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Posted: Mon, 4th May 2009 17:10 Post subject: |
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I really want this game....
Any new videos about?
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Posted: Mon, 4th May 2009 21:10 Post subject: |
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go to youtube and type in Arma 2. It looks good but death animatiosn and collision sux as in previous Arma and OFP. (You hit someone ina leg and he reacts after 1 sec WTF)
Music has to breathe and sweat. You have to play it live
Owner Of CeriatoneForum.Com
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Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
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Posted: Mon, 4th May 2009 22:25 Post subject: |
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Well it usually takes a sec for the pain to hit the nervecenter
"Why don't you zip it, Zipfero?" - fraich3
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Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
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Posted: Mon, 4th May 2009 22:28 Post subject: |
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lobsterboy wrote: |
Wrong....28.5.2009 is the date (germany) |
Linkie Linkie?
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Mon, 4th May 2009 23:18 Post subject: |
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Posted: Tue, 5th May 2009 00:21 Post subject: |
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I believe the official press statement, not amazon.
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twobells
Banned
Posts: 2878
Location: England
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Posted: Mon, 18th May 2009 17:09 Post subject: |
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IDEA Games and Bohemia Interactive Reveal Full Details and Features For Their Upcoming Military Simulator, ARMA II
The Ultimate Combat Experience Comes To PC This Summer
Prague, Czech Republic, May 18, 2009--Seven years since the release of the genre defining title Operation Flashpoint: Cold War Crisis; with more than ten years of continual, painstaking work on engine advancement and improvements, ARMA II bears the fruit in this much anticipated return of the true legend. ARMA II, the ultimate military simulator, powered by the 3rd generation of the original Real Virtuality engine is the true sequel to the award winning and genre defining game which made the sandbox military conflict fantasies come true for millions of gamers!
Players will find themselves thrown into the very heart of modern conflict, facing the ultimate realistic gaming experience directly from the best: Bohemia Interactive, creators of the famous and award winning Operation Flashpoint: Cold War Crisis and ArmA: Combat Operations. Below is a look at the full details of ARMA II as they gear up for its launch this summer.
Storyline:
The 27th U.S. Marine Expeditionary Unit has been deployed to the former soviet republic of Chernarus: a small country chained to the threat of an upcoming civil war. Force Reconnaissance Team "Razor" is among the first to fight. This elite five-man team is about to fall down the rabbit hole, trapped in a war not only for control of the country, but also the hearts and minds of its people. With the might of the USMC offshore and Russia anxiously watching from the north, the stakes couldn't be higher. The fate of Chernarus is balanced on a razor's edge...
Key features:
Player-driven story: Players will have the opportunity to command members of Force Recon Team Razor through a branching campaign full of twists and surprises. ARMA II integrates a combination of preset conversations with dynamic queries about the game environment: the revolutionary "dynamic conversation system" which brings to the player a unique gaming experience in a movie-like style. Players can talk to soldiers in the field and civilians caught up during fights to gather the Intel they need to further advance in the game. As a pure military simulator, there are linguistic difficulties while speaking to native citizens if you don't know their native tongue. Chernarussian's NPC's speak Czech, US NPC's speak English and Russian NPC's speak Russian, etc.
Reality check: Bohemia Interactive's standard 225 square kilometers of highly detailed sandbox landscape, modeled with stunning detail and precision and using real-world geographical data, covered by 235 megapixel of accurate aerial map (15.3602 pixels) and more than 1 million objects. This game is a true environment master piece, never seen before in first person shooter type games with 81 weapons and 136 vehicle models created to an exacting real-world schematics with extreme precision, including 350 kilometers of roads, 50 cities and villages full of life.
Authentic military simulation: ARMA II simulates various aspects of combat and environment effects form bullet ballistics and deflection to material penetration, tracers, varying ammunition types and stopping power, to supersonic bullet crack and weather conditions.
ARMA II benefits from the 3rd generation Real Virtuality engine featuring advanced and semi-autonomous AI. Players will compete with the ultimate next-gen AI: no scripts, no predefined pathways, and no repetitive gameplay. All units react to actual game situations and use the open environment to their advantage. Soldiers shout and use hand gestures based on real world military doctrine, actively seeking and using cover and also taking advantage of suppressive fire techniques.
The ARMA II system is so complex and effective that the same simulation technology is used to train real soldiers in numerous countries around the world.
Live war: the campaign missions can be experienced in cooperative mode, or players can join for duty in the massive multiplayer battles with up to 50 players. Among standard MP modes is Warfare, introduced in ArmA: Armed Assault, a unique combination of RTS and tactical FPS which allows players to choose whether to control the combat with detailed base management or instead to operate guerilla hit-and-run tactics focusing on attack rather than defense.
Unlimited Creativity: An intuitive and easy-to-use built in mission editor, together with powerful modding tools, infinitely extends the gameplay of ARMA II and moves it far above the standard gaming experience. More than 200 character models, 81 weapons, 136 vehicles are ready to be used in an enormous 225 square kilometers sandbox map.
Players can use default models or create completely new models and mods can be shared with other players all around the world.
For more information on ARMA II visit www.arma2.com.
###
About IDEA Games
IDEA Games stands for Independent Developers Association, founded in November 2005 by three large Czech computer game development studios:
Bohemia Interactive Studio, Altar Games and Black Element Software.
The Association is an open structure that actively seeks new developers to bring their games to the market. IDEA Games saves both time and money for its members, allowing them to focus on the areas they know best - game development.
About Bohemia Interactive
Established in 1999 in Prague, Czech Republic, Bohemia Interactive is an independent game development studio that focuses on developing original state of the art computer entertainment and simulation software, including the research of proprietary advanced real-time 3D graphics, artificial intelligence and physical simulation technologies for real-time interactive environments.
Operation Flashpoint, Bohemia Interactive's debut game published by Codemasters in 2001, became the No. 1 bestselling PC game around the world and has won many international awards, including "Game of The Year" and "Best Action Game." Over 2 million copies of Operation Flashpoint have been sold since its release. Bohemia Interactive's second major release, ArmA: Combat Operations, followed in 2007 and sold over 400,000 copies on PC through various local publishing partners. The research and development team of Bohemia Interactive has more than 50 experienced developers at studios in the Czech Republic and Australia. Bohemia Interactive won the Best PC Game Developer award for 2001 at London's ECTS exhibition and Rookie Studio of the Year award at GDC 2002. http://www.bistudio.com
"Operation Flashpoint"TMis a trademark of Codemasters.
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Posted: Mon, 18th May 2009 20:49 Post subject: |
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twobells
Banned
Posts: 2878
Location: England
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Posted: Tue, 19th May 2009 15:40 Post subject: |
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yeah, the post was for people who can read, and don't just require pretty pictures,plus that link was in some ancient language.
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JBeckman
VIP Member
Posts: 34978
Location: Sweden
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Posted: Tue, 19th May 2009 15:46 Post subject: |
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It's the address of a larger German magazine, haven't clicked the actual ink or anything but they do have a few advertisements and banners from what I remember, should be blockable via Firefox extensions and similar, probably something like that for IE as well.
(I used to use IE7Pro, pretty good utility but it was never updated aside from small support for IE8 beta 1.)
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Posted: Tue, 19th May 2009 16:01 Post subject: |
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so much foilage. wonder if they can keep the net code as clean as the last game.
I suffer from an acute case of dyslexia called lazyness
I say what I mean but I dont mean everything I say
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Posted: Tue, 19th May 2009 18:44 Post subject: |
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Pffft, I hope they improved the net code since the last game...
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Posted: Tue, 19th May 2009 18:47 Post subject: |
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Same here.
If the online isn't drastically improved, i won't be buying this.
Although it looks great.
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Posted: Tue, 19th May 2009 18:48 Post subject: |
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True there is room for improvement, but I always tought wwhen you take the shre size of map and the number of Units you could have in an engagement into account the game always had good flow. Even with lower connection speeds. Atleast in comparison with alot of other contemporary online games.
I suffer from an acute case of dyslexia called lazyness
I say what I mean but I dont mean everything I say
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Posted: Tue, 26th May 2009 01:49 Post subject: |
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Good news
And what of ArmA/OFP's other legacy, of embarrassing bugginess? Well, from my hours with this build, it certainly seems more robust than those did on release, but it would be a lie to say it was free of teething problems.
it's one of the most ambitious videogames ever made. If the final build gets even close to pulling it off, it deserves a place in history.
http://www.eurogamer.net/articles/arma-ii-hands-on?page=2[/b]
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Tue, 26th May 2009 02:04 Post subject: |
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Sounds freakin good!
Wonder when I can get my hands on it here in the US. . .
(runs off to drudge the web)
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Posted: Tue, 26th May 2009 10:49 Post subject: |
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Bad crack = turning into a bird. But also you turn into a bird if there are no spawns left, right?
Would be nice if they add the ability to crap on peoples heads.
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Posted: Tue, 26th May 2009 20:44 Post subject: |
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EyePatch wrote: | Bad crack = turning into a bird. But also you turn into a bird if there are no spawns left, right? |
Yea you do.
Regarding the copy protection there was a checz vid interview where they mentioned Securom. So it will have that protection most probably, but hopefully not the one that has limited activations..
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Posted: Tue, 26th May 2009 20:56 Post subject: |
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The original also had securom ... and FADE, lol
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Posted: Tue, 26th May 2009 23:09 Post subject: |
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you can say that about gta iv too. just some ingame triggers which need to be found. so dont worry
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Posted: Wed, 27th May 2009 02:45 Post subject: |
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From where do you guys plan to buy arma?
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Posted: Wed, 27th May 2009 08:14 Post subject: |
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I was thinking about picking up a store version when it hits Norway.
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D34Dite
Posts: 1726
Location: Norn Iron, UK
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