[PS3] Killzone 2[NR]
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Spiderman
Banned



Posts: 5877

PostPosted: Sun, 1st Mar 2009 01:13    Post subject:
its not wind, its Idle animation mimicking wind
too bad those textures look like crap , but thats 512ram for you or in case of Ps3 its only 256ram for textures
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dvsone




Posts: 678

PostPosted: Sun, 1st Mar 2009 01:23    Post subject:
no it doesnt all 512mb of ram is available to the gpu if it needs it, the gpu has full access to the 256mb of shared xdr ram, and as for the physics and wind it isnt idle animation, a peice of a building that blew up was picked up by the wind, from the floor and it blew over the side. the fire is effected by the wind when you burn things. alot of textures are low res on the 360 games when you look at them up close. When i see a game with this much going on at once on the 360 without any slowdown i'll think otherwise, the last level especially.
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me7




Posts: 3942

PostPosted: Sun, 1st Mar 2009 02:16    Post subject:
dvsone wrote:
...When i see a game with this much going on at once on the 360 without any slowdown i'll think otherwise, the last level especially.


The framerate of Killzone 2 drops to nearly 20fps at times (see here) but you barely notice it because it uses a lot of motion blur.
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mcmanic




Posts: 1440

PostPosted: Sun, 1st Mar 2009 07:53    Post subject:
me7 wrote:

The framerate of Killzone 2 drops to nearly 20fps at times (see here) but you barely notice it because it uses a lot of motion blur.


who cares, the game is great, i can think of a number of 360 games where the graphics just disappear Embarassed
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segobi




Posts: 1565
Location: FBI Cybercrime div.
PostPosted: Sun, 1st Mar 2009 08:09    Post subject:
Well as a 360 fanboy I have to admit that if programmed correctly, the PS3's hardware is amazing. Killzone 2 shows what can actually be done on the PS3 if its done correctly...
Seems like most games are not really utilizing the power of the ps3 yet...killzone 2 surely does or at least unleashs more of its power Wink
I guess sony just messed up its price and the APIs / programming interfaces and if it would have been hacked a lot more would actually buy one.
However I love it since its rock solid, never died (where i now have my 3rd xbox) - so in the end its cheaper for me and of course im supporting the industry by actually buying games Smile

Gimme BluRay, Gimme Optical Audio Out, Gimme WLAN - xbox where are thou ?
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dirtymurt




Posts: 1030

PostPosted: Sun, 1st Mar 2009 10:35    Post subject:
dvsone wrote:
no it doesnt all 512mb of ram is available to the gpu if it needs it, the gpu has full access to the 256mb of shared xdr ram, and as for the physics and wind it isnt idle animation, a peice of a building that blew up was picked up by the wind, from the floor and it blew over the side. the fire is effected by the wind when you burn things. alot of textures are low res on the 360 games when you look at them up close. When i see a game with this much going on at once on the 360 without any slowdown i'll think otherwise, the last level especially.


Grenades are affected by the wind also, try throwing one on the train level, it goes about 20 feet max


No advertising.
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dvsone




Posts: 678

PostPosted: Sun, 1st Mar 2009 10:39    Post subject:
i have to admit these days i use my PS3 more than my 360, It wasnt always so, for the longest time my kids played the PS3 alot more than i did i dont subscribe to live anymore either. I like gears 1 and 2 single player campaigns, halo 3 was a decent playthrough but the online for those games was never my thing, and the two games i play online the most are available for PS3, so i just play them on there. An extra plus is the blu ray player, ive practically stopped buying dvd movies now, and the added bnus of blu ray rips being playable as compliant disks wins over the wmv format any day of the week.

On topic has anyone confirmed what res killzone 2 is rendered at before upscaling?
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dvsone




Posts: 678

PostPosted: Sun, 1st Mar 2009 10:40    Post subject:
dirtymurt wrote:
dvsone wrote:
no it doesnt all 512mb of ram is available to the gpu if it needs it, the gpu has full access to the 256mb of shared xdr ram, and as for the physics and wind it isnt idle animation, a peice of a building that blew up was picked up by the wind, from the floor and it blew over the side. the fire is effected by the wind when you burn things. alot of textures are low res on the 360 games when you look at them up close. When i see a game with this much going on at once on the 360 without any slowdown i'll think otherwise, the last level especially.


Grenades are affected by the wind also, try throwing one on the train level, it goes about 20 feet max


yup and in one part of one of the levels you run a little slower running into the wind

and by slowdown i mean where the game grinds to a near halt, there's no places in killzone 2 where it grinds down to 12fps or anything stupid like that, and in some levels there's hell of alot going on
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Ispep
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Posts: 4117

PostPosted: Sun, 1st Mar 2009 17:45    Post subject:
For anyone here wanting to join a clan I've created one under the name of 'Nforcers' with the tag 'NF0'. If you're interested PM me your PSN or contact me on mine; Cigoler and I'll send you an invite. It's just for a bit of fun so no need to be good at the game or anything.


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bogo24dk




Posts: 3043

PostPosted: Sun, 1st Mar 2009 17:51    Post subject:
Ispep wrote:
For anyone here wanting to join a clan I've created one under the name of 'Nforcers' with the tag 'NF0'. If you're interested PM me your PSN or contact me on mine; Cigoler and I'll send you an invite. It's just for a bit of fun so no need to be good at the game or anything.


Count me in


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Ispep
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Posts: 4117

PostPosted: Sun, 1st Mar 2009 19:48    Post subject:
Whoops. I think I must have stumbled into the wrong thread as I was looking for the one referring to Killzone 2? It's a videogame if you're curious. Seems I stumbled into a mislabled thread discussing the 360 and Sony instead... My mistake, but maybe the moderators can rename it to clear things up for those of us who get bored of that sort of thing. I mean, it is getting old. Especially when it's the same people every time.


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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 1st Mar 2009 20:33    Post subject:
So what do you guys think of the multiplayer?

I played it for about 5 hours total now, and I think it's awesome.
The shifting objectives keep every match interesting..

I also think it's pretty cool how when you start playing online (with option to play with similarly skilled players) everyone is pretty much just a default soldier with nothing special.
Then as you progress up the ranks and unlock new abilities, things get more and more complex and interesting... medics start showing up, then engineers, different weapons start getting used, etc

Can't wait to unlock the other badges and try them all out Smile


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Glottis
Banned



Posts: 6313

PostPosted: Sun, 1st Mar 2009 21:26    Post subject:
Surray wrote:
So what do you guys think of the multiplayer?

I played it for about 5 hours total now, and I think it's awesome.
The shifting objectives keep every match interesting..

I also think it's pretty cool how when you start playing online (with option to play with similarly skilled players) everyone is pretty much just a default soldier with nothing special.
Then as you progress up the ranks and unlock new abilities, things get more and more complex and interesting... medics start showing up, then engineers, different weapons start getting used, etc

Can't wait to unlock the other badges and try them all out Smile

Sounds exactly like CoD4 tbh.


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 1st Mar 2009 21:44    Post subject:
Glottis wrote:
Surray wrote:
So what do you guys think of the multiplayer?

I played it for about 5 hours total now, and I think it's awesome.
The shifting objectives keep every match interesting..

I also think it's pretty cool how when you start playing online (with option to play with similarly skilled players) everyone is pretty much just a default soldier with nothing special.
Then as you progress up the ranks and unlock new abilities, things get more and more complex and interesting... medics start showing up, then engineers, different weapons start getting used, etc

Can't wait to unlock the other badges and try them all out :-)

Sounds exactly like CoD4 tbh.


you make it sound like that's a bad thing :-)
getting experience and unlocking abilities is something that every multiplayer shooter should have, and I think it's great that killzone 2 does too.

What makes it's multiplayer unique are the shifting objectives... one moment you got team deathmatch, the next you have to protect some guy (or maybe you're the guy who has to be protected!), and then you have to set charges and blow something up..

Oh and the maps are really great, I love them.
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undataker




Posts: 142

PostPosted: Sun, 1st Mar 2009 21:49    Post subject:
lol you can feel the xbots trying to find flaws for this game and wanting it to flop really bad.
Anyway the game is awesome and i'm loving the multiplayer
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Glottis
Banned



Posts: 6313

PostPosted: Sun, 1st Mar 2009 21:59    Post subject:
undataker wrote:
lol you can feel the xbots trying to find flaws for this game and wanting it to flop really bad.
Anyway the game is awesome and i'm loving the multiplayer

lol you can feel ps3 bots being so defensive about this game, taking any comment or criticism about the game so seriously.

I play CoD4 online on PC since its release day so not sure what you mean by calling me xbot. How surray described KZ2 multiplayer sounded awfully similar to CoD4 so I made that comment, but whatever, I'm xbox, right?


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
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Yuuichi




Posts: 432

PostPosted: Sun, 1st Mar 2009 22:03    Post subject:
undataker wrote:
lol you can feel the xbots trying to find flaws for this game and wanting it to flop really bad.
Anyway the game is awesome and i'm loving the multiplayer


It's reasonable for people to have doubts about Killzone 2. Aside from anything else, Killzone 1 was an overpromised game that turned out to be, essentially, a crime against humanity. Further, although I have yet to actually play the game, all of the trailers appear to have somewhat jittery framerates, bad texturing problems, too much blur, and despite what the fantards claim, does not in actuality match up to the target render -- the texture quality, level of AA and lighting simply are not there. It also appears to be highly derivative, and does not really look much/if any better than other games such as Gears of War 2, Metal Gear Solid 4, and some parts of Mass Effect.

Don't get me wrong, because this doesn't mean I'm not planning on buying/renting Killzone 2. It's just that past history related to Killzone has taught me that the scent of Sony's manhood on a game is enough to make rabid PStards see a game as being far better than it really is.

(For what it's worth, I own a PS1, PS2, PSP, PS3 and 360 -- so it's not some kind of xbox fanboyism that's motivating me to say this)
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GeorgeIvanovich




Posts: 361

PostPosted: Sun, 1st Mar 2009 22:13    Post subject:
Ispep wrote:
Whoops. I think I must have stumbled into the wrong thread as I was looking for the one referring to Killzone 2? It's a videogame if you're curious. Seems I stumbled into a mislabled thread discussing the 360 and Sony instead... My mistake, but maybe the moderators can rename it to clear things up for those of us who get bored of that sort of thing. I mean, it is getting old. Especially when it's the same people every time.


Well a forum it´s for talk and a conversation can derive in other issues.no need to be so sensitive,ps3 has his design faults like xbox360(in fact 360 is a fucking firecracker).

I already said that killzone it´s the best fps so relax,sorry if i touch sensitive texure Smile issues....these are just expensive toys nothing more.

I shut my sinful mouth now
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zerosignal0




Posts: 129

PostPosted: Mon, 2nd Mar 2009 02:13    Post subject:
Ispep wrote:
For anyone here wanting to join a clan I've created one under the name of 'Nforcers' with the tag 'NF0'. If you're interested PM me your PSN or contact me on mine; Cigoler and I'll send you an invite. It's just for a bit of fun so no need to be good at the game or anything.

Im in! PSN Zerosignal0
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Spiderman
Banned



Posts: 5877

PostPosted: Mon, 2nd Mar 2009 02:30    Post subject:
HEY who deleted my comment about this game .... *shakes fist to the mod that done it*
again like it was written ...

Sony poured large quantity's of hope in this game , they paid like 50 mln Euro to make it duh!! it shows ... the motion blurred low rez textures Laughing , but this hope well it risky , why you ask well this game holds the future of PS3 in his hands , if its a sales flop the PS3 will die and this time for real.... even the future Hard Rain or God of war 3 will not save it , if the sales will not return from this one game alone
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Mon, 2nd Mar 2009 02:51    Post subject:
Spiderman wrote:
HEY who deleted my comment about this game .... *shakes fist to the mod that done it*
again like it was written ...

Sony poured large quantity's of hope in this game , they paid like 50 mln Euro to make it duh!! it shows ... the motion blurred low rez textures Laughing , but this hope well it risky , why you ask well this game holds the future of PS3 in his hands , if its a sales flop the PS3 will die and this time for real.... even the future Hard Rain or God of war 3 will not save it , if the sales will not return from this one game alone

Your post was probably thread derailing, in which case I deleted it. As I did with all the other off topic posts.
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Illumina




Posts: 148

PostPosted: Mon, 2nd Mar 2009 03:18    Post subject:
Are clans separated by region? I'm in the US, will take an invite in the clan if possible. PSN name is zinjie. Quite a bit of experience in FPS clan gaming, but i'm done with the hardcore shit
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dvsone




Posts: 678

PostPosted: Mon, 2nd Mar 2009 06:34    Post subject:
despite the trickery hiding the lower res textures the digitalfoundry guys, who seem to know what they're talking about seem pretty impressed with the engine, gameplay wise its a matter of taste, i think its a fun shooter, entertaining and worth the money i spent the online is pretty fuin, the level design o the multiplayer is especially good, its catering for everybody from snipers to close quater run and gunners. Its like TF2 mixed with COD4 i love it
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Mon, 2nd Mar 2009 22:06    Post subject:
Well I finally finished the game, feels like I spent about 8 hours on it or so, my two cents:

+ Nice graphics
+ High production values
+ Varied atmosphere and level design, you never get bored of the environment, stuff happening almost all the time on screen
+ Very good AI
+ Great sound effects and good voice acting (the little you hear of Visari was great)
+ Levels loads fast, but... (see below)
+ Never noticed any framerate drop

- Been there done that (it's just another ruby-on-rails shooter in the line of 5 million others)
- Poor story (yeah, it's an FPS, so not much to expect anyway)
- Intermittent loading several times during each level, while it's only during dead-time, it was quite annoying
- No replayability
- Some minor animation bugs (really just nitpicking, but considering it has such high production value, why wouldn't they bother to fix them?)

I have yet to play multiplayer.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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bogo24dk




Posts: 3043

PostPosted: Mon, 2nd Mar 2009 23:16    Post subject:
Parallax_ wrote:


I have yet to play multiplayer.



Don't even go there. The mp is addictive like drugs. Very Happy


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bogo24dk




Posts: 3043

PostPosted: Mon, 2nd Mar 2009 23:26    Post subject:
Upcoming Killzone 2 patch :

Quote:


Boost

we've identified and fixed the bug to do with the boost medal not being awarded. It will go into a patch we are working on at present, but there is a workaround in the mean time to get it. Simply ensure that you are the Game Creator rather than client and you'll be awarded it.



Network Errors/Honor Ranks

We are also looking at fixing a good bunch of the network errors and are looking into the complaints about the Honor Ranks as well as a couple of other bits and pieces. We'll provide a list of fixes when we are close to releasing the patch.



Bots

We're working on a permanent solution for the bots stat padding and have some internal solutions that we're going to work on implementing. We'll let you know what those are when we've got the patch together and the solution implemented.

We will NOT be wiping ALL stats and padders will be looked at individually by the moderators.



www.kz.com

www.killzone.com is being sorted out today to deal with the massive traffic its been facing and hope to have some long-term solutions in place shortly.

The stats are currently empty on the site and will be repopulated today.



Controller Issues

We have not stopped looking into the complaints and will see what we can do about it. Any possible changes will have to be carefully implemented and tested before being deployed though.



Charge disarming

We have identified the issue where sometimes the C4 charge in Search and Destroy will not disarm. Will be fixed with the next update.



Shotgun Aim Assist

Investigating the problem and will patch it up.



Clan Games

Sometimes the clan that does not turn up for a match is awarded the win under specific circumstances. Will be patched ASAP.



Battle Replay for Map 8 - Corinth Crossing

The BR on www.killzone.com is not quite right and will be fixed soon.



Ignore list

Was found not to be functioning correctly. Will be fixed in the next patch.



Crashes

Crash when using Saboteur disguise in certain situations. Will be fixed in the next patch.

Infrequent crash when trying to start a game with an empty game name. Will be fixed soon.



Medic/Assassination

There is an issue with the Assassination target HUD icon displaying when playing as a Medic. Investigating and will be fixed.



Thanks and apologies if I am not responding to all questions, PMs and threads. There are simply not enough hours in the day to help all of you out and I have to work on the issues themselves. So please stay calm and sensible and everything will get fixed up soon. As you can see we've fixed up a bunch of the problems you have encountered as well as a couple more you might not be aware of. The important thing is to be patient. Any patches have to be carefully implement to ensure that no additional issues are introduced.



Seb
Message Edited by motherh666 on 03-02-2009 03:40 PM



http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=217956


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Spiderman
Banned



Posts: 5877

PostPosted: Tue, 3rd Mar 2009 02:15    Post subject:
Crashes
Crash when using Saboteur disguise in certain situations. Will be fixed in the next patch.
Infrequent crash when trying to start a game with an empty game name. Will be fixed soon.


ehhh now thats 50 mln euro quality right here .... hahaha
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bogo24dk




Posts: 3043

PostPosted: Tue, 3rd Mar 2009 02:26    Post subject:
Spiderman wrote:
Crashes
Crash when using Saboteur disguise in certain situations. Will be fixed in the next patch.
Infrequent crash when trying to start a game with an empty game name. Will be fixed soon.


ehhh now thats 50 mln euro quality right here .... hahaha


Just curious . How old are you ?


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Illumina




Posts: 148

PostPosted: Tue, 3rd Mar 2009 04:30    Post subject:
Anyone else notice the MP in this turn into Spamzone as people gain ranks? At least on the small maps, once you unlock the portable spawn zones and people start spawning next to the other teams spawn point and spamming grenades/bullets, it gets a little ridiculous. I've been on both sides of the spawn camping and it's simply not fun. I thought this was supposed to be a tactical shooter, not some explosion circle jerk?

But yeah, when the above doesn't happen, I love the MP. Fun stuff.
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Invasor
Moderator



Posts: 7638
Location: On the road
PostPosted: Tue, 3rd Mar 2009 04:50    Post subject:
Spiderman wrote:
Crashes
Crash when using Saboteur disguise in certain situations. Will be fixed in the next patch.
Infrequent crash when trying to start a game with an empty game name. Will be fixed soon.


ehhh now thats 50 mln euro quality right here .... hahaha



Quit moaning.
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