Saw by Konami ?
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A-A




Posts: 3156
Location: New york
PostPosted: Sun, 25th Oct 2009 13:17    Post subject:
No sound here Sad , game loads up fine...

Creative xfi gamer , latest drivers , windows 7
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farne




Posts: 3736

PostPosted: Sun, 25th Oct 2009 13:29    Post subject:
What is the default key to use the health hypo?
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Sun, 25th Oct 2009 13:32    Post subject:
settings>controls
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human_steel




Posts: 33269

PostPosted: Sun, 25th Oct 2009 13:34    Post subject:
human_steel wrote:
 Spoiler:
 
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Medeiros




Posts: 80

PostPosted: Sun, 25th Oct 2009 14:18    Post subject:
wizarD. wrote:
What is the default key to use the health hypo?


3


Intel Core 2 Quad Q6600 @ 3.2GHz || Biostar Tpower I45 || GeForce GTX 275 || 4x2Gb OCZ DDR2 Platinum @ 962Mhz
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rhagz
Banned



Posts: 1017

PostPosted: Sun, 25th Oct 2009 14:22    Post subject:
human_steel wrote:
human_steel wrote:
 Spoiler:
 


Wow, you waited a whole 15 minutes to bump your post! Impressive. Rolling Eyes

Pighead was easy. I just drop an explosive trap then set a tripwire trap and only had to hit him with a bat twice to finish.
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Sun, 25th Oct 2009 14:26    Post subject:
rhagz wrote:
Wow, you waited a whole 15 minutes to bump your post! Impressive. Rolling Eyes


It was the last post on previous page, so many people may not have noticed it. Rolling Eyes
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human_steel




Posts: 33269

PostPosted: Sun, 25th Oct 2009 14:26    Post subject:
rhagz wrote:
Wow, you waited a whole 15 minutes to bump your post! Impressive. Rolling Eyes

I could've bumped in a whole less time. That would've been really impressive.
Nevertheless, i killed the boar using the electrical floor. Dropped like a fly.
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rhagz
Banned



Posts: 1017

PostPosted: Sun, 25th Oct 2009 14:27    Post subject:
Neon25 wrote:
rhagz wrote:
Wow, you waited a whole 15 minutes to bump your post! Impressive. Rolling Eyes


It was the last post on previous page, so many people may not have noticed it. Rolling Eyes


Yeah, I forgot most people around here don't have the patience to read anything before the last post. Sad
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Sun, 25th Oct 2009 15:29    Post subject:
Quote:


Wow, you waited a whole 15 minutes to bump your post! Impressive. Rolling Eyes

Pighead was easy. I just drop an explosive trap then set a tripwire trap and only had to hit him with a bat twice to finish.


I got all the tools to set a tripwire, but i have no idea how to do it..
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JBeckman
VIP Member



Posts: 35006
Location: Sweden
PostPosted: Sun, 25th Oct 2009 15:45    Post subject:
What's the easiest way to break down those thin walls, seems I have to pass trough one near a fusebox but I can't break it with my bare hands and all doors are sealed so I can't go anywhere either, bug perhaps?
(I can break the outer plaster or what it's called but the wooden inner structure doesn't get damaged.)

I did have a steel pipe a while ago but it disappeared when I re-loaded a nearby checkpoint.

Odd but fun in it's own way.
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lhzr




Posts: 3902
Location: RO
PostPosted: Sun, 25th Oct 2009 15:50    Post subject:


Last edited by lhzr on Thu, 24th Dec 2015 13:11; edited 1 time in total
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JBeckman
VIP Member



Posts: 35006
Location: Sweden
PostPosted: Sun, 25th Oct 2009 15:51    Post subject:
Well it seems I might have to backtrack a bit then, still it's not that far and thankfully the game keeps a bunch of saves instead of relying entirely on a single checkpoint. Smile
(That fighting sequence was quite a drag but mainly due to the cumbersome combat mechanics, you'd think a cop would have better weapon proficiency, hehe.)

EDIT: So you can punch them, strange as it didn't seem to do anything wether I used heavy or light attacks, fist just went straight trough without hitting anything after I removed that outer layer.


Last edited by JBeckman on Sun, 25th Oct 2009 15:54; edited 1 time in total
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rhagz
Banned



Posts: 1017

PostPosted: Sun, 25th Oct 2009 15:53    Post subject:
You can punch the walls to open them fine. Hell, you can shoot them with the revolver if you want to waste bullets.

Weapons are everywhere though, you should never be without one. Mops, shovels, pipes, bats, nailbats, arms, table legs, lamps, scalpels, hatchets, and guns.
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Spiderman
Banned



Posts: 5877

PostPosted: Sun, 25th Oct 2009 15:55    Post subject:
haha
another game that shows how audigy soundblaster cards have shit drivers and are shit

on-board sound cards ftw
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JBeckman
VIP Member



Posts: 35006
Location: Sweden
PostPosted: Sun, 25th Oct 2009 15:59    Post subject:
Actually the sound bug seems to be related to frequency, had a couple of crashes at first but lowering from 9600hz down to 48000hz (Still at 24 bit though.) worked just fine, can't be altered on XP though so those using that OS and with audio drivers that doesn't allow said setting to be changed might have issues.
(Though the default value should be 48000hz in the first place.)

It also uses XAudio and not OpenAL although both should work just fine, at least compared to the outdated DirectSound layer (XAudio/XAudio 2 seems to be replacing it though, with OpenAL giving some nice competition.)

Call ofJuarez Bound in Blood and Call of Duty 5 had this issue as well.
(Then again is there even a audible difference between both frequencies outside of sound design environments and professional studio equipment.)
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A-A




Posts: 3156
Location: New york
PostPosted: Sun, 25th Oct 2009 16:53    Post subject:
I don't have any sound at all
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trucane




Posts: 1300

PostPosted: Sun, 25th Oct 2009 19:24    Post subject:
Hierofan wrote:
NightlyGregor wrote:
Finished the game. The only downside for me was the combat system and most of the puzzles are repetitive.

how long is it ?
i understand that there are more endings to the game , correct?


There are two different endings and they all come down to the end part so the things you do trough out the game doesn't affect the ending.

The game took about 6 hours for me I believe
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Spiderman
Banned



Posts: 5877

PostPosted: Sun, 25th Oct 2009 20:42    Post subject:
trucane wrote:
Hierofan wrote:
NightlyGregor wrote:
Finished the game. The only downside for me was the combat system and most of the puzzles are repetitive.

how long is it ?
i understand that there are more endings to the game , correct?


There are two different endings and they all come down to the end part so the things you do trough out the game doesn't affect the ending.

The game took about 6 hours for me I believe


so whats the other ?
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Letargo




Posts: 68
Location: Argentina
PostPosted: Sun, 25th Oct 2009 23:09    Post subject:
I'm having a problem here. I'm playing with a logitech cordless rumblepad 2 and my movement controls are inverted. Not the camera controls, but the movement only. Specifically the forward and backward controls. Both D-pad or analog.

Anyone?
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A-A




Posts: 3156
Location: New york
PostPosted: Mon, 26th Oct 2009 01:21    Post subject:
Anyone got their sound working when it wasn't at first? , i'm getting nothing at all...

It's on 48000 or something already
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trucane




Posts: 1300

PostPosted: Mon, 26th Oct 2009 02:31    Post subject:
Spiderman wrote:
trucane wrote:
Hierofan wrote:

how long is it ?
i understand that there are more endings to the game , correct?


There are two different endings and they all come down to the end part so the things you do trough out the game doesn't affect the ending.

The game took about 6 hours for me I believe


so whats the other ?


 Spoiler:
 
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Mon, 26th Oct 2009 12:08    Post subject:
so...

- game crashed immediately when i first ran it after intro movies (only saw the start screen with a kinda overexposed background)
- installed directx as well as physx form the disc, didn't do shit
- copy-pasted jbeckman's edited .ini into mine, game starts up fine but crashes within seconds on the start screen
- disabled sound (bUseSound=False), game still crashes within seconds

btw, i'm on winxp and running a x-fi xtrememusic card - but i don't think my soundcard is responsible, seeing as it still crashes even with sound disabled
Confused

any ideas? maybe it's something in the modified .ini file...one thing fixing the crash issue i had at first, but another thing causing it to crash again
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swebarb




Posts: 2154
Location: Vikingland
PostPosted: Mon, 26th Oct 2009 17:00    Post subject:
Try lower sound acceleration perhaps ? im on xp to with audigy4 and i have none problems so far.
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Mon, 26th Oct 2009 18:00    Post subject:
swebarb wrote:
Try lower sound acceleration perhaps ? im on xp to with audigy4 and i have none problems so far.

disabling sound hw acceleration was the first thing i did, didn't help either. but guess what, a simple restart did, works without a hitch now Laughing

but one solved problem opened up another one: damn x360 controller won't work with this game! it's not the controller's fault (tested it with a few other games) and in the game's options there is no way to enable it Crying or Very sad
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chris1979233




Posts: 577
Location: Uk
PostPosted: Mon, 26th Oct 2009 22:11    Post subject:
Omfg i'm pissed off with the beams now takes 3-4 tries then i rage quit...
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stemot




Posts: 1886

PostPosted: Mon, 26th Oct 2009 22:26    Post subject:
bushwacka wrote:
swebarb wrote:
Try lower sound acceleration perhaps ? im on xp to with audigy4 and i have none problems so far.

disabling sound hw acceleration was the first thing i did, didn't help either. but guess what, a simple restart did, works without a hitch now Laughing

but one solved problem opened up another one: damn x360 controller won't work with this game! it's not the controller's fault (tested it with a few other games) and in the game's options there is no way to enable it Crying or Very sad


I had an option to switch between keyboard or controller. Selected controller and it worked as it should.
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Mon, 26th Oct 2009 22:35    Post subject:
stemot wrote:
bushwacka wrote:
swebarb wrote:
Try lower sound acceleration perhaps ? im on xp to with audigy4 and i have none problems so far.

disabling sound hw acceleration was the first thing i did, didn't help either. but guess what, a simple restart did, works without a hitch now Laughing

but one solved problem opened up another one: damn x360 controller won't work with this game! it's not the controller's fault (tested it with a few other games) and in the game's options there is no way to enable it Crying or Very sad


I had an option to switch between keyboard or controller. Selected controller and it worked as it should.

do you mind telling me where they hid it? if i go unter settings-->controls, i only have 2 options: camera y invert and vibration on/off
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stemot




Posts: 1886

PostPosted: Mon, 26th Oct 2009 22:53    Post subject:
bushwacka wrote:
stemot wrote:
bushwacka wrote:

disabling sound hw acceleration was the first thing i did, didn't help either. but guess what, a simple restart did, works without a hitch now Laughing

but one solved problem opened up another one: damn x360 controller won't work with this game! it's not the controller's fault (tested it with a few other games) and in the game's options there is no way to enable it Crying or Very sad


I had an option to switch between keyboard or controller. Selected controller and it worked as it should.

do you mind telling me where they hid it? if i go unter settings-->controls, i only have 2 options: camera y invert and vibration on/off


Sorry, must have been confusing it with another game. Initially it was set to keyboard, however when I pressed a direction on my pad it changes to this:-

 Spoiler:
 


It seems to work just off having the pad plugged in.
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n0puls3




Posts: 176

PostPosted: Tue, 27th Oct 2009 07:14    Post subject:
A-A wrote:
No sound here Sad , game loads up fine...

Creative xfi gamer , latest drivers , windows 7


I have creative XFI Gamer and Windows 7 X64 and I have no issues with sound.
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