[XBOX360] [PS3] Prototype [R]
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Sat, 6th Jun 2009 12:39    Post subject:
Mr_Baggins wrote:
Played for about an hour and I must say I'm not much impressed. The graphics, as already mentioned - mediocre. All this running around feels kinda sensless. Combat? Actually I don't see anything and don't feel like I know what effect the button mashing will have. I think the game's gonna be a disappointment.

Play a bit more and you wont be running around anymore.

This is also what I find weird about people complaining about the stupid pedestrians... I just leap from building to building, powerjump up from a rooftop, dash during the jump to increase hight, glide a couple of blocks, airdash again, glide again... why should I be bothered by the ants on the streets!? MWAHAHAHA
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Sat, 6th Jun 2009 16:05    Post subject:
Fucking Elizabeth Greene -.-
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armando99
Banned



Posts: 398
Location: i dont tell
PostPosted: Sat, 6th Jun 2009 16:58    Post subject:
anyone knows when the demo hits marketplace for 360??
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00101010




Posts: 672
Location: 127.0.0.1
PostPosted: Sat, 6th Jun 2009 17:08    Post subject:
deelix wrote:
Fucking Elizabeth Greene -.-

lmao I stopped playing at this point, thought I beat her after xx minutes fighting just to discover that she has her own health bar -.-
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Sat, 6th Jun 2009 17:13    Post subject:
00101010 wrote:
deelix wrote:
Fucking Elizabeth Greene -.-

lmao I stopped playing at this point, thought I beat her after xx minutes fighting just to discover that she has her own health bar -.-
She isn't actually that hard after you get your first checkpoint (I know, didnt think id get checkpoints in a bossfight) well anyway, military helps you and you can steal tanks Very Happy
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KaaL




Posts: 36

PostPosted: Sat, 6th Jun 2009 17:34    Post subject:
this game is good so far after an hr of play.. but damn what's with the loading screen? It was ridiculous at the start of the game. It seem to come on after every 5 mins...
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Sen.Bailey




Posts: 4

PostPosted: Sat, 6th Jun 2009 17:38    Post subject:
This definitely seems to be a hit or miss kind of game. I played until day 6 so far and I have read much about the graphics and the controls being mediocre at best, as well as the story being generic and dumbed-down. Someone mentioned "production values", which to me always translates to "I want to see that much money is behind this game". I might be wrong about that, not being a native speaker and all, maybe a definition of production values (or some googling on my part) is in order.

I can't help feeling different from some people on this forum though, as if there was this new breed of gamers who get so many games for free (I did it like that most of the time myself, mind you!) and yes, they sometimes sounds a little spoiled.

With games having achieved the cultural status and the industry having the economic weight it didn't have 25 years ago, the difference between what you pay for a Verbatim/5.25'' floppy disc and what THEY paid for making the game has never been bigger. Just compare one russian scientist coding Tetris in his free time to Rockstar Games paying 100.000$ for the copy protection of GTAIV alone... still people bitch and moan - sometimes about the wrong things... I wasn't gonna ramble, yet I did! Sorry.

[Interlude: *Random implications that I love nothing more than playing Archon on a C64 emulator and hack ATMs with my dial plate phone*]

ANYWAY, my highly opinionated points regarding the game were gonna be these:

- The voiceover work is fantastic, escpecially for a game of supposedly "limited" budget. Especially the secondary characters, e.g. the two guys in the autopsy room or the military radio chatter and the ground troops yelling "Kill the motherfrecker!" etc. - exceptionally well done in my opinion.

- The main story script... well I haven't digested most of it, but it does seem a little lacking in the mission incentive department, I admit. The main character - the guy that saved our world in the Battlefield Earth movie! - can come across a little cheesy, but that was the case with Bionic Commando, too. In fact, it's even worse there because they try to justify the bad dialogue with try-hard tongue-in-cheek lines in between. Mike Patton or not, that one's story could have been MUCH better. Loved the swinging though...

- The web of whatever cutscenes are fantastic, the overall art direction and the inclusion of real-world images/video really make me take that detour to get the next node. The distorted visual effects and disturbing images remind me of the intro/outro to Dawn of the Dead 2004 or even the Jenova scenes in Final Fantasy VII, the blending/shifting sound layers complement the images.

(Besides, I have frequent stuttering during some of the web videos and I've been wondering if that was intentional - the "metallic" sound during hic-ups seemed like a great effect - or if it was a problem with my DVD. Gotta try installing this one to the drive to be sure.)

Maybe in 4 or 5 pages, when people are done evaluating if this DE FACTO a good game or a bad game, we could talk about the actual art in the game. Shouldn't we talk more about the actual content of games rather than the control scheme or if "I had a good/bad time with it"? Imagine we were all standing in a museum, gazing at an expensive picture...
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dle333




Posts: 1

PostPosted: Sat, 6th Jun 2009 20:01    Post subject:
Sen.Bailey wrote:
This definitely seems to be a hit or miss kind of game. I played until day 6 so far and I have read much about the graphics and the controls being mediocre at best, as well as the story being generic and dumbed-down. Someone mentioned "production values", which to me always translates to "I want to see that much money is behind this game". I might be wrong about that, not being a native speaker and all, maybe a definition of production values (or some googling on my part) is in order.

I can't help feeling different from some people on this forum though, as if there was this new breed of gamers who get so many games for free (I did it like that most of the time myself, mind you!) and yes, they sometimes sounds a little spoiled.

With games having achieved the cultural status and the industry having the economic weight it didn't have 25 years ago, the difference between what you pay for a Verbatim/5.25'' floppy disc and what THEY paid for making the game has never been bigger. Just compare one russian scientist coding Tetris in his free time to Rockstar Games paying 100.000$ for the copy protection of GTAIV alone... still people bitch and moan - sometimes about the wrong things... I wasn't gonna ramble, yet I did! Sorry.

[Interlude: *Random implications that I love nothing more than playing Archon on a C64 emulator and hack ATMs with my dial plate phone*]

ANYWAY, my highly opinionated points regarding the game were gonna be these:

- The voiceover work is fantastic, escpecially for a game of supposedly "limited" budget. Especially the secondary characters, e.g. the two guys in the autopsy room or the military radio chatter and the ground troops yelling "Kill the motherfrecker!" etc. - exceptionally well done in my opinion.

- The main story script... well I haven't digested most of it, but it does seem a little lacking in the mission incentive department, I admit. The main character - the guy that saved our world in the Battlefield Earth movie! - can come across a little cheesy, but that was the case with Bionic Commando, too. In fact, it's even worse there because they try to justify the bad dialogue with try-hard tongue-in-cheek lines in between. Mike Patton or not, that one's story could have been MUCH better. Loved the swinging though...

- The web of whatever cutscenes are fantastic, the overall art direction and the inclusion of real-world images/video really make me take that detour to get the next node. The distorted visual effects and disturbing images remind me of the intro/outro to Dawn of the Dead 2004 or even the Jenova scenes in Final Fantasy VII, the blending/shifting sound layers complement the images.

(Besides, I have frequent stuttering during some of the web videos and I've been wondering if that was intentional - the "metallic" sound during hic-ups seemed like a great effect - or if it was a problem with my DVD. Gotta try installing this one to the drive to be sure.)

Maybe in 4 or 5 pages, when people are done evaluating if this DE FACTO a good game or a bad game, we could talk about the actual art in the game. Shouldn't we talk more about the actual content of games rather than the control scheme or if "I had a good/bad time with it"? Imagine we were all standing in a museum, gazing at an expensive picture...

no.
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lhzr




Posts: 3902
Location: RO
PostPosted: Sat, 6th Jun 2009 20:32    Post subject:
dle333, you're not as funny as you think.
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Sat, 6th Jun 2009 21:13    Post subject:
lhzr wrote:
dle333, you're not as funny as you think.


I agree... where's that magic button of mine?


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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Sat, 6th Jun 2009 21:18    Post subject:
Oh lord, the AI in this game is worse than in console version of Assassin's Creed. Laughing



Watch from 1:30

EDIT: Better yet, watch from 5:05.
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michu64




Posts: 455

PostPosted: Sat, 6th Jun 2009 21:25    Post subject:
They dont do nothing becouse he have some skills , but you know that right ? Shocked
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Sat, 6th Jun 2009 21:30    Post subject:
Right, because you wouldn't see a guy standing 10 centimeters from you BEING CONSUMED by a mutant.

Also, you wouldn't notice weapons lying around.

And missing personell IN A FUCKIN MILITARY BASE.

But meh, it's nitpicking really.
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michu64




Posts: 455

PostPosted: Sat, 6th Jun 2009 21:53    Post subject:
Can you tell me name of a game where if guard see lying weapon or missing personell will turn on alarm ?
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Sat, 6th Jun 2009 21:58    Post subject:
Splinter Cell? Sometimes when you caught a guy wandering, his friend would come and notice he's not there.

Besides, the point is that the enemies don't notice a guy slurping all the soldiers in, even if they are standing 5 centimeters from each other.
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Mister_s




Posts: 19863

PostPosted: Sat, 6th Jun 2009 22:01    Post subject:
Neon25 wrote:
Right, because you wouldn't see a guy standing 10 centimeters from you BEING CONSUMED by a mutant.

Also, you wouldn't notice weapons lying around.

And missing personell IN A FUCKIN MILITARY BASE.

But meh, it's nitpicking really.

OH MY GOD!? WHEREZ DA REALIZM. WHAT A STOOPID GAME!?!?!?

And he has a skill btw, though at times it's a bit bugged (?).

Edit: after watching the movie, there's definitely something bugged about his game. I can't stealth consume when I'm being watched.
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00101010




Posts: 672
Location: 127.0.0.1
PostPosted: Sat, 6th Jun 2009 22:11    Post subject:
Mister_s wrote:
Edit: after watching the movie, there's definitely something bugged about his game. I can't stealth consume when I'm being watched.

my guess is that the being watched part only applies to military units since I can stealth consume in the middle of a civilian crowd
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Mister_s




Posts: 19863

PostPosted: Sun, 7th Jun 2009 00:18    Post subject:
Of course, only when military watches you. That's when that sphere turn yellow. I've tried it just now though, it seems that under the right angle you can do it. I guess it's a glitch.
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sun, 7th Jun 2009 01:05    Post subject:
Mister_s wrote:
Of course, only when military watches you. That's when that sphere turn yellow. I've tried it just now though, it seems that under the right angle you can do it. I guess it's a glitch.


Besides which, stealth gameplay is only a minor part of this game. Unlike Splinter Cell for example, where it is the entire gameplay conceit.

I'm actually surprised people are being so critical of minor aspects of this game when it does so many things on at least an acceptable level.

The only reason why people complaining about this game annoys me is because I love it, and I want it to succeed. Of course my enjoyment of the game won't be affected, but if it does well commercially then hopefully there would be a sequel, or at least more games of this genre.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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daggerer




Posts: 253

PostPosted: Sun, 7th Jun 2009 02:50    Post subject:
deelix wrote:
Fucking Elizabeth Greene -.-


I know exactly what you mean... I only died once, yet it still took me about 30 minutes to defeat that boss.
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Flark




Posts: 874
Location: Trrism
PostPosted: Sun, 7th Jun 2009 03:47    Post subject:
Playing on hard and I can't get past that mission before(?) you fight Elizabeth Green. And there is no way to turn down the difficult after you started the game, its so frustrating.
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DeadBeat




Posts: 214
Location: Tampa FL
PostPosted: Sun, 7th Jun 2009 04:15    Post subject:
at times the game is good, at times i feel like i am forcing myself to play, no matter what though i am playing it. I turn it off and a hour or so later i turn it back on, i cant help myself even though i wanna throw the controller against the wall at times. HOW THE FUCK DO U GET TAGGERT OUT OF THAT TANK?!?!, or make it so u can hghjack the tank. DAM this game pisses me off at times yet i still play it...........I guess i like it Razz its a good game
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KaaL




Posts: 36

PostPosted: Sun, 7th Jun 2009 05:01    Post subject:
I really enjoy this game but the side mission is a little disappointing... I'm not a big fan of time trial and most of the time I barely made it to bronze. They should have side mission like Infamous or GTA not some damn time trials.
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Sun, 7th Jun 2009 09:58    Post subject:
DeadBeat wrote:
HOW THE FUCK DO U GET TAGGERT OUT OF THAT TANK?!?!, or make it so u can hghjack the tank. DAM this game pisses me off at times yet i still play it...

 Spoiler:
 


I finished the game yesterday evening... and oh boy, if you think that Elizabeth Greene was bad, the endboss is worse. No tanks around to use just some helicopters, and at 1/4 of his health bar even those leave and you get a freaking time limit of 1:30 for the rest of his health. Add to that that he constantly is at your tail and is running faster than you...

I succeeded after about an hour by just dashing away from him, picking up the occasional vehicle with muscle mass and throwing it into him when he just recovered from a jump attack. About 1/4 of a second before the countdown hit 0 I hit him one final time in his face with my fist.

Btw, did anyone else notice that some of the achivements are just crazy? Play through the story without getting killed? Play through the story by just consuming a maximum of 10 civilians? Towards the end I died so often it wasn't even funny. If I wasn't in a tank I basically was dead in 30 seconds.
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Sun, 7th Jun 2009 11:20    Post subject:
To people who have completed the game, what's the total playtime we can expect from it?
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Sun, 7th Jun 2009 11:41    Post subject:
daggerer wrote:
deelix wrote:
Fucking Elizabeth Greene -.-


I know exactly what you mean... I only died once, yet it still took me about 30 minutes to defeat that boss.
I died 3-4 times... but when the military showed up it was pretty easy Smile
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Sun, 7th Jun 2009 14:22    Post subject:
Shawn_Hunter wrote:
To people who have completed the game, what's the total playtime we can expect from it?

I'd say about 10-15 hours for just the story (that's what I did, almost no side events, no city rampage). Pretty nice actually.
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DeadBeat




Posts: 214
Location: Tampa FL
PostPosted: Sun, 7th Jun 2009 14:46    Post subject:
gonna go back at it now but dam it sounds frustrating, taggert mission is proving to be a pain I dont last that long even in a tank and if i get out? forget about it. I am sure it will get worse i hear the last boss with the time trial shit is relentless but the game will probably piss me off enough that i HAVE to finish it.
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JackQ
Non-expret in Derps lagunge



Posts: 14178
Location: Kibbutznik, Israel
PostPosted: Sun, 7th Jun 2009 18:54    Post subject:
Which game is better,this or infamous?


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sun, 7th Jun 2009 19:12    Post subject:
Clcancellation wrote:
Which game is better,this or infamous?


Why even bother asking a question like this, the answer is entirely subjective. Personally I think both games are awesome, just get the demo of Infamous and download Prototype and then you'll know. Wink


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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