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Surray
Posts: 5409
Location: Europe
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Posted: Sat, 21st Jul 2007 09:29 Post subject: |
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I love this kind of game.
Disciples, Age of Wonders, HoMM,...
The graphics look really good for a turn based strategy game and I like the style of the characters.
Looking forward to this!
Some Screenshots:
Spoiler: | |
http://www.datgames.ru/ << is the developer's website btw. not much on it though.
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Posted: Sat, 21st Jul 2007 09:42 Post subject: |
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Thanks for the dev link, were the first two any good? I never got to play them.
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Posted: Sat, 21st Jul 2007 11:42 Post subject: |
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SpykeZ wrote: | Thanks for the dev link, were the first two any good? I never got to play them. |
shame on you, the first 2 was/are way better then any homm game there is. these games rocks. and i bet the third will to
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Surray
Posts: 5409
Location: Europe
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Posted: Sat, 21st Jul 2007 13:54 Post subject: |
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I only played Disciples 2 and it was pretty good, although I think I like Age of Wonders a bit better.
So if you like turn based rts with some roleplaying elements be sure to keep an eye on this.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Posted: Sat, 21st Jul 2007 13:56 Post subject: |
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Aephir wrote: | SpykeZ wrote: | Thanks for the dev link, were the first two any good? I never got to play them. |
shame on you, the first 2 was/are way better then any homm game there is. these games rocks. and i bet the third will to |
How were they better than homm? (never played disciples)
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Posted: Sat, 21st Jul 2007 17:13 Post subject: |
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I think i played nearly all strategy games with rpg elements on the planet, personally i prefer the homm serie to the disciple one, mainly because of the combats and the party composition in disciples, i don't like too much those elements.
Age of wonders 1/2/shadow magic were all exceptional titles in my opinion, only a bit too slow if played say for 4-6 hours The tactical combats makes the gameplay a bit too slow on the long run.
Let's hope Disciples 3 will be a nice title, i miss the nights spent on a good tbs game !
There are only 10 kinds of people : those that understand binaries and those that don't.

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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sat, 21st Jul 2007 18:43 Post subject: |
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Yeah I really wish Age of Wonders 3 was being made. Shadow magic was a great game. I never really played this, but I think I looked at D2, and your parties could only have like 4 units in them or something.. seemed a bit lite to me.
intel ultra 7 265k, 64gb ram, 3070
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Posted: Sat, 21st Jul 2007 19:12 Post subject: |
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crossmr wrote: | but I think I looked at D2, and your parties could only have like 4 units in them or something.. seemed a bit lite to me. |
6 if I remember right, tho some of the bigger monsters could take 2 slots. It really was a nice game, definitely worth a try if you're into HOMM etc.
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kumkss
Posts: 4834
Location: Chile
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Posted: Tue, 25th Nov 2008 04:14 Post subject: |
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i definitly have to give it a try. i hope it runs on my office laptop, which is the good of the homm saga, low ending equipment to play it smooth.
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Posted: Tue, 25th Nov 2008 20:38 Post subject: |
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wow they really made it look good...
i love these games so damn much. im playing kings bounty now. but its crap compared to disciples, but still something to play. this and empire total war.
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Posted: Wed, 26th Nov 2008 00:19 Post subject: |
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Have to admit I really like the visuals, they've managed to update them and yet stay faithful to the original style (which was orgasmic back in the day - still is).
Not so sure I like that open battlefield - I mean first I hated the way the original games did it, where the units didn't move at all, but I grew fond of it later on.
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ady5
Posts: 263
Location: A planet near you
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Posted: Wed, 26th Nov 2008 09:58 Post subject: |
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That thing looks superb, and though i don't care about the graphics all that much cause my old coffee grinder can't handle the today's games too well, i must say the looks on D3 is a nice touch to an already great gameplay. From the trailers that i've seen, the gameplay of D1 and D2 is still there, turn based and beautiful, which is a big plus nowadays(unlike Crapout 3 of Bethesda's works).
I still have Rise of Elves installed on my comp, so i can barely wait this one to come out!
*tramples little feet*
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Veki
Posts: 381
Location: Croatia
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Posted: Thu, 28th May 2009 11:34 Post subject: |
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E3 2009 Trailer :
GameTrailers - SD
GameTrailers - HD
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
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Posted: Thu, 28th May 2009 20:36 Post subject: |
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Posted: Thu, 28th May 2009 22:19 Post subject: |
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so when's this one supposed to be released?
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Posted: Thu, 28th May 2009 22:52 Post subject: |
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What a mind blowing game d2 was.
The battle scenes were not so hot gfx-wise, but the art style, map, music. It was like the homm-series evil sibling.
Must install this. Never played it as much as I should have.
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Pey
Posts: 5597
Location: Argentina
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Posted: Thu, 28th May 2009 22:59 Post subject: |
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Sajuuk_Khar wrote: | so when's this one supposed to be released? |
q3 according to their russian forum
Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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Posted: Tue, 2nd Jun 2009 05:11 Post subject: |
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Just have read russian preview from KRI CONFERENCE 2009. The game got castrated...
Some of the things that got cut, won't be available or got changed in comparison to Disciples 2
- No Dungeons
- No Wood and Iron as resources, now there is only Gold, Mana and Stone(used to build castles)
- No Hero class - beastmaster
- No "combo" attacks (?!)
- Rivers are eye candy only now, no sailing by ships
- No multiplayer, single only - three chapters with six mission in each one + tutorial
- Territory clamming rods, can be placed at fixed places only ( ) by any units. Also they are treated as units now and gain experience.
- Main heroes: Warrior, Wizard, Rulers(replaced Guild masters from Disciples 2)
- Cities grow by them self, adding new slots for garrison units in the process.
- After being captured, city drops in a level losing buildings, garrison slots, etc. So, cities that change sides quite often remain razed till the end of of mission
- Enemy main stronghold can't be captured, after the battle with the guardian stronghold is destroyed.
- Combat is hex based and heavily inspired by Heroes of Might and Magic + Age of Wonders.
- Every creatures are one hex in size
- Heroes are stat based now, perks got replaced by unique abilities
- Combat gear(helmets, armors, shields, weapons, etc...) is still in
Also developers are planing to extend the game via add-ons, map editor will be released later as it is not ready to for casual mappers.

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Pey
Posts: 5597
Location: Argentina
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Posted: Tue, 2nd Jun 2009 05:30 Post subject: |
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No mp? that sucks, seriously. I just hope those six mission are long.
Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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Veki
Posts: 381
Location: Croatia
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Posted: Tue, 2nd Jun 2009 10:15 Post subject: |
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WhiteBarbarian wrote: | Some of the things that got cut, won't be available or got changed in comparison to Disciples 2
- No Dungeons
- No Wood and Iron as resources, now there is only Gold, Mana and Stone(used to build castles)
- No Hero class - beastmaster
- No "combo" attacks (?!)
- Rivers are eye candy only now, no sailing by ships
- No multiplayer, single only - three chapters with six mission in each one + tutorial
- Territory clamming rods, can be placed at fixed places only ( ) by any units. Also they are treated as units now and gain experience.
- Main heroes: Warrior, Wizard, Rulers(replaced Guild masters from Disciples 2)
- Cities grow by them self, adding new slots for garrison units in the process.
- After being captured, city drops in a level losing buildings, garrison slots, etc. So, cities that change sides quite often remain razed till the end of of mission
- Enemy main stronghold can't be captured, after the battle with the guardian stronghold is destroyed.
- Combat is hex based and heavily inspired by Heroes of Might and Magic + Age of Wonders.
- Every creatures are one hex in size
- Heroes are stat based now, perks got replaced by unique abilities
- Combat gear(helmets, armors, shields, weapons, etc...) is still in |
That's a nice way to butcher and ruin this game.
WhiteBarbarian wrote: | Also developers are planing to extend the game via add-ons, map editor will be released later as it is not ready to for casual mappers. |
Why do I have a feeling this is intentional? 
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
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Posted: Tue, 2nd Jun 2009 13:03 Post subject: |
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WhiteBarbarian wrote: |
Some of the things that got cut, won't be available or got changed in comparison to Disciples 2
- No Dungeons
- No Wood and Iron as resources, now there is only Gold, Mana and Stone(used to build castles)
- No Hero class - beastmaster
- No "combo" attacks (?!)
- Rivers are eye candy only now, no sailing by ships
- No multiplayer, single only - three chapters with six mission in each one + tutorial
- Territory clamming rods, can be placed at fixed places only ( ) by any units. Also they are treated as units now and gain experience.
- Main heroes: Warrior, Wizard, Rulers(replaced Guild masters from Disciples 2)
- Cities grow by them self, adding new slots for garrison units in the process.
- After being captured, city drops in a level losing buildings, garrison slots, etc. So, cities that change sides quite often remain razed till the end of of mission
- Enemy main stronghold can't be captured, after the battle with the guardian stronghold is destroyed.
- Combat is hex based and heavily inspired by Heroes of Might and Magic + Age of Wonders.
- Every creatures are one hex in size
- Heroes are stat based now, perks got replaced by unique abilities
- Combat gear(helmets, armors, shields, weapons, etc...) is still in
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Wow it sounds like D2 was one awesome game!
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Tue, 2nd Jun 2009 13:47 Post subject: |
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That sounds. . . disappointing.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Posted: Tue, 2nd Jun 2009 21:50 Post subject: |
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now that sounds worse than dissapointing  
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Posted: Thu, 4th Jun 2009 21:33 Post subject: |
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I played all the Disciples games and loved them. And if that review of D3 is valid it won't be better than D2 was. I watched that video/trailer and looks good. But its the content that counts. I hope they change their minds and put everything into the game so people will buy an expansion pack when it comes out not the other way around you buy the exp pack to play the game it was supposed to be in the beginning
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Veki
Posts: 381
Location: Croatia
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Posted: Fri, 5th Jun 2009 13:44 Post subject: |
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Disciples III: Renaissance Impressions - Graphics, Campaign, and Expansion Details at Gamespot.
Quote: | Disciples III will apparently be a very story-driven game, and each hero character will have his or her own motivations. The game's opening cinematic sequence (which resembles the cinematic cutscenes of the previous games, featuring camera zooms and pans past detailed 2D portrait art, similar to the work of filmmaker Ken Burns) sets the stage for the game's story. The troubled fantasy world of Nevendar has witnessed a miracle in the form of a shooting star that has brought with it a mysterious angel. No one knows who the angel is or what her motivations are, but each of the game's three races must escort this character throughout each of the game's three campaigns; first through the campaign of the empire faction (humans), then through the legions of the damned (demons), and finally, through the elven alliance (elves and humans). Disciples fans may be wondering about the series' other evil faction, the undead. As it turns out, it'll rejoin the world of Nevendar as a playable race in the first Disciples III add-on, which is already in production and which Akella suggests will be released shortly after Disciples III.
Disciples III has been a long time coming, but the game looks better and more complete than ever before. Akella suggests that the Russian version of the game could be ready to ship as soon as this August, but the studio is hoping to finalize its localization plans in time for a worldwide release, which could mean a later worldwide date of this winter. |
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
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Posted: Fri, 5th Jun 2009 14:14 Post subject: |
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Quote: | As it turns out, it'll rejoin the world of Nevendar as a playable race in the first Disciples III add-on, which is already in production and which Akella suggests will be released shortly after Disciples III. |
Money hungry developers, dreaming of addons before the game is even out.
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Pey
Posts: 5597
Location: Argentina
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Posted: Fri, 5th Jun 2009 14:18 Post subject: |
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It´s fine with me as long as the game is good. You have to consider that tbs are not very popular.
Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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