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Posted: Fri, 19th Jun 2009 17:22 Post subject: |
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its half price on steam this weekend, if anybody cares...I guess I will buy it. Any game that is played over a month from release deserves my support. F*ck, with this and ghostbusters, I spent more money in steam than all my previous years combined...lol
C2D E8400 @ 3.8. GA-P35 D3SL Rev 2.0. 4GB 800Mhz OCZ Reaper HPC Edition. EVGA GTX 285 720/1620/2722. 700 Watt OCZ Gamextream PSU. Arctic Cooling Freezer 7 Pro. 2x 250GB HDD. Antec P180B.
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Posted: Fri, 19th Jun 2009 19:00 Post subject: |
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Posted: Mon, 22nd Jun 2009 13:45 Post subject: |
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Posted: Mon, 22nd Jun 2009 17:17 Post subject: |
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full fixlist (?):
Quote: |
June 22nd:
Hi guys,
In addition to the Elite Units of the West DLC being available today on Steam, we can also now bring you the full fix list for Update 1.3 below.
Please note that Update 1.3 includes 14 free units that are not the same as the Elite Units of the West DLC.
Thanks,
Mark O'Connell
(aka SenseiTW)
General Fixes:
- Added multithreading support.
- Fixed sound loading to reduce choppiness.
- Fixed sound load times, increasing speed.
- Added 14 replacement units.
- Changes to store Rebel data in their regions as well as armies.
- Reduced prestige bonus for getting technology fist in culture.
- Refined mountain terrain.
- Fixed excessive invasion request loop.
- Fixed diplomatic analysis AI now stores honourable war information.
- Fixed how music cycles in battle, added tweaks to sound files.
- Fixed unit group speed matching changes.
- Fixed various UI bugs.
- Fixed intermittent audio crash.
- Fixed 'double sided' mountains and errors in some settlements.
- Removed duplicate script entries.
- Fixed a crash caused by having volumetric effects disabled.
- Fixed breaks in audio packs.
- Fixed bug for retreating AI army with artillery.
- Fixed spelling error on internal variable.
- Fixed reload animation to keep rod inside musket.
- Fixed multiplayer bug where language dependent files were improperly checked.
- Fixed particle effects shader using correct depth for scene.
- Fixed reinforcing armies 'empty cards' bug.
- Fixed captured admirals ships now have the same name after capture.
- Fixed Battle AI withdrawing immediately if it doesn't have artillery in a siege.
- Fixed campaign AI crash caused by military_force function.
- Fixed sound crash caused by environment variables.
- Fixed sound fades in unit group audio.
- Fixed campaign AI start position regeneration problem.
- Changed firing arc colours for portside firing.
- Fixed commerce raiding taking money from blockaded trade routes.
- Fixed navies tactically retreating from ports getting stuck.
- Fixed inability to attack ports occasionally.
- Fixed camera lock not clearing occasionally.
- Fixed two rare pathfinding crash bugs.
- Exposed diplomatic dishonourable treaty breaking counter for AI.
- Fixed display of commodity volumes produced by buildings to include slot quality multiplier.
- Made emergent factions be at war with the faction they emerged against if that faction is human.
- Fixed error when trying to dissolve non-existant trade agreements on loss of regions.
- Fixed episodic campaign 'cannot advance' after battle.
- Fixed unit group position on halt.
- Fixed crash caused by 'empty strings' during memory allocation.
- Fixed selection audio only played when a unit is actually selected.
- Fixed bad deployment formations from AI.
- Fixed audio spamming and wrong sounds playing during melee.
- Changed Agent subterfuge chances of success.
- Updated Miles Audio from 7.2e 7.2g to fix low pass problems.
- Fixed crash caused by merging besieging army with another army nearby.
- Fixed 'opportunity to intercept' dismiss button disappearing.
- Fixed 'siege begun' message notification.
- Fixed particle shader now interact properly with animation.
- Fixed crash bug on campaign map.
- Fixed issue in unit selection after multi-promotion.
- Fixed senior character is leading a force after trait application.
- Fixed UI being notified of trait application for trait refresh.
- Fixed platform list crash.
- Fixed default use of hardware shadows as not all cards were supportive.
- Fixed audio no longer plays snow ambience when raining.
- Fixed forts on campaign map.
- Fixed crashes loading 1.2 save games and earlier under new optimised pathfinding code.
- Fixed various movement extent crashes.
- Fixed rare ship group crash.
- Fixed withdrawal direction changes.
- Fixed AI item selection at end of turn.
- Fixed audio bug on large sails unfurling.
- Fixed anchor sound playing when game is paused.
- Fixed wind gust sound not playing on ship sails.
- Fixed rare crash caused by having sound disabled.
- Changed bankruptcy notification.
- Fixed faction death on turn calling AI and causing crash.
- Fixed crash caused by transporting navy to wilderness region.
- Fixed campaign middle-mouse button scrolling stopping responding sometimes.
- Fixed background income for minor factions.
- Fixed (disabled) broadside firing when ship has been grappled.
- Fixed 'double hits' on buildings going through destruction animations.
- Added pathfinding optimisations.
- Fixed out-of-memory crash to do with movement extents.
- Fixed trade agreement diplomatic bonus being applied when trade agreements are not available due to lack of routes.
- Added after load characters now show multi-turn action arrows.
- Fixed tactical withdrawal will now always leave armies on the landmass containing the settlement of a region.
- Added assert in UI code if it tries to get spying information for a non-existant army.
- Fix for disembarking at region boundaries sometimes disembarking into the wrong region.
- Changed war score system to make the AI more likely to accept peace.
- Changed RTI - Episode 2 rebalanced.
- Fixed AI firing behaviour.
- Fixed deployment areas no longer block weather effects.
- Fixed conflict between terrain and sea underlay.
- Fixed crash when embarking / disembarking armies on ports.
- Fixed musicians not stopping with rest of unit.
- Fixed certain traded techs not being calculated.
- Fixed missing fort cannons.
- Fixed crash in pending battle stage.
- Fixed a problem with recently units required for unhapiness mitigation.
- Fixed taking units required for unhapiness when pulling forces away for invasions.
- Fixed crash when right clicking on fort upgrade after multiple construction message.
- Fixed armies attacking garrisons owned by own faction after battle.
- Fixed forts effect on prestige now counted.
- Fixed crash in campaign when messages aren't cleared in battle
- Fixed small bug with message icons overlapping the minimal hud in battle
- Fixed player agents not appearing in the spying tab on an enemy slot.
- Fixed stealing technology messages.
- Changed AI recruitment, defence and invasion calculations.
- Fixed commerce raiding display on trade screen.
- Fixed town wealth growth pips showing up in wrong tracks.
- Fixed multiplayer joining after incorrect password.
- Changed grass responds more to wind and less to snow.
- Fixed shader model 2 trees now render with fog.
- Fixed shader model 2 grass rendering with fog correctly.
- Changed AI to reduce propensity for reforming during formed attack movements.
- Fixed incorrect fire arcs for artillery during deployment.
- Fixed cross technology theft crash.
- Fixed Battle AI melee bug.
- Fixed Movement arrows now reflect the range of the selected units, not the whole army/navy.
- Fixed AI will no longer counter-offer and ask for more money than the player has available.
- Fixed commerce raiding taking money from blockaded trade routes.
- Fixed navies getting stuck when forced to retreat from ports (tactial retreat).
- Fixed rare inability to attack certain ports.
- Fixed middle mouse button camera drag stopping working occasionally.
- Fixed various movement extent crashes.
- Changed background income for minor factions.
- Fixed government change diplomatic effect.
- Fixed faction specific text is now used in diplomacy.
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Last edited by fawe4 on Mon, 22nd Jun 2009 17:19; edited 1 time in total
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Posted: Mon, 22nd Jun 2009 17:18 Post subject: |
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WoW! cant wait
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Posted: Mon, 22nd Jun 2009 17:42 Post subject: |
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1.3 patch upload in progress 
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Posted: Mon, 22nd Jun 2009 17:43 Post subject: |
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Oh just updated lol thought it wasnt about yet nice changes will play later tonight..
Radamez that is rather CHEAP of you lol Im not sure what im doing or I would for you, I better leave it to the guys like jonas that knows what they are doing to upload for you.
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Posted: Mon, 22nd Jun 2009 17:59 Post subject: |
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4 dollars for units that were sorely needed at release? Fuckers.
Gustave the Steel
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JBeckman
VIP Member
Posts: 34733
Location: Sweden
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Posted: Mon, 22nd Jun 2009 18:02 Post subject: |
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Just take the files that "damador." (Added those " marks as there's a dot in the name, unsure if it's "proper" grammar wise but it looks OK to me, heh.) uploads, they should work just fine and it seems to be fully complete, you do get a few free units with the patch but while I checked the other DLC I can't seem to find out how it's installed, my guess is that it's somehow tied to your account information (Steam) and then accessed by the game (Which normally requires Steam) when it's launched.
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JBeckman
VIP Member
Posts: 34733
Location: Sweden
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Posted: Mon, 22nd Jun 2009 18:22 Post subject: |
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that mod can take some time need w8 for updates .pack tool but first viev of the patch confirm the same route
smal patch.pack file that should enable additional content as soon as the PackFileManager will be updated 
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Posted: Mon, 22nd Jun 2009 18:27 Post subject: |
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well at the main site it says this ..
1.3 Update feature list...
14 Free Units have been included in this patch, adding a large amount of diversity to the playable factions and the armies the player will face. These units replace ‘generic’ equivalents giving each faction a unique identity on the battlefield. Here is a description of each free unit available in the update
so when I read that to me that means the 1.3 patch that my proper steam account just updated would give me those 14 free units..
free after all is what free?
then i can see a £1.99 dlc pack that below also mentions 14 units, im confused are they trying to pull the wool over our eyes here..?
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Posted: Mon, 22nd Jun 2009 18:30 Post subject: |
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did they fix the CTD on startup making it impossible to launch the game on 1.2 patch? i have retail version
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Posted: Mon, 22nd Jun 2009 18:32 Post subject: |
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Vikerness wrote: | Afaik there are 14 free units + 14 dlc units -> 28 new units  |
fuck me 28? that would be insane lol
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Posted: Mon, 22nd Jun 2009 18:37 Post subject: |
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moosenoodles wrote: |
fuck me 28? that would be insane lol |
Free units:
# Prussian Grenadiers
# Spanish Guardias de infateria
# Swedish lifeguard horse
# Holland Horse Guard
# Prussian Garde Du Corp
# Prussian Life guard
# Russian Grenadiers
# Spanish Guardias De Corp
# Spanish Grenadiers
# Swedish 'Lifeguards of foot'
# Holland Guard
# Scots
# Swiss Infantry
# Mamelukes
DLC Elite units:
# Hungarian Grenadiers (Austria)
# Horse Guards (Britain)
# Swiss Guards (France)
# Blue Guards (United Provinces)
# Gardes du Corps (United Provinces)
# Guard Grenadiers (Poland-Lithuania)
# 2nd Hussars (Prussia)
# Bosniaks (Prussia)
# Frei-Korps (Prussia)
# Gardes à cheval (Russia)
# Siemenovski Foot Guards (Russia)
# Walloon Guards (Spain)
# Legion of the United States (United States)
# US Marines (United States)
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Mon, 22nd Jun 2009 18:41 Post subject: |
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Still nothing for the Indians though.
And I'll probably end up buying the DLC as well. >___<
Gustave the Steel
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Posted: Mon, 22nd Jun 2009 18:45 Post subject: |
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just bought it, 1.99 bah its not even a pint at the pub.
im guessing its just an unlock thing to the patch. as it did not update at all.
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Posted: Mon, 22nd Jun 2009 18:49 Post subject: |
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Code: |
http://rapidshare.com/files/247409583/ETW_1.3.rar
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legit steam files - no mods or cracks, include all previous fixes
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Posted: Mon, 22nd Jun 2009 18:50 Post subject: |
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moosenoodles wrote: | just bought it, 1.99 bah its not even a pint at the pub.
im guessing its just an unlock thing to the patch. as it did not update at all. |
it work the same way as the SE units - DLC units are inside 1.3 patch and are enable by clientregistry.bolb file ( steam ) or soon by mod ;p
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Posted: Mon, 22nd Jun 2009 18:53 Post subject: |
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ah i see, ok no worries, im trying to keep a decent games list on a legit steam account incase one day i sell it on lol.. only buy the games I really want etc for it though.
Good job on the patch and the dlc to come.. Just like ETW that much I wont rip this one off for sure
Not to mention its now finaly, really, playable..
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Posted: Mon, 22nd Jun 2009 19:38 Post subject: |
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So, it;s razor release + their update to fix their fucked-up installation + latest damador's patch, right ?
And then revloader.
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Posted: Mon, 22nd Jun 2009 19:43 Post subject: |
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Yes yEs yeS
That is right !
Uhm btw damador thanks for the update
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
Last edited by Vikerness on Mon, 22nd Jun 2009 19:44; edited 1 time in total
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Posted: Mon, 22nd Jun 2009 19:44 Post subject: |
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VGAdeadcafe wrote: | So, it;s razor release + their update to fix their fucked-up installation + latest damador's patch, right ?
And then revloader. |
yes - rzr rls + fix or reloaded alone + update files = same as steam version
also you need stem loader/ steam emulator or sth like that to play without steam account/validation (mentioned several pages earlier in this topic)
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Posted: Mon, 22nd Jun 2009 20:38 Post subject: |
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So, rzr rls+latest dox+damador+revloader and we're ok?
Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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