New Features in the Remastered Edition
・3D models converted to HD・Refined character illustrations
・Higher-quality background music
・Switch enemy encounters on or off
・Background filter feature
・Battle enhancement features to make combat easier
・Auto-battle function
・Switch between imitation pixel font and HD font
・Change screen resolution
*You can switch between the new and old versions of the 3D models and illustrations.
*The 3D models, illustrations, font and background filter cannot be toggled separately. They will all be switched together.
Pretty cheap but well it's a square port....
Last edited by lametta on Sat, 12th Feb 2022 22:19; edited 1 time in total
I am comparing the PC version, the PS1 emulated version and the PS1 version. The remaster looks 99% like the emu version except two things. The remaster has slightly blurry textures, only slightly and the main characters are much better than they look in the PS1 emulated version. Better details, they look much naturally and more vividly. Kid´s hair is fantastic as well as her dress.
The HUD is nicely clean and sharp tho the font again... They used a narrow font like in the Pixel Remaster series and it is not as iconic as the original PS1 font.
Here I am comparing the PC version, the PS1 version and the PS1 version with Gauss blur effect. The reason why I chose this effect was that Square used the very same effect when "improving" Final Fantasy VIII Remastered. As we can see, the remaster works with a different method. AI? or some Nearest Neighbor process? I am not sure.
In this case I am comparing the PC version, the PS1 emulated version and the PS1 emulated version plus Gauss blur. This comparison proves again that Square did not use Gauss blur for the remaster. The PC version screen is taken from a video, so it is slightly blurry. But even now we can see that the NPC characters look totally like their emulated "brothers and sisters".
In the final comparison I am comparing the PC version, the emulated version and the PS1 version. Serge has nice textures in the remaster tho his face looks a bit different. It is more narrow when coming down from the nose to the chin. But I guess it is still good. No, I do not want to recall the butchered Squall from FF8R. That was horror.
Square and cheap? Are you nuts, men? Or was the price already confirmed to be lower than 90€
Anyway, in time some will apply some deep learning AI magic to the 2D backgrounds and do the actual work that the lazy greedy assholes at square are not interested in.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Square and cheap? Are you nuts, men? Or was the price already confirmed to be lower than 90€
Anyway, in time some will apply some deep learning AI magic to the 2D backgrounds and do the actual work that the lazy greedy assholes at square are not interested in.
20 dollars/20 euros
or if you "live" in argentina ~9 euros/turkey 6,5 euros.
"To put it bluntly, frame-rates on PS5 and on Switch are as low as the PS1 original - and at times worse worse while the 'new' graphics mode is selected. Issues are apparent from the off, with the very first opening hallway dropping to 20fps compared to 30fps on the PS1 original. This isn't as low as it can go either, as more taxing scenes can see the frame-rate cap shift to 20, 15 or even 10fps. This isn't to say that the original release was perfect - the original PlayStation ran the game with a wildly fluctuating frame-rate between 10 and 30fps too - but it is concerning that a remaster running on modern consoles actually ends up hitting lower frame-rates in some of the same scenes.
Selecting the classic mode in the remaster menu does improve things, but doesn't guarantee a lock at 30fps. In broad terms it appears to put frame-rates on par with the PS1's original again, with battles still seeing drops to 15fps and under. That said, regardless of mode used, additional hitches are introduced during battles in the remaster - such as during the post-battle victory pose - that were not present on the PS1 original."
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