ARMA 2 [NR / 2008]
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Mon, 1st Jun 2009 22:55    Post subject:
Pey wrote:
Armed_Assault_2_GERMAN_Update_v1.01beta_Cracked_INTERNAL-GNSDOX


lol nice. As far as the trigger you mentioned Moose, haven't seen it yet, as for getting it to run, I can't use the mini and yasu, doesn't work, no matter what way I try. I use the cracked Genesis exe. My os is x64 xp. Just deamon lite installed. It's odd how it works for some and not for others. Whatever


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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GaX




Posts: 142

PostPosted: Mon, 1st Jun 2009 23:00    Post subject:
Pey wrote:
Armed_Assault_2_GERMAN_Update_v1.01beta_Cracked_INTERNAL-GNSDOX


fake
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GaX




Posts: 142

PostPosted: Mon, 1st Jun 2009 23:17    Post subject:
why game doesn t change resolution ??
I set 1600x1200 but game seems to be running a7 800x600 !
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Raap




Posts: 956

PostPosted: Mon, 1st Jun 2009 23:35    Post subject:
I'm getting the buggy( or rather non-existing ) textures too, on a 9800GX2.

*edit*

Fixed it by running the game with the -winxp switch.


Last edited by Raap on Mon, 1st Jun 2009 23:55; edited 1 time in total
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Ispep
VIP Member



Posts: 4117

PostPosted: Mon, 1st Jun 2009 23:37    Post subject:
@GAX; it could be the fill-rate option (just above the brightness setting) as it seems to lower your resolution (JB describes it better in previous posts). It's quite cool in an MS-DOS, Vietnam-claustrophobic type sort of way... but err, not good for clarity as you've discovered.


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GaX




Posts: 142

PostPosted: Tue, 2nd Jun 2009 00:03    Post subject:
Thx man
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moosenoodles




Posts: 18411

PostPosted: Tue, 2nd Jun 2009 00:36    Post subject:
BLuNT318 wrote:
Pey wrote:
Armed_Assault_2_GERMAN_Update_v1.01beta_Cracked_INTERNAL-GNSDOX


lol nice. As far as the trigger you mentioned Moose, haven't seen it yet, as for getting it to run, I can't use the mini and yasu, doesn't work, no matter what way I try. I use the cracked Genesis exe. My os is x64 xp. Just deamon lite installed. It's odd how it works for some and not for others. Whatever


Yeah just restarted that section of the campaign and its not done it again, Im seeing the odd blurred out images or did do when changing settings alot. This game has lots of issues regarding stablilty with settings I think. Many patches to come im sure..

On another note just been playing the campaign on and off left on the pc that is for 3hrs or so and look what happened Very Happy



Looks like we got ourselves a memory leak Very Happy

Edit: Ive also noticed that my ATI card is running at only 35% load and 51c when playing arma 2.. most odd indeed.
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Tue, 2nd Jun 2009 00:58    Post subject:
Same here with blurry textures after messing around with settings over and over


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64


Last edited by BLuNT318 on Tue, 2nd Jun 2009 01:00; edited 2 times in total
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moosenoodles




Posts: 18411

PostPosted: Tue, 2nd Jun 2009 00:59    Post subject:
Just set the render and resolution scales to identicle settings in the arma2cfg for my profile and run the -winxp switch and my movement is 10 fold better right now... just set FSAA to 1 see if that does anything relating to allowing card AA use while filtering is on 100% (apparently for 0)

language="English";
adapter=-1;
3D_Performance=-4194304;
Resolution_Bpp=32;
Resolution_W=1680;
Resolution_H=1050;
refresh=60;
Render_W=1680;
Render_H=1050;
FSAA=1;
postFX=1;
HDRPrecision=8;
lastDeviceId="";
localVRAM=1067663360;
nonlocalVRAM=1878257664;
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moosenoodles




Posts: 18411

PostPosted: Tue, 2nd Jun 2009 01:23    Post subject:
No change altering fsaa option, but frames are fine with 200 filtering set if you leave that at 200 and lower your games resolution. It seems to work alot better for no jaggies if you do it that way.. leaving it on your native res (which i know is best for the most part in gaming) seems to tax it way to much scaling it well and beyond your standard resoluton..
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suprman




Posts: 651
Location: On Your mum!
PostPosted: Tue, 2nd Jun 2009 01:43    Post subject:
moosenoodles wrote:
No change altering fsaa option, but frames are fine with 200 filtering set if you leave that at 200 and lower your games resolution. It seems to work alot better for no jaggies if you do it that way.. leaving it on your native res (which i know is best for the most part in gaming) seems to tax it way to much scaling it well and beyond your standard resoluton..


What settings do you suggest for 1680X1050 res wise because it is started dip a bit for me in high action areas or places where you can see quite a ways. Also getting the illegal copies will degrade message now too so it may be that Surprised
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moosenoodles




Posts: 18411

PostPosted: Tue, 2nd Jun 2009 02:14    Post subject:
well Jbeckman mentioned the fillrate stuff earlier and you can see it first hand the effect if you put ur game in your native res. then put the filrate up to 200 for less jaggies etc. Then go to where your arma2.cfg is and look at that with notepad and you will see your res and below it a render res Very Happy dont be shocked at what you see lol.. Bis are rediculous doing this.. faggots!

But on another note regarding your question, if you use a lcd screen its always favoured to use native res and same for game. I just noticed you can get better performance lowering res for game with the filrate high as then you get no jaggies and your render res is more feasable for ur pc to handle.
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JBeckman
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Posts: 34614
Location: Sweden
PostPosted: Tue, 2nd Jun 2009 05:37    Post subject:
But AA works in a similar way doesn't it?

MSAA or multi-sampling filters the image X amounts of times also using stuff like Adaptive AA or Edge Detect (ATI, NVIDIA has other things.)

SSAA or supersampling works in a similar way but upsamples the image X amount of times, not really used anymore but it's similar to how this game handles aliasing.
(NVIDIA cards can force supersampling in titles as it works like a brute-force method for AA, using various utilities.)
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pakrat2k2




Posts: 517

PostPosted: Tue, 2nd Jun 2009 06:26    Post subject:
GaX wrote:
Pey wrote:
Armed_Assault_2_GERMAN_Update_v1.01beta_Cracked_INTERNAL-GNSDOX


fake


just saw this on dupecheck so why say fake?

2009-06-01 18:51:03 0day Armed_Assault_2_GERMAN_Update_v1.01beta_Cracked_INTERNAL-GNSDOX
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ruud28




Posts: 215

PostPosted: Tue, 2nd Jun 2009 08:36    Post subject:
what does the -winxp switch do exactly?
i'm running on vista now.
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maxcohen




Posts: 64

PostPosted: Tue, 2nd Jun 2009 09:45    Post subject:
Armed_Assault_2_GERMAN_Update_v1.01beta_Cracked_INTERNAL-GNSDOX

NFO

 Spoiler:
 
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ruud28




Posts: 215

PostPosted: Tue, 2nd Jun 2009 10:20    Post subject:
i'm a little surprised that nobody complained or experienced fade
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dominae
Banned



Posts: 2425

PostPosted: Tue, 2nd Jun 2009 10:31    Post subject:
ruud28 wrote:
i'm a little surprised that nobody complained or experienced fade


I'm however not surprised that you didn't read this thread.
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Kotp




Posts: 8

PostPosted: Tue, 2nd Jun 2009 12:56    Post subject:
Loving this , has a few minor issues but then the original Arma had these to begin with and were soon sorted out after a few patches. Graphics are awesome have found turning the Post Proccessor Effects thing down to Low makes for much less blurriness, can't wait to try this online.
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Devi-Lee




Posts: 659
Location: Slovenia
PostPosted: Tue, 2nd Jun 2009 13:05    Post subject:
This game is definetly a mustbuy.
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moosenoodles




Posts: 18411

PostPosted: Tue, 2nd Jun 2009 13:11    Post subject:
JBeckman wrote:
But AA works in a similar way doesn't it?

MSAA or multi-sampling filters the image X amounts of times also using stuff like Adaptive AA or Edge Detect (ATI, NVIDIA has other things.)

SSAA or supersampling works in a similar way but upsamples the image X amount of times, not really used anymore but it's similar to how this game handles aliasing.
(NVIDIA cards can force supersampling in titles as it works like a brute-force method for AA, using various utilities.)


Yeah but my theory is wouldnt it be better to be running ur game at a low res and upsampling to ur native area resolution than say running at native res and upsampling to a res your screen isnt really meant for or card is not upto etc.

I did some more messing about last night and seem to have found a sweet spot as the game stands at this time. Seeing as the game fucks about using upsampling images for the AA i stuck my AA choice on box and not edge detect incase it was still using that feature.

With 150% filtering in arma its perfectly playable now for me with all textures on very high and shadows ive left on high. Dont seem to even see much diff on looks when lowering it even more if one did anyhow. Ive left view distance at 2900 which is where I normaly play at with arma 1.

The only thing im unsure of is the vid memory its on very high by default but I never trust developers to utilize ones card memory right, even warhammer online says use at your own risk as vendors report ram differently etc.

Also texture setting to default in Arma 1 was at one time working for high end cards better if set to default, was some bug when they started using more and more beta patches, makes me wonder if that still stands also with arma2.

Again I am sure they would pinch code be it said its a different built engine or not I wouldnt trust them lol. Be nice to see what comes now with the next patch if at all we see it before 505 release the english version to the rest of us outside germany..
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Kamikaze666




Posts: 3550

PostPosted: Tue, 2nd Jun 2009 13:45    Post subject:
fuck I can't even use high res textures! stupid 320 mb vidcard! Sad


Quote:
PC awesome button = Uninstall!
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moosenoodles




Posts: 18411

PostPosted: Tue, 2nd Jun 2009 13:49    Post subject:
Kamikaze666 wrote:
fuck I can't even use high res textures! stupid 320 mb vidcard! Sad


Yeah guess that goes without saying having 320mb ram on card... I hate progress on pc's lol goes way to fast for my liking.. Someone should bring out a card brand that allows you to update your ram on your card Very Happy
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gandhi09
Banned



Posts: 52

PostPosted: Tue, 2nd Jun 2009 13:59    Post subject:
Quote:
Armed_Assault_2_GERMAN_Update_v1.01beta_Cracked_INTERNAL-GNSDOX


them have cracked a beta patch Laughing
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JBeckman
VIP Member



Posts: 34614
Location: Sweden
PostPosted: Tue, 2nd Jun 2009 14:00    Post subject:
Slight update to the config file stuff I posted before, there's a value called "armoryPoints=X;" where X is your current "points" changing it to 100000 or so will unlock everything in the armory. Smile
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Newty182




Posts: 10797
Location: UK
PostPosted: Tue, 2nd Jun 2009 14:00    Post subject:
gandhi09 wrote:
Quote:
Armed_Assault_2_GERMAN_Update_v1.01beta_Cracked_INTERNAL-GNSDOX


them have cracked a beta patch Laughing


So? INTERNAL


Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, Zotac RTX 3060 Ti, Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms GTG IPS FreeSync KVM
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gandhi09
Banned



Posts: 52

PostPosted: Tue, 2nd Jun 2009 14:01    Post subject:
Quote:
So? INTERNAL



yep but should be nuked anyway. it is not a final retail patch
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difm




Posts: 6618

PostPosted: Tue, 2nd Jun 2009 14:04    Post subject:
gandhi09 wrote:
Quote:
So? INTERNAL



yep but should be nuked anyway. it is not a final retail patch


That's why it's BETA patch.


i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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moosenoodles




Posts: 18411

PostPosted: Tue, 2nd Jun 2009 14:17    Post subject:
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JBeckman
VIP Member



Posts: 34614
Location: Sweden
PostPosted: Tue, 2nd Jun 2009 14:28    Post subject:
After the above unlocks I found a interesting character in the model viewer, and after a second discovery posted below I really laughed.







EDIT: Extra.


(That thing is actually panties but somewhat badly textured and for some reason there's that split in the model.)


Last edited by JBeckman on Tue, 2nd Jun 2009 14:42; edited 1 time in total
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