Gothic 1 Remake [June 5th]
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blackeyedboy




Posts: 10634
Location: Transylvania
PostPosted: Sat, 30th May 2026 00:24    Post subject:
Devs: We didn't implement a souls-like combat system in this...

Also devs:

- put in console shite lock targeting unlike the original game
- rolling around like a prick unlike the original game
- no back-pedaling, just spinning like a moron, unlike the original game
- ???

Laughing Facepalm


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Last edited by blackeyedboy on Sat, 30th May 2026 13:46; edited 2 times in total
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Stormwolf




Posts: 24274
Location: Norway
PostPosted: Sat, 30th May 2026 00:40    Post subject:
"rolling around like a prick" i wonder who programmed your opinions Laughing
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madmax17




Posts: 20895
Location: Croatia
PostPosted: Sat, 30th May 2026 06:40    Post subject:
blackeyedboy wrote:
- rolling around like a pig unlike the original game

Laughing Facepalm
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blackeyedboy




Posts: 10634
Location: Transylvania
PostPosted: Sat, 30th May 2026 13:49    Post subject:
Laughing

Well, there might be some invisible stamina meter but... hey, I doubt it.


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Bendi




Posts: 3423

PostPosted: Sat, 30th May 2026 14:34    Post subject:
1 and 2 had auto-targeting and a soft lock though.

And it's not like Gothic had amazing combat. It was mostly stat based, with some skill if you managed to perfectly execute swings. In the remake it's still stat based, since it doesn't seem they changed the damage formula and there's no level scaling. They just added some mobility options other than runnig around in circles Laughing
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madmax17




Posts: 20895
Location: Croatia
PostPosted: Sat, 30th May 2026 15:04    Post subject:
Bendi wrote:
And it's not like Gothic had amazing combat.

Yeah, old school primitive.
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vurt




Posts: 14317
Location: Sweden
PostPosted: Sat, 30th May 2026 15:38    Post subject:
Gothic had amazing combat for its time and it can be quite good to this date in comparison to a lot of games, especially RPG's.
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friketje




Posts: 2600

PostPosted: Sat, 30th May 2026 16:11    Post subject:
I think if you play Gothic today it's probably abysmal in any aspect.

The reason why we remember this game is cause it's the first solid 3th person open worldish action RPG for PC. It was ahead of it's time.
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vurt




Posts: 14317
Location: Sweden
PostPosted: Sat, 30th May 2026 17:20    Post subject:
I play Gothic 2 from time to time. Still holds up quite well but controls feels a little stiff or digital in comparison to modern games.

The Chronicles Of Myrtana: Archolos (mod) has a pretty recent 9000+ players peak which speaks for how playable and popular it still is, even though the mechanics are old.
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friketje




Posts: 2600

PostPosted: Sat, 30th May 2026 17:27    Post subject:
That's Gothic 2, 1 is a lot worse.
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vurt




Posts: 14317
Location: Sweden
PostPosted: Sat, 30th May 2026 17:31    Post subject:
maybe it is, been so long since i played it.
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couleur
[Moderator] Janitor



Posts: 14910

PostPosted: Sat, 30th May 2026 17:32    Post subject:
I replay both from time to time. Gothic 1 doesn't feel "a lot worse" to me. Pretty similar to Gothic 2.


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vurt




Posts: 14317
Location: Sweden
PostPosted: Sat, 30th May 2026 18:04    Post subject:
from what i remember both were very similar, in fact, in Gothic 2 you can use the Gothic 1 controls since many preferred them.
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Bendi




Posts: 3423

PostPosted: Sat, 30th May 2026 19:55    Post subject:
madmax17 wrote:

Yeah, old school primitive.


It was definitely more fun than mindless button mashing, and I can't say I don't like it, but it was very simple. Slash, step back (autoblock), slash, step back. With the first advanced level of weapon skills you could stunlock enemies easily, and regardless of level it was a pain when fighting groups.
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blackeyedboy




Posts: 10634
Location: Transylvania
PostPosted: Sat, 30th May 2026 21:02    Post subject:


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madmax17




Posts: 20895
Location: Croatia
PostPosted: Sun, 31st May 2026 16:05    Post subject:
Bendi wrote:
madmax17 wrote:

Yeah, old school primitive.


It was definitely more fun than mindless button mashing, and I can't say I don't like it, but it was very simple. Slash, step back (autoblock), slash, step back. With the first advanced level of weapon skills you could stunlock enemies easily, and regardless of level it was a pain when fighting groups.

And now people bitchin about Oblivion Remastered combat, if you remaster the game maybe modernize/improve the combat mechanics somewhat.
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blackeyedboy




Posts: 10634
Location: Transylvania
PostPosted: Sun, 31st May 2026 22:07    Post subject:


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