Sacred 2 & Darkstar One
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Mon, 3rd Jul 2006 15:28    Post subject: Sacred 2 & Darkstar One
http://www.gamespot.com/pc/action/sacred2fallenangel/screenindex.html


Its gonna fuckin own Very Happy
I just reinstalled good old Sacred + Underworld, damn its good, damn ive missed it.
Titan Quest was fun for a while, but its amazing how much gore adds to the gameplay. Not to mention the incredibly deep character building in Sacred.

I think the single thing that made Sacred so good, and one of the VERY few games who truly are never-ending, is that everything is random and leveled.
The enemies level with you, within limits! Once you have killed all the goblins in the n00b region, and you are level 20, they all die from 1 hit, as should be.
The equipment is completely off the scale insanely random, and no matter if you are level 218, there still is something awesome new to find.

Thats the thing that turned Oblivion from a potential never-ending game, to a boring game with a way too early end.
Once you got daedric armor, thats it, the stats are etched in rock, or should is say daedric rock? There was nothing better to get, no matter what you did.
Same with weapons, an elven longsword was always just an elven longsword with exactly the same stats every time, and never ever to be used more than a few levels.

Why the team chose to let the enemies level, but not the weapons, is completely beyond me. I like that enemies level, if we had a reason to hunt and kill them, i.e. random new loot.



http://darkstarone.ascaron.com/gb/gb_darkstarone/home/home.php

And then there is the space sim, X3 meets Freelancer, Darkstar One. English demo out now, friggen supernice game.
Ascaron is my fav developer, without a doubt. And their design team, man, beats the blizzard design team anyday.
The alien ships and stations in Darkstar One, way better than in both Freelancer and X3, just amazing..
And the weapon and armor designs in Sacred.... Amazing. The only other game ive ever seen with designs rivaling those of Ascaron's team is Lineage 2, might be a boring game, but the armor and weapons look absolutely amazing.


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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bill_the_one




Posts: 999
Location: Just near you...
PostPosted: Mon, 3rd Jul 2006 15:46    Post subject:
Fully agree with u on 2 points :

- Oblivion bores me after i finished the main quest (although i'm a fan of the elder scrolls serie)
- Darkstar One seems much better than Freelancer or X3 (just tried the demo and like it very
much)

... but i haven't found Sacred very good (too much repetitive gameplay for me ). I know that this
is the weak point of all Hack&Slash games but i felt it more with this one (and Sacred was very buggy)
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Mon, 3rd Jul 2006 15:51    Post subject:
i totally agree that this 2 games will be fantastic...

Sacred is one of my favorite action-rpg, love the world of Ancaria... And after seeing the trailer i really believe thath the second part will be amazing

Freelancer was my favorite space game... i loved to upgrade my ship, to explore the galaxies.. to fight pirates and aliens.. i will definitly try Darkstar One.. Smile


Per aspera ad astra
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Dazz99




Posts: 7300

PostPosted: Mon, 3rd Jul 2006 15:55    Post subject:
Looks great but I get this weird little feeling that it will have starforce Sad
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Rudolph




Posts: 603
Location: Germany
PostPosted: Mon, 3rd Jul 2006 16:02    Post subject:
I have Darkstar One in german. It totally rocks! I'm at about 35% of the main quest and it's still fun! I loved Freelancer too.
I can really recommend it to you. Wait until RELOADED got it in their hands... ^^ I think it has Securom or some other easy copy protection.

I didn't like Sacred very much... So I guess Sacred won't be different.
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Spun[k]




Posts: 1714
Location: SWEDEN
PostPosted: Mon, 3rd Jul 2006 16:04    Post subject:
No multiplayer In Darkstar One. Crap.
Co-Op would be teh roXxOr Sad


Sig too big.
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bill_the_one




Posts: 999
Location: Just near you...
PostPosted: Mon, 3rd Jul 2006 16:14    Post subject:
Rudolph wrote:
II think it has Securom or some other easy copy protection.


According to GCworld, it has a week copy protection :
- ProtectDISC v6 (v6.1.6.51129 / v6.2 - v6.6 - Build 05-03-2006)

It won't be a challenge for Reloaded guys Laughing We just have to wait for the english version (which unfortunately comes late... in august Sad )
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Immunity




Posts: 5626

PostPosted: Mon, 3rd Jul 2006 16:40    Post subject:
Downloading the demo for DSO now, thanks for bringing it to my attention Baleur, didn't even know this game existed!

Two things kinda bug me however:

1. There has been ZERO promotion of this title in North America. Gamestop.com isn't carrying it, Gogamer.com doesn't have it listed either. Its been a long time since I haven't been able to preorder any decent title. What's up with this? Seems extremely amaturish on the part of the developers to not have this sorted.

2. Released in german first - now being localized to English. This is a huge downfall primarily because it guarentees it will be full of typos - gramatical errors - horrendously mistranslated dialogue. This kinda kills the immersion. And yes, I know the above paragraph is most likely full of typos and misspellings as well, I'm a hypocritical bastard Very Happy

Don't get me wrong, the graphics seem top notch (edit: hell, they're horrible!), but the developers come off as kind of substandard and amaturish. Demo's 45% done, looking forward to see what they've got here.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB


Last edited by Immunity on Mon, 3rd Jul 2006 19:10; edited 1 time in total
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Palegod




Posts: 354
Location: Hell
PostPosted: Mon, 3rd Jul 2006 17:10    Post subject:
I don't understand how anyone liked Sacred. The game was so devoid of anything close to game balance that it wasn't even fun at all. Constantly respawning mobs got old really quick too.

Darkstar One seems fun so far. I could never get into Freelancer at all, not sure if it was the controls, the story, lack of interesting things to do out side of the main mission or what, but I didn't like the game. I'm a huge Freespace and Independence War series fan, and Freelancer just seemed like a dumbed-down version of those games. DS1 seems that way too kind of, but it has a number of other features lifted from Diablo-style games that make it more interesting. Only thing I really didn't like about the demo was that, like Freelancer, you're pretty much stuck using their mouse control system. I tried it with a stick and a gamepad, and the controls are just awful.

As for the translation, the demo has pretty good English, but the most of the voices are really irritating. The main character in particular sounds like some whiny emo asshat. Still looking forward to the full release though.
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panzieman




Posts: 288

PostPosted: Mon, 3rd Jul 2006 17:18    Post subject:
Palegod wrote:

As for the translation, the demo has pretty good English, but the most of the voices are really irritating. The main character in particular sounds like some whiny emo asshat. Still looking forward to the full release though.


I can't stand it when the main character has a terrible voice actor. Especially in games where they have a few taglines they say every three seconds.

I've never been able to get into the hack and slash genre and the last space sim I played was Xwing Vs Tiefighter demo a lotta years ago. If the reviews are good for either of them I'll try them out.
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WbS




Posts: 165

PostPosted: Mon, 3rd Jul 2006 17:31    Post subject:
darkstar one german has been cracked - SiLENTGATE, so RELOADED wont have a prob with this (if you know what i mean)


<current favourite song:> [Blind Guardian - Lord of the Rings (Acoustic)]
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KaiserSoze666




Posts: 558

PostPosted: Mon, 3rd Jul 2006 17:46    Post subject:
Darkstar One seems pretty good but I just get the feeling it could get boring quickly and from the demo it seems quite repetitive. Its something i'll definitely play through but after finishing the demo it just made me want to play X3 again.
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Demonium
Banned



Posts: 895
Location: Riket
PostPosted: Mon, 3rd Jul 2006 17:54    Post subject:
The graphics look crap!


jenni <3
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ugmaz
Banned



Posts: 171

PostPosted: Mon, 3rd Jul 2006 18:45    Post subject:
Darkstar gets fast boring. Just flying, almost every mission is similar and trade is about nothing. Just a hit and run game.
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KrutojPoc




Posts: 1528

PostPosted: Mon, 3rd Jul 2006 19:01    Post subject:
Funny, screenshots look ugly.
Sacred 2 looks much worse now in full 3D Twisted Evil
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Immunity




Posts: 5626

PostPosted: Mon, 3rd Jul 2006 19:04    Post subject:
Darkstar One Demo Review -

Graphics - Bland and dull. Freelancer (released in 2003 mind you) has far better graphics than this. Everything just seems very drab and generic, from the flames, to the weapons fire, to the space enviornments.

Controls - A bit more sluggish and sim-like when compared to Freelancer. Not necessarily bad, it comes down to a matter of personal taste on this.

Sound - The most horrid voice acting I've ever experienced in my entire life. The main character, hell, every character, just about made me want to go rip my ears off. Utterly bad. Beyond description even. The studio needs to shoot these people before they subject anyone else to their voice " acting ". This isn't voice acting , this is torture. This also ruins the entire story.

Storyline - Didn't get too far into it (past the warpdrive buy mission) to be able to experience it. See sound above.

Gameplay - While the upgrade system seems ingenious at first, I bet it most likely devolves into you flying into the one asteroid in each system searching for the "artifact". Each system also seems to be the same in construction (1 trade station, 1 asteroid, maybe an asteroid belt, and an undockable planet). Overall, it got extremely tiring and repetitive.

Summary - They tried to meld X3 with Freelancer. However, they did exactly opposite of what they should have done. Whereas Freelancer had superb visuals and fast action combat, this has bland visuals and a slower paced combat (the slower combat isn't necessarily bad mind you, tis a matter of taste). Whereas X3 had a tremendous trade/market system, this has a half assed dumbed down market system (think Freelancer but with some price fluctuation based on supply/demand). Basically, they nerfed the best parts of each individual game, put them together, and gave birth to a merely mediocre title.

60 out of 100 from me. Good try, but in the end your inexperience shows.

P.S. - Those voice actors must die horrible, painful, agonizing deaths, as their works have subjected a great many to just that.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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ragnar156




Posts: 740

PostPosted: Mon, 3rd Jul 2006 19:06    Post subject:
What is the release date ?
thanks
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AnimalMother




Posts: 12390
Location: England
PostPosted: Mon, 3rd Jul 2006 19:14    Post subject:
Yeah, Darkstar was highly unimpressive. I hate the way you're limited to one ship. Sure, it may be modular, but it completely limits you with regards to the size of the ship. You can't just buy a pure cargo freighter, you have to slowly upgrade to get there, which means your ship is already going to have leveled into something other then what you were aiming for.

Besides which, I love to have a third person/external view in space combat games, like you could in freelancer. Although you can have an external view in this it completely lacks control.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Mon, 3rd Jul 2006 21:33    Post subject:
KrutojPoc wrote:
Funny, screenshots look ugly.
Sacred 2 looks much worse now in full 3D Twisted Evil

Idiot, play Sacred first?


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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KrutojPoc




Posts: 1528

PostPosted: Mon, 3rd Jul 2006 21:47    Post subject:
Baleur wrote:
KrutojPoc wrote:
Funny, screenshots look ugly.
Sacred 2 looks much worse now in full 3D Twisted Evil

Idiot, play Sacred first?

Finished it two times. You need glasses btw
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Aephir




Posts: 332

PostPosted: Mon, 3rd Jul 2006 22:00    Post subject:
sacred was pure crap atleast for me, it wasnt even entertaining in a small doze. so im not even gonna try sacred 2. darkstar one was at first fun, mainly cus i've been looking forward towards good space shooter ala freespace but this didnt do it for me. i got bored of it after a cuple of missions. evrything was the same.

btw anyone know if there is an X3 release that is mountble only and no pull cords to dvd burner and stuff?
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Glottis
Banned



Posts: 6313

PostPosted: Tue, 4th Jul 2006 01:44    Post subject:
one thread for two games, like there isnt enough lameness and confusion on this forum. well done.
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Tue, 4th Jul 2006 01:49    Post subject:
Got addicted to Sacred, but it was a bit to full of bugs :\
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Rudolph




Posts: 603
Location: Germany
PostPosted: Tue, 4th Jul 2006 16:38    Post subject:
AFAIK there is no version of X3 where you don't have to unplug your IDE drives. I know, it sucks balls. I wish there were a cracked release. I once tried the X3 demo and it was amazing. Maybe I buy it for about 15 bucks when it's a budget game. Smile
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