Page 13 of 14 |
Ricky78
Posts: 400
Location: Pizza's country
|
Posted: Fri, 27th Mar 2009 23:27 Post subject: |
|
 |
It's a very good game, the AI is very aggressive.
Unfortunately the widescreen aspect ratio is completely wrong.
P.S.: it works on Windows 7 x64.
|
|
Back to top |
|
 |
|
Posted: Sat, 28th Mar 2009 00:39 Post subject: |
|
 |
I played 4 levels worth and uninstalled.
Graphics look good but the gameplay didn't do it for me.
Things were getting a bit too repetitive for my liking.
Intel Core 2 Quad Q6600 @ 3.2GHz || Biostar Tpower I45 || GeForce GTX 275 || 4x2Gb OCZ DDR2 Platinum @ 962Mhz
|
|
Back to top |
|
 |
Frant
King's Bounty
Posts: 24625
Location: Your Mom
|
Posted: Sat, 28th Mar 2009 04:05 Post subject: |
|
 |
Question: I'm at level 5 (I think) and got a message that I could charge the glaive with energy (fire etc.) and then when thrown, detonate that charge by tapping the mouse button. However, when I try doing that the character just shoots. Any ideas?
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
|
|
Back to top |
|
 |
|
Posted: Sat, 28th Mar 2009 09:59 Post subject: |
|
 |
Frant wrote: | Question: I'm at level 5 (I think) and got a message that I could charge the glaive with energy (fire etc.) and then when thrown, detonate that charge by tapping the mouse button. However, when I try doing that the character just shoots. Any ideas? |
i completed the game long ago (with russian version) and this is the only thing i didn't understand, how to do that?
Gigabyte X570 Aorus Pro | AMD Ryzen 5800X3D + be quiet! Dark Rock 4 | KFA2 RTX 4080 | 32GB G.Skill Trident Z RGB DDR4 @3600MHz | Samsung 860 Evo 500GB + 1TB + 10TB WD Blue | Corsair RM750x | LG 27GL83A + LG 27GL850 | Fractal Define R6 | Razer BlackWidow Ultimate Stealth | DeathAdder Chroma
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34968
Location: Sweden
|
Posted: Sat, 28th Mar 2009 10:07 Post subject: |
|
 |
Was posted before in this thread, don't remember exactly how it was answered but I think you need a source for the type of energy you want to charge the glaive with first such as fire (Burning objects?) or electricity (Cables?)
|
|
Back to top |
|
 |
|
Posted: Sat, 28th Mar 2009 11:42 Post subject: |
|
 |
Frant wrote: | Question: I'm at level 5 (I think) and got a message that I could charge the glaive with energy (fire etc.) and then when thrown, detonate that charge by tapping the mouse button. However, when I try doing that the character just shoots. Any ideas? |
First you charge your Glaive up with an element (Fire or Electricity)
Then you throw it - Press "T" to blow it up, when the time is right.
Enjoy.
|
|
Back to top |
|
 |
|
Posted: Sat, 28th Mar 2009 19:13 Post subject: |
|
 |
Yippee!!!
Hell, don't ask me why because I honestly don't know ... but Dark Sector loads and works flawlessly now! I have neither done, nor changed, anything but it's working. YaY!
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Ricky78
Posts: 400
Location: Pizza's country
|
Posted: Sat, 28th Mar 2009 21:40 Post subject: |
|
 |
Boulotaur2024 wrote: | I know I'll sound desperate, but is there a way to manually fix the bad aspect ratio/fov ? |
At the moment I'm playing with a 4:3 resolution but I hope Aspyr will release a patch to fix the problem.
However I think I'll buy it for the X360, it deserves.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 29th Mar 2009 10:24 Post subject: |
|
 |
For those hoping for an aspect-ratio fix, keep an eye on WSGF. The users there are all avid WS gamers and often find hacks or workarounds in order to add proper, or at least as close as possible, WS to games that don't have native support.
When I went up to my 24" 1680 display, I spent a bit of time on their Wiki looking for fixes. I even found one for DE-Invisible War ^_^
|
|
Back to top |
|
 |
|
Posted: Sun, 29th Mar 2009 12:36 Post subject: |
|
 |
I have taken a look at 360gameplay and its true. 16:10 is the correct fov. There should be lblack bars thats why its stretched up.
Anyway. 16:10 shows same screen as 360 one.
4:3 resolutions shows too much. You cant see players legs on 360 and 16:10
but You can see them on 4:3
Look for Studio HiCZoK movies and arts !
AsusP5N-E SLI - Asus 8800 GT 512mb - C2D E6300 2.80ghz - 2x1gb GeiL Ultra 800mhz 4-4-4-12 - Sound Blaster Audigy Se - 500gb WD(always defragmented:D) - 11k 3dMark2006 - X360
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
|
Posted: Sun, 29th Mar 2009 12:42 Post subject: |
|
 |
HiCZoK.Std wrote: | I have taken a look at 360gameplay and its true. 16:10 is the correct fov. There should be lblack bars thats why its stretched up.
Anyway. 16:10 shows same screen as 360 one.
4:3 resolutions shows too much. You cant see players legs on 360 and 16:10
but You can see them on 4:3 |
Yeah, this has been true for almost all of latest games, especially the direct ports. But it doesn't matter how many times you slap people with the truth, their can't let go of their stupid stereotypes, that 4:3 must show less than the wide variants. Gives them reasons to bitch more. 
|
|
Back to top |
|
 |
|
Posted: Sun, 29th Mar 2009 14:03 Post subject: |
|
 |
HiCZoK.Std wrote: | I have taken a look at 360gameplay and its true. 16:10 is the correct fov. There should be lblack bars thats why its stretched up.
Anyway. 16:10 shows same screen as 360 one.
4:3 resolutions shows too much. You cant see players legs on 360 and 16:10
but You can see them on 4:3 |
Widescreen is completely broken: http://www.widescreengamingforum.com/forum/viewtopic.php?t=15794 FOV seems to be corrent, but there is horrible stretching and UI cut off at 16:9 which is supposed to be the best AR for this game. But somehow they managed to make it the worst on PC.
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
|
|
Back to top |
|
 |
Ricky78
Posts: 400
Location: Pizza's country
|
Posted: Sun, 29th Mar 2009 14:29 Post subject: |
|
 |
HiCZoK.Std wrote: | I have taken a look at 360gameplay and its true. 16:10 is the correct fov. There should be lblack bars thats why its stretched up.
Anyway. 16:10 shows same screen as 360 one.
4:3 resolutions shows too much. You cant see players legs on 360 and 16:10
but You can see them on 4:3 |
I compared the X360 demo on my 16:10 monitor and on the PC the widescreen resolutions are however too much vertically stretched.
Does anybody know if the russian version has the same problem?
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 29th Mar 2009 21:28 Post subject: |
|
 |
^
It's not running on the Unreal Engine.
If it were, you'd see a big logo at start up indicating so.
Gustave the Steel
|
|
Back to top |
|
 |
|
Posted: Sun, 29th Mar 2009 21:42 Post subject: |
|
 |
This must be one of the best console to pc ports I've seen in years. Incredibly high and stable framerate, great controls and enough customization options. Kudos to whoever did the job, all the other developers doing shitty ports of console games could learn a few things from this.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 29th Mar 2009 22:12 Post subject: |
|
 |
streetunder wrote: | pontus wrote: | This must be one of the best console to pc ports I've seen in years. Incredibly high and stable framerate, great controls and enough customization options. Kudos to whoever did the job, all the other developers doing shitty ports of console games could learn a few things from this. |
textures are much worse then console versions, for some reason everytime the game does a load, it goes back to windows and back to game again very fast, only allows to change resolution...
is this a good pc port? NOT! |
Where are you seeing "textures are much worse then console versions"? Any proof? Clean your glasses and stop spreading nonsense in each thread 
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
|
|
Back to top |
|
 |
BLaM!
VIP Member
Posts: 13818
Location: Germany
|
|
Back to top |
|
 |
Ricky78
Posts: 400
Location: Pizza's country
|
Posted: Mon, 30th Mar 2009 01:38 Post subject: |
|
 |
pontus wrote: | This must be one of the best console to pc ports I've seen in years. Incredibly high and stable framerate, great controls and enough customization options. Kudos to whoever did the job, all the other developers doing shitty ports of console games could learn a few things from this. |
Yes, it's an excellent conversion: also the controls, using the X360 joypad, are better than the console version.
I have to admit that after some time spent with the game I prefer the 4:3 aspect ratio on the PC instead of the widescreen on the X360, it's less claustrophobic.
|
|
Back to top |
|
 |
|
Posted: Mon, 30th Mar 2009 02:08 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 30th Mar 2009 07:42 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 30th Mar 2009 12:19 Post subject: |
|
 |
Great game, but not gonna continue until devs will fix widescreen resolutions.
|
|
Back to top |
|
 |
BLaM!
VIP Member
Posts: 13818
Location: Germany
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
BLaM!
VIP Member
Posts: 13818
Location: Germany
|
Posted: Mon, 30th Mar 2009 21:57 Post subject: |
|
 |
It was some kind of bug ... i tried to remap -> same problem,then I remap to X again -> works weird.Tnx for hints,now I can continue playing. 
|
|
Back to top |
|
 |
Page 13 of 14 |
All times are GMT + 1 Hour |