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Posted: Tue, 12th May 2009 22:33 Post subject: l |
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lol, the state of the game is in means they'll always be working on the next patch for the next few months, a year maybe even
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Posted: Wed, 13th May 2009 22:10 Post subject: |
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Any news on the front pertaining to the patch being uploaded? JB? damador.? No biggie really, just curious minds n all
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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Posted: Wed, 13th May 2009 22:59 Post subject: |
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cant find rzr dox except 2nd one - ia have only legit steam files and it should work with non razor scene release, or rxr one fixes with dox 2 and my patch 6
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Posted: Wed, 13th May 2009 23:13 Post subject: |
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damador. wrote: | cant find rzr dox except 2nd one - ia have only legit steam files and it should work with non razor scene release, or rxr one fixes with dox 2 and my patch 6 |
My bad, I thought the 1.3 was released in glancing @ the Empire forums. I see it's not, just hyped
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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ixigia
[Moderator] Consigliere
Posts: 64975
Location: Italy
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JBeckman
VIP Member
Posts: 34622
Location: Sweden
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Posted: Thu, 14th May 2009 06:53 Post subject: |
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Yeah it's based on the English localization so there are a few issues with other languages, it's somewhat fixable if I were to change the language of the Steam program but that will also redownload all files for the titles currently installed to translate them into the new language instead of just the titles I would want in the new language so I haven't done much for other localizations.
(It'll also redownload all files if I switch back to English afterwards.)
Somewhat fixable by moving the other files around but there's also a lot of languages to support so it would take time to get all the updated files for the majority of languages used.
(German, Italian, French, Spanish to name the bigger ones but there's also Russian and other eastern- European languages.)
EDIT: Which means I can still do it but I haven't had the time for it, seems it's requested though so I'll see what I can do about it once I have the time to fullyl go trough with this.
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Posted: Wed, 20th May 2009 19:47 Post subject: |
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what release should i download that gives no issues with the custom patches posted here?
Also has the point gotten to the game that its perfectly playable ? or does it suffer too much still from bugs and crashes? if so is there a big patch coming in the next few weeks worth waiting for?
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Posted: Wed, 20th May 2009 21:03 Post subject: |
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I'd say until they add multi core optimization this game is far from "perfectly playable", at least on my rig (long load times, lag and overall bad performance) and the last nvidia driver made it worse. The next update is supposed to fix that - in a couple of days (?)
On a side note, you can check Third Age Total War 1.1 for Medieval 2, it looks golden
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Thu, 21st May 2009 02:45 Post subject: |
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Stefan F wrote: | what release should i download that gives no issues with the custom patches posted here?
Also has the point gotten to the game that its perfectly playable ? or does it suffer too much still from bugs and crashes? if so is there a big patch coming in the next few weeks worth waiting for? |
No exact date on patch, but they are prommising some new units 'shortly'. http://shoguntotalwar.yuku.com/topic/53425/t/The-Daily-Update.html?page=2
For me its perfectly playable after last patch, performance is ok when you lower settings and while AI is stupid its still fun because new campaign is quite enjoyable. If you're into MP, its even good too buy. But you must know that this game has very steep learning curve. Have patience and don't be discouraged by loosing a lot first month (or two). Playing against AI is very easy, playing against good MP player is right the opposite. Expert players are able to destroy you in seconds no matter what they bring to the field.
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SexyPig
Posts: 132
Location: The world
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Posted: Thu, 21st May 2009 12:18 Post subject: |
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Vikerness wrote: | I'd say until they add multi core optimization this game is far from "perfectly playable", at least on my rig (long load times, lag and overall bad performance) and the last nvidia driver made it worse. The next update is supposed to fix that - in a couple of days (?)
On a side note, you can check Third Age Total War 1.1 for Medieval 2, it looks golden |
I have E6300, 8800GT and 2gb ram and its running very good on 1680x1050, so problem is in your computer, not the game.
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Posted: Thu, 21st May 2009 13:37 Post subject: |
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Yeah, 1280x1024, medium trees/grass/water/sky, rest on high, 4xAF, no ssao, no hdr, no dof, no AA + smoke mod on xp32
It's probably my comp that needs a fresh windows installation but i'll wait for the next patch, hence my 30+ other games are all running silky smooth 
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Thu, 21st May 2009 13:42 Post subject: |
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Vikerness wrote: | Yeah, 1280x1024, medium trees/grass/water/sky, rest on high, 4xAF, no ssao, no hdr, no dof, no AA + smoke mod |
Does that mean you have smoke mod or don't have smoke mod? Because to my understanding smoke mod causes a huge hit on performance.
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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-=Cartoon=-
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Posted: Thu, 21st May 2009 13:56 Post subject: |
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Vikerness wrote: | Yeah, 1280x1024, medium trees/grass/water/sky, rest on high, 4xAF, no ssao, no hdr, no dof, no AA + smoke mod on xp32
It's probably my comp that needs a fresh windows installation but i'll wait for the next patch, hence my 30+ other games are all running silky smooth  |
turn off AA....
and turn off the shadows/right down
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JBeckman
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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
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Posted: Thu, 21st May 2009 15:18 Post subject: |
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just put shadows on low.. unit size on low/medium... ur GPU is the bottleneck here
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Posted: Thu, 21st May 2009 15:33 Post subject: |
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-=Cartoon=- wrote: | just put shadows on low.. unit size on low/medium... ur GPU is the bottleneck here |
its shocking how the 8800 new dia GT and even the gtx series are already showing strain.. So glad I picked up a 4870 when and sold the replacement 8800gtx I got after it started artifacting.
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Posted: Sun, 31st May 2009 21:41 Post subject: |
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Hey,
anyone that bought this game, can they confirm that buying a steam key/gift online is safe for this? I mean the person i am buying from is trustable but i wanted to make sure this works like Valve games. I.e. the key is attached to my account and not like UT3/COD where you can either add it to steam but its not necessary. That would not make the key exclusive to that account only as people could use it on retail versions too.
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Posted: Sun, 31st May 2009 21:50 Post subject: |
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Quote: | Hey,
anyone that bought this game, can they confirm that buying a steam key/gift online is safe for this? I mean the person i am buying from is trustable but i wanted to make sure this works like Valve games. I.e. the key is attached to my account and not like UT3/COD where you can either add it to steam but its not necessary. That would not make the key exclusive to that account only as people could use it on retail versions too. |
i bought the special edition dvd. never bought keys only for steam games and i do not know. for me is not very safe anyway buying only keys for those games online. safe if you buy the account but if the key you buy is used almost 1 time you can be rob. anyway if you buy it directly from the steam store you do not need any key. key is only to unlock you installation from the dvd
Last edited by gandhi09 on Sun, 31st May 2009 22:03; edited 3 times in total
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Posted: Sun, 31st May 2009 21:57 Post subject: |
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moosenoodles wrote: | its shocking how the 8800 new dia GT and even the gtx series are already showing strain.. So glad I picked up a 4870 when and sold the replacement 8800gtx I got after it started artifacting. |
How's that shocking? The GPU's a century old, if anything it's amazing that the 8800 series held as long as it did( and still does, in most games ).
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Posted: Sun, 31st May 2009 22:04 Post subject: |
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gandhi09 wrote: | Quote: | Hey,
anyone that bought this game, can they confirm that buying a steam key/gift online is safe for this? I mean the person i am buying from is trustable but i wanted to make sure this works like Valve games. I.e. the key is attached to my account and not like UT3/COD where you can either add it to steam but its not necessary. That would not make the key exclusive to that account only as people could use it on retail versions too. |
i bought the special edition dvd. never bought keys only for steam games and i do not know. for me is not very safe anyway buying only keys for those games online. is safe if you buy the account but if the key you buy is used you can be rob. anyway if you buy it directly from the steam store you do not need any key. key is only to unlock you installation from the dvd |
Oh, the guy has a lot of positive feedback, so that is not the issue. Since you bought retail, are you forced to use steam for playing this and do you run it through steam?
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Posted: Sun, 31st May 2009 22:08 Post subject: |
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Quote: | Oh, the guy has a lot of positive feedback, so that is not the issue. Since you bought retail, are you forced to use steam for playing this and do you run it through steam? |
yes to play retail you need steam. you have to activate it through steam then you can always play in offline steam mode with your bought copy but to get all updated in your own language and to play online and to have full access to steam functions and mods as such VAC, achievements, stats etc etc you need the steam client running. anyway you have to ask him if the game is used or new. if it is used it should sell to you his account and not a key. key is only to unlock the installation for the first time from the dvd
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CaptainCox
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Location: A Swede in Germany (FaM)
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Posted: Thu, 18th Jun 2009 18:31 Post subject: |
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Patch is in the works(22nd June 2009)...AND DAM! is that needed. I get a lot of freezes and CTD after the last one. Not sure if the new patch will help, but there it is. I might add that the crashes also happens after updating to Catalyst 09.6, not sure if that has anything to do with it...but again...THERE IT IS!.
Spoiler: | Quote: |
Hi guys,
Update 1.3 will be released for Empire: Total War on 22nd June 2009. Ahead of its release, here are the major features coming to the update:
We’ve worked on implementing the multi-threading in the game for multi-core processors and made many optimisations that will also help increase performance on single core machines.
Players will see huge benefits through increased frame rates particularly in land and naval battles.
14 Free Units have been included in this patch, adding a large amount of diversity to the playable factions and the armies the player will face. These units replace ‘generic’ equivalents giving each faction a unique identity on the battlefield. Here is a description of each free unit available in the update:
Prussian Grenadiers
Wearing a distinctive brass fronted mitre cap, the Prussian Grenadiers are an explosive force to be reckoned with on the battlefield.
Spanish Guardias de infateria
These elite guard infantry are charged with protecting the monarch and are a potent force on the battlefield.
Swedish lifeguard horse
This cavalry regiment forms part of the monarchs’ household guard. Superbly drilled, they act as a shock force on the battlefield.
Holland Horse Guard
Armed with heavy cavalry sabres, these disciplined cavalrymen represent the elite of the army.
Prussian Garde Du Corp
The Prussian Garde Du Corp are a replacement for the Prussian standard Household cavalry. These heavy horse shock troops are best used to break enemy lines and overrun enemy positions. With a strong charge and fearsome attack, these riders make short work of those who would oppose a Prussian monarch.
Prussian Life guard
The Prussian life guards are equipped similarly to line infantrymen. However their uniforms are altogether more splendid, marking them out as a superior force, in arrogance if nothing else. They do a good job as garrison troops and are dedicated to the crown.
Russian Grenadiers
This new Russian unit is great for assaults and their grenades pack a mighty punch!
Spanish Guardias De Corp
The Spanish Guardias De Corp replace household cavalry for Spain. With almost unbreakable morale, on the charge they are almost unstoppable.
Spanish Grenadiers
These are a replacement for the standard Spanish Grenadiers with a distinctive bearskin hat to mark them out as exemplary on the battlefield.
Swedish ‘Lifeguards of foot’
These are a highly trained replacement for the standard Swedish guard. They are often used as a force in a system that defends a monarchy and can be relied upon for utter loyalty and deadly accuracy in the field. Their professionalism is reflected in their fearsome battle reputation.
Holland Guard
The Holland Guards from the United Provinces are superior line infantry units. Carrying smoothbore muskets, they were traditionally chosen to protect the royal family and have an incredibly high morale, often making them the last troops to break in a fight.
Scots
The Scots are a Highland ex-patriate infantry used by the United Provinces, renowned for their deadly charge.
Swiss Infantry
Very disciplined infantry of the United Provinces with quick reload and excellent marksmanship.
Mamelukes
Mamelukes are fearless light horsemen, deadly when deployed against a broken or unsupported enemy.
Additionally the Spanish nation has had a new uniform design to better reflect its historical look.
Audio:
Sound loading has been made asynchronous, so heavy disc access is reduced to a minimum. This makes loading times faster and reduces any instances of ’stuttering’. Unit group sounds have also been improved, for more realistic group movement. The primary sound library (Miles DLL) has been updated to stop occasional clicking. And we’ve added more sound variation for unit deaths and musket fire.
Campaign:
- Several crash bug fixes in saves, movement, agents and logic.
- Various optimisations have been made to AI and path systems to reduce the campaign map turn times.
- When the pirates are destroyed and re-emerge they now maintain a status of at war with all and are unable to enter into diplomatic negotiations.
- Added small ships on domestic trade routes from the trade nodes to home regions moving in the correct direction, i.e. with the flow of trade.
- The AI should now no longer repeatedly sign a diplomatic agreement and then break it the next turn. Treaties are more valuable and adhered to.
- We’ve fixed some border trade agreements allowing greater numbers of bordering factions to properly trade with one another.
- Movement arrows now reflect the range of the selected units, not the whole army/navy.
- AI will no longer counter-offer and ask for more money than the player has available.
- Fixed commerce raiding taking money from blockaded trade routes.
- Fixed navies getting stuck when forced to retreat from ports (tactial retreat).
- Fixed rare inability to attack certain ports.
- Fixed middle mouse button camera drag stopping working occasionally.
- Made emergent factions be at war with the faction they emerged against if that faction is human.
- Fixed various movement extent crashes.
- Changed background income for minor factions.
- Fixed diplomatic relations with emergent factions.
- Tactical withdrawal will now always leave armies on the landmass containing the settlement of a region.
- Changed war score system to make the AI more likely to accept peace.
- Fixed crash when embarking and disembarking armies at ports.
- Fixed trade ships not being correctly registered in trade nodes after splitting forces.
- Fixed government change diplomatic effect.
- Improved commerce raiding display on trade screen.
- Faction specific text is now used in diplomacy.
- Prevent players cancelling the movement of fleeing agents.
Balance changes
Units
- Charge bonus generally increased across the board for all units and melee defence reduced.
- Greater diversification of stats between different unit types designed to emphasise differences and improve balance.
- Redone costs for all units for multiplayer to improve game balance which better reflects the actual battlefield worth of each unit.
- Mob formation added in for Native American, irregular and some skirmisher units.
- Spot distance for light infantry, skirmishers, irregulars, light cavalry and missile cavalry increased allowing them to spot hidden units at longer distances.
- Russian line infantry stats have been boosted to allow them to compete more with other faction’s line infantry.
- Movement speed of all unit types reduced by 10%.
- Ammo for light infantry increased to 20, line to 15.
Land battle morale
- Charge morale bonus reduced from 10 to 4.
- Recent casualties, extended casualties and total casualties morale penalties increased slightly for higher percentages.
- Rear and flank exposed morale penalties increased.
Fatigue
- Fatigue penalty for melee reduced from 18 per tick to 10.
- Running fatigue penalty for heavy and light cavalry reduced from -3/-2 to -2/-1.
Artillery Changes
- Calibration area for cannons and howitzers reduced. Accuracy of non-round shot shot types reduced to compensate.
- Muzzle velocity of round shot for cannons increased to make them fire lower and bounce more, accuracy also increased.
- Lethality of shrapnel pieces reduced to match canister shot, range also reduced to 350.
- Load time for special shot types for howitzers increased slightly, and range reduced to 350.
- Calibration area for mortars increased, accuracy of round shot increased to compensate. Reload time increased slightly.
- Accuracy of 18 lbr horse guard artillery restored to 65.
Hit points of gun trains increased to 50, all guns and caissons to 25.
Thanks,
Mark O’Connell
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Posted: Thu, 18th Jun 2009 18:56 Post subject: |
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oh fuck me nice patch, great stuff cant wait.
looks like they are slowly redeeming themselves 
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Frant1c
Posts: 311
Location: Not here.
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Posted: Thu, 18th Jun 2009 19:23 Post subject: |
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It really plays well no though even without that new patch coming for me so far, lot more fluid. But more patches are always welcome 
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Posted: Thu, 18th Jun 2009 19:37 Post subject: |
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Why are they only replacing units instead of adding some new one? Only units that aren't replacements appear to be Scots and Mamelukes.
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