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Posted: Tue, 24th Mar 2009 15:11 Post subject: |
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inz wrote: | JBeckman wrote: | Incorrectly downloaded data resulting in damaged .BSA file or something, at least that's what it looks like.
(Missing models and textures.)
EDIT:
http://www.********************** |
Great job, hope it plays well with the fake patch. |
If you are having problems unpack the bsa's to data map. Ancorage runs fine that way on 1.0
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JBeckman
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Posts: 34974
Location: Sweden
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Posted: Tue, 24th Mar 2009 16:04 Post subject: |
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Sorry Epsilon I kinda saw this as the same thing as those Steam patches I've been uploading as it's very similar though I guess there's still a few differences as this is a actual DLC and not a "public" patch.
Anyway it seems LIVE will be strenghtened a bit.
http://worthplaying.com/article.php?sid=61046
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Tue, 24th Mar 2009 16:08 Post subject: |
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JBeckman wrote: | Sorry Epsilon I kinda saw this as the same thing as those Steam patches I've been uploading as it's very similar though I guess there's still a few differences as this is a actual DLC and not a "public" patch.
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Exactly, patches are alright as they aren't sold by the companies, DLC's however are.
Wouldn't want a lawsuit against nfohump 
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Posted: Tue, 24th Mar 2009 16:30 Post subject: |
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Where have you put the Pitt.esm in the loading order? Just after Fallout3.esm like O:A or?
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Posted: Tue, 24th Mar 2009 16:59 Post subject: |
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Is it already up on the net?
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Posted: Tue, 24th Mar 2009 17:08 Post subject: |
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Posted: Tue, 24th Mar 2009 17:13 Post subject: |
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Zotten wrote: |
Anyway, I read that this DLC release is plagued with bugs ? |
Only on US XBOX360
No, we have no bears on the streets here in Russia.
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tonizito
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Posts: 51398
Location: Portugal, the shithole of Europe.
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Posted: Tue, 24th Mar 2009 17:17 Post subject: |
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Zotten wrote: | Anyway, I read that this DLC release is plagued with bugs ? | Seems like it, at least for the 360 version:
http://bethblog.com/index.php/2009/03/24/issues-with-the-pitt/
While I really loved Fallout 3 I have to admit that sometimes I wonder if their Q&A staff is retarded or simply non-existent. It's fuck up after fuck up; OA had it's problems, now the Pitt.
Hell, even with Oblivion with the Shivering Isles expansion it was the same shit. And I'm not even going to bother with the things that the 1.2 patch broke in Oblivion, left to fix for the mod community.
It's like they never learn from their mistakes. 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Tue, 24th Mar 2009 18:42 Post subject: |
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DR_Bob84 wrote: | Did the oblivion patches break stuff too? I played it a while ago with the latest patch and did not really have any problems. Can you tell me what was broken? (other then the leveling system but that is broken by design ) | Here's a list of both fixed and pendent bugs in Oblivion:
http://www.uesp.net/wiki/Oblivion:Bugs
There's quite a few of them that are still not solved(unless you use the unofficial patch, that is). I remember the first time I found the broken candle bugs when I thought that it was caused by OOO.
Here's a list from what the unofficial patch fixes:
http://baldurdash.org/TESOblivion/UOPFixList.html
Most are small graphical glitches by now.
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Wed, 25th Mar 2009 04:31 Post subject: |
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I would recommend grabbing the mods "FOOK,xfo, Martigens Mutant Mod and Enclave Commander" to start with, then customize from there with whatever you want as that is a healthy base - and a vast improvement on the vanilla experience.
If you possibly can, wait with the pitt until the most severe bugs and oversights gets fixed. Anchorage is just now coming into it's own, due to the efforts of the modding community.
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Posted: Wed, 25th Mar 2009 05:55 Post subject: |
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Has anyone managed to play the Pitt without the newest patch? I've got the fake patch installed and FOMM. I've added the Pitt with FOMM but I never get the radio signal .When I went to the radio tower I found the Pitt Raiders and Werhner but Werhner won't move and will only say something like "We've got to go".
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Posted: Wed, 25th Mar 2009 10:01 Post subject: |
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The writing sucks. So, i wear power armor from Anchorage, a unique plasma rifle, and what do i get....
Spoiler: |
Yeah, i am a slave in a shiny power armor. Please, take me back
Well, yeah. I thought i'd just kill you as well.
But after that dialogue the slavers beat me to death with some steel pipes, till i loose my consciousness. Through power armor. *Facepalm*
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No, we have no bears on the streets here in Russia.
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JBeckman
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Posts: 34974
Location: Sweden
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Posted: Wed, 25th Mar 2009 11:23 Post subject: |
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Yeah they do expect you to wear that slave outfit and not be that high level with the best equipment in the game ready.
I didn't hand over my stuff either but I hid it in a postbox just outside the compound near a army truck just in case something goes missing or happens to it when I'm supposed to get it back after the quest.
Have a auto-axe now though so not much survives a few hits from that, bit glitchy though as the blade part can disappear if you switch from third to first person or such, albeit you can just re-equip it to make it visible again.
Other than that it's been pretty good, certainly better than Anchorage but it was meant to be a bit different.
Looking forward to "Broken Steel" hopefully Bethesda can deliver something interesting since it's going to abandon the current ending and even increase the level cap.
(Hopefully without the existing bugs in other mods that alter leveling, though most of it is fixed easily with various workarounds.)
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Posted: Wed, 25th Mar 2009 13:40 Post subject: |
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Epsilon wrote: | I would recommend grabbing the mods "FOOK,xfo, Martigens Mutant Mod and Enclave Commander" to start with |
Enclave Commander is well done, no doubt about that, but I never felt it fit in properly with the game (plus it makes things too easy, as if FO3 wasn't easy enough as is).
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Posted: Wed, 25th Mar 2009 13:53 Post subject: |
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The pitt dlc works fine on PC? or its like the 360 version?
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JBeckman
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Location: Sweden
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Posted: Wed, 25th Mar 2009 16:34 Post subject: |
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Works fine (Unless mods and badly tweaked INI files interfere.) those bugs (Damaged .BSA files containing all "resources" for the game.) only affects the English X360 edition.
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Posted: Wed, 25th Mar 2009 18:30 Post subject: |
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Well, you get your equipment back eventually. But the dlc is really short. And i mean REALLY.
No, we have no bears on the streets here in Russia.
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Posted: Wed, 25th Mar 2009 19:52 Post subject: |
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Yeah it's short. Like Amer said, you can just hand in the equipment, you'll get it back when Spoiler: | you first enter the arena | After that they don't seem to care if you wear power armor or not. The autoaxe is not that great imo and the last reward is kinda meh , I sided with the slaves. I'm wondering if there's a different reward when you join the slavers?
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Posted: Wed, 25th Mar 2009 20:07 Post subject: |
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Is anyone else crashing in Haven? looping sound crash,
Spoiler: | it seems to happen as soon as someone gets hit by an NPC with auto axe during the big fight |
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Thu, 26th Mar 2009 00:00 Post subject: |
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FOOK support for "The Pitt"
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Posted: Thu, 26th Mar 2009 11:52 Post subject: |
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Hi, i as installed the last update v1.4.0.6 when i try to load any save game i cant, only New game option is on, this happens to you guys?
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JBeckman
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Location: Sweden
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Posted: Fri, 27th Mar 2009 07:21 Post subject: |
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http://fallout3nexus.com/downloads/file.php?id=5152
Crash fix for the Pitt, read the comments to find out why it crashes and determine if you require this modification.
(By the team that did the unofficial patches for F3 and Oblivion, plus some other tools and utilities.)
Also someone ported over the "Wannamingo"/"Alien" from Fallout 2.
(Ported might not be the correct term though.)
http://fallout3nexus.com/downloads/file.php?id=5131
(Author also made the crashed Alien usable, altered the Deathclaw and made a Gecko creature, there's also a creature based on the Mammoth in that museum with the ghouls in it made by another modder.)
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Posted: Fri, 27th Mar 2009 08:52 Post subject: |
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Nice one! Thanks again Mr Beckman ^_^
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Karmeck
Posts: 3347
Location: Sweden
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Posted: Fri, 27th Mar 2009 16:10 Post subject: |
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Peandreo wrote: | Hi, i as installed the last update v1.4.0.6 when i try to load any save game i cant, only New game option is on, this happens to you guys? |
oh that: move ure save(s) to:
...\My Documents\My Games\Fallout3\Saves
Direcly in to that folder, just the files not the save folder they are in now.
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JBeckman
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Location: Sweden
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Posted: Fri, 27th Mar 2009 18:07 Post subject: |
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http://www.shacknews.com/onearticle.x/57900
More DLC on the way, doesn't mean all of them will be released though (Holiday DLC for Oblivion was scrapped.) just that "Broken Steel" isn't the end, probably kills any hope for a proper expansion though as work gradually shifts to other bigger titles like TES V.
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