Grand Theft Auto IV
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dl0rd




Posts: 59
Location: Hungary
PostPosted: Sat, 6th Dec 2008 12:16    Post subject:
banish wrote:
so does any of you guys know how to change the visual settings...i am stuck at 800X600...with low textures...


Look at the first post in this topic, there are some commandlines, these can help you. However I couldn't make them work.


Chris /P4 3,2Ghz/2Gb RAM 533Mhz/8600GT 256Mb/

"I'd rather be hated for who I am, than loved for who I am not!"
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PauliTimmy




Posts: 227

PostPosted: Sat, 6th Dec 2008 12:17    Post subject:
make a test document named commandline and write in that "-norestrictions" and put it in your install folder from gta Wink
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dl0rd




Posts: 59
Location: Hungary
PostPosted: Sat, 6th Dec 2008 12:20    Post subject:
PauliTimmy wrote:
make a test document named commandline and write in that "-norestrictions" and put it in your install folder from gta Wink


Thanks man, I'll try it again!


Chris /P4 3,2Ghz/2Gb RAM 533Mhz/8600GT 256Mb/

"I'd rather be hated for who I am, than loved for who I am not!"
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Unauthorized




Posts: 2070
Location: Sweden
PostPosted: Sat, 6th Dec 2008 12:21    Post subject:
banish wrote:
so does any of you guys know how to change the visual settings...i am stuck at 800X600...with low textures...


Hello there. I had this problem too at first.

Here is how I did it;


1. Create a .txt named commandline in the same folder as your .exe files.
2. Add any of the commands posted at the first post in this topic.
3. Start game!

-nomemrestrict -norestrictions are two good examples.

Good luck.


Squirrely: Now come on y'all. We can't waste time arguing. There could still be survivors out there. We need to hunt them down, and kill them.
Beary: How about we kill them, and then rape their bodies so we can use their blood as lubricant.
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streetunder




Posts: 4125

PostPosted: Sat, 6th Dec 2008 12:30    Post subject:
Quote:


Rockstar Talks GTA IV Technical Problems

An interview with members of the development team about problems with its blockbuster action title.

GN: Just to start out could you give us a sense of how widespread the problem actually is because it's difficult to tell from looking at message boards.

Kevin Hoare: I guess that's really hard to determine. The only thing we really have to go on in that regard is support calls we've been getting which have been quite low or as expected, which I think is roughly around one percent…It seems like maybe these forum posters are the more outspoken percentage of the players. That's really the only thing we have to go on as far as numbers go.

IGN: What sort of issues are you hearing about, both expected and unexpected?

Kevin Hoare: We're on the forums ourselves monitoring the issues people are having. A lot of these issues obviously we haven't seen in our testing and we're working to reproduce them and find workarounds for those issues. Many of the issues that we've found so far haven't been a direct result of the game itself but rather configurations of driver installations or power management software causing issues, various things of that sort.

IGN: Can you talk about what you're working on right now, like a patch?

Kevin Hoare: We've never stopped working on the game, we're working on it every day. We haven't had the typical break after it's gone gold. We're continually working on improvements, we're working on a patch right now.

IGN: Can you say what the patch will address and what sort of timetable there might be?

Kevin Hoare: We've done some improvements to the video editor and the rendering engine for the replay editor. We've added, again from feedback from the forums, we initially didn't support direct-input controller devices and people seemed to want that, so we added support for direct-input devices. I think there was an issue with bowling…

Arthur Chiang: We read that some people with sensitive mice were having trouble with the bowling mini-game so we looked into that more and we've got a fix for that. There's a bunch of little UI tweaks because we've come a long way in our video editing prowess and we've been slowly increasing the user functionality to make things easier for what we want to do with it.

Jeronimo Barrera: Let's not beat around the bush here. There's a lot of noise like this game doesn't run at all or there's missing textures and everything else. From what we've gathered a lot of those problems are either out of date drivers or we don't support that type of card or you're underspecced or whatever, it's always a combination of one of those things, it's not necessarily that we don't know what we're doing because obviously we put in hundreds and hundreds of hours of test into this. From what we did and from going through certification with Microsoft and our external QA process we didn't run into the amount of problems that the boards seemed to be saying there are. I know that Nvidia and ATI are constantly…I think they're releasing new drivers pretty soon.

(ATI drivers are coming next Wednesday, according to Rockstar. Nvidia drivers are up now)

Obviously when you start talking about high-end PC games people want to tweak with their drivers and everything else and we've found some situations where people have modified their drivers by going to sites where you can customize drivers, and we've found problems with that. We're seeing some of the things that people are complaining about but they're so peripheral of the target audience.

IGN: Then why do you think this has reached the level of proliferation through the online gaming media as it has because a lot of games are released for the PC and they all have technical issues with various hardware setups but this one seems to be more prominent than most. If it is just an expected volume of user problems, as you say, then why the furor?

Jeronimo Barrera: I think we have pretty passionate fans and they're going to let us know when they're unhappy with something. We're trying to address every issue we can whether it's through our support line or going to forums, we're constantly scanning to make sure we aren't missing something. Obviously we want this to run on everybody's machine. I think these guys can explain a little bit more like what separates us from other games. What we're doing is really cutting edge, there's a lot of stuff going on onscreen.

IGN: Before we get into that, a few questions about general graphics options. Why can't you actually through the graphics menu adjust AA (anti-aliasing), turn off shadows, and why is there a resource usage limitation?

Kevin Hoare: Early on we decided we weren't going to support DirectX 10. We were just going to work on increasing the visual quality with what we had with DirectX 9. If we had DirectX 10 support we could have had the AA in there, but we don't have any. The shadows, at least from the forums and what I'm seeing, I think a lot of people don't understand that the shadow density is only designed for a certain type of light in the game. In the daytime there's a general shadow that covers the entire world. That is hooked up directly to the video mode. It scales automatically with resolution. So the higher the resolution you set the game, the higher your shadow, mirrors, water, reflection, everything automatically scales.

We had all those options available and we found that people were confused by so many options so we wound up merging them into the video mode.

IGN: So they're just all merged into the resolution? Ok so…

Jeronimo Barrera: I wish we could go back in time and name some of the settings a little bit differently because when people are playing it on medium, it's actually, I forget how many times higher resolution it is up from the console version, but it's quite significant.

Kevin Hoare: A lot of the settings when I was originally putting them in were based off of what I could actually squeeze into system memory and video memory. In some cases we're just seeing 2 GB video cards come out now. That'd be the only way to really get the absolute highest settings. You don't have to put the game at the highest settings to play it. It seems like a lot of people want to. When we were designing it it was with the intent of having future growth with the game.


IGN: We've been receiving emails from players saying the game isn't running with minimum hardware configurations. You say you've future-proofed it to a degree, but what's your reaction to that?

Kevin Hoare: We've found that definitely with old drivers you'd have major performance problems. Throughout our development cycle we've seen variants in performance and we've had to work with mainly beta drivers mainly to this day with some of the hardware…There's power management issues where your CPU isn't running at the clock frequency that you purchased that can cause major slowdowns. We were able to reproduce that one. We've basically been trying to reproduce any kind of slowdown but when we were testing we were on fairly clean machines and we hadn't seen these kinds of problems…

IGN: When you say these kinds of problems what are you referring to?

Arthur Chiang: I've been reading about the texture drop out problem and I've been seeing what kind of hardware they have and it's usually the Nvidia 7900 series. We saw that problem two or three months ago and it was addressed by a beta driver that we received from them. Everybody was hoping that it would be out for our release but it seems we've just missed it. It has been released today so I think that's going to address a large proportion of those problems. Even right out of the box, as soon as you put that in, if you don't have this driver it's going to appear as there's no textures which is a pretty significant problem.

IGN: Just scanning our boards at IGN some of the more hardcore people have found workarounds like a 'no restrictions' alteration that does away with the resource usage limitation and they're forcing AA and that sort of thing. What sort of message, though, is this sending to the more casual gamer who may have a PC that they want to run this game because it is a high profile title yet they don't have the know-how to go in and tweak all these settings?

Arthur Chiang: Well we've designed that auto-configure option for them…a lot of the testing we did with the auto-configure we didn't see issues on low-end machines. I think when you start tweaking and taking off the restrictions we have that protect you from yourself, you run into problems. It might load up initially, but 10 minutes later things are going to start corrupting, you're going to blow out your memory resources.

Kevin Hoare: Some of those command line options I put in were there with the intention that benchmarking sites could easily go through a large set of in-game settings quickly without having to constantly go into the game, change a setting, exit, and continually re-benchmark manually. So they could automate their benchmarking process.

It's kind of dangerous to use some of those command line options because they allow you to set settings higher than your machine can handle and you can basically crash the game, which can cause more problems. Which may be causing some of the problems people are getting.

Jeronimo Barrera: The other thing you were saying about the more casual player is, if you take a look at the number of times the game has been activated…it was very high. And if you take a look at Social Club TV where people are uploading what people have done with the editor, so it's not like no one's playing the game. There's definitely a lot of people on there. We do recognize that people are having problems with this but it's not the disaster that people have it hyped up to be.


Users across the web have reported a wide range of problems with GTA IV.
IGN: I think the notion is that people want the game, they want to be able to play immediately with, as everyone does, as few frustrations as possible. We were fortunate enough to have that experience here, but amongst the public it basically doesn't seem to be going that way. What does that say about the nature of PC gaming? A lot of people are concerned about how PC gaming has become too complicated or convoluted. You see GTA on 360 and it doesn't look as nice, but it runs.

Jeronimo Barrera: Right but again it goes back to how many people are playing the game right now versus how many people are having the problems. We love the PC as a platform, we've done incredible things with it. GTA was already quite a powerhouse on the consoles and we were able to go in and do so much more on the PC so for us it's exciting to develop on it and we wouldn't want the PC market to go away. It is cutting edge if you want to make it cutting edge and that's what we're trying to do with this. There is a bit of growing pains but the end result is consumers are going to be very happy. The majority I think are happy with it.

IGN: It's difficult to tell, as we both say we're both browsing message boards.

Kevin Hoare: One thing I guess we should mention that we're including in the title updates. A lot of these startup errors are giving just error codes. What we're actually doing is putting in the text of what it actually means. So a lot of them are simple things like you need to have Service Pack 1 installed, Service Pack 3 for XP. Just little things, and right now the messages aren't there so it's more frustrating than it needs to be. We've addressed that in the title updates that we're working on.

IGN: In the meantime you've got these people online who are pretty angry at you, to say the least. Is there anything you'd like to say to them?

Jeronimo Barrera: We stand behind our product and we'll get you help and it's easy to reach us. We do find the forums to be a very useful resource for us to identify problems that everyone's having…The game has been out less than a week and we are trying to address everything. In the long run we're going to keep supporting the title. It's not a one-shot deal. As much as people don't like to hear the word future-proofed but it is future-proofed and there's a lot in store for gamers.

IGN: Thanks for your time.



http://pc.ign.com/articles/936/936304p3.html
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anonymoose




Posts: 114

PostPosted: Sat, 6th Dec 2008 12:45    Post subject:
Really? Did he just seem surprised that people would rather complain on a forum than waste their money on the helplines? lol...
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red_avatar




Posts: 4567

PostPosted: Sat, 6th Dec 2008 12:46    Post subject:
Quote:
Kevin Hoare: I guess that's really hard to determine. The only thing we really have to go on in that regard is support calls we've been getting which have been quite low or as expected, which I think is roughly around one percent

Translation: "We pretend it's only one percent though we know most people don't bother calling because it's a very widespread problem and the support center is useless anyway. But hey, let's pretend it's just 1% so we can pretend we're not dumb retards who fucked up the port

Quote:

Kevin Hoare: We've never stopped working on the game, we're working on it every day. We haven't had the typical break after it's gone gold. We're continually working on improvements, we're working on a patch right now.

Translation: "the game was never finished, we just sent a beta version to go gold to meet Christmas deadline"

Quote:
Jeronimo Barrera: From what we've gathered a lot of those problems are either out of date drivers or we don't support that type of card or you're underspecced or whatever, ... From what we did and from going through certification with Microsoft and our external QA process we didn't run into the amount of problems that the boards seemed to be saying there are. I know that Nvidia and ATI are constantly…I think they're releasing new drivers pretty soon.

Translation: it's your fault. Your top end PCs are just crap. The thousands and thousands of people who are getting crappy performance even with top end systems must be using 5 year old drivers, right?

Quote:
Obviously when you start talking about high-end PC games people want to tweak with their drivers and everything else and we've found some situations where people have modified their drivers by going to sites where you can customize drivers, and we've found problems with that. We're seeing some of the things that people are complaining about but they're so peripheral of the target audience.

Translation: people are so desperate to get decent framerates because we fucked up but let's blame them for trying to find other ways because they know they can't rely on us!

Quote:
Jeronimo Barrera: I think we have pretty passionate fans and they're going to let us know when they're unhappy with something

Translation: Oh yeah, the reason people are so fucked off because of a barely running game, is because they're passionate fans Rolling Eyes . blablabla





SERIOUSLY. Are those guys fucking KIDDING? They're saying their game isn't a disaster, they're saying that theres only a tiny minority having problems??? They're saying that the problems are caused by people THEMSELVES?

FUCK YOU ROCKSTAR. I HOPE YOU GET HIT BY A CAR.
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dl0rd




Posts: 59
Location: Hungary
PostPosted: Sat, 6th Dec 2008 12:50    Post subject:
red_avatar wrote:
Quote:
Kevin Hoare: I guess that's really hard to determine. The only thing we really have to go on in that regard is support calls we've been getting which have been quite low or as expected, which I think is roughly around one percent

Translation: "We pretend it's only one percent though we know most people don't bother calling because it's a very widespread problem and the support center is useless anyway. But hey, let's pretend it's just 1% so we can pretend we're not dumb retards who fucked up the port

Quote:

Kevin Hoare: We've never stopped working on the game, we're working on it every day. We haven't had the typical break after it's gone gold. We're continually working on improvements, we're working on a patch right now.

Translation: "the game was never finished, we just sent a beta version to go gold to meet Christmas deadline"

Quote:
Jeronimo Barrera: From what we've gathered a lot of those problems are either out of date drivers or we don't support that type of card or you're underspecced or whatever, ... From what we did and from going through certification with Microsoft and our external QA process we didn't run into the amount of problems that the boards seemed to be saying there are. I know that Nvidia and ATI are constantly…I think they're releasing new drivers pretty soon.

Translation: it's your fault. Your top end PCs are just crap. The thousands and thousands of people who are getting crappy performance even with top end systems must be using 5 year old drivers, right?

Quote:
Obviously when you start talking about high-end PC games people want to tweak with their drivers and everything else and we've found some situations where people have modified their drivers by going to sites where you can customize drivers, and we've found problems with that. We're seeing some of the things that people are complaining about but they're so peripheral of the target audience.

Translation: people are so desperate to get decent framerates because we fucked up but let's blame them for trying to find other ways because they know they can't rely on us!

Quote:
Jeronimo Barrera: I think we have pretty passionate fans and they're going to let us know when they're unhappy with something

Translation: Oh yeah, the reason people are so fucked off because of a barely running game, is because they're passionate fans Rolling Eyes . blablabla





SERIOUSLY. Are those guys fucking KIDDING? They're saying their game isn't a disaster, they're saying that theres only a tiny minority having problems??? They're saying that the problems are caused by people THEMSELVES?

FUCK YOU ROCKSTAR. I HOPE YOU GET HIT BY A CAR.


Maaan, great translation!!!Smile What we can wait for: no turning off shadows, no faster performance, just a few bugs will be killed... Thanks.


Chris /P4 3,2Ghz/2Gb RAM 533Mhz/8600GT 256Mb/

"I'd rather be hated for who I am, than loved for who I am not!"
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NecroViolator




Posts: 921

PostPosted: Sat, 6th Dec 2008 12:53    Post subject:
This proves that those MoFo arent even READING the Forums...
Lying sacks of shit...
NEXT GEN ??? NOOOOOOOOOOOO it ISNT !!!... Heres WHY :

NO :
1... Sli or Xfire support...
2... NO GFX Options, cant turn OFF Bloom shit...Which was promised to us PC users...
3... NO DX 10 (DX10.1) support...
4... No Crossplatform play at all...
5... No OpenGL support...
6... View distance SHOULDNT bother Detail Distance at all...
7... View Distance SHOULD become smaller when on 1 (lowest possible)

Dont know about Octo core coming from Intel nect year if this pile of steaming shit even supports more than 4 cores...
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red_avatar




Posts: 4567

PostPosted: Sat, 6th Dec 2008 12:57    Post subject:
NecroViolator wrote:
This proves that those MoFo arent even READING the Forums...
Lying sacks of shit...
NEXT GEN ??? NOOOOOOOOOOOO it ISNT !!!... Heres WHY :

NO :
1... Sli or Xfire support...
2... NO GFX Options, cant turn OFF Bloom shit...Which was promised to us PC users...
3... NO DX 10 (DX10.1) support...
4... No Crossplatform play at all...
5... No OpenGL support...
6... View distance SHOULDNT bother Detail Distance at all...
7... View Distance SHOULD become smaller when on 1 (lowest possible)

Dont know about Octo core coming from Intel nect year if this pile of steaming shit even supports more than 4 cores...


You forget the biggest one: the game looks like ass even with everything on high. Texture detail is a joke, shading looks terrible, etc. etc. This game doesn't look next gen AT ALL. I bought it on my Xbox and hated how it looked there and was waiting for the PC version and it looks even worse here! The shadows on the Xbox were already a pain but they didn't evne fix it. It's just 100 times more obvious on the PC that the shadows suck.
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Tyl3n0L




Posts: 32

PostPosted: Sat, 6th Dec 2008 12:57    Post subject:
OMG They'll fix the bowling game!!! That's what I was waiting for before buying the game....

Complete denial by Rockstar. Usuall PR talk and don't except a magical patch to fix poor performance.
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dl0rd




Posts: 59
Location: Hungary
PostPosted: Sat, 6th Dec 2008 13:00    Post subject:
red_avatar wrote:
NecroViolator wrote:
This proves that those MoFo arent even READING the Forums...
Lying sacks of shit...
NEXT GEN ??? NOOOOOOOOOOOO it ISNT !!!... Heres WHY :

NO :
1... Sli or Xfire support...
2... NO GFX Options, cant turn OFF Bloom shit...Which was promised to us PC users...
3... NO DX 10 (DX10.1) support...
4... No Crossplatform play at all...
5... No OpenGL support...
6... View distance SHOULDNT bother Detail Distance at all...
7... View Distance SHOULD become smaller when on 1 (lowest possible)

Dont know about Octo core coming from Intel nect year if this pile of steaming shit even supports more than 4 cores...


You forget the biggest one: the game looks like ass even with everything on high. Texture detail is a joke, shading looks terrible, etc. etc. This game doesn't look next gen AT ALL. I bought it on my Xbox and hated how it looked there and was waiting for the PC version and it looks even worse here! The shadows on the Xbox were already a pain but they didn't evne fix it. It's just 100 times more obvious on the PC that the shadows suck.


Look at my PC configuration, I just wrote norestrictions in, pulled everything on maximum, aaand the same FPS as in low...


Chris /P4 3,2Ghz/2Gb RAM 533Mhz/8600GT 256Mb/

"I'd rather be hated for who I am, than loved for who I am not!"
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BalleKnut




Posts: 148
Location: Norway
PostPosted: Sat, 6th Dec 2008 13:01    Post subject:
Tyl3n0L wrote:
OMG They'll fix the bowling game!!! That's what I was waiting for before buying the game....


Hahaha brilliant!


The path of my life is strewn with cowpats from the devil's own satanic herd.
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NecroViolator




Posts: 921

PostPosted: Sat, 6th Dec 2008 13:09    Post subject:
Tyl3n0L wrote:
OMG They'll fix the bowling game!!! That's what I was waiting for before buying the game....

Complete denial by Rockstar. Usuall PR talk and don't except a magical patch to fix poor performance.


LOL...

@red_avatar
Yes its Bloom that is fucking the game over...Its on 10x which is far beyond Oblivion...
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PaLL3




Posts: 288

PostPosted: Sat, 6th Dec 2008 13:13    Post subject:
And u cant do anything about it.. try to edit visualsettings.dat/xls and the game kills over.
Hmm, Maybe time to edit that file and save a mercy bullet for this lame horse...
And "forget" to backup...


Last edited by PaLL3 on Sat, 6th Dec 2008 13:17; edited 1 time in total
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NecroViolator




Posts: 921

PostPosted: Sat, 6th Dec 2008 13:15    Post subject:
Anyone enjoying this game must be Stoned... (high)...
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marciok666




Posts: 15

PostPosted: Sat, 6th Dec 2008 13:18    Post subject:
so after playing this thing for few days now, first with wobbling camera, now with fixed launcher, seeing all this sh1t they've done with graphics, even on my gtx260 ocx (which is even running crysis very nice on high details, and then stupid me was thinking there could be no more games I couldn't play on full details for a next year at least...but here comes GTA:) Maybe we will be able to play it properly after some 2 years, so then it will unlock for us some extra-new graphics dx12 content which has been researched by R* now and is kept top secret for that time... :)So after doing all this, I've just came to conclusion that I'll buy original one for my PS3 even if it costs 1/3 of my month salary in my country...But this game is worth it Razz At least for consoles...
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PauliTimmy




Posts: 227

PostPosted: Sat, 6th Dec 2008 13:21    Post subject:
i can play that came smooth with my gt8800 q6000 at high but the only thing is that i cant change the resulotion to 1920x1080. i hope they fix that.and ´it take a long time to find the
best prefs to make it look good .
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banish




Posts: 858

PostPosted: Sat, 6th Dec 2008 13:21    Post subject:
ok so i created a txt. file in my exe folder...i used the commands on the first page of the topic, i can change everithing but the texture is stil loked at low....any suggestions??
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b0se
Banned



Posts: 5901
Location: Rapture
PostPosted: Sat, 6th Dec 2008 13:49    Post subject:
Fuck you rockstar my game lags like shit when it rains and the surfaces are wet , shees


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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Boulotaur2024




Posts: 117
Location: France
PostPosted: Sat, 6th Dec 2008 14:07    Post subject:
Auto-configure Logitech/Thrustmaster/Guillemot joypad for GTA IV !





DOWNLOAD HERE

Copy xbox360cemu.ini to C:\WINDOWS\
Copy xinput1_1.dll, xinput1_2.dll, xinput1_3.dll, xinput9_1_0.dll to C:\Windows\System32 (32 bits) or to C:\Windows\SysWOW64 (64 bits)

Credits : pkt-zer0.

EDIT : this is the PS3 controller layout.
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mails
Banned



Posts: 155

PostPosted: Sat, 6th Dec 2008 14:21    Post subject:
i think that anyway all the real performances are lost with this loader. the real commandlines are controlled from the original LauncherGTAIV.exe so need to launch the game from this file or from one GTAIV.exe really cracked then

anyway now my antivirus show it like a trojan

Trojan-Downloader.Win32.Satray.ct


Last edited by mails on Sat, 6th Dec 2008 14:25; edited 1 time in total
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PauliTimmy




Posts: 227

PostPosted: Sat, 6th Dec 2008 14:24    Post subject:
Offtopic: the rain storm looks very nice and real.
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Janz




Posts: 13998

PostPosted: Sat, 6th Dec 2008 14:33    Post subject:
mails wrote:
i think that anyway all the real performances are lost with this loader. the real commandlines are controlled from the original LauncherGTAIV.exe so need to launch the game from this file or from one GTAIV.exe really cracked then

anyway now my antivirus show it like a trojan

Trojan-Downloader.Win32.Satray.ct


dont think so, had the crappy performance also with ne non working shaky cam cracks. will buy this game when a proper patch fixes the performance and aa problems. r* has done bullshit with this port so far. fps are almost the same for me when using low config and high config (difference <1%).

about the trojan thing: yes my kaspersky said the same after the update this morning, but i think its just false detection
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psikobare




Posts: 764
Location: Cardiff
PostPosted: Sat, 6th Dec 2008 14:42    Post subject:
mails wrote:
anyway now my antivirus show it like a trojan

Trojan-Downloader.Win32.Satray.ct

same here (kaspersky)
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NecroViolator




Posts: 921

PostPosted: Sat, 6th Dec 2008 14:45    Post subject:
Anyone try NVidias latest drivers 180.84 ??? something like that...

Are they any better ???
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digitalman42




Posts: 393

PostPosted: Sat, 6th Dec 2008 14:49    Post subject:
So let me get this straight, you cant play the game unless you have a windows live account?? Is it free to signup for one, can anybody?
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Janz




Posts: 13998

PostPosted: Sat, 6th Dec 2008 14:53    Post subject:
NecroViolator wrote:
Anyone try NVidias latest drivers 180.84 ??? something like that...

Are they any better ???


-0.20fps compared to the 180.60. so just the same fps. but i only have "old" 8800gts 640
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NecroViolator




Posts: 921

PostPosted: Sat, 6th Dec 2008 14:59    Post subject:
Janz wrote:
NecroViolator wrote:
Anyone try NVidias latest drivers 180.84 ??? something like that...

Are they any better ???


-0.20fps compared to the 180.60. so just the same fps. but i only have "old" 8800gts 640


Ugggg.....
OK, thanks... Gonna wait for Patch... Sad
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cyclonefr




Posts: 6979

PostPosted: Sat, 6th Dec 2008 15:04    Post subject:
mails wrote:
i think that anyway all the real performances are lost with this loader. the real commandlines are controlled from the original LauncherGTAIV.exe so need to launch the game from this file or from one GTAIV.exe really cracked then

anyway now my antivirus show it like a trojan

Trojan-Downloader.Win32.Satray.ct


Dunno about your antivirus, but even the original game runs like shit. So like i said before you were banned : even with the full crack, it will be the same GAME experience, same shit. Don't expect another game. The game is badly programmed, and i'm surprised how you can defend Rockstar.

Have you ever considering that the problems are coming from the PORT itself and not the crack ? I guess not.
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