Final Fantasy XIII: Lightning Returns
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7thunders




Posts: 1480

PostPosted: Thu, 4th Jun 2015 18:13    Post subject: Final Fantasy XIII: Lightning Returns


http://www.pcgamesn.com/final-fantasy-xiii/final-fantasy-xiii-lightning-returns-is-still-coming-to-pc-according-to-square-enix

Quote:
If you’ve finished both Final Fantasy XIII and its sequel, Final Fantasy XIII-2 - which were both brought to PC last year - and are waiting for the third and final installment, don’t worry. Square Enix have gone on record to say that Final Fantasy XIII: Lightning Returns is still on the way for PC, but it’s just taking a little more time.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 4th Jun 2015 18:18    Post subject:
http://www.nfohump.com/forum/viewtopic.php?t=100226&highlight=

We already have a thread for the XIII series, it's where we've been discussing XIII and XIII-2 Smile
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7thunders




Posts: 1480

PostPosted: Thu, 4th Jun 2015 18:20    Post subject:
ok, Sad
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 25th Dec 2015 20:02    Post subject:
https://github.com/PeterTh/gedosato/commits/master

The latest fixes for GeDoSaTo has made the program compatible with Lighting Returns. Smile
(And probably some other games that could perhaps have crashed before.)
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Pey




Posts: 5597
Location: Argentina
PostPosted: Fri, 25th Dec 2015 20:57    Post subject:
Still running my native resolution (1600p) with GeDoSaTo Sad Halp Sad


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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 25th Dec 2015 22:12    Post subject:
Run GeDoSaToUpdater.exe and it should download the latest version.

Open .\GeDoSaTo\config\LRFF13 and set the resolution you intend to use:

I use:

Quote:

# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation

# This is a profile file for LRFF13

injectPSHash 7fcf4d05
injectDelayAfterDraw true

# use something like the settings below if you want to take dowsampled hudlesss shots
# make sure to select the same resolution in-game!

clearRenderResolutions
renderResolution 3840x2160
forceRenderRes true


(IE uncomment / remove the # in front of the three last lines and if needed modify the render resolution value to what you want to use.)

Start GeDoSaTo and then Start Lighting Returns and you should just set the res in Lighting Returns to the same and it should be downsampling via GeDoSaTo, I was wrong about the GeDo update in that there isn't a specific plugin for LRFF13 so for now it's a bit limited so if you want to use a custom resolution outside of what the game now supports after the 1.1 update it's a bit more difficult but might work via resolution replacement though I have not tried it myself yet.


Oh and there's this:
http://steamcommunity.com/groups/ff-modding/discussions/2/

No bilinear blur filter for Final Fantasy V and VI, less "touch-screen" optimized / resized interface for Final Fantasy III and a assortment of misc mods for Type-0, FF XIII-2 and FF XIII LR including for Lighting Returns a mod that restores the Outerworld "Siegfried" content. Smile
(And of course there's the content restoration patch for FF XIII-2)
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Pey




Posts: 5597
Location: Argentina
PostPosted: Sat, 26th Dec 2015 05:24    Post subject:
I made it work at 4k, but I only see half the screen cause the game won´t resize/fit the screen Sad

http://s12.postimg.org/us7xk9mnx/LRFF13_2015_12_26_01_28_48_086.jpg


Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Sat, 26th Dec 2015 10:38    Post subject:
Hmm have you set the in-game scaling option to "none" because that's the only one I can think of that could cause that to happen.

Normal is the recommended and Advanced uses some filter that a lot of people appear to dislike though I don't remember exactly what it was that it did.

Oh and for the 3DM 1.1 update I couldn't get GeDoSaTo to work correctly with their modified steam_api.dll file, game just kept minimizing and maximizing the display window so some sort of incompatibility there sadly, would have liked to not have to use Steam cloud or put Steam in offline mode for this game to be playable, strange decision that. Razz
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Pey




Posts: 5597
Location: Argentina
PostPosted: Sat, 26th Dec 2015 13:01    Post subject:
I tried the three scaling options but results are still the same. I bought the game and the same thing you mentioned happens to me when choosing 4k and windowed mode.


Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Wed, 24th Feb 2016 10:13    Post subject:
http://steamcommunity.com/games/345350/announcements/detail/652264838284875382

Quote:

Thank you for your continued support of LIGHTNING RETURNS: FINAL FANTASY XIII.
An update the game has been implemented as of Feb 24rd 2016

Update content:
1. Alongside Valve’s SDK updates, the game can now be played even when Steam Cloud is turned off.
2. Display issues when using several models of graphics card such as the ATI Radeon HD 4800 Series have now been improved.

We hope you continue to have fun with LIGHTNING RETURNS: FINAL FANTASY XIII.
Thanks
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tet666




Posts: 5090

PostPosted: Wed, 24th Feb 2016 13:23    Post subject:
Yeah well at least they bothered to patch the game at all this time around and it's only a few months since release....
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