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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Sun, 3rd May 2009 03:58 Post subject: |
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From the makers of Chaos League.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Posted: Sun, 3rd May 2009 04:11 Post subject: |
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Blood bowl? Go see a doctor.
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Thu, 25th Jun 2009 05:16 Post subject: |
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Posted: Thu, 25th Jun 2009 05:44 Post subject: |
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Thu, 25th Jun 2009 06:34 Post subject: |
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protection is the same as in sacred - as the game is download for now only there will be no scene release until disc version ;/
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Thu, 25th Jun 2009 06:59 Post subject: |
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Got a bit busy but the game is installed and patched, uses SecuROM activation via key (Unsure what the retail will use, perhaps the same system.) along with a player key (Multiplayer probably.)
Will take a few ingame screens shortly along with some details on gameplay and such, game does support quite a few settings as well so it can be easily configured, uses Gamebryo by the way. (Freedom Force games, LOKI, Dark Age of Camelot, Morrowind, Oblivion Fallout 3 and others.)
EDIT: Did the basic tutorials to familiarize myself with the game mechanics, there's more to this game than I first thought.
First of all it's set up similar to American football but with the Warhammer ruleset (There's even announcers and such going on about the game.), further to this there are many different "units" (Like in a real team I suppose) and even higher end champions, also all of the standard Warhammer races seems to be present (Empire, Ork, Goblin, Skaven, Wood Elf, Lizardman, Chaos and Dwarfs if I remember correctly.) though some have fewer units though those might be stronger.
After that individual "players" have different skills and abilitites that can be learned and improved over time and in some rules (Blitz I think it was called.) you also have "points" that drain as that character competes or get injured, lose them all and that player has to reitre from the game.
You can also use resources before a match to "buy" bonuses or even use bribes (Helps if you play foul by attacking downed opponents and such.) plus you can train your characters though it might fail and then that character can't be used in the match.
Ofcourse you can also design your own team and look by selecting a race and then color and adjust them (Kinda like the "army painter" in the RTS titles.), not much can be adjusted but it's a nice bonus, can also set up rules and such.
  
EDIT: Quick match. (I lost, need to improve quite a bit as the AI was pretty agressive, medium difficulty.)
  
   
Last edited by JBeckman on Thu, 25th Jun 2009 08:14; edited 4 times in total
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dizturbd
Posts: 335
Location: Right Here!
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Posted: Thu, 25th Jun 2009 07:34 Post subject: |
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Perdurab00 wrote: | Blood bowl? Go see a doctor. |
that's blood bowel. haha
I can't wait to see this. I hope it's like Mutant League Football or I'll be disappointed. Turn-based football would suck. Well, not as bad as turn-based soccer.
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Posted: Thu, 25th Jun 2009 10:18 Post subject: |
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For those interested, the living rulebook which this game uses.
Not only does it feature the rules but also a lot of (fairly) hilarious history and anekdotes from the league: http://www.bloodbowlonline.com/LivingRulebook5.pdf
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Posted: Thu, 25th Jun 2009 11:44 Post subject: |
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well i do intend on buying but i am skint at the moment so i hope there is a release soon
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Thu, 25th Jun 2009 13:25 Post subject: |
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Heh, no wonder that I lost then as my test match was against a Chaos opponent, medium difficulty but their beefier units (Minotaur thing and goat thing.) made short work of most of my forces. (Side I played as had more units but only a few really strong ones to counter such things and my Ogre got swarmed with their weaker units and couldn't really do anything.)
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Posted: Thu, 25th Jun 2009 13:34 Post subject: |
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Granted it's personal preference, but dwarves are veeeery slow - orcs basically have the same, beginner-friendly advantages but they're at least a bit faster. Humans can be the obvious choice for many I guess, but since they're the all-rounders with no real specific strengths, learning the game might be a easier with the orcs (or dorfs).
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Posted: Thu, 25th Jun 2009 14:08 Post subject: |
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Why is it that in every game with a huge Ogre, Titan (or what ever is much larger than you) that they move reeeaallllyyy slow ???
Its like saying YOU move really slow motion when your stomping the shit out of some bug...
IS this game Turn Base ??? OR the entire team moves at the same time kicking butt ???
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Posted: Thu, 25th Jun 2009 14:37 Post subject: |
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NecroViolator wrote: | Why is it that in every game with a huge Ogre, Titan (or what ever is much larger than you) that they move reeeaallllyyy slow ???
Its like saying YOU move really slow motion when your stomping the shit out of some bug...
IS this game Turn Base ??? OR the entire team moves at the same time kicking butt ??? |
Because Ogres are massive, bulky and clumsy. They also weigh quite a bit. Count all those factors, and they'd have a hard time running.
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Posted: Thu, 25th Jun 2009 14:55 Post subject: |
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Generally the stronger the unit, the slower. Also, slower units are generally less good with the ball.
There's 2 modes. Turn based mode which is a faithfull adaptation of previously mentioned Living Rulebook v5. There's also a real time mode which, ofcourse, deviatees a bit from it. It also allows armour customisation which adds to stats and such.
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helvete
Posts: 2727
Location: Sweden
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Posted: Thu, 25th Jun 2009 16:08 Post subject: |
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Oh this is too sweet.. but where are the undead?
REPOST
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Aeon
Posts: 8700
Location: Netherlands
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Posted: Thu, 25th Jun 2009 18:43 Post subject: |
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In the starpost is says Q2, but what is the exact date that this game comes out?
Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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