S.T.A.L.K.E.R: Call of Pripyat
Page 2 of 55 Goto page Previous  1, 2, 3, ... 53, 54, 55  Next
Flowmo




Posts: 627

PostPosted: Wed, 15th Apr 2009 15:12    Post subject:
No, they're considering CryEngine THREE. The crysis engine was cryengine 2. CE3 will be targeted on consoles, which will translate in still beautiful graphics but less heavy sys reqs (I hope...).


"YARR! We be stealin' yer games an plundrin' yer gold!" sez the pirate.
Back to top
Clevesa




Posts: 3694

PostPosted: Wed, 15th Apr 2009 18:18    Post subject:
moosenoodles wrote:
Never tried that due to all the negativitiy about the bugs and how shit it run on good rigs etc etc.. I normaly dont listen to that and give it a go anyhow, but the whining was so incredibly huge I thought this time around something has to be in this so didnt bother..


Give it a go man. I enjoyed it thoroughly.
Back to top
Frant
King's Bounty



Posts: 24433
Location: Your Mom
PostPosted: Wed, 15th Apr 2009 20:57    Post subject:
This guide is a MUST when you're tweaking Clear Sky: http://www.tweakguides.com/ClearSky_1.html

The really interesting stuff comes on page 7 and forward, but pages 5 and 6 describes the effects various settings (SSAO is a killer, same with Sunrays on max etc.) may have on performance.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"Thank you to God for making me an Atheist" - Ricky Gervais
Back to top
moosenoodles




Posts: 18411

PostPosted: Wed, 15th Apr 2009 21:31    Post subject:
SSAO is an extremley odd graphics idea.. ive used it in i think Hawx and Etw and not had a problem.. but its a bit over the top for little visual back if you ask me..
Back to top
maxiepaxie




Posts: 1732
Location: Belgium
PostPosted: Thu, 16th Apr 2009 10:31    Post subject:
moosenoodles wrote:
SSAO is an extremley odd graphics idea.. ive used it in i think Hawx and Etw and not had a problem.. but its a bit over the top for little visual back if you ask me..

It's also an option in Burnout Paradise, but it slices framerates in half (or so it seems). Without it I run Burnout at about 50fps and with SSAO on it's more like 15-20fps.
Back to top
BaronOfHell




Posts: 666

PostPosted: Thu, 16th Apr 2009 11:51    Post subject:
maxiepaxie wrote:
moosenoodles wrote:
SSAO is an extremley odd graphics idea.. ive used it in i think Hawx and Etw and not had a problem.. but its a bit over the top for little visual back if you ask me..

It's also an option in Burnout Paradise, but it slices framerates in half (or so it seems). Without it I run Burnout at about 50fps and with SSAO on it's more like 15-20fps.


Not to mention it looks terrible in Burnout


Steam - The Poopflinger
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 16th Apr 2009 11:56    Post subject:
Well if you've got an nVidia card (a HIGH-END one at that...) the newest drivers add SSAO support and from what I can gather, it works on all games? Some look great, some look silly, but it's a toggle so you can always switch it off.
Back to top
LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 16th Apr 2009 11:58    Post subject:
It think it's due to a faulty implementation (in Burnout). HAWX also has an implementation, and it has a minimal tax on performance. Considering how the algorithm is supposed to be independent of scene complexity, I assume it was just well made by Ubi, and bad by Criterion. Smile Another good example of well made SSAO implementation was in Empire Total War, which also didn't tax the performance as much.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 16th Apr 2009 12:09    Post subject:
Aye, I was quite surprised by the minimal performance hit in HAWX compared to Burnout. In Burnout I get 75 locked at all times, but with SSAO that *can* drop to around 45-50. In HAWX I don't see a drop from 75fps vsync locked, but disabling vsync shows higher "average" framerate with SSAO disabled.
Back to top
Glottis
Banned



Posts: 6313

PostPosted: Thu, 16th Apr 2009 12:20    Post subject:
Who cares about SSAO dogshit. It's the most inaccurate and butt ugly graphical feature to be used in games recently. If it gave me 20fps boost in all games I still wouldn't use it and rape PQ of my games. Just look at comparison between SSAO on and off. Nothing about that effect makes sense. If it was supposed to make lighting better looking it failed miserably. If it was supposed to make game look more gritty, dirty and realistic it failed again.


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
Back to top
Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 16th Apr 2009 12:24    Post subject:
can someone explain to me what SSAO actually is and/or does ? ^^
Back to top
LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 16th Apr 2009 12:29    Post subject:
Back to top
human_steel




Posts: 33269

PostPosted: Thu, 16th Apr 2009 12:29    Post subject:
Sin317 wrote:
can someone explain to me what SSAO actually is and/or does ? ^^


http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion

Use google. It doesn't bite.
Back to top
PirateXXX
Banned



Posts: 217
Location: Tortuga
PostPosted: Sat, 18th Apr 2009 20:58    Post subject:
Clear Sky was just milking money for GSC. This is 1.5 version of STALKER. They just added stupid swamp and Limansk with idiotic God rays that reduced frame rate to 20% from original STALKER. Game was so buggy that even Russians complained a lot. STALKER SHOC had photo realistic graphics with great story and superb action. I don't see any reason why would they make any sequels or add-ons. We don't need another FEAR junk franchise. Are you going to get raped by Alma in STALKER 2 as well? They can better make some kind of Bioshock game with nuclear sub exploding at the bottom of Arctic ocean and creating another anomaly.
Back to top
human_steel




Posts: 33269

PostPosted: Sat, 18th Apr 2009 21:01    Post subject:
PirateXXX wrote:
STALKER SHOC had photo realistic graphics


Shocked

Photorealism is far from being achieved in current games right now.
Back to top
LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 18th Apr 2009 21:18    Post subject:
If by "photo-realistic," he means low-poly models, low-res textures and bland environments, then yes indeed. Razz Otherwise, hell no. Smile
Back to top
Frant
King's Bounty



Posts: 24433
Location: Your Mom
PostPosted: Sat, 18th Apr 2009 23:37    Post subject:
PirateXXX wrote:
Clear Sky was just milking money for GSC. This is 1.5 version of STALKER. They just added stupid swamp and Limansk with idiotic God rays that reduced frame rate to 20% from original STALKER. Game was so buggy that even Russians complained a lot. STALKER SHOC had photo realistic graphics with great story and superb action. I don't see any reason why would they make any sequels or add-ons. We don't need another FEAR junk franchise. Are you going to get raped by Alma in STALKER 2 as well? They can better make some kind of Bioshock game with nuclear sub exploding at the bottom of Arctic ocean and creating another anomaly.



I wouldn't say "photo realistic graphics". I'd say "gritty, realistic texturing and lighting" that was 50% of the game atmosphere. Clear Sky introduced Sun Rays, SSAO and some other effects (plus DX10/10.1 codepaths) that took a hefty performance hit (which is fixed by following the guide on tweakguides.. basically set Sun Rays to low and SSAO to low and you get crisp graphics with sun rays and SSAO without performance being killed).

Not sure what Natan has got against the stalker design style, I suppose he'd like to see cartoonish colorful graphics in a game that is all about displaying the run down, rusty, grey and dreary reality of a disaster area in Ukraine, totally killing off the atmosphere and turning it into a Donald Duck action game. Wink

Personally I love the Stalker style, the game world and the models. They're perfect for that kind of game.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"Thank you to God for making me an Atheist" - Ricky Gervais
Back to top
JBeckman
VIP Member



Posts: 34503
Location: Sweden
PostPosted: Fri, 24th Apr 2009 06:22    Post subject:
Back to top
rampart




Posts: 866

PostPosted: Fri, 24th Apr 2009 06:34    Post subject:
From the look of things, it looks like they are taking more ideas from the modders.
Back to top
Frant
King's Bounty



Posts: 24433
Location: Your Mom
PostPosted: Fri, 24th Apr 2009 06:50    Post subject:
Quote:
There will be about 70 new unique quests. Small corridor-like locations are in past - prepare to explore three giantic territories:

- Darkwater - marshy territory, heavy affected with anomalies and densely built with various agricultural structures.

- "Jupiter" - industrial territory around and in the huge abandoned factory (by the way, the "Jupiter exists in the real Desolation Zone | translator note).

- Pripyat - 100% precise recreation of east Pripyat part, with central post office, school and other famous places. By the way, the city will be properly placed on the global map - north-west from NPP, not south, as in the previous games. The most important is that this level won't be corridor-like as Limansk in CS or Pripyat in SoC - no, it'll be huge territory with lots of various quests and non-linear exploring possibilities.

Call of Pripyat is closer to the original S.T.A.L.K.E.R concept with dangerous, desolated and silent Zone


Well, sounds good so far.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"Thank you to God for making me an Atheist" - Ricky Gervais
Back to top
lhzr




Posts: 3902
Location: RO
PostPosted: Fri, 24th Apr 2009 14:00    Post subject:
Quote:
Call of Pripyat looks like the wise and massive work on mistakes done in previous games. There won't be helicopter bosses, infinite faction wars and other elements that are theoretically interesting, but doesn't fit to S.T.A.L.K.E.R at all.


Quote:
Call of Pripyat is closer to the original S.T.A.L.K.E.R concept with dangerous, desolated and silent Zone where stalkers are rare and gloomy loners, where's no place for huge groups and tons of gunfights.


yeeees!
Back to top
xGAME007




Posts: 2134
Location: Croatia
PostPosted: Fri, 24th Apr 2009 15:51    Post subject:
i really hope it will be so good as they say it will be Smile


Gigabyte X570 Aorus Pro | AMD Ryzen 5800X3D + be quiet! Dark Rock 4 | KFA2 RTX 4080 | 32GB G.Skill Trident Z RGB DDR4 @3600MHz | Samsung 860 Evo 500GB + 1TB + 10TB WD Blue | Corsair RM750x | LG 27GL83A + LG 27GL850 | Fractal Define R6 | Razer BlackWidow Ultimate Stealth | DeathAdder Chroma
Back to top
MistressDeath




Posts: 867

PostPosted: Fri, 24th Apr 2009 16:41    Post subject:
Unfortunately I haven't beat SoC and only played a little of CS. This is my fault and I will rectify it soon. It's just there has always been something else that comes out that I really like more and have to solve. I tend to get excited when a new game comes out so maybe I can get into these after I beat the 3 games I am playing now. Reading all of your experiences really has peaked my interest! Love this forum! Smile

MD


Intel C2D E6600 @ 3gHZ - EVGA 680i (P24) - Sapphire HD4870 775/4200 - 2x1GB OCZ XTC Platinum @ 808mHZ - ASUS Xonar D2 PCI Ultra Fidelity - Logitec Z5500 - Windows 7 Ultimate RTM - Corsair TX750 PSU - Plextor SATA 16X 755SA - "Death is only the beginning"
PS3 80GB
X360 1.61 IXtreme Banned Edition
Wii Homebrewed!
Back to top
moosenoodles




Posts: 18411

PostPosted: Fri, 24th Apr 2009 17:39    Post subject:
just playing CS now only on 1.5.07 or whatever it is, dont know if there is a crack for the latest which is 1.5.09 or so now. Having a blast running it all on high with dx 10 lighting and 10.1 in advanced menu, sunrays on medium though and grass slider to half.

Only place it feels like there is too much gfx intensity is at the clear sky base for some reason..sense a small slowdown there it seems..everywhere else is 10 times better..
Back to top
BaronOfHell




Posts: 666

PostPosted: Fri, 24th Apr 2009 18:33    Post subject:
Good GOD, if the game actually turns out the way the preview describes it, it just might be the best game ever made. Very Happy


Steam - The Poopflinger
Back to top
zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 24th Apr 2009 21:11    Post subject:
moosenoodles wrote:
Only place it feels like there is too much gfx intensity is at the clear sky base for some reason..sense a small slowdown there it seems..everywhere else is 10 times better..
I always got some serious slowdowns at the pump station in the swamps. I have no idea what caused it, but it was 10 times worse than the CS base.
Back to top
JBeckman
VIP Member



Posts: 34503
Location: Sweden
PostPosted: Thu, 30th Apr 2009 23:00    Post subject:
Back to top
sueil




Posts: 1082

PostPosted: Wed, 6th May 2009 22:58    Post subject:
Loved SoC and Clear sky, looking forward to this.
Back to top
JBeckman
VIP Member



Posts: 34503
Location: Sweden
PostPosted: Mon, 18th May 2009 19:04    Post subject:
http://www.shacknews.com/onearticle.x/58674

Estimated system requirements and a few screens.
Back to top
tonizito




Posts: 51059
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 18th May 2009 20:18    Post subject:
Quote:
Intel Core 2 Duo E7400 / AMD 64 X2 5600+
wat?

You mean my E5200 isn't up for the recommended specs? Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
Page 2 of 55 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3, ... 53, 54, 55  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group