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Posted: Thu, 20th Nov 2008 09:26 Post subject: |
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install SoZ 1.20
update to 1.21
what version is vitality crack for ?
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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JBeckman
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Location: Sweden
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Posted: Thu, 20th Nov 2008 09:29 Post subject: |
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I believe they cracked the retail disc so 1.20, you can probably use the crack with the 1.21 version but any fixes in NWN2Main.exe will be lost as you use a older version.
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Posted: Thu, 20th Nov 2008 09:40 Post subject: |
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JBeckman
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Posted: Thu, 20th Nov 2008 11:22 Post subject: |
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Posted: Thu, 20th Nov 2008 11:27 Post subject: |
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I remember that it ran like utter shite on my rig for some reason,, was only game that ever did to my knowledge.. I would start new game, set my gfx options as id normal do etc etc, check the nvidia profile as I would normaly do so there was no conflicts, and enter game.
Watch the intro that was a bit laggy, but heck when you start at the village place doing all the chores for people it was utterly terrible for me, clunky, laggy, ever since that ive always been reluctant to re-install and try again.. even ,many many mnths later it just made me shudder with the thought of how crud it played out... I never got to see any of its content because of that..
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Posted: Thu, 20th Nov 2008 12:02 Post subject: |
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same here, thats the reason i never bought it. gonna install it again now and hope for a smoother expansion -.-
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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JBeckman
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Location: Sweden
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Posted: Thu, 20th Nov 2008 12:12 Post subject: |
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Around 35 - 40 FPS here with everything at the highest possible together with 16x AF and 4xAA (Further enhanced via ATI CCC to 12x Edge Detect AA)
(Shadows are pretty demanding for this game and so is AA/AF)
Pretty good considering the engine isn't the greatest in terms of optimization but it still looks fairly good.
(I also use the third-person camera perspective so performance might be a bit better with the overview camera perspective.)
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Posted: Thu, 20th Nov 2008 12:29 Post subject: |
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A short review someone wrote over at the official forums, looks like its everything I was hoping it would be!
Spoiler: | I can sum up this game very easily with two words: Old School. This expansion abandons the cinematic approach of past games and instead adopts a style that reminds me a lot of a good ol' pen and paper session of D&D.
No longer the story of one orphan and the mystical sword that repeatedly destroyed his life, this expansion follows the survivors of a shipwreck in a xenophobic nation to the south of Neverwinter. Foreigners trapped in a realm that despises foreigners, these adventurers are forced to rely on a powerful local merchant for their release, their continued freedom, and their employment.
New Features:
Overland Map: A very nice addition with some very frustrating caveats, the overland map is likely where you'll be spending most of your time. It feels a lot like an RTS map, and even the initial region is quite large. I would strongly suggest you have someone with high ranks in spot, listen, and survival to lead when on the map. Rangers in particular are very valuable. Fortunately there is a druid you can enlist in the first town who can provide these skills. In fact, you may want to enlist him anyway, as his dinosaur companion, Yushai, is a remarkably effective tank. And no, Yushai does not attack with his tongue or by throwing eggs.
Unfortunately there are some problems to mention here. First, "toggle" type powers (bardic inspirations and passive warlock invocations) are turned off when entering the overland map, so remember to turn them back on at the start of any random encounter. Also, be sure to pause the game before doing any menu diving while on the world map. I learned this the hard way by being attacked by ogres while in the level up screen for one of my characters.
Conversation: The party conversation system is remarkably well done. If anyone in the party has dialogue options the current speaker does not, a speech bubble will appear on their portrait, and you can click on them to see what they have to say. Much of the time these options are skill related (ranging from bluff and diplomacy to craft and use magic device), but other factors provide their own options. Two of my characters, a LG doomguide and a CN warlock, often have a different response to given circumstances. When talking to a particularly polite servant, for instance, the doomguide would remark on the honor the servant was showing her while the warlock bluntly told the servant that there was no need for his toadying.
I was also pleased to find that the cohorts aren't quite as soulless as we've been lead to believe. While they behave exactly like PCs for the most part, they also seem to have personal responses to certain situations. The druid, for instance, seems to always defend dinosaurs when other people complain about them. In one particular instance, he brags that he and Yushai know a great deal about the surroundings when an NPC enlists the party to explore the region.
Death: For those of you woried about the new death system, they've also added an additional touch to lighten the blow. Waukeen, god of commerce, has been enterprising enough to start selling "coins of life". While more expensive than simple raise dead scrolls, these coins can be used by anyone with a pulse to restore anyone without one. They are very handy to have and I suggest you keep at least one of these bad boys on each character at any given time.
Challenge: The random encounters don't seem to care at all about your level or how many friends you got. You can stumble upon a level 9 encounter with wyverns while you're still level 4. It's a little embarassing how many times I had to run for my lives from things that would have (and sometimes still did) stomped my party flat.
Epic Skill Focus: You will be amazed at how much skill influences the game. Whether it was my craftsman warlock talking shop with a Lantanese golem builder or my bard using alchemy to create healing potions from the leaves of a random bush, having the right skills can really effect how things turn out.
All in all, I've greatly enjoyed the game so far. After six straight hours of play, I still feel like I've only scratched the surface. Like I already said, it feels a lot like an old fashioned D&D session, lacking only the Cheetos, the Mountain Dew, and the constant pop culture references being bantered about by the warlock and the ranger.
Good times. Good times. |
Steam - The Poopflinger
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dsergei
Posts: 4062
Location: Moscow, Russia
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Posted: Thu, 20th Nov 2008 12:46 Post subject: |
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Haha i just installed the clone on another pc with all the scene NWN2 stuff on it and it works with the old DT without any yasu or w/e.
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Posted: Thu, 20th Nov 2008 16:39 Post subject: |
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is this new expansion a standalone or u need the original game already installed?
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Posted: Thu, 20th Nov 2008 16:46 Post subject: |
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gold24 wrote: | is this new expansion a standalone or u need the original game already installed? |
You require the original to be installed, its not standalone.
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Posted: Thu, 20th Nov 2008 18:44 Post subject: |
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:/
Crashes a lot for me.
I also think fisk should be unbanned.

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Posted: Thu, 20th Nov 2008 21:30 Post subject: |
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Is MotB also required? Or can I just install after NWN2?
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Posted: Thu, 20th Nov 2008 21:34 Post subject: |
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Not required. NWN 2 is all you need.
Gustave the Steel
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Posted: Fri, 21st Nov 2008 07:37 Post subject: |
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Does this game only allow one expansion installed at a time? I have installed the main game then the two expansions but only the new one is playable (and the orig NWN2)
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Posted: Fri, 21st Nov 2008 13:10 Post subject: |
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'Mini-review' [may contain small spoilers]
Playtime prior to review: ~15 hours
First of all, it is good to see another D&D Forgotten Realms-sequel, it is a universe I am comfortable with - and it has a solidity to it that few other games manage to accomplish (imo.) with their haphazard way of making up regions, races and names.
With that said though, this is a fresh world. And even though you do run into some familiar faces and creatures - there are many that are situational to the story.
The story
You begin as a traveller, on a journey to a known port - the ship name The Vigilant, aboard the same ship is the famous journeyman; Volo (If you know your Lore, he's famous in Faerûn). However, once out in the ocean - a terrible storm strikes, convinced that the ship can take it, the captain tells the passengers not to worry. But there is something amiss, sabotage!
The ship capsizes and many of the crew drown, only you and a handful of unknowns make it to the shore of an unknown land, with a very hostile tribal civilization, and as far as you know; no cities within reach.
Gameplay
Storm of Zehir uses the same old NWN2-engine (with some modifications), but there are new strategic elements to it, such as trading, the all-PC party creation, naming, crafting etc. - the crafting profession has taken a new high, and you can either spend your time gathering ore to turn into refinables which you can sell. This is all managed via a separate inventory, or a cart which your NPC:s recieve later in the story. The ore used for smithing and creation of items is thus used separately to the regular inventory.
Overall SoZ is more of a "Fallout 2" than it is a sequel to "Mask of the betrayer", a lot of this is due to the fact that you yourself have created all your companions (with about 12-15 exceptions, there are companions that can sign up in addition to your original four). Story wise, this feels more like your story with one 'main' quest (which Obsidian says takes ~30 hours to complete) and many side quests, some which can be solved differently depending on what characters you choose to play with.
Difficulty
Storm of Zehir definitely has a high difficulty, there are areas where your party easily will perish, and be overwhelmed. If you wander too far into the jungle wilderness you will run into encounters that you, simply, cannot best. The survival, spot, and track skills have never been so important before. Survival affects how well you can traverse the jungles, and spot ... well, you don't want those Wyverns to see you before you see them.
Interface
Storm of Zehir feels more complex than previous games due to the fact that you are in full control of every aspect of your party. There simply is no "best companion" to sign up here, and there definitely isn't any guide to what type of party you might need to survive. The added modes of travel, trade, and even selectable more classic "third person" view makes the game seem a bit micro-managemental and even cluttered. It's not a big con, but for people that are used to "click left mouse-button to hack, press f1 to heal" this may be overwhelming.
Conclusion
Storm of Zehir is a warmly welcomed game that explores a part of the Forgotten Realms that is not familiar, which adds a fresh environment to explore. It however lacks depth in many of the side-quests, and it feels like there is much more that could've been extended in terms of content. As much as it is a very solid game, in all aspects, there is definitely the sense of that SoZ is just an expansion - loosely connected to the previous stories (that are mentioned in passing). For the individual who prefers a more sandbox type of experience, with a high rated difficulty and live through an adventure written by the masterful RPG-authors at Obsidian; this will definitely not be a disappointment. Just keep in mind that SoZ is told in a different manner to the previous titles, and that you define who you are - not the plot.
I also think fisk should be unbanned.

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Posted: Fri, 21st Nov 2008 16:09 Post subject: |
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Dominae, if you are 15 hours into the game you must be pretty close to the ending. Where did you hear obsidian claimed 30 hours of gameplay? Ive seen the game advertised most places as alleging a 15 hour story. Not sure if that includes the mini-quests.
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Posted: Fri, 21st Nov 2008 17:17 Post subject: |
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noxxle wrote: | Dominae, if you are 15 hours into the game you must be pretty close to the ending. |
No, not really. I'm very thorough in my play style, and there is definitely a lot more to do. Mind you, I have set my mind on doing all the subquests I encounter, and I am still not far into the main quest to say whether it's good or no. Suffice to say, thus far it's been a blast.
Quote: | Where did you hear obsidian claimed 30 hours of gameplay? Ive seen the game advertised most places as alleging a 15 hour story. Not sure if that includes the mini-quests. |
Let's see, I think it was via the nwn2.com-forums.
edit: The playtime includes maybe 2-3 hours of trial & error trying to make a composition in my party I was satisfied with. My first party of all grey-orcs didn't stand a chance xD
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Posted: Sun, 23rd Nov 2008 03:46 Post subject: |
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I don't understand the appeal of 'persistent worlds.' Every time I join one I cannot find anyone else. Do most people that play on these arrange to meet their friends ahead of time?
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Posted: Sun, 23rd Nov 2008 03:59 Post subject: |
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So does the ViT release work with the 1.21 update version?
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Posted: Sun, 23rd Nov 2008 10:26 Post subject: |
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Vitality crack is v1.020.1547
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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Posted: Sun, 23rd Nov 2008 17:52 Post subject: |
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It still works even if you use the auto-update.
I wonder if the fixes still apply though.
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dsergei
Posts: 4062
Location: Moscow, Russia
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JBeckman
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Location: Sweden
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Posted: Sun, 23rd Nov 2008 18:54 Post subject: |
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Hey you're right the "VO_X1.zip" file is missing.
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Posted: Sun, 23rd Nov 2008 22:02 Post subject: |
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Don't bother with Storm of Zehir until some major modifications are done to fix this game. Biggest screw-up is that all buffs that you cast are automatically stripped when you enter overland map. So forget about playing as spellcaster and relying on buffs.
I tried playing this game solo as wizard/eldirtch knight. When you enter combat in overland map, the enemy charges right at you. Even if you cast invisibility or sanctuary spells, the enemy can still see you and charges and attacks you.
Totally broken.
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Posted: Mon, 24th Nov 2008 08:25 Post subject: |
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cybtropic wrote: | Don't bother with Storm of Zehir until some major modifications are done to fix this game. Biggest screw-up is that all buffs that you cast are automatically stripped when you enter overland map. So forget about playing as spellcaster and relying on buffs.
I tried playing this game solo as wizard/eldirtch knight. When you enter combat in overland map, the enemy charges right at you. Even if you cast invisibility or sanctuary spells, the enemy can still see you and charges and attacks you.
Totally broken. |
Cheers, was gonna buy it aswell .. will wait a bit
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JBeckman
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