Endless Space 2
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prudislav
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PostPosted: Thu, 30th Jul 2015 19:59    Post subject: Endless Space 2

http://www.yourvision-theirfuture.com/
Quote:
The next game from Endless Legend creators Amplitude Studios has been announced. It's Endless Legend 2, a sequel to the space-based 4X strategy. Below, you can watch the first trailer—a CGI affair that should successfully put you in the mood for some galactic colonisation.

Endless Legend fans will note that the trailer's ship is the same one from Endless Legend's recent free update. It added a victory condition that, as Tom Senior put it, "lets you build a spaceship and flee the planet in a culture-wide mic-drop exit that will make your enemies sad." Here's the ship in-game, and here's some lovely concept art.

It suggests that the new game will more directly tie into Endless Legend.

http://www.pcgamer.com/endless-space-2-announced/
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Radicalus




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PostPosted: Thu, 30th Jul 2015 20:28    Post subject:
Instant buy for me. Endless Legend was simply fucking awesome!
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WhiteBarbarian




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PostPosted: Fri, 31st Jul 2015 00:17    Post subject:
Another version of the trailer



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ixigia
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PostPosted: Fri, 31st Jul 2015 00:27    Post subject:
I wonder if the combat system will get overhauled, it would be the cherry on top of the Endless pie. Razz Still, very much Me Gusta
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WhiteBarbarian




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PostPosted: Fri, 31st Jul 2015 15:35    Post subject:
Quote:
Hey guys,

We know that AI has not been our strongest point so far, and in a strategy game we all know that a good AI is key. So we have formed and AI only team that includes 2 full time programmers, 1 AI designer and 1 associate producer just to work on that and nothing else. On top of these guys we will work with a bunch of external experts in the domain. Together we hope to be able to create a very solid AI engine, but as our work grows on that area we will reveal more. I hope you will appreciate all the effort we put there.

Cheers

ST


http://forums.amplitude-studios.com/showthread.php?80592-AI-what-can-be-done-about-it


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EternalBlueScreen




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PostPosted: Fri, 31st Jul 2015 15:38    Post subject:
"AI only team": Creative Assembly's AI programmer laughs at this notion. There is no I in AI.. oh wait.
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Silent_Lurker




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PostPosted: Fri, 31st Jul 2015 16:37    Post subject:
Loved the first one...

But I always failed miserably as soon as I encountered unfriendly space guys ... don't know why Sad


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Radicalus




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PostPosted: Fri, 31st Jul 2015 20:59    Post subject:
This will probably be the best 4x game in friggin ages!
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WhiteBarbarian




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PostPosted: Sat, 8th Aug 2015 16:03    Post subject:
French only article, has new screens and animated gifs.

http://www.press-start.be/2015/08/gc15-endless-space-2/


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Radicalus




Posts: 6417

PostPosted: Sat, 8th Aug 2015 16:24    Post subject:
Still amazes me, how the french could make such fine 4x like Endless Legend.

And you don't even have to surrender that often. Congrats, sincerely Very HappyD
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Radicalus




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PostPosted: Sat, 8th Aug 2015 16:26    Post subject:
From those screens, it's 100% confirmed, this is actually an Engless Legend sequel. Same resources, even the same graphical representation of said resources.

Very highly anticipated. Day 1 buy for me.
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prudislav
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PostPosted: Sat, 8th Aug 2015 16:42    Post subject:
Yep from what i understood they are tryimg to combine what they achieved in both Endless Space and Legends


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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WhiteBarbarian




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PostPosted: Sat, 8th Aug 2015 19:14    Post subject:
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Radicalus




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PostPosted: Sat, 8th Aug 2015 19:57    Post subject:
Looks fucking awesome!

I love what these guys are doing to 4x.

If only a studio would do the same for RTS.

So bored of basically having a single RTS to play, which is SC2.
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deadpoetic




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PostPosted: Sat, 8th Aug 2015 20:01    Post subject:
I didnt really like Endless Space 1, but I fucking loved Endless Legend! I think the UI was too messy for me in ES. Hopefully the UI in ES2 will be as nice as the one in EL! If so, instant buy too for me!
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Radicalus




Posts: 6417

PostPosted: Sat, 8th Aug 2015 20:03    Post subject:
deadpoetic wrote:
I didnt really like Endless Space 1, but I fucking loved Endless Legend! I think the UI was too messy for me in ES. Hopefully the UI in ES2 will be as nice as the one in EL! If so, instant buy too for me!


Check out the video.

Endless Legend was the best UI a of all the 4x games I have played.
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deadpoetic




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PostPosted: Sat, 8th Aug 2015 20:08    Post subject:
Radicalus wrote:
deadpoetic wrote:
I didnt really like Endless Space 1, but I fucking loved Endless Legend! I think the UI was too messy for me in ES. Hopefully the UI in ES2 will be as nice as the one in EL! If so, instant buy too for me!


Check out the video.

Endless Legend was the best UI a of all the 4x games I have played.



wow just finished watching it

Instant Buy!
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dethy




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PostPosted: Sun, 9th Aug 2015 04:46    Post subject:
I own the first one but could never get myself to play it lol


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prudislav
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PostPosted: Sun, 9th Aug 2015 14:59    Post subject:
WhiteBarbarian wrote:
Endless Space 2 Footage - IGN Live: Gamescom 2015

http://www.ign.com/videos/2015/08/08/endless-space-2-footage-ign-live-gamescom-2015

youtube mirror
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Radicalus




Posts: 6417

PostPosted: Sun, 9th Aug 2015 17:13    Post subject:
dethy wrote:
I own the first one but could never get myself to play it lol


Play Endless Legend instead. Trust me, it will be good for you. If you like 4x, that is.
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dethy




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PostPosted: Sun, 9th Aug 2015 18:57    Post subject:
Radicalus wrote:
dethy wrote:
I own the first one but could never get myself to play it lol


Play Endless Legend instead. Trust me, it will be good for you. If you like 4x, that is.


I played it and could not get into it for some reason....


My specs:
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deadpoetic




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PostPosted: Mon, 10th Aug 2015 02:49    Post subject:
You couldn't get into endless space AND endless legend? Well obviously I don't think you'll enjoy this one
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dethy




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PostPosted: Mon, 10th Aug 2015 06:35    Post subject:
I'm giving endless space another shot. Part of the problem might of been lack of time before and I just completely forgot about it. I own the emperor edition too.

As far as Endless Legend, I played and seemed like I enjoyed it a bit, but I couldn't figure it out completely. Seemed rather bland honestly.

And I enjoy these types of games. Heavy Civ, Gal Civ, Space Empires, MOO, fan Very Happy


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blackdochia




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PostPosted: Mon, 10th Aug 2015 10:10    Post subject:
Silent_Lurker wrote:
Loved the first one...

But I always failed miserably as soon as I encountered unfriendly space guys ... don't know why Sad


You need a good mix between research, economy and military. Also a certain level of aggression and to block the travel lines fast.
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Sexie




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PostPosted: Mon, 10th Aug 2015 11:47    Post subject:
This is indeed looking great!


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WhiteBarbarian




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PostPosted: Wed, 12th Aug 2015 14:15    Post subject:

  • [ES2] GDD 1 - Background Story of Endless Space 2



    Quote:
    Hi there,


    Here we are at last.

    Thank you all for joining us to make of Endless Space 2 our next 4X, an awesome game. We are hoping to make this a reference both in terms of 4X Strategy and for the Sci-Fi genre. Our primary goal is to inherit from both Endless Space and Endless Legend as much as we can. While making them, we learned a lot about creating 4X games, and now we want to use that experience acquired over the years for Endless Space 2. If we aim right, you should feel right at home when you play ES2, yet, many gameplay features will still be unique to its settings.


    http://forums.amplitude-studios.com/showthread.php?80550-ES2-GDD-1-Background-Story-of-Endless-Space-2

  • [ES2] GDD 2 - Overview



    Quote:
    Hi all,

    We hope you've enjoyed the background story of Endless Space 2 we've shared here. Keep on giving us your impressions and feedback: we always find it very interesting! As you know, we were at Gamescom last week and had the pleasure to demo a pre-alpha version of Endless Space 2 to the press and very lucky VIP players we invited to the event!

    This new game design document will give an overview of the available features you will discover in ES 2.


    http://forums.amplitude-studios.com/showthread.php?80761-ES2-GDD-2-Overview



Last edited by WhiteBarbarian on Fri, 9th Oct 2015 21:53; edited 1 time in total
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WhiteBarbarian




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PostPosted: Fri, 9th Oct 2015 21:52    Post subject:
[ES2] GDD 3 - Galaxy & Exploration



Quote:
We want the galaxy to impress the player at every game and make them feel like a space explorer. The galaxy generation and the exploration systems are going to work together to provide this feeling.

Discovering systems, sending probes into nowhere, gambling by sending a ship on a cosmic string that leads into the unknown... All of these actions need to involve the player emotionally and get him thrilled as there is no certainty of what to find in the end.


More @ http://forums.amplitude-studios.com/showthread.php?82675-ES2-GDD-3-Galaxy-amp-Exploration


Last edited by WhiteBarbarian on Tue, 27th Oct 2015 20:31; edited 1 time in total
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WhiteBarbarian




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Location: Russia
PostPosted: Tue, 27th Oct 2015 20:31    Post subject:
[ES2] GDD 4 - Battle Overview



Quote:
The battle has a few base components inherited from Endless Space. The first and foremost is an epic, cool-looking cinematic battle. Having a cinematic battle is followed by a number of gameplay trade-offs. This means the entire battle from the ground up has been designed with the idea of strategic planning in mind as opposed to in-battle moment-to-moment tactics.

Coming from Endless Space, there are of course some lessons we’ve carried on. One of those lessons are the idea of how scale and context of battles are very important. This means that the ships will follow a completely different scale from Endless Space. Going between each ship size will feature an around 3 times increase in size. This means several hundred fighters could fit inside a large ship! Not that we will be able to put that many fighters in any one battle considering the graphical upgrade.

Importantly, the cinematic battles will also feature dynamic length – allowing us to shorten small scale battles and give proper time to large scale battles. The gameplay of battles is featured in what we’ve called the "Three layers of planning". But before that, let’s have a look at the battle.


More @ http://forums.amplitude-studios.com/showthread.php?83281-ES2-GDD-4-Battle-Overview


Last edited by WhiteBarbarian on Fri, 6th Nov 2015 02:37; edited 1 time in total
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WhiteBarbarian




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PostPosted: Fri, 6th Nov 2015 02:37    Post subject:
[ES2] GDD 5 - Politics & Senate



Quote:
On one hand, we have the political ideology that drives the empire, on the other hand we have the Senate that allows the player to manage their empire thanks to the dominant ideologies. Political ideologies are here to represent the population’s opinion in a given empire. Over the course of the game, the population will be open to more and more political ideologies, based on what happened to them. Still, we want to build a system that is easy to understand for the player and that relies on the player’s actions as well as gameplay events.

In order to do that, there are three layers of effects on the population’s ideological votes: The populations’ own cultural inclination, the conditions of the system they live in and the conditions of the empire they preside under. The Senate is meant to represent the empire management and allow the player to customise their empire throughout the game. The Senate emphasises the opinions of the population, forcing the player to play with that to achieve their goals. Still, they can choose a government type to control their significance. And keep in mind that population is also a tool under your control (to some extent), on which we’ll delve deeper later.

Controlling the Senate is mandatory to grow and develop your empire! Thus, the player is going to be challenged, as any action might affect the population and thus on a bigger scale, the Senate.


More @ http://forums.amplitude-studios.com/showthread.php?83733-ES2-GDD-5-Politics-amp-Senate


Last edited by WhiteBarbarian on Fri, 18th Dec 2015 18:02; edited 1 time in total
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WhiteBarbarian




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PostPosted: Fri, 18th Dec 2015 18:02    Post subject:
[ES2] GDD 6 - Population



Quote:
Population should be the heart of Endless Space 2. It should react differently to the player’s play-style and to their decisions. Populations bring life to the game thanks to their reactions.


More @ http://forums.amplitude-studios.com/showthread.php?85121-ES2-GDD-6-Population


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