them on your home console? If so, how (payment? extra hardware? etc..)?
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LeoNatan
Banned
Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sun, 19th Oct 2008 05:21 Post subject: |
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XNA is free, but I think if you don't have a development console, you have to pay an annual fee for the XNA Creators Club. It's not that high actually, and they have lots of good examples for it. With the creators club, you can even use Live for both PC and 360.
I'm not 100% sure about this, because there was talk about changing it with XNA 3, but it was long time ago, so you have to check for yourself.
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[sYn]
[Moderator] Elitist
Posts: 8374
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Posted: Sun, 19th Oct 2008 17:34 Post subject: |
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Thanks Leo, I had a look myself and found nothing obvious which is why I posted. I'll take a closer look for "XNA Creators Club" and see what pops up!
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Rinze
Site Admin
Posts: 2343
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Posted: Sun, 19th Oct 2008 17:50 Post subject: |
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You have to be member of xna creators club premium. It costs $99 a year. Also your console has to have a harddrive.
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Sun, 19th Oct 2008 22:34 Post subject: Re: 360 XNA |
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[sYn] wrote: | Does anyone know anything about XNA for the 360? Can you make the games and play them on your home console? If so, how (payment? extra hardware? etc..)? |
Considering making games? awesome I'll alpha and beta test for you 
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Posted: Wed, 22nd Oct 2008 21:51 Post subject: Re: 360 XNA |
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LeoNatan
Banned
Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
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Posted: Thu, 23rd Oct 2008 05:07 Post subject: |
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The deal with XNA is that almost anything you do for the 360, you can run on the PC.
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garus
VIP Member
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Posted: Sun, 16th Nov 2008 17:26 Post subject: |
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