Grand Theft Auto IV
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AKofC




Posts: 4359

PostPosted: Mon, 22nd Dec 2008 05:04    Post subject:
That's cause those bitches at GameSpot aren't hip young scenesters enough to get reviewer copies.


Gustave the Steel
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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Mon, 22nd Dec 2008 05:19    Post subject:
Is that Mr. Karate from Art of Fighting?
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NuclearShadow
Banned



Posts: 1948

PostPosted: Mon, 22nd Dec 2008 05:33    Post subject:
What I would really like to know is why the hell do only 3 things move up the Vram needed? The res , the textures, and the view distance. How could everything else even on their highest settings have no effect whatsoever on the Vram. The damn games gotta be lying.
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AKofC




Posts: 4359

PostPosted: Mon, 22nd Dec 2008 05:47    Post subject:
Serious Mr. Karate from SvC. Don't think he's canon though.


Gustave the Steel
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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Mon, 22nd Dec 2008 06:04    Post subject:
Off topic but SNK should have never even contemplated making that game. Laughing

Back on topic: This game runs like shit. Laughing
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s0Ls




Posts: 233

PostPosted: Mon, 22nd Dec 2008 06:22    Post subject:
KrAzY-KaMeL wrote:
Off topic but SNK should have never even contemplated making that game. Laughing

Back on topic: This game runs like shit. Laughing

on your Comodore ?
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Joutilas




Posts: 77

PostPosted: Mon, 22nd Dec 2008 10:35    Post subject:
Double 'm', my friend, double 'm'.

In other news, who needs copy protection when you can make your release 50GB in size? ;( (still not done downloading...)
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garus
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Posts: 34200

PostPosted: Mon, 22nd Dec 2008 12:55    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:09; edited 1 time in total
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Nui
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Posts: 5720
Location: in a place with fluffy towels
PostPosted: Mon, 22nd Dec 2008 13:01    Post subject:
garus wrote:
And it's not 50gb but 14.
I think... that just MAYBE he exaggerated to make a point
But even 50 GB would only stop me because i dont have that harddrive space Razz
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Mon, 22nd Dec 2008 13:12    Post subject:
lucky i didnt buy this piece of shit... was going to if i enjoyed it.. but cant even play it at anything above the AIDS setting (running a 4850)
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n0puls3




Posts: 176

PostPosted: Mon, 22nd Dec 2008 14:43    Post subject:
Since day one, even after patching, I've been getting the "out of video memory" error! Fuck I have a Geforce GTX 280 OC, q6600, and 4gb of ddr2. I should be able to play the game at least. But no, every 30 minutes of gameplay the game crashes with that error msg, especially when i try and save at the safehouse. And now the textures are all messing up.

I even bought the damn game. What a mistake that was! And companies honestly wonder why people pirate games? Who the fuck wants to spend $50 on a game that doesn't work properly!
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Newty182




Posts: 10805
Location: UK
PostPosted: Mon, 22nd Dec 2008 14:44    Post subject:
n0puls3

You need to run the game on the lowest settings. Laughing Razz


Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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NecroViolator




Posts: 921

PostPosted: Mon, 22nd Dec 2008 14:44    Post subject:
-=Cartoon=- wrote:
lucky i didnt buy this piece of shit... was going to if i enjoyed it.. but cant even play it at anything above the AIDS setting (running a 4850)


AIDS = Ass In Dead Space ???

Anyway I envy you because you didnt buy it, I mean I bought it and kinda regret it...
Fucking cluster fuck of a game...
Damn, I should return it and use the money for Saints Row 2 instead...

Anyone figure out any GFX options for the Bloom shit yet ???
Fucking game...
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JBeckman
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Posts: 34986
Location: Sweden
PostPosted: Mon, 22nd Dec 2008 14:51    Post subject:
Bloom settings were discussed previously, done by editing the GTA IV/common/data/visualsettings.dat file (Near the bottom of it, three values.)

Tools can also be used (Via a loader program on the GTA forums editing section.) to "disable" shadows, lighting, distant objects, cars, pedestrians and pretty much everything else but it doesn't fully disable objects and instead just seems to "hide" them as performance remains more or less unaffected.
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NecroViolator




Posts: 921

PostPosted: Mon, 22nd Dec 2008 14:56    Post subject:
JBeckman wrote:
Bloom settings were discussed previously, done by editing the GTA IV/common/data/visualsettings.dat file (Near the bottom of it, three values.)

Tools can also be used (Via a loader program on the GTA forums editing section.) to "disable" shadows, lighting, distant objects, cars, pedestrians and pretty much everything else but it doesn't fully disable objects and instead just seems to "hide" them as performance remains more or less unaffected.



Shit Sad

I thought at least Razor1911 buddy would show CockBeaters the way and remove Bloom...
Guess we will have to wait for FagStar to patch the game, which will never happen because the 1% that were having problems got their versions working...
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xtralong




Posts: 1759
Location: Portugal
PostPosted: Mon, 22nd Dec 2008 15:40    Post subject:
JBeckman wrote:
Bloom settings were discussed previously, done by editing the GTA IV/common/data/visualsettings.dat file (Near the bottom of it, three values.)

Tools can also be used (Via a loader program on the GTA forums editing section.) to "disable" shadows, lighting, distant objects, cars, pedestrians and pretty much everything else but it doesn't fully disable objects and instead just seems to "hide" them as performance remains more or less unaffected.


Link for that ''Loader program''?
TY JB


''The mind and body must be subjected to extreme stimulus, by means of drugs and music.'' - Hunter S. Thompson
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JBeckman
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Posts: 34986
Location: Sweden
PostPosted: Mon, 22nd Dec 2008 15:46    Post subject:
http://www.gtaforums.com/index.php?showtopic=380830

There, more advanced stuff is discussed towards the end of the thread.
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NecroViolator




Posts: 921

PostPosted: Mon, 22nd Dec 2008 16:14    Post subject:
Ahh, so thats what the "flag.ini" file does...he he...
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CaptainCox
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Posts: 6823
Location: A Swede in Germany (FaM)
PostPosted: Mon, 22nd Dec 2008 18:03    Post subject:
Maybe it has been answered in this mega thread, but it's simply do big to dig for.

How do I (if at all possible) add my own MP3 channel to the Radio?
It was possible in GTAVC no?

EDIT: My bad, think I found it. Folder called "My Music" or...


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Newty182




Posts: 10805
Location: UK
PostPosted: Mon, 22nd Dec 2008 18:13    Post subject:
put shortcuts in x:\my docs\Rockstar Games\GTA IV\User Music

scan in the audio settings

change radio station to independence fm


Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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CaptainCox
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Posts: 6823
Location: A Swede in Germany (FaM)
PostPosted: Mon, 22nd Dec 2008 18:17    Post subject:
Cheers. I think I got it!


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NecroViolator




Posts: 921

PostPosted: Mon, 22nd Dec 2008 18:22    Post subject:
What exactly is the difference between Lowest/Med/High Textures ???
I mean the render/process makes the textures look better on higher/highest...

I mean you turn "object visibility=100" and STILL dont see objects better in the background IF you have "visibility" on 1... Also it makes the Bloom better and Shadows more visual further away...

Totally wacky options I think... They dont make sense to me pee brain...
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Birdymaster




Posts: 89

PostPosted: Mon, 22nd Dec 2008 18:53    Post subject:
rhagz wrote:
Please do stop. We get it. Most of us agree with you, but camping this thread 24/7 to repeat the same shit is getting old.


camping this thread 24/7 Very Happy


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anti-flag




Posts: 246
Location: Brazil
PostPosted: Mon, 22nd Dec 2008 19:17    Post subject:
I don't notice any difference changing view distance here... is it just me??
Also the sound sometimes is fucked up mainly when i'm inside the car and theres a conversation it's all fucked up....
It also runs like shit lol!
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NecroViolator




Posts: 921

PostPosted: Mon, 22nd Dec 2008 20:08    Post subject:
Damn game should of been called " Grand Theft Turd "...
Or Grand Theft Heist, where Rockstar heists your bank account...
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JBeckman
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Posts: 34986
Location: Sweden
PostPosted: Mon, 22nd Dec 2008 20:09    Post subject:
View distance is pretty generous in how far you can push it so after a certain point only smaller objects will be revealed.

Distance between 30% (My current setting to avoid RESC10 errors.) and 100% for me is a bunch of visible antennae on the far away buildings on the horizon.

http://www.nfohump.com/forum/viewtopic.php?p=904460&highlight=100#904460

First two screens.
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heckknow




Posts: 541

PostPosted: Mon, 22nd Dec 2008 20:10    Post subject:
come on that's the fun of running games on pc. you can tweak the game settings and try out different mods. the joy of pc gaming. Razz
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NuclearShadow
Banned



Posts: 1948

PostPosted: Mon, 22nd Dec 2008 20:42    Post subject:
The view distance is pretty odd. I set mine way low in hopes the game would run better that failed but it honestly didn't really affect the gameplay for me. I care about performance more than looks and sadly this game fails at both.
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vagonite




Posts: 132

PostPosted: Mon, 22nd Dec 2008 22:21    Post subject:
I love this game. Not having any performance issues at all - wait...sometimes textures screw up and I have to restart - but doesn't happen often. q6600 and 8800gt. I had already bought it for xbox360 - but just couldn't stand the controls. This is one of the only games that really uses 4 cores properly - heard that somewhere.

As far as I am concerned - its optimized for multi core pc's. Dual core don't count Smile
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 22nd Dec 2008 23:15    Post subject:
.... why the fuck shouldn't they count?

What a preposterous statement. DC processors make up the lion's share of the desktop market -- and single-core procs no doubt outnumber quads too, so optimising the game solely for a specification that is in the MINORITY is pretty fucking stupid .. and defending that logic is stupid on a level I can't even begin to express.
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