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CaptainCox
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Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Sun, 18th Jan 2009 12:45 Post subject: |
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Hm, the only way to do that I think is to write a prog. You need to focus the app somehow and at the same time not loose focus even if you are using the app/game behind it. There is a little application that is called Focus Genie 2.1
LINK
But i am pretty sure it wont work but.
But why do you want to do this, are you trying to break some record in multitasking .
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Posted: Sun, 18th Jan 2009 14:48 Post subject: |
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| CaptainCox wrote: | Hm, the only way to do that I think is to write a prog. You need to focus the app somehow and at the same time not loose focus even if you are using the app/game behind it. There is a little application that is called Focus Genie 2.1
LINK
But i am pretty sure it wont work but.
But why do you want to do this, are you trying to break some record in multitasking . |
It's more convenient actually. I mean playing defense gird for example, it's a small game, so playing that while watching a movie is great.
Though I think it would be better with a multimonitor setup. Movie on one screen and game on the other.
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CaptainCox
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Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Sun, 18th Jan 2009 14:56 Post subject: |
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| SpykeZ wrote: |
Though I think it would be better with a multimonitor setup. Movie on one screen and game on the other. |
That would be the best recommendation 100%.
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Posted: Sun, 18th Jan 2009 16:03 Post subject: |
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a video playing on top of a 3d game is not really something windows swallows easily
accelerated content like a game or video player usually assume they have exclusive access and putting two on top of eachother would probably result in various issues (or atleast severe slowdown)
if windows had a compositive window manager like compiz on linux, it would be an entirely different issue as all applications are isolated planes on a composited screen and you can do whatever you want with them, like rotate or project on 3d surfaces or whatever
i understand vista/win7 have some sort of compositing features but i don't know how isolated they are
the fact that video render layers still exist suggests nothing has changed, but i hope i'm wrong
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