Trapped in a dark and gloomy temple, find your inner strength and courage to brave its dangers. Show your devotion!
Dark Devotion invites you in a rich and particular universe. You will go through more and more confrontations. If you succeed, don't rejoice too quickly because each step will bring you closer to darkest revelations.
Features
Take part into rageous and bloody fights in which your opponents won't rest.
You can't go back. Each game will bring you through differents paths and new secrets to discover. Be careful, or you will easily get lost.
A strong RPG influence, you will have the chance to loot a lot of differents weapons, armours and relics with statistics that will allow you to create your own build for your unlucky character.
You will also be able to custom your equipement with mystical runes.
Discover the complex story behind this temple through the differents NPCs, ennemies and texts of past travellers lost in this place.
Pray for your safety, killing ennemis will rise your amount of devotion that will be necessary to open doors, chests. Spend it with parcimony.
Be blessed or cursed, the temple can be a place of vertue for those who deserve it, but also a place of despair and sickness if you're blind to the environnement. Simple damages can become much worse if you delay its healing. A badly maintained equipement can cause you much more trouble than you think.
Story
As far as we can remember, brainwashed since our birth, our only goal has always been the temple.
It is a place of darkness and despair where nobody did ever come back. Our God commands us to overcome this shrine to show our devotion.
Inquisition is reigning, and everyone against them are brought to the temple.
Children have been taken away from their parents and educated to become templars. They are warriors, trained to kill and succesfully lead their crusade with devotion as their only weapon.
Templars usually go to fight in team, except for one girl. Facing dangers and atrocities, she can only count on her own faith to get out of this place alive. You are that woman, that hero.
Team and flow
Our team, grouped under the name of Hibernian Workshop, is composed by three passionated gamers living in France.
We are ponctually helped by two other people, a concept artist and a pixel artist (working on a cinematic).
The game is under developement since almost a year, with a long phase of research.
This phase allowed us to define more deeply, with the experience gained, the storyline, the design and mechanics of the game.
All of our features now ready, we will accelerate the developement to create a game that we hope you'll like as much as we loved creating it. We expect a final release early 2018.
Last edited by prudislav on Sat, 15th Apr 2017 20:38; edited 1 time in total
Dark Devotion Release Timeframe Revealed for Q1 2019!
Meet the artists, locations and inspirations that would ultimately become the rich narrative tapestry for Dark Devotion. Artist Alexandre Magnat, programmer Louis Denizet and writer Arthur Dos Santos describe how they drew from Romantic era artists like Delacroix and 14th century French Gothic architecture from southeastern France to create the overall macabre tone and artistic design of the game.
Get the insight direct from Hibernian Workshop on the engrossing sense of discovery rippling through Dark Devotion’s ominous temple, and the developer’s focus on balancing an omnipresent impression of danger with a vital allure of the unknown.
Lauded in recent previews for its distinct approach and gameplay mechanics and hailed one of the best indies at PAX East 2018, Dark Devotion is set to kill you off in early 2019.
From what I can get from the various for some reason all in Chinese negative reviews there's a lack of handle probably meaning the input of mouse and keyboard.
Though I suppose shortening it can be problematic if you're not used to it and of course non-native languages and such.
Seems volume control is also problematic or missing entirely and a bunch of other reports I haven't quite managed to De-Google Translate into more sensible text bits.
Quote:
Meat Pigeon + Soul = I don't like it, there is no custom button, no volume adjustment, a difficulty.
Lack of input or input customization, volume adjustment is missing and singular difficulty level I suppose.
These negative Chinese reviews are mostly because of the controller issues (controller stops working or doesn't work at all), i guess Chinese don't like to play games like this with KB/M, first i thought they confused this game with Devotion since the name is similar but all those reviews look pretty legit.
-No way to remap controls apart from a qwerty or azerty toggle.
-Pixelated art style that makes it difficult to tell what you're looking at.
-No inventory (so you better remember what that jumble of 5 pixels in consumable slot 3 does!)
-No randomly generated levels as far as I can tell.
-Map is a fucking travesty
The idea and lore is cool, but the game itself is sorely lacking.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
-No way to remap controls apart from a qwerty or azerty toggle.
-The pixelated art style that makes it difficult to tell what you're looking at.
-No inventory (so you better remember what that jumble of 5 pixels in consumable slot 3 does!)
-No randomly generated levels as far as I can tell.
-The map is a fucking travesty
The idea and lore are cool, but the game itself is sorely lacking.
Let's not forget no genderless option, only woman as main character
I just reached the second (main) boss, I'd say it's a passable attempt at merging Dark Souls-based combat and the classic rinse 'n Roguelike structure so far, although the game doesn't really have anything that makes it stand out in my opinion. I was expecting more to be honest
The atmosphere is there, the level and enemy design on the other hand..not so much. As Immunity pointed out there's little brilliance in the layouts, which doesn't quite incentivize the player to explore and face the unknown like an addict. I personally prefer Death Gambit's flamboyant approach and its interconnected levels, without mentioning Salt and Sanctuary, the true king of 2D Soulsian cousins in my dark book.
I finished it, a fine game. I found the setting quite atmospheric due to the nice mix of dark visuals, church music and intriguing narrative elements. The pixelart does suffer a bit from a repetition induced monotony. But the animations are absolutely fantastic.
The combat is serviceable. There are a few challenging boss fights and plenty of tough zones. However, the stamina management doesn't do the game any favors. Stamina regeneration isn't well balanced for a game where you can move in only two directions. This problem is aggravated by the myriad of negative effects that spread faster than STDs. The rogue-like aspects are not all that well executed either, creating a delusive sense of progression which prevents you from rushing through the game. I can't even imagine the stress and frustration of fighting the last boss without farming a bunch of levels prior to it.
The game doesn't score well when it comes to basic features that we should take for granted. There is no option to customize keybinds or turn down the volume. On the plus side, it plays great on mouse and keyboard if you can get along with the predefined keys.
I think my expectations for this game were a bit unrealistic. The potential is definitely there, but it was unlikely for a new studio to fully realize it. Despite all the issues, I'm relatively pleased with how Dark Devotion turned out and I plan to continue exploring the temple for a few more hours.
I finished it, a fine game. I found the setting quite atmospheric due to the nice mix of dark visuals, church music and intriguing narrative elements. The pixelart does suffer a bit from a repetition induced monotony. But the animations are absolutely fantastic.
The combat is serviceable. There are a few challenging boss fights and plenty of tough zones. However, the stamina management doesn't do the game any favors. Stamina regeneration isn't well balanced for a game where you can move in only two directions. This problem is aggravated by the myriad of negative effects that spread faster than STDs. The rogue-like aspects are not all that well executed either, creating a delusive sense of progression which prevents you from rushing through the game. I can't even imagine the stress and frustration of fighting the last boss without farming a bunch of levels prior to it.
The game doesn't score well when it comes to basic features that we should take for granted. There is no option to customize keybinds or turn down the volume. On the plus side, it plays great on mouse and keyboard if you can get along with the predefined keys.
I think my expectations for this game were a bit unrealistic. The potential is definitely there, but it was unlikely for a new studio to fully realize it. Despite all the issues, I'm relatively pleased with how Dark Devotion turned out and I plan to continue exploring the temple for a few more hours.
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