Batman: Arkham Asylum
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SpykeZ




Posts: 23710

PostPosted: Sun, 6th Sep 2009 06:27    Post subject:
pauloco wrote:
Oh no! crash here...freeze

Always the betters game ARE BUGGED i will try using windows 7 64 Where´s directory is my savegame?


your documents probably


please tell me this is icemans cell!

 Spoiler:
 


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ruud28




Posts: 215

PostPosted: Sun, 6th Sep 2009 07:27    Post subject:
anyone managed to get the activation to work with GFWL keys?
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JBeckman
VIP Member



Posts: 35009
Location: Sweden
PostPosted: Sun, 6th Sep 2009 07:57    Post subject:
There's either one key that works for both LIVE and SecuROM online, of course we don't have those as it comes with the game itself and normal keys won't register in SecuROM's server database, otherwise it'll be handled by one activation key for the protection and one G4W:L key.
(Perhaps the retail version will use SecuROM online, perhaps it'll use just a disc check, probably the first one and these triggers albeit perhaps with a more lenient install base than just five activations.)
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shole




Posts: 3363

PostPosted: Sun, 6th Sep 2009 08:14    Post subject:
oh, btw, don't use a trainer with the cracked versions
i don't know if it works on normal ones either
i used one at that big brawl after the water pumps and it launched me into a parallel universe for the next level, where the game scripts were telling me everything was overrun by ivy, but the levels that loaded were the previous ones.. leading to odd stuff like completely empty levels and invisible walls (collision-geometry loaded from the next version of the level, but visual geometry from previous version)
bizarre
damn lucky i had taken a backup of my savegame an hour earlier
haven't still beaten the fight fairly though, so it might still be that the game is just fucked and the trainer had nothing to do with it
anyone else get this far?
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JBeckman
VIP Member



Posts: 35009
Location: Sweden
PostPosted: Sun, 6th Sep 2009 08:16    Post subject:
There's such a trigger later on, enemies disappear and you'll get invisible walls where stuff and objects should appear so navigating will be very difficult, supposedly close to the ending.
(About 60% of total completion if you don't do the Riddler - and similar - challenges, based on a post earlier in this thread.)
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shole




Posts: 3363

PostPosted: Sun, 6th Sep 2009 08:53    Post subject:
ah
that might be it then
well, that will make the game impossible to beat as the version it gives of the ivy level is the one you were exiting earlier - with no grapple points to get back
good gag by the devs.. hard to catch that Smile
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hairball




Posts: 50

PostPosted: Sun, 6th Sep 2009 11:47    Post subject:
how do you activate the pysicsX, cant find the button for it, i have the d2d version. its on under the nvidia control panel, but there are no newspaper on the floor/smoke or brakable tiles, everything is turnd on and max settings.
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garus
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Posts: 34197

PostPosted: Sun, 6th Sep 2009 12:40    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:12; edited 1 time in total
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moosenoodles




Posts: 18411

PostPosted: Sun, 6th Sep 2009 12:47    Post subject:
I dont understand why they put triggers that do this kind of invisible wall shit and enemies vanishing? yeah its frustrating but how about just er, oh a trigger is needed here just shut off the game... job done..
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lolozaur




Posts: 26310

PostPosted: Sun, 6th Sep 2009 12:52    Post subject:
anyone actually finished the game with this version?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 6th Sep 2009 13:01    Post subject:
SpykeZ wrote:

please tell me this is icemans cell!


ahahahahahaha!! LOVE it!
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JBeckman
VIP Member



Posts: 35009
Location: Sweden
PostPosted: Sun, 6th Sep 2009 13:05    Post subject:
Triggers were primarily put in to deter piracy and also to catch pirates due to complains and "bug" reports, this was kinda the answer given on the official forums from a Eidos staff (Unsure if it was a developer or one from the Eidos as a publisher.)

As for finishing the game Breeze_ supposedly completed it but the invisible wall and dead zones problem is pretty much a direct halt when reached as it can't be passed.
(Invisible objects, missing characters and if you switch locations you'll fall forever in a sort of void, kinda like going outside the level boundaries.)

It's proven quite effective but it also affects the developers and Eidos as a publisher as many might see the game as buggy or very restrictive and limited.
(Even more if you only get three - five activation attempts and no direct revoke utility for existing activations asuming the retail copies all use SecuROM online.)
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mao5




Posts: 416
Location: Nanjing,China
PostPosted: Sun, 6th Sep 2009 14:49    Post subject:
at some locations, the game will crach with Physx on, at some other locations, the game won't crash with PhyX on, anyone can give an explanation? thx.
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HoLyMaN




Posts: 1000
Location: With the survivors of a plane crash
PostPosted: Sun, 6th Sep 2009 14:51    Post subject:
mao5 wrote:
at some locations, the game will crach with Physx on, at some other locations, the game won't crash with PhyX on, anyone can give an explanation? thx.


Same with me...some crush..some no...but damn its really awesome to play with physx on...game look really good even if it cost you some FPS drop...
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mao5




Posts: 416
Location: Nanjing,China
PostPosted: Sun, 6th Sep 2009 15:00    Post subject:
HoLyMaN wrote:
mao5 wrote:
at some locations, the game will crach with Physx on, at some other locations, the game won't crash with PhyX on, anyone can give an explanation? thx.


Same with me...some crush..some no...but damn its really awesome to play with physx on...game look really good even if it cost you some FPS drop...


yes, hope new crack coming soon to totally enable physX without crash.
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Breezer_




Posts: 10826
Location: Finland
PostPosted: Sun, 6th Sep 2009 15:02    Post subject:
Here is proof that i have played trough this damn game (D2D version). Havent done exploration yet much but 60% is the final percentage when i completed it.

 Spoiler:
 
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 6th Sep 2009 15:03    Post subject:
I hate you, you lucky SOD Razz

Sorry for asking for proof, but you know what the net is like >_<
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Breezer_




Posts: 10826
Location: Finland
PostPosted: Sun, 6th Sep 2009 15:06    Post subject:
Also you will get this "if" you complete it Very Happy

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moosenoodles




Posts: 18411

PostPosted: Sun, 6th Sep 2009 15:09    Post subject:
wow that looks like armor lol.,, must of taken them about 2 mins to add those 3d elements to his forearms..
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warchiefoverlord




Posts: 4

PostPosted: Sun, 6th Sep 2009 15:12    Post subject:
@Breezer_

Well if you really want to prove that you played through you don't mind to share your save games with us.
to do that you have to do the following:
upload the contents of C:\Users\USERNAME\AppData\Local\Microsoft\XLive
and the C:\Users\USERNAME\my documents\Eidos\batman arkham asylum\savedata


Last edited by warchiefoverlord on Sun, 6th Sep 2009 15:20; edited 4 times in total
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Breezer_




Posts: 10826
Location: Finland
PostPosted: Sun, 6th Sep 2009 15:14    Post subject:
It looks badass ingame, here is pic :>

 Spoiler:
 
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FLT




Posts: 99

PostPosted: Sun, 6th Sep 2009 15:15    Post subject:
no one will end the game because of release it's not activate quest there need to be plants and here just this just blocked wall when you enter garden

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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Sun, 6th Sep 2009 15:19    Post subject:
Boundle?
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Breezer_




Posts: 10826
Location: Finland
PostPosted: Sun, 6th Sep 2009 15:23    Post subject:
The plants which are blocking that gate later, you can jump over them :>
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hairball




Posts: 50

PostPosted: Sun, 6th Sep 2009 15:41    Post subject:
garus wrote:
In the Batman's Launcher (the one that starts on first run).


i cant fint it WHERE? what dues the butten say, is it under gamesettings/settings/display settings? cant fint any button that says phycisX on/off?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 6th Sep 2009 15:45    Post subject:
You need to use the Demo launcher, from what I know.
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hairball




Posts: 50

PostPosted: Sun, 6th Sep 2009 15:49    Post subject:
so the d2d crack version is not "working" with phycisX
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 6th Sep 2009 15:50    Post subject:
Not completely. It seems this version is leaked and doesn't contain all the proper PhysX files and code. There are hackjob ways of getting PhysX working in this, but it involves editing INI files and replacing PhysX key files with ones from the Demo release.

My advice? Forget PhysX for now, wait for a retail/proper release.
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hairball




Posts: 50

PostPosted: Sun, 6th Sep 2009 15:53    Post subject:
thnx alot sabin1981, think i will delete this version and wait for a better realese..
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 6th Sep 2009 15:54    Post subject:
Don't do that, not just because of PhysX mate. Play the game, enjoy it, get the "better" one when it comes out. The game is WELL worth playing through even without silly moving paper and some shattered tiles Wink
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