Left 4 Dead
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NuclearShadow
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Posts: 1948

PostPosted: Sat, 3rd Jan 2009 23:31    Post subject:
Well its good to know that they did something illegal and didn't just get sued because they offered lower prices.

Though I recall a gas station over here in the US that was being sued for selling gas at a lower price than any other gas station in its area. I don't know how that cases ended but hopefully they didn't lose.


This interests me because I am thinking if the economy here picks up I'm thinking about starting a business and one of my choices is starting one like gamestop since my city doesn't have one. My plan would be to have lower prices even on new games and then even start a website that would ship throughout America and Canada. But I fear that larger companies will try to take some sort of action against me if I undercut their prices.
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SpykeZ




Posts: 23710

PostPosted: Sat, 3rd Jan 2009 23:47    Post subject:
if you offer lower prices espcially on used games what's their argument?


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SpykeZ




Posts: 23710

PostPosted: Wed, 14th Jan 2009 03:58    Post subject:
http://pc.ign.com/articles/944/944232p1.html

January 12, 2009 - Valve writer Chet Faliszek has revealed that a bug-fixing PC patch for Left 4 Dead is coming sometime "this week."

According to a statement written to a fan (via CS Nation), Faliszek wrote, "Sadly Microsoft has nothing to do with the pc patch... that delay is all us. The PC and 360 will be patched independently not sure where people picked up that exploit/bug fixing was tied together. Only the DLC will be simultaneous…"

Faliszek later talked about the numerous exploits/bugs that plagued the PC version of Left 4 Dead, "The problem on the PC side was a few large bugs affected other systems that we were going to rewrite on the pc so we ended up waiting to fix a whole class of bugs instead of just individual bugs." Faliszek concluded his email by writing, "The patch should be out this week."

On a somewhat related note, Doug Lombardi, Valve's VP of Marketing, told IGN last week that an official announcement regarding Left 4 Dead downloadable content may come this week. So stay tuned.


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NuclearShadow
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Posts: 1948

PostPosted: Wed, 14th Jan 2009 07:53    Post subject:
Yeah the exploits are pretty bad... In versus the infected team can constantly make hunters which can be real annoying. As well as losing teammates when a new map loads this one is a real pain in the ass.

Just last night I was playing a game where my team had over 3000 score and they had something like 400. Two teammates of mine were put on the other team and of course the two that landed on mine refused to switch back over because they wanted to be on the winning team. Since they were 2/4ths of the team we couldn't vote kick them either as all attempts ended in a tie. Instead of giving them the satisfaction of winning in such a manner I decided to start a vote to go back to the lobby which passed 4-3. (someone didn't vote) we then kicked the two idiots and played a very challenging and fun game.

Valve really should have solved this problem before the launch there's no way they didn't know about it.
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Kitarist




Posts: 270
Location: Slovenia
PostPosted: Wed, 14th Jan 2009 13:31    Post subject:
The game is great but it gets repitive quckly cause of only 4 campaigns


Music has to breathe and sweat. You have to play it live

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T6chikom6




Posts: 281

PostPosted: Wed, 14th Jan 2009 13:48    Post subject:
Kitarist wrote:
The game is great but it gets repitive quckly cause of only 4 campaigns


I guess it would be less repetitive with 8 repetitive campaigns instead of 4? Very Happy .I think sp is fine, but this is a mp game.
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NuclearShadow
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Posts: 1948

PostPosted: Thu, 15th Jan 2009 05:46    Post subject:
Quote:
Left 4 Dead has been updated with a host of fixes, tweaks and new features, including enhancements to Versus mode for improved competitive play. The full change list is below. For PC users the update will be applied automatically via Steam. Meanwhile, the update will be made available to Xbox 360 players in the coming weeks.

General


Fixed Survivors being able to climb surfaces marked for versus infected only

Fixed a class of SurvivorBot bugs dealing with rescuing downed players

Players can no longer grab ladders while flying through the air after a Tank punch

Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises

Improved loading time

Fixed mini-gun physics exploit

Fixed propane tanks (and other physics objects) causing players to fall through elevators

Fixed rare achievement bug issues

Fixed several map exploits

Fixed various match making issues

Fixed NAT traversal issues


Versus Changes

Added HUD elements to show status of other infected players

Changed color of infected player name in chat to red

Fixed exploit where players could spawn infected bots

Fixed instance where a Survivor changing to the infected team would be attacked by infected bots

Normalized special infected melee damage

Made the following client commands cheat protected: "Kill" and "explode"

Fixed exploit where infected players could run away and teleport back to gain health

Players can only change teams once per map

Players can't change teams while other players are still loading

Tank spawns at the same % through the map for both teams in versus mode

Made the Tank and Witch spawn directly on the escape route

Increased chance of getting the Tank or Witch

Fixed team swap issue


Hunter

Easier to pounce a Survivor who is meleeing

Increased Minimum damage a Hunter pounce does


Smoker

Fixed Smoker tongue tolerance

Smoker now has to be killed or the tongue destroyed for the tongue to break

Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging

Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer

Fixed cases where the ability timer was not using the correct time

Fixed case where you could point at a Survivor but not register a tongue hit

Fixed Smoker tongue not targeting and landing properly through PZ ghosts

Smoker tongue does damage every second while dragging paralyzed Survivors


Tank

Bashable objects now appear with a red glow

Tanks hitting a car with an alarm disables the alarm permanently

Tank frustration timer is only reset by hitting Survivors with rocks or fists

Reduced autoshotgun damage against Tanks


Witch

Witch spawns at the same % through the map for both teams

Avoids spawning within a certain % of the tank

Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors



Finally the game is the way it should be.
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tainted4ever
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Posts: 11336

PostPosted: Thu, 15th Jan 2009 06:03    Post subject:
Indeed. Those are some solid changes. Glad they fixed that elevator one Very Happy And I <3'd the minigun Sad So sad.


Sense Amid Madness, Wit Amidst Folly
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Glottis
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Posts: 6313

PostPosted: Thu, 15th Jan 2009 06:16    Post subject:
Well it's good that they fixed bugs but what about new content. 20$ TF2 got like 3 or 4 big content patches already and L4D is full priced game that REALLY needs more content. Not to mention it's #1 selling game on Steam. Or maybe they are just waiting for sales to drop so they can get them right up there again when new content patch is out. Mad


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

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WaldoJ
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Posts: 32678

PostPosted: Thu, 15th Jan 2009 07:43    Post subject:
patch isn't 100% efficient though.
Tanks and witches spawn roughly in exact same places.
Mostly it's a shitty spot where it is. Weakened the hunter. Sad
But they made it more challenging. Which is awesome. It's no longer a breeze and focuses more on teamwork now. Still, it's a lot harder for the infected now. Sad


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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funame




Posts: 412

PostPosted: Thu, 15th Jan 2009 09:09    Post subject:
Quote:

Hunter

Easier to pounce a Survivor who is meleeing

Increased Minimum damage a Hunter pounce does


Where did they weaken the hunter?
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Surray




Posts: 5409
Location: Europe
PostPosted: Thu, 15th Jan 2009 09:13    Post subject:
funame wrote:
Quote:

Hunter

Easier to pounce a Survivor who is meleeing

Increased Minimum damage a Hunter pounce does


Where did they weaken the hunter?



probably the normalized melee damage. could previously melee survivors for 10 damage a hit which was pretty damn powerful.
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Parallax_
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Posts: 6422
Location: Norway
PostPosted: Thu, 15th Jan 2009 09:19    Post subject:
Glottis wrote:
Well it's good that they fixed bugs but what about new content. 20$ TF2 got like 3 or 4 big content patches already and L4D is full priced game that REALLY needs more content. Not to mention it's #1 selling game on Steam. Or maybe they are just waiting for sales to drop so they can get them right up there again when new content patch is out. Mad

Totally agree, it really needs a lot more content. At least twice the amount of official campaigns. I know there's different development studios within Valve, but it's hilarious and sad that they don't put more efforting into updating this game more, which really had little content from the get-go.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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funame




Posts: 412

PostPosted: Thu, 15th Jan 2009 09:25    Post subject:
Quote:

probably the normalized melee damage. could previously melee survivors for 10 damage a hit which was pretty damn powerful.


Right, thx.
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SpykeZ




Posts: 23710

PostPosted: Thu, 15th Jan 2009 15:43    Post subject:
And yet VS is still locked to normal?

No server browser, still using the lame console Matchmaking system. So basically they fix everything no one cares so much about and not the stuff we've been bitching about on the forums since day 1 release.


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Surray




Posts: 5409
Location: Europe
PostPosted: Thu, 15th Jan 2009 16:20    Post subject:
SpykeZ wrote:
And yet VS is still locked to normal?

No server browser, still using the lame console Matchmaking system. So basically they fix everything no one cares so much about and not the stuff we've been bitching about on the forums since day 1 release.



yeah, I agree, mostly :-)

I mean... most of those fixes were definitely needed, but why did it take so long for that bunch of small fixes? I assumed we had to wait so long because they were also adding the 2 other campaigns for versus and the SDK.... but waiting so long and all we get is this?

All my hope was crushed. It will probably take months for the other campaigns to show up in versus and who knows when the SDK will be released.. next decade maybe? :P
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dsergei




Posts: 4054
Location: Moscow, Russia
PostPosted: Thu, 15th Jan 2009 16:23    Post subject:
There is a server browser ;o

Did they fix the melee exploit?
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SpykeZ




Posts: 23710

PostPosted: Thu, 15th Jan 2009 16:23    Post subject:
dsergei wrote:
There is a server browser ;o


theres a hidden browser than doesn't work for anyone. I haven't met one person that doesn't get connection errors when trying to use it.


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dsergei




Posts: 4054
Location: Moscow, Russia
PostPosted: Thu, 15th Jan 2009 16:25    Post subject:
It works for me ;o I always use the browser to connect to my friend's server.
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Surray




Posts: 5409
Location: Europe
PostPosted: Thu, 15th Jan 2009 16:36    Post subject:
the server browser only works for servers that have a specific server side variable set to true to allow people to connect to them using the server browser.
most servers don't allow it as not allowing it is default I think.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 15th Jan 2009 16:48    Post subject:
funame wrote:
Quote:

probably the normalized melee damage. could previously melee survivors for 10 damage a hit which was pretty damn powerful.


Right, thx.


They made his pounce better though.
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Thu, 15th Jan 2009 20:24    Post subject:
Quote:
Fixed NAT traversal issues

Seems like they broke this to me. Razz When searching for servers, my internet connection goes down for a few seconds. Or when joining a server I get autodisconnect after a minute. Strange shit, never had any problems before the patch.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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bishman82




Posts: 343

PostPosted: Thu, 15th Jan 2009 20:36    Post subject:
Parallax_ wrote:
Quote:
Fixed NAT traversal issues

Seems like they broke this to me. Razz When searching for servers, my internet connection goes down for a few seconds. Or when joining a server I get autodisconnect after a minute. Strange shit, never had any problems before the patch.


Valve games sometimes do this with some routers, TF2 did it with me for a few weeks, and then a patch fixed it. I looked on the forums and some brands of routers got it and some didn't. My router at the time made a loud 'click' sound when it reset so i could tell instantly when it happened.
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Parallax_
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Posts: 6422
Location: Norway
PostPosted: Fri, 16th Jan 2009 23:48    Post subject:
bishman82 wrote:
Valve games sometimes do this with some routers, TF2 did it with me for a few weeks, and then a patch fixed it. I looked on the forums and some brands of routers got it and some didn't. My router at the time made a loud 'click' sound when it reset so i could tell instantly when it happened.

Yeah, looks like you are right. But after browsing through the Valve forums it looks like I could fix it. Here's what I did:

- Lowered the speed setting in Steam from 2m to 768k
- Forwarded both TCP and UDP 27000 through 27050 to my local IP
- Added my local IP to autoexec.fg (ie. ip xxx.xxx.xxx.xxx)


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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monkeee




Posts: 72

PostPosted: Sat, 17th Jan 2009 01:14    Post subject:
-serverbrowser in launch options

anyone who pirates this and can only play in single player or shitty hamachi servers then complains the game is poor or lacks content is an idiot , simple as
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sat, 17th Jan 2009 01:34    Post subject:
monkeee wrote:
-serverbrowser in launch options

anyone who pirates this and can only play in single player or shitty hamachi servers then complains the game is poor or lacks content is an idiot , simple as


No, they just don't enjoy the same games as you do.


shitloads of new stuff in my pc. Cant keep track of it all.
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NuclearShadow
Banned



Posts: 1948

PostPosted: Sat, 17th Jan 2009 02:36    Post subject:
Well certainly pirating this title may decrease the enjoyment of it.

Though as a owner of the game and a person who does like it I certainly can acknowledge that the game certainly isn't perfect and can be improved upon. The game certainly deserves some criticism and to some that criticism is enough to kill the enjoyment.
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AKofC




Posts: 4359

PostPosted: Sat, 17th Jan 2009 04:13    Post subject:
And anyone who claims that this game doesn't lack content is just being silly.

The game lacks content. Hell, I'm pretty fed up with the VS being only 2 campaigns. More campaigns, more weapons, better designed maps that aren't linear, more special Infected, etc.


Gustave the Steel
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Sat, 17th Jan 2009 05:00    Post subject:
AKofC wrote:
And anyone who claims that this game doesn't lack content is just being silly.

The game lacks content. Hell, I'm pretty fed up with the VS being only 2 campaigns. More campaigns, more weapons, better designed maps that aren't linear, more special Infected, etc.


They are in the pipe so it seems.
Looks like DLC is on the way.

I personally want to see a dedicated Mall scneario and I wouldn't mind seeing some crawling infected that can crawl out from under cars... maybe with their limbs missing. or hell, being able to blow off legs and have them still crawl toward you.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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NuclearShadow
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Posts: 1948

PostPosted: Sat, 17th Jan 2009 06:00    Post subject:
What I would love to see is the ability to make choices and those choices can lead to different results. Such as should we take the dark subway or stay topside to get to the destination.

Also I think each survivor should have their own set of stats. Such as Bill being a Vietnam vet he could shoot more accurate. Francis could have more melee range and damage. While Zoey could have more effective heals and Louis has a higher running speed. Of course its not all about advantages Bill will have a slower running speed for example because of his age.

Another thing that really bothers me is the hunters and their pounce. I can see Zoey or Bill being helpless but Francis is a large man and I really can't see how he gets dominated by the small hunters like that. Louis I believe could get the hunter off as well. I know the hunters pounce forces coop play but they should have made it more believable. I say they reskin the hunter and make it something bad ass instead of what appears to be a hooded rapist.

Melee is just way to useful in the game with how fast the player can attack. The player should get tired after several swings and slow down a % after each swing.


I believe there should be four special infected that are playable (not counting the tank) as it would really fit the whole "4" thing as well as spice the game up a bit. What I believe it should be is a fast melee zombie with no other attacks like a boxer. If it gets up to a survivor the survivor can expect it to really do some damage.

Smokers should be able to drag already downed players to them.



This certainly isn't criticism but just a odd thought. Why don't the survivors travel from on top of the roofs of buildings? All they would need is a solid long board and walk across it. If they come across a larger building they are currently on and can't reach the roof then they could simply aim for a window break it as quietly as possible and then head to the roof and continue on. I know this would kill the game but god damn its just common sense to find safer ways to travel.
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