Operation Flashpoint 2
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JBeckman
VIP Member



Posts: 34549
Location: Sweden
PostPosted: Wed, 7th Oct 2009 19:22    Post subject:
Modding is going to be a problem with all those 512 or so (EU multi-5 version.) 8MB data chunks.

Perhaps possible with some batch extraction method but it's far from the PBO based solution ArmA uses, levels and such seem to be the only official "mod" support.
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ZOLLINO




Posts: 138
Location: Cambridge / Bratislava
PostPosted: Wed, 7th Oct 2009 19:26    Post subject:
maul_inc wrote:
So can somebody confirm if Arma 2 holds up to the original Flashpoint. I played that game to death and I want more of the same gameplay made with present day tech.


ARMA2 is definitely today tech and closer to Operation Flashpoint than Operation Flashpoint 2 (which is imho closer to Battlefield2)


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LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Wed, 7th Oct 2009 19:30    Post subject:
ZOLLINO wrote:
Operation Flashpoint 2 (which is imho closer to Battlefield2)

lolwat!? Confused
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tigereyes




Posts: 180
Location: Germany
PostPosted: Wed, 7th Oct 2009 19:31    Post subject:
Anybody found a solution yet to the problem of not being able to quit the ammo crates?
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moosenoodles




Posts: 18411

PostPosted: Wed, 7th Oct 2009 19:33    Post subject:
fanboi dont worry Very Happy, both games have good points and the main thing for me right now with a busy family is the what can i jump into fast for some fun quickly?

i just patched arma 2 with latest beta and took me 10 - 15 mins to get a game that let me in cause of me needing to use language file mods etc, pain in ass when u dont have long to fuck about, and i dont want to only play on one dedicated server all the time to make it easier. Sad

with ofp2 at least one can get it on and play... cant fault them for stability and frame rates for sure.
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JBeckman
VIP Member



Posts: 34549
Location: Sweden
PostPosted: Wed, 7th Oct 2009 19:54    Post subject:
Wonder if they're preparing DLC already? there's a DLC folder with the level editor with five different DLC defined albeit there's no details about them.
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TheMdk




Posts: 214

PostPosted: Wed, 7th Oct 2009 19:56    Post subject:
VGAdeadcafe wrote:
@ Neon25
Does that happen when you run the setup ?

Seems to be corrupted.

Also, I just finished the first mission and I'm kinda deisasppointed, it seems I can't see the enemy mofos, or when I see them they are 5 kms away, the scope of the normal weapon just fails. Eveeryone was shooting and I was like "where the shit are they" lol

I deleted the savegame and I'll start again, this time I'll grab the sniper.

Also, gfx is the definition of mediocre, smoke is really badly implemented, just get close to it and turn around, it turns with you, sprites ftw !


How do you "get" the sniper?
I didn't find any option to customize the loadout before missions...perhaps there's a way to use a different squad member I'm missing?
I'm almost done with mission 2 and I'm craving for a sniper rifle
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twobells
Banned



Posts: 2878
Location: England
PostPosted: Wed, 7th Oct 2009 19:58    Post subject:
I know this might sound off but when I line up on a target the sight seems to 'jump' either to the left or right if I am aiming horizontally or a degree up/down when aiming vertically.
In other words I am finding it difficult to get the reticle on the spot I want to shoot at it either slips to the left or right up/down.

Anyone else get that?


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twobells
Banned



Posts: 2878
Location: England
PostPosted: Wed, 7th Oct 2009 19:59    Post subject:
tigereyes wrote:
Anybody found a solution yet to the problem of not being able to quit the ammo crates?


Say what?

You just hit 'e'.
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one_hit_wonder




Posts: 50

PostPosted: Wed, 7th Oct 2009 20:00    Post subject:
inz wrote:
Was this posted already? (cba to check so sorry if repost)

Quote:
Retailer pre-order codes ( THESE ARE LISTED AS UK RETAILERS BUT I BELIEVE THEY WORK FOR ALL OTHER TERRITORYS AS WELL.)
(!!!! Codes ARE case sensitive.)

GAME: Night Raid: RaidT18Z
HMV: Ambush: AmbushU454
Play.com: Coastal Stronghold: StrongM577
Gamestation: Close Quarters: CloseQ8M3


Bonus missions - no idea where to input the codes since I haven't finished downloading yet, but if someone could check if these work, lemme know!


Here's a more complete list:
http://filenetworks.blogspot.com/2009/10/how-to-unlock-bonus-content-extra.html

To enter go to the extras menu.
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human_steel




Posts: 33269

PostPosted: Wed, 7th Oct 2009 20:00    Post subject:
How many are the missions?
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one_hit_wonder




Posts: 50

PostPosted: Wed, 7th Oct 2009 20:05    Post subject:
human_steel wrote:
How many are the missions?


if you are asking about bonus missions, entered all codes in the above link and now i have 6 FTE missions.
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vro




Posts: 33

PostPosted: Wed, 7th Oct 2009 20:10    Post subject:
Saw one other person mention mouse lag/sluggishness. To fix it download your mouse software and force it to disable acceleration (i needed a restart for it to take effect)... that's all I had to do. In all other games unchecking "precision" in windows mouse options has been enough but for this game the movement/feel of the aim was very laggy/weird until I did this. Works great now, smooth and i can actually aim
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Taffelost




Posts: 798

PostPosted: Wed, 7th Oct 2009 20:15    Post subject: Re: NOT a COD4 spamfest, but not an ArmA2 military sim clone
sexyjesus wrote:
This game exists between BF2 and ArmA2. It is not an utter smapfest like COD4, but it has none of the detail of ArmA2.

Compare the road network and the complexity of towns. OFP2 has reduced everything - from road network, variety of foliage, town complexity, vehicle selection, weapons, etc.

It is a good game and the put a lot of polish on it, but it is not a military simulator. I'm glad they included an editor. Hopefully it will be mod-friendly, but I don't know about that.

Physics is a mixed bag. While the limited selection of vehicles seem to have more weight, the physics are floaty and it doesn't take much to flip over. But at least there are no tanks flying in the air like ArmA.

Whoever said it reminded them of Ghost Recon, I would concur with that statement. The weapons feel more arcadish like Ghost Recon, but the sound FX are great!

Overall, a great game, and I will look forward to a sequel or addon pack.


Sounds spot-on really.
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ShadowB




Posts: 894

PostPosted: Wed, 7th Oct 2009 20:24    Post subject:
Town complexity and road networking are different because it's a tiny island with few permanent inhabitants. It wouldn't make any sense if there were big cities and extensive paved road networks. ArmA2's setting is totally different.
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Immunity




Posts: 5576

PostPosted: Wed, 7th Oct 2009 21:38    Post subject:
twobells wrote:
tigereyes wrote:
Anybody found a solution yet to the problem of not being able to quit the ammo crates?


Say what?

You just hit 'e'.


Try remapping your use to anything other than default key. You'll be able to enter the crate, but tapping the key again won't exit it. Tried hitting every key on the board until I checked this thread.

So solution - change your use key back to E and you'll be able to exit ammo crates. Sad

So far, the game is epic. It's smooth, comes across as tactical (definitely so on Hardcore), and feels like a game, not an application (*cough* Arma *cough*)


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB


Last edited by Immunity on Wed, 7th Oct 2009 21:47; edited 1 time in total
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tigereyes




Posts: 180
Location: Germany
PostPosted: Wed, 7th Oct 2009 21:43    Post subject:
Yeah thx for the advice...I usually remap the 'Use'-key to Enter...but then u get stuck in the crate-menu. Wink

Too bad for ppl using the arrow-buttons instead of the WASD-system...
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vro




Posts: 33

PostPosted: Wed, 7th Oct 2009 21:45    Post subject:
dude switch to wasd. once you get used to it you'll never look back
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Immunity




Posts: 5576

PostPosted: Wed, 7th Oct 2009 21:47    Post subject:
vro wrote:
dude switch to wasd. once you get used to it you'll never look back


WASD is for queers. End of. Most unnatural finger position ever.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Wed, 7th Oct 2009 21:50    Post subject:
Immunity wrote:
WASD is for queers. End of. Most unnatural finger position ever.

Yeah.. this and steam is uncrackable


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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soldat37




Posts: 153

PostPosted: Wed, 7th Oct 2009 22:00    Post subject:
Ya OFP2 is just a beefed up BF2 is all.Some very unrealistic things going on in this game.The walking animations are annoying as hell and comical.Shooting enemy troops reminds me of MOH,they can take several body hits before going down and red arrows reveal their location,people shoot at the radar arrows so stealth is sometimes very useless.Lag on the servers is a joke.Shooting is very unrealistic and the sounds of gunfire are horrible.Switching weapons and going prone sometimes takes a minute or more due to the horrible lag on servers.Also there is no 3d animation of your body when in first person mode.Its not setup for Track IR where you can move your head around as you run or aim.The game is ok for what it is but its certainly no Arma 2 at all and no way in hell that its better then it.However it can be enjoyable for what it is sometimes.

I'm not going to sit here and point fingers.If you think its better then Arma that's your opinion and choice.I prefer Arma as I have been with the series since OFP1 and I am used to the realism that I have come to expect from a BIS product.One thing I noticed is a lot of players online are not used to open world combat.I rack up kills like crazy.I think the Arma players got a huge advantage over the COD and CS people. Laughing
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Aeon




Posts: 8692
Location: Netherlands
PostPosted: Wed, 7th Oct 2009 22:09    Post subject:
How does the coop save work? Me and my friend died on the first mission (we had a checkpoint) and had to restart the whole mission over again -.-


Intel i7 6700K, EVGA GTX1070 FTW, Kingston HyperX Fury 32GB
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Immunity




Posts: 5576

PostPosted: Wed, 7th Oct 2009 22:18    Post subject:
soldat37 wrote:
Ya OFP2 is just a beefed up BF2 is all.Some very unrealistic things going on in this game.The walking animations are annoying as hell and comical.Shooting enemy troops reminds me of MOH,they can take several body hits before going down and red arrows reveal their location,people shoot at the radar arrows so stealth is sometimes very useless.Lag on the servers is a joke.Shooting is very unrealistic and the sounds of gunfire are horrible.Switching weapons and going prone sometimes takes a minute or more due to the horrible lag on servers.Also there is no 3d animation of your body when in first person mode.Its not setup for Track IR where you can move your head around as you run or aim.The game is ok for what it is but its certainly no Arma 2 at all and no way in hell that its better then it.However it can be enjoyable for what it is sometimes.

I'm not going to sit here and point fingers.If you think its better then Arma that's your opinion and choice.I prefer Arma as I have been with the series since OFP1 and I am used to the realism that I have come to expect from a BIS product.One thing I noticed is a lot of players online are not used to open world combat.I rack up kills like crazy.I think the Arma players got a huge advantage over the COD and CS people. Laughing



I guess everyone has different tastes. To me, ARMA felt very "wooden". By that I mean the movement just didn't feel right, the menu system was a chore, the voice over was atrocious etc. It was more like a "program" than a game. Yes I know it's officially a "simulator".

This on the other hand seems to strike a pretty good blend between realistic tactics and actually still being a game. Movement is fluid, the menu system is concise, shooting feels right, and bugs are nowhere to be seen (at least yet).


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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TheMdk




Posts: 214

PostPosted: Wed, 7th Oct 2009 22:28    Post subject:
So,how do I get ahold of a sniper rifle in the campaign missions?


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Hierofan
Banned



Posts: 3807
Location: Internets
PostPosted: Wed, 7th Oct 2009 22:34    Post subject:
game crashes after 30 seconds or so , doest matter if it's the main menu or me actually getting to play ..
has anyone else come across this predicament?


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fckths
Banned



Posts: 12

PostPosted: Wed, 7th Oct 2009 22:51    Post subject:
question:

if i was a fan of tactical fps simulator, like ofp, which one should i get: arma2 or this?

ive got a feeling codemasters "arcaded" this one
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moosenoodles




Posts: 18411

PostPosted: Wed, 7th Oct 2009 23:01    Post subject:
It doesnt cost u a penny to get ofp2 so why not just get both?
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b0se
Banned



Posts: 5901
Location: Rapture
PostPosted: Wed, 7th Oct 2009 23:06    Post subject:
tigereyes wrote:
Yeah thx for the advice...I usually remap the 'Use'-key to Enter...but then u get stuck in the crate-menu. Wink

Too bad for ppl using the arrow-buttons instead of the WASD-system...


the ones that use the arows are called geeks


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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moosenoodles




Posts: 18411

PostPosted: Wed, 7th Oct 2009 23:19    Post subject:
My son uses arrows, i keep telling him if he continues im gonna take them off the keyboard.. Learn to use WASD old skool...
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 7th Oct 2009 23:23    Post subject:
moosenoodles wrote:
My son uses arrows, i keep telling him if he continues im gonna take them off the keyboard.. Learn to use WASD old skool...


Actually, arrows ARE old school Very Happy However; you're right. You need to teach your son to stop using them and get with the times; WSAD ftw!
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