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Posted: Sat, 21st Feb 2009 20:58 Post subject: |
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By sega, I assume you mean a The Club key?
You need a real DoW 2 key to activate it on Steam, it's for GFWL you can use any key.
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Frant
King's Bounty
Posts: 24656
Location: Your Mom
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Posted: Sat, 21st Feb 2009 21:00 Post subject: |
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iNatan wrote: | Schumi2003 wrote: | can someone please tell me how the hell you're getting the game started with the 1.1.0 patch? |
The simplest way: Run cracked steam, run game EXE. |
Or wait and hope for a cracked update.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Posted: Sat, 21st Feb 2009 21:00 Post subject: |
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How can i use disable32bitcheck with the rev.ini?
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Posted: Sat, 21st Feb 2009 21:14 Post subject: |
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Get Rforce release + jbeckman's patch files = working without probs and you can use GFWL keys to play online as well.
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Pey
Posts: 5598
Location: Argentina
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Posted: Sat, 21st Feb 2009 21:16 Post subject: |
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rampart wrote: | How can i use disable32bitcheck with the rev.ini? |
ProcName=dow2.exe -disable32bitcheck
Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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Posted: Sat, 21st Feb 2009 21:27 Post subject: |
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ok thanks iNatan,
but now when I start a new campeign the loading screen bar stays around 70% all the time :s
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b0se
Banned
Posts: 5901
Location: Rapture
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Posted: Sat, 21st Feb 2009 21:35 Post subject: |
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Ah , i will just delete this shit and finish with it /
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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Posted: Sat, 21st Feb 2009 21:40 Post subject: |
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Regarding the "Greenskin Weaponsmith" issue. Applying hotfix moves the mission to a nearby zone. You go there, you do the mission, and the corrupted zone gets overwritten by new challenges later. In case anyone still having issues.
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Posted: Sat, 21st Feb 2009 21:54 Post subject: |
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why is everyone trying to patch to 1.1? is there something wrong with the original game?
edited.
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Posted: Sat, 21st Feb 2009 22:06 Post subject: |
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You can't play online otherwise.
sabin1981 wrote: | Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly. |
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Posted: Sat, 21st Feb 2009 22:07 Post subject: |
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Patch 1.1.0 Fixes:
Audio
� Fixed a bug where Tyranid units were not "speaking."
� Missing button audio added to Player Stats screen under Game History.
� Added a countdown sound to the post-game stats screen.
Visuals/Graphics
� Fixed a bug that caused invisible Tyrannoformation.
� Fixed a bug where walker units would shuffle their feet quickly when moving.
� Fixed visual bugs with burrowed units.
� Fixed visual problems on ATI X1800 series cards.
� Eldar web gate ambient effects now show upon spawning of the unit.
� Fixed a bug where FX didn't display on Geforce 6800 cards.
PvP Gameplay
� Added two new maps to PvP automatch rotation.
� Fixed a bug where ability effects were permanent on burrowed units.
� Fixed several population capacity bugs.
� Fixed problem with retreating to allied HQ when player's HQ is destroyed.
� Fixed attack ground to allow firing into the Fog of War.
� Prevented Waaagh/Zeal/Biomass/Psychic might "double dipping" when own units are killed by friendly fire, and remove reward for allied friendly fire.
� Prevented non-attacking commanders from getting a share of XP for incomplete construction.
� Added cool down timers to construction abilities.
� Prevented anti-suppression from being modified into the positive.
� Prevented area of effect suppression originating from target entities inside of buildings from spreading to units outside a building.
� Fixed a bug where units that had been completely replaced via reinforcement would lose their control groups.
� Removed Ravener tunnel impass to prevent several blocking exploits.
� Resource rates are now reduced depending on game size.
� Requisition points now increase by +5 requisition every 20 seconds (up from 15), up to a maximum of +30 (down from 35).
� Fixed an issue with grenades not harming the squad that throws them.
� Increased the suppression and damage on suppression weapons at distant range.
� Fixed an issue with the Apothecary's Heal ability that prevented it from properly healing infantry.
� Reduced damage of Kommando hero's Remote Bomb against HQ's.
� Kommando hero's Kaboom! now properly deals 500 damage to the Kommando, but does not kill him.
� Tyranid Warrior Adrenal Gland melee damage reduced to 52, from 60.
� Reduced firing rate of Hive Tyrant Venom Cannon to match the other versions. Damage reduced to 60, from 85. Area of effect damage modifier reduced at outermost radius to 0.3, from 0.4.
� Spore Mine blast radius increased to 10, from 8.
� Increased accuracy of small arms against Ripper Swarm to 0.3, from 0.2.
� Ripper Swarm cost increased to 240, from 200.
In-game HUD and UI fixes
� Fixed a bug where world text on a building would change colour to Red when garrisoned by an enemy even though it was hidden by Fog of War.
� Fixed a bug where the UI failed to update with Squad Leader upgrade if a previously purchased leader died while the squad was selected.
� Fixed a bug where parts of tech tree panel remained visible after destroying your base, and would overlap unit UI.
� Fixed a bug where the build queue would hang around in an inactive state until if the base was destroyed during unit construction.
� Fixed a bug where the Commander Wargear panel would disappear after destroying the base, even though it's still valid to build wargear.
� Fixed a bug where targeting reticules would reveal if a building in the FoW was occupied.
� Added support for Relic and Games Workshop employee Gamertags. Watch for our custom chapters online!
� Fixed a bug where Eldar webway gates would appear as Ravener tunnels on the minimap when you were using Tyranids, and Ravener tunnels would appear as webway gates when you were using Eldar.
� Simultaneously pressing shift and squad hotkey now allows for adding to current selection.
� Fixed visual bugs with the global build buttons.
� Changed ork abilities that have a per entity cost to properly display their cost in the ui (based on the number of entities in the squad.)
� Fixed a bug with wargear button state switching.
Kicking Players
� Changed the kick-vote screen; removed the confirmation prompt, removed ability to abstain, added display of number of lag complaints.
AI Players
� Fixed AI Dreadnought combat vs buildings.
� CPU players now have a number associated with their names.
� The AI no longer considers unconscious hero a military target.
Ranking and Online Stats
� Fixed how Leaderboards are sorted.
� Fixed matchmaking. TrueSkill� rank should properly be updated in TeamBattle games, and stats should be more reliable when being recorded.
� Fixed an issue where the leaderboard screen wasn't sorting data properly when using the friends filter.
� Fixed a problem where unit score doesn't reflect appropriately in the post-game score.
Custom Games
� Fixed an issue where games would not get cleared properly from the public games screen.
� Victory Point Control load screen tips will no longer show up if the Annihilate win condition is chosen.
� Fixed a bug where the Hero Select screen wasn't remembering the correct heroes when assigning players between multiple open slots.
� Rank point bar, level, and title are no longer displayed in the post game stats screen in unranked games.
Find a Game
� Added the ability to kick people from a party.
� Added countdown information to the hero selection screen.
� Fixed a bug where a player's visual MP rank unlocks were incorrectly displayed in the select hero screen.
� Fixed a bug where the rank in the party panel was always the Space Marines rank no matter what race was selected.
� Post Game advancement countdown no longer occurs unless the user is in a party.
� Matchmaking now has a preference for lower pings.
� Fixed a bug where it was possible for players with different data to end up matched together.
Localization
� Scaleform IME is now supported for Traditional Chinese.
� Fixed a bug where event updates were displayed in the host's language when viewing the events prior to the client joining the game session in the Event Log from the Battle Barge.
� Fixed a bug on Debriefing screen where French wasn't fitting in the available space.
� Polish Readme now displays in proper language.
Stability
� Fixed a rare multi-threading crash involving co-op synchronization.
� Fix for a crash that occured when you tried to cancel a base upgrade after the base had been destroyed.
� Many memory fragmentation improvements, which should alleviate a number of out of memory crashes.
� Fixed a bug where the game could crash after viewing a completed campaign, deleting it, and then backing out to the main menu.
� Settings that were invalid in the UI could still occur if set manually in configuration.lua, now the settings are validated in the same way as the options menu UI.
� Fixed a crash when client accepts Co-Op game invitation on Game List Screen.
� Fixed a bug where the game freezes on Main Menu when player signout from the Windows Live Profile on the confirmation message of Save and Exit to Window from the Battle Barge.
� Fixed a bug where the game crashed to desktop when a user clicked on Invite Friend after unplugging their LAN cable on delete a Campaign window.
� Fixed a crash that would occur when people ranked up to level 60.
� Fixed a multithreading crash in the UI on game exit.
� Reduced the frequency of checking Steam authentication - it was causing users who momentarily lost their connection to Steam to be ejected from a game in progress.
� Fixed a deadlock that could occur in low latency situations.
Achievements
� Fixed a bug where it was possible to grant achievements to players that hadn't rightfully earned them.
Campaign
� Added a "Squad Summary" screen to the mission debrief.
� Fixed a bug where the cursor disappeared after inviting a client to the game, and then declining the request once he accepts.
� Fixed a bug where the host loses his mouse after kicking a client during an NIS.
� Finishing the campaign no longer removes the save game from the final mission.
� Fixed an inverted badge on a piece of campaign wargear.
� Fixed a bug where global abilities replenished when the client dropped.
Army Painter
� Colours with high specular values will now have a more accurate swatch colour in the Army Painter.
� Fix issue with DLC badges being visible when they weren't supposed to be.
Replays
� Fixed a bug where replay speed would display incorrectly during game replays.
� Added a button on the replay widget to hide the UI.
� A message is now shown to notify the user that the replay has ended.
� Squad tabs in replays now show up when switching perspectives and always load the first two units when the replay starts.
� Upgrade button panel now doesn't show up in replays
� Hitting continue after exiting from a replay now takes you back to the Game History screen.
� Created units in replay now use the correct team colour badge that the player started with
Front End
� Added a News Tab to the title screen
� Updated the Post-game stats screen
� Fixed incorrect icon in Jump load screen tip.
� Made layout changes to Leaderboards screen
� Made layout changes to Game History screen
Miscellaneous
� Fix for mouse pointer getting stuck in the middle of the screen if you press the home key while simultaneously holding mouse left.
� Fixed a bug where multiple message boxes popped up when the host would disconnect.
� We now properly shut down the game when the OS switches users.
� Added functionality to allow changing the automatch map list without invalidating replays.
� Fixed a bug where the mouse cursor was frozen to centre of screen if user alt-tabbed at the victory/defeat screen in a ranked match, and didn't alt-tab back into the game until he'd been sent back to the front end.
� Added -noReverb commandline flag to disable convolution reverb.
� Added a "-disablepagefilecheck" command line switch so users can elect to try and run the game without a swap file.
� Added a "-disable32bitcheck" command line switch to allow 32bit users to run with Ultra textures.
Performance
� Fixed a bug where performance suffered when Steam community was disabed.
� Disabled v-sync by default to prevent performance problems on certain computers.
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Posted: Sat, 21st Feb 2009 22:18 Post subject: |
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lol, so many fixes...when reading this patch log i have a feeling is even worse than stalker:D
Gigabyte X570 Aorus Pro | AMD Ryzen 5800X3D + be quiet! Dark Rock 4 | KFA2 RTX 4080 | 32GB G.Skill Trident Z RGB DDR4 @3600MHz | Samsung 860 Evo 500GB + 1TB + 10TB WD Blue | Corsair RM750x | LG 27GL83A + LG 27GL850 | Fractal Define R6 | Razer BlackWidow Ultimate Stealth | DeathAdder Chroma
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Dunge
Posts: 1201
Location: Québec
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Posted: Sat, 21st Feb 2009 22:23 Post subject: |
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Is the game any good? I normally don't like RTS very much, C&C3 the best I played lately but it was still crap. Now there's 3 RTS released one after another, and this one seems the best one. Should I even bother with it? I checked a few youtube gameplay video and it seems 5x too slow..
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73255
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sun, 22nd Feb 2009 00:04 Post subject: |
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WTF, Angel Gate mission was fucking HARD!! How many of these tyranids can they spawn, jeez.
At what day/mission do Dreadnoughts appear in the campaign?
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Posted: Sun, 22nd Feb 2009 00:08 Post subject: |
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iNatan wrote: | WTF, Angel Gate mission was fucking HARD!! How many of these tyranids can they spawn, jeez.
At what day/mission do Dreadnoughts appear in the campaign? |
I was around level 15, maybe day 18-20 something.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73255
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sun, 22nd Feb 2009 00:10 Post subject: |
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Frijj wrote: | Spoiler: | Focus on getting the Tyranid samples. |
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How do I get those? I just do all the missions in order... 
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Posted: Sun, 22nd Feb 2009 00:21 Post subject: |
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If it says Pure Gene Sample in the Mission Briefing then do those. Once they say they located the Hive do the mission to get the Dreadnought. He appears at the end of the Hive mission so you then can include him in the squad.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73255
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sun, 22nd Feb 2009 00:25 Post subject: |
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And does he regenerate health? Because it said on some infomercial (the ones during loading screens ) that they are hard to repair. Because I usually attack with my squads until they are close to death and run back... 
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Posted: Sun, 22nd Feb 2009 00:30 Post subject: |
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He gets an ability called ancient defender. It auto-repairs him and grants a bonus to nearby squads.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73255
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sun, 22nd Feb 2009 00:36 Post subject: |
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Nice!
So how many squads are there in total in the whole campaign? I already don't use the scout squad because they are useless to me, especially in missions where Tyranids are raping me from all angles.
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Posted: Sun, 22nd Feb 2009 01:11 Post subject: |
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You don't need to wait for the Dread to get Ancient Defender. Just have one of your squads carry that green "repair vehicles" accessory...forget what it's called.
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Posted: Sun, 22nd Feb 2009 01:19 Post subject: |
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Rites of Repair, a limited use accessory for infantry squads (The Dread can't use it itself).
Scouts are pretty damn good when defending, their remote detonation packs are invaluable.
My campaign is pretty sweet, I have two rites of repair, and in my inventory, I have a default Power Armor that isn't equipped, and it won't let me "sell" it either.
Anyone know if there's a way to edit save files? Also, anyone know how to open the console? I tried the key in Essence.ini, but it didn't work.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73255
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sun, 22nd Feb 2009 01:24 Post subject: |
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There is no chance to try all the wargear in one playthrough, right?
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Posted: Sun, 22nd Feb 2009 01:28 Post subject: |
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Anyone playing online?
Maybe it's just me but I find the match-making system pretty bad. I often have to go up against someone with a rank way higher than mine.
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Posted: Sun, 22nd Feb 2009 01:52 Post subject: |
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Actually you only gain points toward improving your rank after winning a game... I think.
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Posted: Sun, 22nd Feb 2009 02:06 Post subject: |
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'Failed to create dump file'
god dammit, I paid for the stupid game, lazy stoopid developers... think I'll take it back to the store... just can't be arsed with PC games no more, honestly Fallout, Farcry 2 now this... every dam game I buy.
Think I'll just stick with the Xbox, I really cannot be arsed to sit like some sad geek waiting for a bug fix to come along. They ougt to get sued... f*ck
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