Fort Zombie
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JBeckman
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Posts: 34997
Location: Sweden
PostPosted: Fri, 30th Oct 2009 20:20    Post subject:
It has potential but it's a bit stressful as well and even hectic at times since you fight against the clock and also manage many different areas, from building defences and touching up your fort for the "zombie wave" to doing "missions" in the town such as finding supplies, survivors and equipment and once you get a few survivors you need to manage those as well and the importance of certain supplies like medical items and food become much more important, you can also take survivors out with you but this does put them at risk due to the amount of zombies plus of course the chance of infection or even just getting injured (Which requires medical knowledge or someone with medical knowledge to treat efficiently.)

I enjoy it though but it's quite a challenge.
(Three fort types as well, police HQ wih a 25% health bonus to you and any survivors and very easy to manage, prison with a weapon storage but very open and difficult to defend or a school which is even more open and gives a 50% attack to any zombies giving the biggest challenge of them all.)

Also at night you can barely see and the zombies are more active yet you do have a limited amount of time (Fourteen days or so I believe.) so it might be required to venture out anyway.
(I guess they'll storm the fort once the time limit has been reached and if you don't have the manpower or fortifications to hold out against them plus of course ammunition, healing supplies and food you won't really manage well at all, assuming of course that it's possible to survive in the first place.)

EDIT: Skills are also important, if you focus on "smarts" and technical stuff like electricity, carpentry and metalworking you won't have much for lockpicking, medicine and of course various other skills like scouting and the weapon related skill and sub skills such as focusing on rifles but specializing in the sub skill M-16 rifle.

There's more to the game than I first thought, quite funny and surprising at times as well like the above example of zombies helping revive their fallen by re-attaching their limbs after you've blown them off. Razz
(I do try to aim for the head but usually hit the groin or legs, cutting them in half works nicely though but blasting off their arms won't kill them and taking of the head cleanly will just have a random nearby zombie either use it or pick it up and re-attach it bringing the dead to unlife again.)

EDIT: Oh and new zombies are going to come at you constantly so don't try to kill them all, conserve ammo when possible and try to lose any followers either by jumping over obstacles like fences or trough windows or ducking into a house or something.
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SuicideRun




Posts: 168

PostPosted: Fri, 30th Oct 2009 20:37    Post subject:
JBeckman wrote:
...
sounds ok for 8€. gonna pick it up next month.
Mental_Hippie wrote:
And you did try it with the expansions? It's such a huge difference it isn't even funny.
torrented the vanilla game way way back, and it was boring. then recently i bought the complete edition with the yard mainly to fund northstar development, but didn't really play it.
might give it a spin later and see if the complete edition clicks better.

edit: good gracious lord the lag! THE LAG! also the crashes, random bugs, terrible camera, the controls. can't even get to my friggin fort due to the lag.
too bad, seems ok otherwise... i hope this is not the same engine as northstar...
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Glottis
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Posts: 6313

PostPosted: Tue, 3rd Nov 2009 20:54    Post subject:
Fort.Zombie-TiNYiSO


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
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capretto




Posts: 521
Location: Italy
PostPosted: Tue, 3rd Nov 2009 20:59    Post subject:
Nice. Now I've got a chance to try it.


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Mental_Hippie




Posts: 153

PostPosted: Tue, 3rd Nov 2009 21:12    Post subject:
Ok, played for a bit and it sure is a pretty fun little game, it is however buggy and unoptimized and runs horrible on a lot of hardware combos (mine included, I have to disable shadows and all bling-bling as well as set draw distance to medium to get playable FPS in all situations). Still, it feels fresh, is fun and once it's got a few patches under its belt it's easily worth the asking price. It sure isn't your normal "casual" game, but is actually pretty hard. I can't even imagine how I'd go about playing with the hardest starting conditions which is having a school as fort and zombies dealing extra damage. If this was a full featured game with AAA production values, less bugs and more optimized and some more content I could see it being *very* fun. As it is know it's an amusing diversion that I'll shelve until some patches improved the technical side. Also, graphics whores: Stay Away! Wink
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sReGgiN
Banned



Posts: 2

PostPosted: Tue, 3rd Nov 2009 23:57    Post subject:
just saw this was out... is this some type of nigger game or is this a major rls game? sound interesting...

Yes it is, now bye bye whitie. ~Epsilon
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Wed, 4th Nov 2009 00:03    Post subject:
sReGgiN wrote:
just saw this was out... is this some type of nigger game or is this a major rls game? sound interesting...

Laughing Laughing Laughing Laughing
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 4th Nov 2009 01:12    Post subject:
This game is bad. Really bad. Like, horrifically bad. Seriously. What the fuck?
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Wed, 4th Nov 2009 03:09    Post subject:
sabin1981 wrote:
This game is bad. Really bad. Like, horrifically bad. Seriously. What the fuck?


Yes. It is.
Its absolutely HORRID.
And I am a sucker for zombie games usually.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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sabin1981
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Posts: 87805

PostPosted: Wed, 4th Nov 2009 03:13    Post subject:
After reading Sir JB's post, I desperately tried to get into it. The *idea* and the *premise* is excellent, truly amazing (like Last Stand and Dead Frontier) -- but the execution is.... terribad.
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trucane




Posts: 1300

PostPosted: Wed, 4th Nov 2009 06:16    Post subject:
The game is in it's current state pretty bad yes. I have played trough it twice, once with the police station and once with the prison. The biggest problem is the glitches, bugs and performance issues.
Overall the gameplay is pretty fun though, the concept is really nice and if they actually keep working on it sooner or later it might be more than decent
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tojeto




Posts: 12

PostPosted: Wed, 4th Nov 2009 22:48    Post subject:
This game.... is hideous

Movement, fighting, stuttering graphics, you name it and it probably is badly implemented Very Happy

Oh well, could be just me
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sabin1981
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Posts: 87805

PostPosted: Wed, 4th Nov 2009 22:51    Post subject:
sReGgiN wrote:

Yes it is, now bye bye whitie. ~Epsilon




"Whitie" hahahaha
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stemot




Posts: 1886

PostPosted: Thu, 5th Nov 2009 02:16    Post subject:
This is the worst game I have ever played, and I've played some crap in my time.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 5th Nov 2009 03:32    Post subject:
As Sabin said, great premise, executed horribly.
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sabin1981
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Posts: 87805

PostPosted: Thu, 5th Nov 2009 03:33    Post subject:
Shame too, because the idea is fantastic... a truly novel (outside of the world of Flash games, at least) scenario and something I'd love to play - just a shame about the execution Sad
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Perdurab00




Posts: 455

PostPosted: Thu, 5th Nov 2009 04:43    Post subject:
This reminded me of that American McGee game. Unplayable rubbish!


Epsilon: Game is great btw, I love it, so far it's a definite goty. It's remarkable how much has changed since the beta, stardock have been working their asses off, and it shows.
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tojeto




Posts: 12

PostPosted: Thu, 5th Nov 2009 08:59    Post subject:
Any similar games? I know one is coming, but can`t remember the name

Edit: (mental note to self: check the first few pages first) Idea
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Lathieza




Posts: 7146
Location: NL
PostPosted: Thu, 5th Nov 2009 10:25    Post subject:
i must say .... the concept of the game could really be brilliant !!

But the only thing this game brought me is a concept of a great game what i cant play Very Happy


Empty again Sad
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Dunge




Posts: 1201
Location: Québec
PostPosted: Sat, 7th Nov 2009 05:58    Post subject:
The game just crash for me at startup...
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JBeckman
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Posts: 34997
Location: Sweden
PostPosted: Sat, 7th Nov 2009 08:25    Post subject:
Posted earlier, you need the XNA framework redist from Microsofts website, similar to LIVE in a way, latest version should be 3.1
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Dunge




Posts: 1201
Location: Québec
PostPosted: Sat, 7th Nov 2009 08:37    Post subject:
I already have it
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JBeckman
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Posts: 34997
Location: Sweden
PostPosted: Sat, 7th Nov 2009 09:09    Post subject:
Hmm strange, what about the PhysX redist?
(NVIDIA's website.)
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JBeckman
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Posts: 34997
Location: Sweden
PostPosted: Wed, 11th Nov 2009 13:05    Post subject:
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ShadowB




Posts: 894

PostPosted: Wed, 11th Nov 2009 13:11    Post subject:
JBeckman wrote:
http://forum.dlh.net/thread.php?threadid=33964

Patch. Smile
(Quite a improvement.)

Enough improvement? Razz
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JBeckman
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Posts: 34997
Location: Sweden
PostPosted: Wed, 11th Nov 2009 14:38    Post subject:
It'll run better and it's better balanced plus some gameplay mechanics and the controls are smoother but at the other hand (Unless you re-adjust the settings manually.) it'll look a bit worse in order to maintain a higher framerate.

More can still be done with the game but it's a start. Smile
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saulob




Posts: 226
Location: Brazil
PostPosted: Tue, 9th Feb 2010 03:13    Post subject:
Does the patch works on the TiNYiSO version?

Thanks.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sat, 30th Oct 2010 02:39    Post subject:
Anyone still play this? Apparently the dev has actually been patching it quite a bit since release. It's on sale this weekend for like $2-3 at gamersgate and was considering now that I noticed there has been heavy patching.


intel ultra 7 265k, 64gb ram, 3070
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sabin1981
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Posts: 87805

PostPosted: Sat, 30th Oct 2010 10:30    Post subject:
Yeah, but you know how terrible Gamersgate are at getting developer patches... and due to their protection system, you can't update it manually from anywhere else. Sad
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JBeckman
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Posts: 34997
Location: Sweden
PostPosted: Sat, 30th Oct 2010 10:39    Post subject:
Gamersgate uses the same system as the publisher so normal patches will work just fine, they don't have their own system. Smile
(You might need a Direct Download patch instead of a Retail Disc patch though.)
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