[XBOX360] Need for Speed: Shift
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Horrordee
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PostPosted: Mon, 14th Sep 2009 10:34    Post subject:
This is much better than GoW2!


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Nailbiter
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PostPosted: Mon, 14th Sep 2009 10:56    Post subject:
GoW2 like in Gear of War 2 or as in God of War 2?

Even though they both cast an exciting lead role of white alpha male that slashes their enemies to shreds and pieces in vast and exotic places one is clearly better than the other one.
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Glottis
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PostPosted: Mon, 14th Sep 2009 10:56    Post subject:
I like both GoW2s very much Smile


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mcmanic




Posts: 1440

PostPosted: Mon, 14th Sep 2009 10:59    Post subject:
lol. No seriously N4S Shift is good fun, again totally non sim and very aracde like which is what i like much like Dirt 2 has improved greatly this year. Forza1+2 was good but extremely boring later on in the game, lets hope Forza3 lives up to the hype
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KrAzY-KaMeL




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Location: City Of Compton
PostPosted: Mon, 14th Sep 2009 11:00    Post subject:
Nailbiter wrote:
KrAzY-KaMeL wrote:
Man the stupidity continues. How is this being compared to Forza 3 which not only hasn't even been released but is a different style racer.


Yes, because driving in cockpit view, on Nürnburgring, competing against other cars, folowing a colored line is something you would never do in forza 3. Razz

I can see why you think comparing this to dirt 2 is stupid. But it does have simliar tracks, cars, views, racestyles, helplines, etc like forza and with that game around the corner it´s pretty hard not to compare the two games.


I don't want to go into crazy detail why the games are not comparable but scope and depth alone as well as the developers intentions on both sides are completely different.

If we use your logic any game involving a car and road you lap around are directly comparable to each other. I'd put this in the same category as GRID, not Forza/Gran Turismo.

Forza/GT/PGR4 all set precedents with a bunch of features that most heavy roster games (Cars, Tracks) need to include otherwise they are looked upon as inferior. I can guarantee you when including a Cockpit view/Ring/Racing line the dev's intention wasn't to compete with Forza as a racing simulator but rather be competitive feature wise with basically all current racing games. Plus I think they really wanted to pioneer a visceral cock pit view that isn't just a gimmick which they succeeded in doing IMO.

Anyone with a brain would not cross shop the 2 if they have any idea what either are about but that's just the way I look at it.
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Nailbiter
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PostPosted: Mon, 14th Sep 2009 11:33    Post subject:
Personally I thought PGR4 was very arcadish. But maybe that wasn´t what you meant. Just that they are heavier in content?
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KrAzY-KaMeL




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Location: City Of Compton
PostPosted: Mon, 14th Sep 2009 13:05    Post subject:
It was arcadish I agree. But what made it stand out is exactly what draws people to GRID/SHIFT which is a blend of authenticity/arcade. All three games have no where near a realistic driving model but they let players get small doses of realism which is what attracts short attention span gamers.

As you can tell Forza/GT are targeting real car nuts, they include cars for nostalgia reasons alone. Maybe something you owned 15 years ago, etc. A lot of both games content is just fan service to car lovers, notice the emphasis on CARS, while GRID/SHIFT/ETC are just intended to be exciting and fun racers. They purposefully don't really have any depth and focus on accessibility.

But I did love PGR4. Mainly because it was authentic like I mentioned. All the gauges in exterior views were spot on, the sounds were spot on. The power band/boost lag of my Evo in real life was perfectly portrayed. You can hear the McLaren Merc's super charger whine, you know stuff that people really into cars would only appreciate.

Anyway I over analyze racing games but appreciate arcade stuff just as much as I do sim.
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_SiN_
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PostPosted: Mon, 14th Sep 2009 13:15    Post subject:
What can I say? I'm so with Kamel on this it's not even funny Razz


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Nailbiter
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PostPosted: Mon, 14th Sep 2009 13:40    Post subject:
Interesting. Usually only arcade vs sim is being mentioned, while here another layer gets added, the cars. Based on this PGR4 would belong to both camps if i read Kamels post right. Authentic doesn´t automaticly mean that the way it handles needs to be spot on, but also/instead how it looks and sounds.

When I saw the review for SHIFT it claimed to have managed to get sound right and also the sence of speed. Sound was confirmed earlier to be important, but does the feeling of speed also count? Is the interior good enough or not to pgr4 class?
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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Mon, 14th Sep 2009 14:31    Post subject:
Yeah man. I don't personally think a racing game has to have 100% realistic handling to be enjoyable. Like PGR4, any racing game where the cars take center stage while employing a fun driving model I'm all for. That's also what I think SHIFT is leaning toward because look at the AE86 Carolla, the aftermarket body kit includes the JDM bumpers! That's exactly what fans wanted and they answered.

But honestly haven't played it yet which is why I haven't touched on any gameplay aspects. I'm waiting on the PC release/leak to give it a spin since I have a wheel set up that I use for other PC Sims.

But based on the video's I've seen NFS has far superior interiors vs. PGR4 and that's expected considering it's release is 3 years later. I also think the "feel" of the cockpit is superior in terms of head placement and inertia's effect. I am almost positive they took PGR4's cockpit model as an inspiration and turned it up a notch because it seems very similar, even down to how the steering wheel reacts when your at the tires limits.

And yeah sound plays a big role. I mean think about a FPS, when gun nuts fire the guns they own and use as a hobby only to find it sounds nothing like the real life counter part it's pretty disappointing. Same with any game really but a racing game is just that much more important to capture the motor/exhaust note since it's a constant. The dudes buying these games are a lot of the time guys who want to take their real car out for a spin. I'm sure _SiN_ is gonna test to see if his flat four sounds like it's suppose to. Oh BTW did you notice they have an Evo vs. STi race in there? Laughing

I don't think the game will blow my mind but at the same time it's not gonna disappoint. For the time being it's going to serve as a nice stop gap until Forza comes out.

Oh and about that. Notice PGR4/SHIFT and games with few cars in it's roster all have a much higher attention to detail in terms of sound/presentation and how the car handles in real life. I think that Gran Turismo and Forza's downfall is coming in that manner. They are trying to include so many cars that they lose development time on each individual one. I'm sure Pholphony knows how many people are going to be driving that 1991 Honda Accord they've modeled inside and out over the course of 5 months.

I'm gonna stop posting in here until I can play the game. Laughing
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FroggerFragger




Posts: 171

PostPosted: Mon, 14th Sep 2009 14:40    Post subject:
I have played a bit now and I feel like this is sort of a crossbreed between Pro Street and GRID.

I am not a big fan of the career/xp system in the game, I mean the more you hit the other cars the more points you get ...

I think this is an ok game but I still prefer Forza 2 ... untill FM3 comes.


// Should add what someone mentioned earlier, M$ wheel is better than the pad with this one.
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Lakerfanalways
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PostPosted: Mon, 14th Sep 2009 20:27    Post subject:
Any news on when a Region Free (or NTSC) version of this game will be released?
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softkiller




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PostPosted: Mon, 14th Sep 2009 20:32    Post subject:
it's out already


stop pressing F5 get a Life !
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Lakerfanalways
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PostPosted: Mon, 14th Sep 2009 20:35    Post subject:
Which one is NTSC/Region Free? I dont see it on the abgx.net list..I just see the
Need.for.Speed.Shift.PAL.XBOX360-GLoBAL one which is not region free
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Jar0




Posts: 376
Location: Slovenia
PostPosted: Mon, 14th Sep 2009 20:38    Post subject:
You have NTSC version:
Need For Speed Shift NTSC-U(J) ONLY READNFO-RAMS
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Lakerfanalways
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PostPosted: Mon, 14th Sep 2009 20:44    Post subject:
Oh Ok cool. Strange that it is not on the abgx database list. Will download
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deelix
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PostPosted: Mon, 14th Sep 2009 21:24    Post subject:
Lakerfanalways wrote:
Oh Ok cool. Strange that it is not on the abgx database list. Will download
its not strange, as its a p2p rls Wink
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Lakerfanalways
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PostPosted: Mon, 14th Sep 2009 21:26    Post subject:
deelix wrote:
Lakerfanalways wrote:
Oh Ok cool. Strange that it is not on the abgx database list. Will download
its not strange, as its a p2p rls Wink


Is that why it was not on the abgx database?
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softkiller




Posts: 174

PostPosted: Mon, 14th Sep 2009 21:31    Post subject:
yes Smile abgx has only scene rls


stop pressing F5 get a Life !
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Lakerfanalways
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PostPosted: Mon, 14th Sep 2009 21:35    Post subject:
softkiller wrote:
yes Smile abgx has only scene rls


Sorry for all the questions..but since the NTSC version is not a scene release, does it still work and will abgx verify it in a few days so that I can burn it to disk?
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acid999




Posts: 7

PostPosted: Mon, 14th Sep 2009 23:09    Post subject:
Is it just me or is anyone else experiancing control lag in the game? I tried with the microsoft wheel (wireless) and with a wired controller just to be sure it´s not the controller. Otherwise i think the game is really good!
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nouseforaname
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PostPosted: Mon, 14th Sep 2009 23:11    Post subject:
acid999 wrote:
Is it just me or is anyone else experiancing control lag in the game? I tried with the microsoft wheel (wireless) and with a wired controller just to be sure it´s not the controller. Otherwise i think the game is really good!


I sort of find a bit of lag in my ms wheel too ... but not really that much (doesn't affect getting 1-3). tbh I'm not used to cockpit view so I thought the unresponsiveness was due to that.


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Lakerfanalways
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PostPosted: Tue, 15th Sep 2009 00:50    Post subject:
Since the RAMS version is not a scene release, will abgx verify it, if they don't, then I won't be able to burn it anyway. Just want more info before I download
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NoLiMiTSoLDieR




Posts: 1038
Location: NL
PostPosted: Tue, 15th Sep 2009 01:40    Post subject:
Adjust speed steering sens, and steering. for better respons.
Dont remember my exact values but i managed to get it better.

I play with controller btw.


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Mystic303




Posts: 182

PostPosted: Tue, 15th Sep 2009 02:09    Post subject:
Quote:
Since the RAMS version is not a scene release, will abgx verify it, if they don't, then I won't be able to burn it anyway. Just want more info before I download


http://nsa09.casimages.com/img/2009/09/11//090911032935600057.jpg
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Lakerfanalways
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PostPosted: Tue, 15th Sep 2009 02:56    Post subject:
Mystic303 wrote:
Quote:
Since the RAMS version is not a scene release, will abgx verify it, if they don't, then I won't be able to burn it anyway. Just want more info before I download


http://nsa09.casimages.com/img/2009/09/11//090911032935600057.jpg


Thanks for the info, but towards the bottom it still says unverified, so I want to be sure that since this release is not a scene release, that abgx will verify it so that I can burn it
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bringiton




Posts: 3709

PostPosted: Tue, 15th Sep 2009 06:58    Post subject:
Lakerfanalways wrote:
Mystic303 wrote:
Quote:
Since the RAMS version is not a scene release, will abgx verify it, if they don't, then I won't be able to burn it anyway. Just want more info before I download


http://nsa09.casimages.com/img/2009/09/11//090911032935600057.jpg


Thanks for the info, but towards the bottom it still says unverified, so I want to be sure that since this release is not a scene release, that abgx will verify it so that I can burn it


Why not burn it anyway when abgx is okay up to that point? That rls is legit, so you'll be alright. Smile
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Lakerfanalways
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Posts: 104

PostPosted: Tue, 15th Sep 2009 07:15    Post subject:
bringiton wrote:
Lakerfanalways wrote:
Mystic303 wrote:


http://nsa09.casimages.com/img/2009/09/11//090911032935600057.jpg


Thanks for the info, but towards the bottom it still says unverified, so I want to be sure that since this release is not a scene release, that abgx will verify it so that I can burn it


Why not burn it anyway when abgx is okay up to that point? That rls is legit, so you'll be alright. Smile


Oh so all that matters is that the stealth check passed..the verification does not matter in order to prevent xbox live from being banned?
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SeBoLeX




Posts: 58
Location: Wroclaw, Poland
PostPosted: Tue, 15th Sep 2009 12:35    Post subject:
Today is an officialy NTSC release day, just wait for a scene release.


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grimmmy




Posts: 1014
Location: London
PostPosted: Tue, 15th Sep 2009 13:16    Post subject:
I might get to play this tonight.

So far downloaded the Global release but some dick decided to password protect the files, second time round was my fault and downloaded the NTSC p2p release.
Might have got it right this time round after 20 odd gigs of downloading...


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