Neverwinter Nights 2
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Thu, 20th Nov 2008 09:26    Post subject:
install SoZ 1.20
update to 1.21
what version is vitality crack for ?


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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JBeckman
VIP Member



Posts: 35031
Location: Sweden
PostPosted: Thu, 20th Nov 2008 09:29    Post subject:
I believe they cracked the retail disc so 1.20, you can probably use the crack with the 1.21 version but any fixes in NWN2Main.exe will be lost as you use a older version.
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Tydirium




Posts: 601

PostPosted: Thu, 20th Nov 2008 09:38    Post subject:
Hi,

If I remember correctly there was a way to patch the old game "offline" (without internet connection). You could download different patches and execute them directly on the machine where NWN2 was installed.
Does anybody know, if the required patches can be downloaded for SoZ, too, in this way??

I have "old" NWN2 and MotB installed on a different machine/partition without internet connection since I had finished both games and needed them no longer on my main machine.

I would like to use this installation further for SoZ without re-installing the complete stuff again.
But that would require the patches as standalone versions....

thanx

Confused
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Thu, 20th Nov 2008 09:40    Post subject:
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JBeckman
VIP Member



Posts: 35031
Location: Sweden
PostPosted: Thu, 20th Nov 2008 09:50    Post subject:
Patch works with the clone, didn't think it would as the latest SecuROM version detects DT Pro and Yasu.
(This version detected Yasu 1.5.2 but it worked without having that program running.)
(Yasu is being worked on to correct this but seems to be delayed a bit.)

Feat fixes 1.21
http://nwvault.ign.com/View.php?view=NWN2Other.Detail&id=105

Script framework
http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&id=124

Companion AI fixes 1.21
http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&id=190
(AI fixes already integrated in the 1.21 patch, should integrate these other fixes as well in my opinion.)

Spell fixes 1.21
http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&id=85


Various corrections and improvements to some of the issues still remaining in the game.
(Works with 1.21 but not all of these are tested with SoZ)
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BAP1922
Banned



Posts: 141

PostPosted: Thu, 20th Nov 2008 11:22    Post subject:
is this game any good
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moosenoodles




Posts: 18411

PostPosted: Thu, 20th Nov 2008 11:27    Post subject:
I remember that it ran like utter shite on my rig for some reason,, was only game that ever did to my knowledge.. I would start new game, set my gfx options as id normal do etc etc, check the nvidia profile as I would normaly do so there was no conflicts, and enter game.

Watch the intro that was a bit laggy, but heck when you start at the village place doing all the chores for people it was utterly terrible for me, clunky, laggy, ever since that ive always been reluctant to re-install and try again.. even ,many many mnths later it just made me shudder with the thought of how crud it played out... I never got to see any of its content because of that..
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Thu, 20th Nov 2008 12:02    Post subject:
same here, thats the reason i never bought it. gonna install it again now and hope for a smoother expansion -.-


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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JBeckman
VIP Member



Posts: 35031
Location: Sweden
PostPosted: Thu, 20th Nov 2008 12:12    Post subject:
Around 35 - 40 FPS here with everything at the highest possible together with 16x AF and 4xAA (Further enhanced via ATI CCC to 12x Edge Detect AA)
(Shadows are pretty demanding for this game and so is AA/AF)

Pretty good considering the engine isn't the greatest in terms of optimization but it still looks fairly good.
(I also use the third-person camera perspective so performance might be a bit better with the overview camera perspective.)
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BaronOfHell




Posts: 666

PostPosted: Thu, 20th Nov 2008 12:29    Post subject:
A short review someone wrote over at the official forums, looks like its everything I was hoping it would be! Very Happy


 Spoiler:
 


Steam - The Poopflinger
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dsergei




Posts: 4062
Location: Moscow, Russia
PostPosted: Thu, 20th Nov 2008 12:46    Post subject:
Haha i just installed the clone on another pc with all the scene NWN2 stuff on it and it works with the old DT without any yasu or w/e.
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gold24




Posts: 926

PostPosted: Thu, 20th Nov 2008 16:39    Post subject:
is this new expansion a standalone or u need the original game already installed?
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brewskybeer




Posts: 109

PostPosted: Thu, 20th Nov 2008 16:46    Post subject:
gold24 wrote:
is this new expansion a standalone or u need the original game already installed?


You require the original to be installed, its not standalone.
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dominae
Banned



Posts: 2425

PostPosted: Thu, 20th Nov 2008 18:44    Post subject:
:/

Crashes a lot for me.


I also think fisk should be unbanned.
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Mister_s




Posts: 19863

PostPosted: Thu, 20th Nov 2008 21:30    Post subject:
Is MotB also required? Or can I just install after NWN2?
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AKofC




Posts: 4359

PostPosted: Thu, 20th Nov 2008 21:34    Post subject:
Not required. NWN 2 is all you need.


Gustave the Steel
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Reg67




Posts: 5432

PostPosted: Fri, 21st Nov 2008 07:37    Post subject:
Does this game only allow one expansion installed at a time? I have installed the main game then the two expansions but only the new one is playable (and the orig NWN2)
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dominae
Banned



Posts: 2425

PostPosted: Fri, 21st Nov 2008 13:10    Post subject:
'Mini-review' [may contain small spoilers]

Playtime prior to review: ~15 hours

First of all, it is good to see another D&D Forgotten Realms-sequel, it is a universe I am comfortable with - and it has a solidity to it that few other games manage to accomplish (imo.) with their haphazard way of making up regions, races and names.

With that said though, this is a fresh world. And even though you do run into some familiar faces and creatures - there are many that are situational to the story.

The story

You begin as a traveller, on a journey to a known port - the ship name The Vigilant, aboard the same ship is the famous journeyman; Volo (If you know your Lore, he's famous in Faerûn). However, once out in the ocean - a terrible storm strikes, convinced that the ship can take it, the captain tells the passengers not to worry. But there is something amiss, sabotage!

The ship capsizes and many of the crew drown, only you and a handful of unknowns make it to the shore of an unknown land, with a very hostile tribal civilization, and as far as you know; no cities within reach.

Gameplay

Storm of Zehir uses the same old NWN2-engine (with some modifications), but there are new strategic elements to it, such as trading, the all-PC party creation, naming, crafting etc. - the crafting profession has taken a new high, and you can either spend your time gathering ore to turn into refinables which you can sell. This is all managed via a separate inventory, or a cart which your NPC:s recieve later in the story. The ore used for smithing and creation of items is thus used separately to the regular inventory.

Overall SoZ is more of a "Fallout 2" than it is a sequel to "Mask of the betrayer", a lot of this is due to the fact that you yourself have created all your companions (with about 12-15 exceptions, there are companions that can sign up in addition to your original four). Story wise, this feels more like your story with one 'main' quest (which Obsidian says takes ~30 hours to complete) and many side quests, some which can be solved differently depending on what characters you choose to play with.

Difficulty

Storm of Zehir definitely has a high difficulty, there are areas where your party easily will perish, and be overwhelmed. If you wander too far into the jungle wilderness you will run into encounters that you, simply, cannot best. The survival, spot, and track skills have never been so important before. Survival affects how well you can traverse the jungles, and spot ... well, you don't want those Wyverns to see you before you see them.

Interface

Storm of Zehir feels more complex than previous games due to the fact that you are in full control of every aspect of your party. There simply is no "best companion" to sign up here, and there definitely isn't any guide to what type of party you might need to survive. The added modes of travel, trade, and even selectable more classic "third person" view makes the game seem a bit micro-managemental and even cluttered. It's not a big con, but for people that are used to "click left mouse-button to hack, press f1 to heal" this may be overwhelming.

Conclusion

Storm of Zehir is a warmly welcomed game that explores a part of the Forgotten Realms that is not familiar, which adds a fresh environment to explore. It however lacks depth in many of the side-quests, and it feels like there is much more that could've been extended in terms of content. As much as it is a very solid game, in all aspects, there is definitely the sense of that SoZ is just an expansion - loosely connected to the previous stories (that are mentioned in passing). For the individual who prefers a more sandbox type of experience, with a high rated difficulty and live through an adventure written by the masterful RPG-authors at Obsidian; this will definitely not be a disappointment. Just keep in mind that SoZ is told in a different manner to the previous titles, and that you define who you are - not the plot.


I also think fisk should be unbanned.
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Tydirium




Posts: 601

PostPosted: Fri, 21st Nov 2008 15:06    Post subject:
Wow, thanks for these impressions.
Smile
I am glad that there are so many choices for role-playing gamers out there actually (due to recent releases) that all needs may be satisfied. For "real" sophisticated role-playing with good quests, storyline and difficult strategy-based combat I will check out this NWN2 Add-On, for an inspired solo play in a post-apocalyptic setting with easy difficulty, huge world and great graphics I am playing Fallout3 and for a quick hack-an-slay and get-better-items action-RPG I am turning to Sacred2. And who knows, maybe even this Gothic3 AddOn may be worth playing.

The winter may come. I am prepared...game-wise. Cool
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noxxle




Posts: 500

PostPosted: Fri, 21st Nov 2008 16:09    Post subject:
Dominae, if you are 15 hours into the game you must be pretty close to the ending. Where did you hear obsidian claimed 30 hours of gameplay? Ive seen the game advertised most places as alleging a 15 hour story. Not sure if that includes the mini-quests.
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dominae
Banned



Posts: 2425

PostPosted: Fri, 21st Nov 2008 17:17    Post subject:
noxxle wrote:
Dominae, if you are 15 hours into the game you must be pretty close to the ending.


No, not really. I'm very thorough in my play style, and there is definitely a lot more to do. Mind you, I have set my mind on doing all the subquests I encounter, and I am still not far into the main quest to say whether it's good or no. Suffice to say, thus far it's been a blast.


Quote:
Where did you hear obsidian claimed 30 hours of gameplay? Ive seen the game advertised most places as alleging a 15 hour story. Not sure if that includes the mini-quests.


Let's see, I think it was via the nwn2.com-forums.

edit: The playtime includes maybe 2-3 hours of trial & error trying to make a composition in my party I was satisfied with. My first party of all grey-orcs didn't stand a chance xD
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noxxle




Posts: 500

PostPosted: Sun, 23rd Nov 2008 03:46    Post subject:
I don't understand the appeal of 'persistent worlds.' Every time I join one I cannot find anyone else. Do most people that play on these arrange to meet their friends ahead of time?
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rhagz
Banned



Posts: 1017

PostPosted: Sun, 23rd Nov 2008 03:59    Post subject:
So does the ViT release work with the 1.21 update version?
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Glottis
Banned



Posts: 6313

PostPosted: Sun, 23rd Nov 2008 10:26    Post subject:
Vitality crack is v1.020.1547


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
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rhagz
Banned



Posts: 1017

PostPosted: Sun, 23rd Nov 2008 17:52    Post subject:
It still works even if you use the auto-update.

I wonder if the fixes still apply though.
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dsergei




Posts: 4062
Location: Moscow, Russia
PostPosted: Sun, 23rd Nov 2008 18:26    Post subject:
Apparently the SoZ installer deletes the MotB voiceovers. GJ Obsidian Smile So back it up guys.
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JBeckman
VIP Member



Posts: 35031
Location: Sweden
PostPosted: Sun, 23rd Nov 2008 18:54    Post subject:
Hey you're right the "VO_X1.zip" file is missing.
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cybtropic




Posts: 382

PostPosted: Sun, 23rd Nov 2008 22:02    Post subject:
Don't bother with Storm of Zehir until some major modifications are done to fix this game. Biggest screw-up is that all buffs that you cast are automatically stripped when you enter overland map. So forget about playing as spellcaster and relying on buffs.

I tried playing this game solo as wizard/eldirtch knight. When you enter combat in overland map, the enemy charges right at you. Even if you cast invisibility or sanctuary spells, the enemy can still see you and charges and attacks you.

Totally broken.
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Reg67




Posts: 5432

PostPosted: Mon, 24th Nov 2008 08:25    Post subject:
cybtropic wrote:
Don't bother with Storm of Zehir until some major modifications are done to fix this game. Biggest screw-up is that all buffs that you cast are automatically stripped when you enter overland map. So forget about playing as spellcaster and relying on buffs.

I tried playing this game solo as wizard/eldirtch knight. When you enter combat in overland map, the enemy charges right at you. Even if you cast invisibility or sanctuary spells, the enemy can still see you and charges and attacks you.

Totally broken.


Cheers, was gonna buy it aswell .. will wait a bit
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JBeckman
VIP Member



Posts: 35031
Location: Sweden
PostPosted: Mon, 24th Nov 2008 08:39    Post subject:
http://www.sendspace.com/file/yu0a6f
http://www.sendspace.com/file/zg1qf8
http://www.sendspace.com/file/zyqda2
http://www.sendspace.com/file/05no14

VO_XP1.zip split into four parts, took some time to upload but should help with any issues as a result of that file being deleted by the SoZ installer.
(All other XP1 voice related files seems to be there already, seems this was the only file affected.)
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