Carefully plan your team's tactics in close quarters battles. Use the timeline to synchronize each door breach, grenade throw and room entry with precision. Watch your team execute your plan autonomously in epic cinematic replays. Take on challenging roguelike campaigns or standalone missions.
Same the idea looks amazing. But the Unity Polygon Pack (that's a thing) visuals turn me off.
Could be I just dont like that style, or that that asset multiverse over saturates the unity market, that many asset flip games or poorly done youtube unity tutorials for 'how to make a game' use it, or a mix of all that.
I think it's more of:
Your concept looks amazing, but the style and visuals screams: 15 year old that loves minecraft and is playing around with the very very basics of unity and free assets, trying to make his 'dream video game' that he abandons when he learns how hard that is.
It's a fine game, but little replayability.
That might sound odd since the game provides with rando maps everytime, but once you get the meta down, there's no real challenge.
The 2 last parts of the 5 parts campaign, supposed to be the hardest, are by far the easiest:
No dudes with guns, just a lot of mindless rushing zombies.
Just make lots of noise and position your guys in an arc around the entry door: pretty much all of them will just rush and get pounded.
Meh.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
When I saw the thread name I thought this was about some bimbo rushing to the farmacy after sex.
My first thought was "Coat Hanger Simulator". Surprisingly, that's one topic that hasn't been covered yet in the simulator genre, but is now more applicable than ever, lol.
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