Mercenaries 2 [NR - Q4 2007]
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katalux




Posts: 275

PostPosted: Wed, 24th Sep 2008 21:41    Post subject:
just read:

Code:
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Mercenaries 2: World in Flames (TM) PATCH
Version 1.1
12-SEPT-2008
PATCH NOTES
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Below you will find information regarding the first patch for Mercenaries 2: World in Flames (TM) and details which can
help improve the users experience while playing the game.
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IMPORTANT INFO:
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Instructions for installing the Mercenaries 2: World in Flames (TM) patch follow:
1. Download the patch to a temporary directory of your choice.
2. Double-click on the patch executable to launch the patching installation program.
3. Click “YES” or “NEXT” to any dialog boxes that appear.
4. Wait for the patch dialog boxes disappear and run the game as usual.
5. Enjoy blowing things up!
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UN-INSTALL:
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Un-installation of this patch will not occur automatically. The user will have to manually browse to the directory where
Mercenaries 2: World in Flames (TM) has been installed. Next the user can rename or delete the executable
“Mercenaries2.exe”. The back up executable file for Mercenaries 2: World in Flames (TM) is located in a directory named
“BACKUP” which is located in the games default root directory. Copy the executable from the “BACKUP” directory to
the main installation directory and rename it to Mercenaries2.exe manually. Once the user has performed all of the above
steps, the user can either double click on the executable from the installation directory, or run the shortcuts that the game
created when it originally installed. This will restore the game to the same state it was in prior to any modifications that the
patch created.
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RESOLUTION ISSUES:
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There are issues with portions of the screen being cut off when displaying the game at high (HD) resolutions on certain
cards. Please adjust the scaling of your monitor manually to prevent or lessen the occurrences of this issue happening.
This is a known issue with the ATI 1900 series of cards.
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*ADDITIONAL INFORMATION:
Mercenaries 2: World in Flames (TM) allows the user to select the same native supported resolutions that Windows reports
available via the graphic driver. This means that the while in the game the user will only be able to select the same
resolutions that are displayed in the Windows display properties.
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PLEASE NOTE:
USING A DVI INTERFACE CABLE TO CONNECT YOUR DISPLAY TO YOUR VIDEO CARD CAN SERIOUSLY
LIMIT RESOLUTION CHOICES AVAILABLE BOTH IN GAME AND IN WINDOWS DISPLAY PROPERTIES.
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BUG FIXES:
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• When the user sets the shader level to low in the options menu, the user can set the shaders back to high
again.
• The user can now cancel a contract by using a controller.
• The user can set the volume levels to high and low using the mouse properly now.
• When the user fails to find another player using "Custom Match" the menu options function normally.
• Joystick sensitivity now operates as designed.
• Adjusting the view distance from the main menu functions properly now.
• The user can no longer create accounts using "spaces" in their names, thus allowing them to search online for
names properly.
• Paper animations have been removed from the game.
• All common 16:9 and 4:3 resolutions are now available.
• ****NOTE: DVI Cable connections will only return a limited number of resolutions****
• Default brightness now works when selecting the "Default" setting.
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Immunity




Posts: 5624

PostPosted: Mon, 29th Sep 2008 09:56    Post subject:
Shame that nobody has stepped up to the plate for 1.1 yet. I love this fuckin game for some reason - itchin' to try out this patch. Sad


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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streetunder




Posts: 4125

PostPosted: Mon, 29th Sep 2008 16:08    Post subject:
if you love it that much, buy it , then you dont need to wait for a crack
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boysetsfire




Posts: 1852
Location: Antwerp, belgium
PostPosted: Wed, 1st Oct 2008 02:53    Post subject:
anyone found a solution for the AA? can't even force it with the cp
stupid jaggies
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Wed, 1st Oct 2008 03:17    Post subject:
bigger monitor>higher resolution>less jaggies

simple and solid solution
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Wed, 1st Oct 2008 03:22    Post subject:
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kerrang




Posts: 386

PostPosted: Wed, 1st Oct 2008 09:08    Post subject:
In addition, six new playable characters will be added while removing region restrictions from co-operative play.

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six new playalbe character? I've never heard about this before, what the fuck is this?
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Wed, 1st Oct 2008 12:08    Post subject:
kerrang wrote:
while removing region restrictions from co-operative play.


why put it in a first place?
ea retardation
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inz




Posts: 11914

PostPosted: Wed, 1st Oct 2008 13:16    Post subject:
Six new characters? I believe it when I see it, but cool stuff if real! Smile
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Wed, 1st Oct 2008 13:24    Post subject:
mehh it could be just some multi add-on
i doubt they made cutscenes and voice overs for 6 xtra characters
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Glottis
Banned



Posts: 6313

PostPosted: Wed, 1st Oct 2008 15:19    Post subject:
Mortibus wrote:
bigger monitor>higher resolution>less jaggies

simple and solid solution

That's BS, bigger monitor and higher resolution doesn't solve the need for AA.


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Wed, 8th Oct 2008 22:02    Post subject:
http://www.shacknews.com/onearticle.x/55174

Somewhat humorous video showing off the new DLC. Smile
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inz




Posts: 11914

PostPosted: Wed, 8th Oct 2008 22:04    Post subject:
Mortibus wrote:
mehh it could be just some multi add-on
i doubt they made cutscenes and voice overs for 6 xtra characters


I'd be fine with just skins; doubt anyone's realistically excepting new voiceovers etc.
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Fri, 31st Oct 2008 04:05    Post subject:
http://www.shacknews.com/onearticle.x/55657

Obama and Sarah Palin as playable characters. Smile
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jackasshole




Posts: 1433

PostPosted: Sat, 3rd Jan 2009 01:58    Post subject:
So no crack for 1.1 yet?

I'm just concerned about trying this out again on my new hardware, and don't want it to run at an ugly resolution like in 1.0

Unless there is a resolution fix.
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Sat, 3rd Jan 2009 05:10    Post subject:
There's a widescreen fix that also allows custom resolutions.

http://tocaedit.com/forum/dload.php?action=file&file_id=115
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NoFace.




Posts: 259
Location: Streets
PostPosted: Mon, 12th Jan 2009 16:32    Post subject:
jackasshole wrote:
So no crack for 1.1 yet?

I'm just concerned about trying this out again on my new hardware, and don't want it to run at an ugly resolution like in 1.0

Unless there is a resolution fix.


yep, why is no Group making a Crack for 1.1??? WTF?
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bringiton




Posts: 3712

PostPosted: Tue, 20th Jan 2009 13:49    Post subject:
I just started playing this and have a problem already:
I don't have any sound from my right speaker, and also many sounds don't play. I can only hear music and gunshots, no voices, explosions or helicopters.
Is there are fix for this?

Edit: Forget it. Got it working by setting this game on compatibility mode for Win98/ME, but it still sucks bad. Uninstalled already...
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Tue, 20th Jan 2009 17:34    Post subject:
There's a 1.1 nocd on GBW now, unsure what it is or where it came from as I completed the game ages ago and don't have it installed currently but there it is.

EDIT: BAT perhaps, downloaded it and before deleting it again I noticed the NFO filename was battery.nfo
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Glottis
Banned



Posts: 6313

PostPosted: Tue, 20th Jan 2009 17:55    Post subject:
Mercenaries.2.World.In.Flames.Update.1.1.Cracked-BAT


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
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sway187




Posts: 67

PostPosted: Tue, 20th Jan 2009 19:59    Post subject:
This game was heaps of fun.... but too bad many "PC Gamers" dont know what fun is Sad
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Tue, 20th Jan 2009 20:01    Post subject:
sway187 wrote:
This game was heaps of fun.... but too bad many "PC Gamers" dont know what fun is Sad

Isn't fun like ... The Witcher, Mass Effect, Left 4 Dead etc ?

P.S.: Skulltag, too ! lolz
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bringiton




Posts: 3712

PostPosted: Tue, 20th Jan 2009 23:18    Post subject:
This game could be fun, but controls are horrible and completely flawed. Cars and tanks steer like hell and aiming is a pure mess...


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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inz




Posts: 11914

PostPosted: Tue, 20th Jan 2009 23:22    Post subject:
Glottis wrote:
Mercenaries.2.World.In.Flames.Update.1.1.Cracked-BAT


Groovy, can finally play this one.
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dkkev
OptimusPrime



Posts: 437

PostPosted: Fri, 23rd Jan 2009 11:06    Post subject:
http://teknogods.com/?p=219

Quote:
Today it’s my honor to tell you our friends, that Mercenaries 2 Server emulator will be released today or tomorrow. I would just like to say that all you who played this on single player and thinked it sucked, it rocks on coop and is the only way to play it. Hopefully after testing the coop many of you will run to nearest store and buy this great game!


my friend told me to post this... so here u go guys - coop for merc 2.. the future of gaming


     .-.
'=(0.0)='
.='|m|'=.
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lhzr




Posts: 3902
Location: RO
PostPosted: Fri, 23rd Jan 2009 11:32    Post subject:
cool. now i have a reason to give this a try.
i had zero interest in it before this coop news Smile
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Yondaime
VIP Member



Posts: 11741

PostPosted: Sat, 31st Jan 2009 15:40    Post subject:
⁢⁢
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