[XBOX360] Borderlands[R]
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YaNightmare




Posts: 67
Location: Almere, Netherlands
PostPosted: Wed, 21st Oct 2009 13:22    Post subject:
RMFX wrote:
YaNightmare wrote:
I can find both in the ABGX verified database:
P2P - SS 9FAE12B6
http://www.abgx360.net/Apps/verified/9FAE12B6EA06C6AA.ini

RRoD - SS AAB4F06D
http://www.abgx360.net/Apps/verified/AAB4F06DEA06C6AA.ini

I have the RRoD release (i thought the P2P release would be faulty) and it passes through all checks without repairing or anything.

I already played yesterday (release here in nl is 23th) so i will let everyone know if i get banned, untill now no problems.
PS, RRoD was ok, p2p has been nuked every time, no way im patching to that Wink


EDIT: Maybe it patches because the P2P version was added first and if you have abgx on "always" repair it takes the first one ? (total speculation)


Well, I redownloaded it and ran it through again and you're right. It passed this time so the verified list must have been updated since I ran it through the first time.


Here's some info from xbox-scene about the proces and why this could happen (different SS etc:)

http://forums.xbox-scene.com/index.php?s=&showtopic=693879&view=findpost&p=4547107


Why we all love the PC: A program "Hard Disk LED v1.1", which simulates the light that tells you your harddrive is spinning, takes 1.2 MB zip-archived.
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Wed, 21st Oct 2009 14:21    Post subject:
Hmm, where the fuck is lucky's bounty board? been fast traveling to all the different locations. It might be a bug, but I can't see the bounty board icon on the map any place at "lucky's last hole bla bla"
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nightlith




Posts: 744
Location: Land of Bagged Milk
PostPosted: Wed, 21st Oct 2009 14:36    Post subject:
Deelix, it's right behind the fast travel pole...or that might be the vehicle summon pole...it's right outside the building that has Lucky sitting on the john Smile


i can has computar?!
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Wed, 21st Oct 2009 16:52    Post subject:
edit: found it
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MistressDeath




Posts: 867

PostPosted: Wed, 21st Oct 2009 22:31    Post subject:
OMG!!! Sledge's Safe House is so HARD!!! but fun! Smile I cannot believe it. I am level 12, which is probably my problem. But I have died 5 times. I fought a bandit elite, or psycho or something and even when I took down his shields it took forever to kill him! But I haven't had this much fun playing and dying in a long time. I have a bad temper and for some reason I am good in this game! LOL! Killing that guy was such a great moment. Even my level 5/5 damage turret was barely doing anything to him. I started to cry inside after I killed him and then looked at my map! LOL! I am like, crap, look how far I have to go to that Boss Arena! Oh well, I have done very well the rest of the way leveling up to 13. This game is fantastic and the Safe House indoor graphics are stellar! I am fighting this gigantic boss that I will not say anything about, but damn is this large dude TOUGH!! I may to leave and level up some more before I take on Sledge's Safe House.

MD


Intel C2D E6600 @ 3gHZ - EVGA 680i (P24) - Sapphire HD4870 775/4200 - 2x1GB OCZ XTC Platinum @ 808mHZ - ASUS Xonar D2 PCI Ultra Fidelity - Logitec Z5500 - Windows 7 Ultimate RTM - Corsair TX750 PSU - Plextor SATA 16X 755SA - "Death is only the beginning"
PS3 80GB
X360 1.61 IXtreme Banned Edition
Wii Homebrewed!
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Wed, 21st Oct 2009 23:30    Post subject:
Yeah level 13 is your problem indeed. I leveled up to 17 by completing all the side quests before taking on Sledge.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 22nd Oct 2009 00:57    Post subject:
Am I the only one who gets annoyed having to pay 300k when dying even though I have over 4 mil?
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MistressDeath




Posts: 867

PostPosted: Thu, 22nd Oct 2009 00:58    Post subject:
Xenthalon wrote:
Yeah level 13 is your problem indeed. I leveled up to 17 by completing all the side quests before taking on Sledge.

Cool, that's what I figured. One thing that is so tough is this......let's say there are 5 sections to a dungeon/Sledge's Safe House. When you complete section 1 and 2 and move on to 3 you are all proud of yourself and find that you may need to go back to section 1 to get health/ammo. Well Borderlands Devs decided to allow respawning on section 1 if you make it to section 3. Uhhhhgggg, that really makes this hard. I understand that they did it to up the difficulty and to allow for leveling up. I don't dislike it at all, I am just saying that this design makes the game that much harder! 3 hours to go before my son goes to bed and I can hit the long road backwards from Sledge's Boss Arena to the beginning of the Arid Badlands. GASP!!! I will level up to 16 or 17 and then come back. It will be interesting to see how much easier it is then.

MD


Intel C2D E6600 @ 3gHZ - EVGA 680i (P24) - Sapphire HD4870 775/4200 - 2x1GB OCZ XTC Platinum @ 808mHZ - ASUS Xonar D2 PCI Ultra Fidelity - Logitec Z5500 - Windows 7 Ultimate RTM - Corsair TX750 PSU - Plextor SATA 16X 755SA - "Death is only the beginning"
PS3 80GB
X360 1.61 IXtreme Banned Edition
Wii Homebrewed!
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MistressDeath




Posts: 867

PostPosted: Thu, 22nd Oct 2009 01:03    Post subject:
dezztroy wrote:
Am I the only one who gets annoyed having to pay 300k when dying even though I have over 4 mil?

Wow!! That is a lot of money! What I would give to have 4 million right now. At least they give you the option of fighting to the death!! I love this idea, it has saved me many times!!

MD


Intel C2D E6600 @ 3gHZ - EVGA 680i (P24) - Sapphire HD4870 775/4200 - 2x1GB OCZ XTC Platinum @ 808mHZ - ASUS Xonar D2 PCI Ultra Fidelity - Logitec Z5500 - Windows 7 Ultimate RTM - Corsair TX750 PSU - Plextor SATA 16X 755SA - "Death is only the beginning"
PS3 80GB
X360 1.61 IXtreme Banned Edition
Wii Homebrewed!
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shadak




Posts: 1097
Location: Prague
PostPosted: Thu, 22nd Oct 2009 01:30    Post subject:
MistressDeath wrote:
Xenthalon wrote:
Yeah level 13 is your problem indeed. I leveled up to 17 by completing all the side quests before taking on Sledge.

Cool, that's what I figured. One thing that is so tough is this......let's say there are 5 sections to a dungeon/Sledge's Safe House. When you complete section 1 and 2 and move on to 3 you are all proud of yourself and find that you may need to go back to section 1 to get health/ammo. Well Borderlands Devs decided to allow respawning on section 1 if you make it to section 3. Uhhhhgggg, that really makes this hard. I understand that they did it to up the difficulty and to allow for leveling up. I don't dislike it at all, I am just saying that this design makes the game that much harder! 3 hours to go before my son goes to bed and I can hit the long road backwards from Sledge's Boss Arena to the beginning of the Arid Badlands. GASP!!! I will level up to 16 or 17 and then come back. It will be interesting to see how much easier it is then.

MD


Not sure about other classes but my soldier has an ammo regen mod Smile I always carry it with me in case I need to replenish. Really helps.

Also there are a few places in the game where you can just exit/re-enter the game and loot boxes without a fight. Pretty handy if you feel like getting a new weapon ( for example I was struggling to find a decent new machine gun at some point ).
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 22nd Oct 2009 01:32    Post subject:
Ok.. question: Aside from certain set-pieces, all the weapons are randomly generated .. right? So, do they SCALE properly? I mean, I'm not going to be finding a weak-ass piece of shit pistol suited for someone who is lv5, when I'm lv35 - right? Confused
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zipfero




Posts: 8938
Location: White Shaft
PostPosted: Thu, 22nd Oct 2009 05:15    Post subject:
sabin1981 wrote:
Ok.. question: Aside from certain set-pieces, all the weapons are randomly generated .. right? So, do they SCALE properly? I mean, I'm not going to be finding a weak-ass piece of shit pistol suited for someone who is lv5, when I'm lv35 - right? Confused



No it's a smart generator. So it won't drop ridicilous lame weapons in endgame but they will be level appropriate or higher. And the "noob" models don't reproduce for higher level items. They have like 120-200(cant remember which one ;D) different models that then can be colorized and get appendages.

Not having played I just rely on the stuff they said in dev videos Very Happy
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Reg67




Posts: 5432

PostPosted: Thu, 22nd Oct 2009 07:22    Post subject:
I tried to like this game I really did Sad But I can't see me picking it off the pile again. I was so looking forward to it aswell (I had Fallout 3 lookalike in my head) Sad
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mug2k




Posts: 698
Location: UK
PostPosted: Thu, 22nd Oct 2009 13:54    Post subject:
Whats the best character type to choose ?
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Thu, 22nd Oct 2009 14:02    Post subject:
mug2k wrote:
Whats the best character type to choose ?

there is no "best"one...
sniper: pretty self-explanatory
soldier: most "solid" class, good defense with turret
siren: jack of all trades, hit and run
brick: don't know about the skill tree, but i don't really see much sense in going melee in this game. maybe as a tank in MP to fuck up/distract the enemies while your friends finish them off, but that's it
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DaGonZo




Posts: 241

PostPosted: Thu, 22nd Oct 2009 14:20    Post subject:
Siren is totally sick ^^ I went the middle tree 2 tiers in the left one (to get shield boost and hp reg) and will spend my next points in the right one.

With my mods and Artifacts going into Phase is quite sick aoe dmg. Spamming with my 100 dmg smg and a rof of 12 or so i take a normal guy out to get the fire aura, then going into stealth puts all around me burning, shocked and with acid... if they are some lvls under me the dont survive the 2. explosion when i come out of stealth, baddasses drop under 50% and normally they just burn to death.
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Thu, 22nd Oct 2009 15:42    Post subject:
Reg67 wrote:
I tried to like this game I really did Sad But I can't see me picking it off the pile again. I was so looking forward to it aswell (I had Fallout 3 lookalike in my head) Sad
this > fallout 3 tbh
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Ashmolly




Posts: 1075
Location: Trump's Merica
PostPosted: Thu, 22nd Oct 2009 17:32    Post subject:
deelix wrote:
Reg67 wrote:
I tried to like this game I really did Sad But I can't see me picking it off the pile again. I was so looking forward to it aswell (I had Fallout 3 lookalike in my head) Sad
this > fallout 3 tbh


+1000000
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 22nd Oct 2009 18:06    Post subject:
zipfero wrote:
sabin1981 wrote:
Ok.. question: Aside from certain set-pieces, all the weapons are randomly generated .. right? So, do they SCALE properly? I mean, I'm not going to be finding a weak-ass piece of shit pistol suited for someone who is lv5, when I'm lv35 - right? Confused



No it's a smart generator. So it won't drop ridicilous lame weapons in endgame but they will be level appropriate or higher. And the "noob" models don't reproduce for higher level items. They have like 120-200(cant remember which one ;D) different models that then can be colorized and get appendages.

Not having played I just rely on the stuff they said in dev videos Very Happy


You're a star, my friend! Thank you - that was the ONLY reservation I had about the entire game. Smile
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 22nd Oct 2009 18:19    Post subject:
So I just bought a rocket launcher that does about 700 damage and fires 5 rockets at once. Needless to say, it's quite destructive.
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Thu, 22nd Oct 2009 18:55    Post subject:
dezztroy wrote:
So I just bought a rocket launcher that does about 700 damage and fires 5 rockets at once. Needless to say, it's quite destructive.
awesome, you can't get such awesome drop I guess Sad ?
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Thu, 22nd Oct 2009 19:58    Post subject:
deelix wrote:
dezztroy wrote:
So I just bought a rocket launcher that does about 700 damage and fires 5 rockets at once. Needless to say, it's quite destructive.
awesome, you can't get such awesome drop I guess Sad ?

nah, only found one that does around 500dmg and fires 5 rockets at once Crying or Very sad

 Spoiler:
 
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strangel




Posts: 174

PostPosted: Thu, 22nd Oct 2009 20:00    Post subject:
this game + a good buddy + lots of weed = sleepless nights


best (offline) coop experience to date imo.


..it really tied the room together
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inz




Posts: 11914

PostPosted: Thu, 22nd Oct 2009 20:01    Post subject:
dezztroy wrote:
Am I the only one who gets annoyed having to pay 300k when dying even though I have over 4 mil?


The death cost is a percentage of your total $$$? Lame if so!
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Thu, 22nd Oct 2009 20:17    Post subject:
inz wrote:
dezztroy wrote:
Am I the only one who gets annoyed having to pay 300k when dying even though I have over 4 mil?


The death cost is a percentage of your total $$$? Lame if so!

it is, but only a small percentage (that increases with your level though). sucks, but then again - money isn't scarce and on my first playthrough nearly no weapon from the store was better than my (looted) equipment
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Fri, 23rd Oct 2009 00:38    Post subject:
Yeah, the death fee is nothing to worry much about, I'm just kind of a penny pincher in most RPGs.

One thing I'm wondering about.. Marcus always talks about COMs when I open his ammo store. What are they? Does he just mean Class Mods?
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nightlith




Posts: 744
Location: Land of Bagged Milk
PostPosted: Fri, 23rd Oct 2009 08:02    Post subject:
Wow....

I gotta wonder what people were expecting with the ending? I realise that it's a common complaint amongst reviewers, so I'm curious what exactly was expected for an ending?

 Spoiler:
 


In any event, hope I can find some awesome gear for playthrough 2 Smile Started finding some Legendary stuff that really helped during the end of the game. Also gonna be hard to replace the most badass shotgun ever.

SG20 C Cobalt Death
DMG 42x7
Acc 77.1
FR 1.3
x3 Corrosive
4x Zoom
Very High effect chance.

And I'm a Siren. This shit melts everything in 1 hit. Even Badass Defenders were dieing after 2 or 3 shots. Don't even have to get close with that accuracy rating.


i can has computar?!
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YaNightmare




Posts: 67
Location: Almere, Netherlands
PostPosted: Fri, 23rd Oct 2009 08:12    Post subject:
nightlith - Can you post a link to your siren build ?


Why we all love the PC: A program "Hard Disk LED v1.1", which simulates the light that tells you your harddrive is spinning, takes 1.2 MB zip-archived.
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nightlith




Posts: 744
Location: Land of Bagged Milk
PostPosted: Fri, 23rd Oct 2009 09:59    Post subject:
YaNightmare wrote:
nightlith - Can you post a link to your siren build ?

Be happy to Smile

BLthegame is back up so here's the modified tree for level 50: http://www.borderlandsthegame.com/skilltree/lilith/#21502323555000005050500

5/5 Diva - For my playstyle, this is crucial. Also if the screenshot is to be believed, there's an end game shield with almost 1200 capacity. Yum!

4/5 Inner Glow
1/5 Dramatic entrance - 4 points because 1 point isn't worth 1% hp regen IMO. Also, I am toying with the idea of going 2/5, 3/5. Having experienced the stun proc, it's awesome...

2/5 Hard to Get
3/5 Girl Power - This ties in with the above also. This build I've found relies almost entirely on shields. My Mercenary Class Mod gives points to Girl Power, and the shield regen is amazing. With the sheer kill rate I was getting, my shields almost never failed. With a high regen shield, you should be invincible.

(Not enough points but....
5/5 Mind Games - Tentative. Will have to see how hard things are to kill in higher difficulty games. The Daze will either be amazing, or I could kill things before Daze is even an issue.)

4/5 Quick Silver - Will be 5/5 when I get more point. This one is self-explanitory.

5/5 Slayer - The crit damage boost is nice, but here's the thing. I'm not sold on Silent Resolve yet. If the Damage Raduction works (there's speculation it doesn't) SR could be a much better choice with a shield regen based Siren. For now though, Crit all the way.

5/5 Enforcer - Duh Smile

2/5 High Velocity - This will likely go to 5/5 when I get points. However, because I'm getting points in this through my Class Mod, I'm very tempted to put some into Blackout. Having PW up can mean life or death, and with shield regen ticking, being invisible is very nice, and something I want to be in alot. With Dramatic Entrance, being able to near perma-stun is a tantilyzing thought.

I'm currently at level 36. I have 14 points left to spend. 5 will go into Mind Games. I'm tempted to put 5 into Spark, with 4 left I can see myself putting 2 or 3 into Blackout and 1 or 2 into High Velocity. I full intend to stick with the Mercencary Class Mod. I have a Gold smg with an x4 Combustion rate, 90% accuracy, huge clip and fire rate. I play alot of hit and run games simply ignting targets then hiding while they burn to death. This build really compliments that. If you prefer up close in your face combat though, this build will get you killed quickly. Use cover alot with this build!


i can has computar?!


Last edited by nightlith on Fri, 23rd Oct 2009 11:00; edited 1 time in total
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Fri, 23rd Oct 2009 10:19    Post subject:
Iv got 5/5 on all the Roland - Infantry skills except shotgun damage, fuck that Wink !

btw, found a rocket launcher with close to 500dmg, and a machine gun worth 17k in the store Very Happy Damn, its easier to get better stuff later. Lots of good drops on Old Haven Wink
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