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LeoNatan
☢ NFOHump Despot ☢
Posts: 73232
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Thu, 3rd Sep 2009 15:54 Post subject: |
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So it would seam they cracked it? 
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Posted: Thu, 3rd Sep 2009 15:59 Post subject: |
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From what I have heard the update included is not 2.5, but I didn't download it so I can't check.
[nuke]unprotected.beta.exe.from.different.game.version.used.as.crack
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Posted: Thu, 3rd Sep 2009 16:00 Post subject: |
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waste of time then, lets all re-upload a game that you can get clone wise anyhow, just to make it look like its the latest package deal with latest patch removing CP, and then saying "copy over crack from directory"
yeah ok, dooshbags lol..
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Posted: Thu, 3rd Sep 2009 16:29 Post subject: |
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yeach " crack" is exactly the same as the 2.5 R2 exe
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Posted: Thu, 3rd Sep 2009 19:11 Post subject: |
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Posted: Sat, 12th Sep 2009 05:30 Post subject: |
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For some reason, the TiNYiSO doesn't work on my system. I installed the game fine, even set the parameter for the .exe to run as admin. But when I start the game, I see the title screen and then get the msg box that the program is not responding. I'm running Vista x64.
Looked like a great game too. Can you play this game without a joystick? Can you use the mouse?
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Posted: Sat, 12th Sep 2009 05:44 Post subject: |
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n0puls3 wrote: | For some reason, the TiNYiSO doesn't work on my system. I installed the game fine, even set the parameter for the .exe to run as admin. But when I start the game, I see the title screen and then get the msg box that the program is not responding. I'm running Vista x64.
Looked like a great game too. Can you play this game without a joystick? Can you use the mouse? |
TiNYiSO version works fine here, both on Vista x64 and Win7 x64.
And yes you can play with mouse and keyboard.
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Posted: Sat, 12th Sep 2009 19:41 Post subject: |
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n0puls3 wrote: | For some reason, the TiNYiSO doesn't work on my system. I installed the game fine, even set the parameter for the .exe to run as admin. But when I start the game, I see the title screen and then get the msg box that the program is not responding. I'm running Vista x64.
Looked like a great game too. Can you play this game without a joystick? Can you use the mouse? |
First upgrade to 2.1 and then upgrade to 2.5.
http://www.egosoft.com/download/x3tc/patches_en.php
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Posted: Sat, 12th Sep 2009 22:17 Post subject: |
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what signature?
ah i see it in other posts, just not ur last for some reason.
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Posted: Sat, 12th Sep 2009 22:36 Post subject: |
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moosenoodles wrote: | what signature?
ah i see it in other posts, just not ur last for some reason. |
Unless you force the signature to be shown at all times (option in profile) then it won't show signatures when you have a quote in your post.
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Posted: Sat, 12th Sep 2009 22:39 Post subject: |
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oh yeah forgot. 
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Posted: Wed, 16th Sep 2009 18:24 Post subject: |
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Posted: Thu, 17th Sep 2009 09:53 Post subject: |
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Posted: Thu, 17th Sep 2009 10:13 Post subject: |
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acerola wrote: | X3: Terran Conflict - Changelog
------------------------------------------------------------------------------
2.5 - September 2009
------------------------------------------------------------------------------
New Features and Improvements:
- Removed copy protection
- New options for marine training, including multiple skills and duration
- Several boarding aspects improved and corrected
- Rebalanced boarding Xenon ships
- Added a new menu for access to factories connected to a complex
- Production can be toggled for connected factories
- Show wing orders in the context menu for ships in a wing
- Improved Defend Station command
- Added gateless sector option to several flight commands
- Added more information to the property menu including marines
- Added option to change the sorting method for ships in the property menu
- Improved Best Buys/Best Selling Price Locator menu
- Added "Locate in Sector Map" option to context menus
- Added laser bay information to ship info menu
- Added new instructions to script editor and mission director
- Enabled mods to add news articles to the encyclopedia
Fixes:
- Disabled use of more than 2GB RAM again due to bugs
- Renamed Mercenary stations as Rehabilitation Facilities
- Fixed flak weapons becoming inactive after saving
- Fixed references to destroyed homebases of wings
- Fixed Jump and Fly to command for ships and wings
- Fixed wing jumpdrive energy display
- Fixed Attack Shields command
- Fixed Universal Traders flying into hostile territory
- Fixed issue when launching many marines
- Fixed missile resupply settings on boarded ships
- Minor improvements and bugfixes |
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Posted: Thu, 17th Sep 2009 10:22 Post subject: |
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And what has been changed from RC2 to RC3? Not known?
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Posted: Thu, 17th Sep 2009 12:28 Post subject: |
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When software reaches RC stage, it doesn't change much anymore. Mostly bug fixes.
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Thu, 17th Sep 2009 12:53 Post subject: |
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Did they ever fix the Universal Traders so that they actually work?
Last time i tried this one, they would eventually just sit doing nothing and you had to install mods to get them to be of any benefit.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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JBeckman
VIP Member
Posts: 34996
Location: Sweden
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Posted: Thu, 15th Oct 2009 06:49 Post subject: |
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Posted: Thu, 15th Oct 2009 18:49 Post subject: |
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will removement of DMR have any effect on the retail release? still havent been able to play this
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Posted: Thu, 15th Oct 2009 18:54 Post subject: |
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Quote: | Disabled use of more than 2GB RAM again due to bugs |
rediculous for those games they make... pretty intense on ones pc or they were, im sure theyre latest is no different, yet they stop large address awareness?
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Posted: Fri, 16th Oct 2009 14:24 Post subject: |
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dunno just seems odd to keep having issues with that... its like devs dont brush up on latest and greatest, only goto look at top end pc's with 8gb ram having issues with games these days.. Its like the hardware and expectance is moving too fast for the developters..
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Posted: Fri, 16th Oct 2009 14:28 Post subject: |
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Yeah it's not exactly ideal, I keep putting off playing Terran Conflict since I want the mods & scripts to mature some more, but hopefully they can fix it quickly.
I'd imagine it's a top priority for them atm., quite a glaring issue in otherwise "finished" game.
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Posted: Fri, 16th Oct 2009 14:38 Post subject: |
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From what I've read on their forums they won't fix it because it would involve some major engine rewrites or so they say.
But you can use this tool to reenable LAA.
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thyttel
Posts: 488
Location: Denmark
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Posted: Fri, 16th Oct 2009 15:56 Post subject: |
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moosenoodles wrote: | dunno just seems odd to keep having issues with that... its like devs dont brush up on latest and greatest, only goto look at top end pc's with 8gb ram having issues with games these days.. Its like the hardware and expectance is moving too fast for the developters.. |
Runs smooth as butter here Moose. Even with the 2gb limit still implementet.
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Posted: Fri, 16th Oct 2009 17:04 Post subject: |
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I have not played it thyttel since a while back, always run smooth for me even when i had my 8800gtx.. The point I was making was most game devs should allow Large address awareness..
Regardless if it still plays well or not..
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