If it's the same engine with no world map and just interconnected zones like the last coupe of games, with the same shitty story that pretends to be dark and deep but everyone is pretty lighthearted about it, I'm getting off this hypetrain.
If it's the same engine with no world map and just interconnected zones like the last coupe of games, with the same shitty story that pretends to be dark and deep but everyone is pretty lighthearted about it, I'm getting off this hypetrain.
They really need to rework Tales.
This one is at least from ground up made for PS4/PC so no old gen limitations anymore, as for the rest that's a matter of taste i liked zestiria, it's not the best in the series but by far not the worst either.
Tales of Berseria depicts the clash of emotion and reason following the protagonist Velvet, who has strong emotions, as she comes into conflict with characters who have forsaken emotion and only use reason.
Setting
In the world of Wasteland, there is a vast land that spreads out from its center. In the far future, it is a continent known as Glenwood.
The setting of the story is Midgand Sacred Kingdom, a large power across the ocean that reigns over the continent. Its vast lands and countless islands are organized into jurisdictions known as “territories.”
Even within the same kingdom, there is an extreme difference in temperature between the north and south, as well as great climate differences depending on the land. The changes in climate also influence the culture, including different building structures and way of living depending on the territory. In recent years, the world has been getting colder, especially the northern region which is getting buried in snow.
The Midgand Sacred Kingdom has developed shipbuilding and sailing technology, and trade is actively carried out throughout various locations. Because ocean currents and weather changes can be violent, trade ships use a specific route, and pirates aiming to steel their cargo appear frequently.
Prologue
This is the beginning of the legend. And the true story that was forgotten in the far future.
Three years ago…
Because of the rare disease called Gomabyo which changes humans into monsters, the world had reached an age of confusion.
Velvet lives in a remote village in the Midgand Sacred Kingdom. She and her family help each other out through difficult situations and live their days comfortably.
However, the night that the scarlet moon rises, everything that surrounds her is changed. She is betrayed by those she had trusted, and not only are the blood relatives she loves snatched away, her left hand is swallowed by a mysterious power, and is transformed into the hand of a demon with the ability to eat monsters.
Present day….
Time moved on, and three years passed. With the advent of the savior, one woman makes her way through a kingdom that is restoring order to the world.
Her name is Velvet Clou (Kurau). In her eyes, you can see the fury towards the savior who took away everything from her.
Terms
Gomabyo (Goma Disease) – A disease that transforms humans into monsters. Many of those affected by the illness are reduced to violence and attack others, but there are some who manage to keep their sense of reason.
Goma – Things that transform humans into monsters. Animals, for example, can be Goma that carry the Goma Disease.
Seirei – A race that deals with artes that use the power of nature. Most of them are not self-conscious and are used as familiars by humans.
Scarlet Night – The night of the scarlet moon. It is said to have some sort of connection to Goma Disease.
Keys to the Story
A “compass,” “comb,” and “apple” are deeply involved with the story and characters of Tales of Berseria.
In the past, she had a plain and good humored personality, and was a girl rich in sensitivity and love for her family. However, she changed entirely in the wake of a certain incident that occurred three years ago. Her smile is now almost eliminated, and she instead harbors the cold feelings known as anger and hatred. With her original kindness suppressed, and her unexpectedly cold-hearted passion burning bright, she will soon become an existence that greatly shakes the world.
Her left hand, which is covered in bandages, can transform into something inhuman by way of a mysterious power that swallowed her on the day of the incident. Her left hand, similar to a Goma, exhibits superhuman powers, but seems to possess abilities different from the common Gyoma.
Laphicet
Gender: Male
Age: 10
Height: 142cm
Weapon: Paper Leaves
Combat Type: Seirei Mage
Race: Seirei
Voice actor: Azumi Asakura
A boy without a name used as a tool for artes since birth. He does not know how to live other than in accordance with a master’s orders, and does not have his own opinions or emotions. At first, the way he has no goals of his own his own irritates Velvet, but throughout their journey, he learns various things and both his heart and will grow and develop. He eventually becomes support for Velvet, who harbors a violent rage.
■ Linear Motion Battle System
The battle system of Tales of Berseria is the conventional Linear Motion Battle System (LMBS), now with free-run-based character control, free camera control, and artes set to the Circle, X, Triangle, and Square buttons.
Going from the conventional style of triggering artes with the left stick and Circle or X buttons, Tales of Berseria sets artes to the Circle, X, Triangle, and Square buttons. Due to this, players can concentrate on using the left stick for movement and the buttons for artes. It is similar to the conventional system and lets players intuitively link together artes.
Additionally, with the addition of free camera control, you can easily adjust the viewpoint during play and change the camera to the angle of your preference.
■ Wasteland
From snow-filled cities to summer islands, autumn leaves, and the setting sun, the diversity of situations have increased compared to previous entries in the series.
A certain town located within the Midgand Sacred Kingdom:
A certain beach within the kingdom:
A special ship different from your standard ship:
A certain forest within the Midgand Sacred Kingdom:
There are also dim caves:
A port within the Midgand Sacred Kingdom, which is known for its developments in shipbuilding and sailing technology:
We’re continuing with our in-depth localized coverage of Tales of Berseria, coming early 2017 on PS4 and PC Digital! We’ve got fresh info on new playable characters, a new skit system and more details on the new battle system!
Reaaaaaaaaaaaaaaaally looking forward to this! Especially the new combat system, where face buttons correspond to arts, rather than X/O and directions. That should make for a nice, fluid, battle
If it's the same engine with no world map and just interconnected zones like the last coupe of games, with the same shitty story that pretends to be dark and deep but everyone is pretty lighthearted about it, I'm getting off this hypetrain.
They really need to rework Tales.
I did love Zesteria to begin with, but this problem made me exhausted with the game. All those zones and the fact that you can barely fast travel because shitty circumstances all the time does not help. Overworld makes the games much more enjoyable.
games like witcher 3 blast it out of the water skyhigh
Besides fight system was bland.
they tried to make it complex but you didnt need to really get familiar with it.
you could play skill screen tetris instead of farming those lil beasts and spec your gear .
Normal fights were boring boss fights were either stun locking the boss with the right element or just overpowering him anyways since you had the right setup.
Story was okay but nothing breathtaking.(even thugh some might consider it cringy)
Gfx were still okay though 30 fps
How is this a good game?
As i said mediocre at best
games like witcher 3 blast it out of the water skyhigh
Besides fight system was bland.
they tried to make it complex but you didnt need to really get familiar with it.
you could play skill screen tetris instead of farming those lil beasts and spec your gear .
Normal fights were boring boss fights were either stun locking the boss with the right element or just overpowering him anyways since you had the right setup.
Story was okay but nothing breathtaking.(even thugh some might consider it cringy)
Gfx were still okay though 30 fps
How is this a good game?
As i said mediocre at best
You are not really comparing ToZ to Witcher 3 the games have absolutely nothing in common (JRPGs are even a whole different genre to me) and combat and character advancement wasn't exactly Witcher 3s strong suit either, i didn't mind it since i am more interested in other things where Witcher 3 truly shines but it got a lot of flac cause of that.
games like witcher 3 blast it out of the water skyhigh
Besides fight system was bland.
they tried to make it complex but you didnt need to really get familiar with it.
you could play skill screen tetris instead of farming those lil beasts and spec your gear .
Normal fights were boring boss fights were either stun locking the boss with the right element or just overpowering him anyways since you had the right setup.
Story was okay but nothing breathtaking.(even thugh some might consider it cringy)
Gfx were still okay though 30 fps
How is this a good game?
As i said mediocre at best
You are not really comparing ToZ to Witcher 3 the games have absolutely nothing in common (JRPGs are even a whole different genre to me) and combat and character advancement wasn't exactly Witcher 3s strong suit either, i didn't mind it since i am more interested in other things where Witcher 3 truly shines but it got a lot of flac cause of that.
Awkay
compared to ToZ dragons dogma was a much much better game.
Not even subjectively but objectively
games like witcher 3 blast it out of the water skyhigh
Besides fight system was bland.
they tried to make it complex but you didnt need to really get familiar with it.
you could play skill screen tetris instead of farming those lil beasts and spec your gear .
Normal fights were boring boss fights were either stun locking the boss with the right element or just overpowering him anyways since you had the right setup.
Story was okay but nothing breathtaking.(even thugh some might consider it cringy)
Gfx were still okay though 30 fps
How is this a good game?
As i said mediocre at best
You are not really comparing ToZ to Witcher 3 the games have absolutely nothing in common (JRPGs are even a whole different genre to me) and combat and character advancement wasn't exactly Witcher 3s strong suit either, i didn't mind it since i am more interested in other things where Witcher 3 truly shines but it got a lot of flac cause of that.
Awkay
compared to ToZ dragons dogma was a much much better game.
Not even subjectively but objectively
Yeah well Tetris too so what
Dragons Dogma is still a western style RPG just like Witcher (just coincidentally made by japanese Devs)and not a JRPG which is a different RPG sub-genre.
Last edited by tet666 on Thu, 23rd Jun 2016 13:18; edited 1 time in total
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