Valve says DRM is stupid, but Microsoft still doesn't get it
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PumpAction
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PostPosted: Mon, 8th Dec 2008 17:25    Post subject:
I miss snails Sad
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JahLux
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PostPosted: Mon, 8th Dec 2008 18:36    Post subject:
steam is uncrackabel 100%
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Newty182




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PostPosted: Mon, 8th Dec 2008 18:48    Post subject:
JahLux wrote:
steam is uncrackabel 100%


Rolling Eyes yes we know. Boundle has told us hundreds of times. Wish Left 4 Dead was cracked so i could plat that STEAM game. Rolling Eyes


Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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Cedge




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PostPosted: Tue, 9th Dec 2008 04:20    Post subject:
Okay, first off, Gabe =/= Valve. Secondly, Gabe never said "DRM is stupid." He said that CERTAIN FORMS of DRM are stupid. But make no mistake, Valve uses and supports their own form of DRM (which I find to be a perfectly reasonable form of DRM that I support fully, because it also provides benefits to the user, such as the download-anywhere features).

Anyways, there is a certain facet of some Valve games that remains uncrackable, and that is the simple fact that with games like TF2, you will not be getting all of the online features. Yeah, yeah, you can play on pirate servers, but you're simply not going to be getting as good an experience, or the convenience and variety, as you would on the official servers.
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djaoni




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PostPosted: Tue, 9th Dec 2008 04:41    Post subject:
If it has private servers it's still cracked whether you think it's shit or not.
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wahoyaho




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PostPosted: Tue, 9th Dec 2008 05:21    Post subject:
How is that any different from playing any other game without a valid cdkey?
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Cedge




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PostPosted: Tue, 9th Dec 2008 06:38    Post subject:
djaoni wrote:
If it has private servers it's still cracked whether you think it's shit or not.


My point is that you don't get 100% of the same functionality and experience of a retail version, meaning it's not the same exact thing. Call that what you will. The bottom line is that "cracking software protection" is not interchangeable, conceptually, with "giving pirates the identical experience of legit purchasers."

wahoyaho wrote:
How is that any different from playing any other game without a valid cdkey?


Well, not EVERY game actually has CD-key checks. Pirates can still play UT1 without restriction, for instance. But nowadays, yeah, most do.

And by that token, no, it's not different. You're taking my argument even further: just about any game (with online), when cracked, never has 100% of the functionality of the retail version. Thus, there will always be a sort of theoretical "copy protection," in that anyone who wants the full experience of a game, will almost always need to buy it, ultimately.
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djaoni




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PostPosted: Tue, 9th Dec 2008 15:16    Post subject:
Bottom line still is; cracked servers = cracked multiplayer. You may think it's shit and "not same experience"(did you read that on the official game site?) but it's still cracked.

And by the way I for one always think "if you want multiplayer buy the game" since fucking forever. I don't EVER expect cracked multiplayer so I don't see why you're arguing about a multi only game.
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Ispep
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PostPosted: Tue, 9th Dec 2008 15:52    Post subject:
Then take a game like Football Manager or Operation Flashpoint where the gameplay in singleplayer is subject to seemingly random problems limited to those who use the crack. The knock on effect of this is a lack of confidence in the crack and a belief that buying the game is the only way they can experience the game as intended.


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Cedge




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PostPosted: Tue, 9th Dec 2008 16:13    Post subject:
djaoni wrote:
Bottom line still is; cracked servers = cracked multiplayer.

That's not my point. My point is, that the simple fact that pirates don't get the same online experiance, if any at all, serves as a nearly insurmountable form of practical "copy protection."

Quote:
You may think it's shit and "not same experience"(did you read that on the official game site?) but it's still cracked.

For games that do have cracked servers, sure, the software copy protection may be cracked/worked around, but the conceptual and practical copy protection of the superior online experience still remains. No pirate can play on the official TF2 servers. They can't play in official tournaments.

Thus, this theoretical form of "copy protection," or rather, "motivation to buy the game," still exists, and can not be worked around.

Same applies to MMOs, for instance.
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Lutzifer
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PostPosted: Tue, 9th Dec 2008 16:29    Post subject:
Cedge wrote:
djaoni wrote:
Bottom line still is; cracked servers = cracked multiplayer.

That's not my point. My point is, that the simple fact that pirates don't get the same online experiance, if any at all, serves as a nearly insurmountable form of practical "copy protection."


not copy-protection, but rather incentive to buy the game. It s the opposite of a copy-protection conceptually imho.
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Cedge




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PostPosted: Tue, 9th Dec 2008 16:32    Post subject:
Lutzifer wrote:
It s the opposite of a copy-protection conceptually imho.


How couold "incentive to buy the game" be conceptually opposite to copy-protection?
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djaoni




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PostPosted: Tue, 9th Dec 2008 16:34    Post subject:
Still the same can be said about ANY multiplayer that requires a real cdkey. Though I remember using cdkeys I found when I downloaded NWN + expansions, registered them and played multiplayer. Very Happy
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Lutzifer
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PostPosted: Tue, 9th Dec 2008 17:13    Post subject:
Cedge wrote:
Lutzifer wrote:
It s the opposite of a copy-protection conceptually imho.


How couold "incentive to buy the game" be conceptually opposite to copy-protection?


a copy protection is usually a hindrance or at least a nuisance in most if not all cases. It makes a product worse. Which means that stripping a game of its copy-protection is usually benefitial. There is no incentive for the consumer to buy a game with a copy-protection.
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buzznjackal




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PostPosted: Tue, 9th Dec 2008 18:42    Post subject: DRM
Quote from the article:

"It is also pretty clear that most DRM is not a problem for the pirates, just for the legitimate consumers. These two factors combine to make a ton of bad feelings on the consumer side."

I totally agree, I can only speak for myself but I didn't start pirating games until Operation Flashpoint came out. I went out and bought that game and took it home only to find out the CD protection didn't like my CD-Rom drive. After spending hours of time troubleshooting and contacting tech support I finally ended up returning the game. Afterwards I downloaded it off some FTP, installed it with the No-CD crack and the game worked like a charm. Ever since then I don't buy a game unless I can try it first.

Valve has a pretty good system, its not perfect but at least I've had good luck with all their games. And they often release demos so you can try before you buy. DRM is so stupid, all you do is punish legitimate buyers, pirates are always going to crack it. Make a good game and make a demo so people can try it first and people will buy it. If its good enough. I'll buy a game if I like it, so I can play it online and so I can easily update when patches are released and support the developers so they continue making great games.
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djaoni




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PostPosted: Tue, 9th Dec 2008 19:04    Post subject:
Companies are starting to spend more time on DRM than the game itself. GTA IV being the latest example.

At the post above, not valve.
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