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si110
Posts: 334
Location: Hobart,Australia.
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Posted: Wed, 9th Dec 2009 07:06 Post subject: |
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Awesome news been waiting for it!!! (A.C.E)
BF3 = Stompya
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Posted: Thu, 10th Dec 2009 11:43 Post subject: |
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Ya this mod is fucking awesome, theres no better game out there than Arma2+ACE, plus custom missions and campaigns downloaded from the forum (ie SEALS campaigns).
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JBeckman
VIP Member
Posts: 35077
Location: Sweden
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Posted: Fri, 11th Dec 2009 16:17 Post subject: |
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Posted: Fri, 18th Dec 2009 13:08 Post subject: |
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Seems like FADE has kicked in after installing the latest ACE, using the six-updater thingy. Anyone know a way around this?
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Posted: Mon, 21st Dec 2009 15:09 Post subject: |
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Anyone know if I can buy this from Sprocket and use the cdkey i recieve from them to install using the scene ISO without any authenticity conflicts? (I'm using iTwins release FYI)
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JBeckman
VIP Member
Posts: 35077
Location: Sweden
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Posted: Tue, 22nd Dec 2009 17:13 Post subject: |
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Posted: Tue, 22nd Dec 2009 17:21 Post subject: |
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Changelog: Spoiler: |
[61961] Improved: Convoy movement a lot smoother, esp. on roads.
[61943] Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected
[61387] Improved: Cars are now following road turns and corners better.
[61385] Improved: Enabled commanding during conversations.
[61362] Improved: Helicopters now crashing less often when engaging ground targets.
[61060] Fixed: Crash when copying trigger activated by a group.
[61057] Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
[61035] Fix: Dedicated server window has not react to some window messages often (such as focus loss)
[61032] Changed: Destroy helicopter if on ground and upside down.
[60954] Changed: Increased range of ILS signal from 3 to 8 km.
[60939] Improved: increased VASI brightness to increase its visible range.
[60908] New: BattlEye support
[60902] Changed: Helicopters crash into the ground condition improved.
[60902] Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
[60886] Improved: AI subordinates in a player lead group now respect formation when choosing a cover.
[60852] Fixed: After revert, year was restored to 1985.
[60838] New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.
[60818] Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
[60818] Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
[60818] Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.
[60718] Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone.
[60718] Changed: AI follows leader stance, but does not switch to combat behavior when player is prone.
[60711] Changed: Units now never enter cover while moving in compact (Delta or File) formations.
[60588] Fixed: MP client could not use laser designator in vehicles.
[60525] Fixed: Changing window size is no longer possible inside of video options screen.
[60522] Improved: Longer view distance for objects when high view distance is used.
[60457] New: FreeTrack support using FreeTrackClient.dll
[60323] Changed: Formation direction now adjusts to human leader body direction, not a movement direction.
[60260] Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
[60234] New: Scripting function enableAIFeature to disable new AI features when old behavior is required.
[60220] Improved: AI covering units tend to stay close to each other.
[60155] Fixed: MultiPlayer client crash caused by certain custom sound
[60129] Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
[60102] Fixed: AI subordinates should now respect formation more when moving in combat.
[60101] Fixed: Group leader was often running far ahead alone in combat.
[60092] Fixed: AI leader did not wait for a player to cover him when moving in combat.
[60090] Fixed: Improved vehicles and motorcycles driving.
[60068] New: Alt-Enter can be used to switch window/fullscreen while paused.
[60015] New: Execute action with LMB can be unmapped.
[60013] Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen.
[59999] Fixed: Player is no more target when commanding in external view.
[59988] New: Windowed/Fullscreen can now be switched ingame (in Video options).
[59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
[59906] Fixed: Most vehicle gunners did not provide suppressive fire.
[59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire.
[59898] Fixed: Spatial explosions sounds
[59884] Fixed: Suppress in the commanding menu did nothing.
[59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
[59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
[59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active.
[59808] Fixed: DOF in 3D scope view
[59741] Analogue throttle working for helicopters as well.
[59736] Fixed: Startup sounds are not spatial and stick to audio channels
[59715] Covering soldier in grass ("Grass layer")
[59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
[59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
[59446] New: IK weapon animations are now blending with primary animations.
[59351] Fixed: VoN direct speaking distance fade out
[59318] Fixed: support the highest Matrox TrippleHead2Go resolutions
[59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
[59088] Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
[59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
[59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
===Missions===
New: Two benchmark missions.
New: Multiplayer warfare mission: When diplomacy fails.
New: Mini campaign Eagle wing.
Fixed: Dogs of war - several fixes of scripts.
Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel.
Fixed: Badlands, Dogs of war(MP) - fixed buying units.
Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling.
Fixed: Into the storm - several CO-OP scripts fixes.
===Data===
Fixed: RPG7L loaded missile model.
Fixed: No weapons on pods from pilot view in Ka-52.
Improved: Various weapons range setting.
Fixed: ZSU and ZU-23 rate of fire.
Fixed: Get-in points in static weapons.
Improved: Hit-points system for all vehicles.
New: Civilian cars registration plates.
New: Enabled clan-sign on vehicles.
Fixed: Fade-away of Pickup and Off-road in long distance.
Fixed: Get-in point for Pickup(PKM).
New: GUI Server commanding options in MP.
Improved: GUI Servers browse.
Improved: Several fixes in dubbing.
Improved: Various vehicle/turrets optics zoom and effects changed. |
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Posted: Tue, 22nd Dec 2009 19:55 Post subject: |
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I almost bought this game when it was 1/2 price on Steam but FUCK there were just too many damn buttons. Some of the battles and shit looked amazing. The demo seemed OK, and I know it's nowhere near as good as the final project, but there was just too much stuff to keep track of. If this was the only game you played, and you had a super computer to run it at high FPS, I could see it being the real deal. Too bad OFP:DR didn't have dedi's. It seemed a lot more accessible than this game for those that don't devote there entire online time to one game.
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Posted: Tue, 22nd Dec 2009 20:24 Post subject: |
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New "flashpoint" is like an 8bit game compared to this. Shouldnt even be in the same sentence really. That doesn't mean this game is super complex either. Just means the opposite for flashpoint.
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vurt
Posts: 13889
Location: Sweden
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Posted: Tue, 22nd Dec 2009 22:31 Post subject: |
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harballaz wrote: | New "flashpoint" is like an 8bit game compared to this. Shouldnt even be in the same sentence really. That doesn't mean this game is super complex either. Just means the opposite for flashpoint. |
I meant that the controls in Arma II are insane. You need like 60+ key bindings it seemed. As for OFP: DR, I meant that it's a lot simpler to pick up and play. With dedicated server support, it could have been some "casual" fun. I've heard the mission editor is pretty amazing in it. I saw a vid of ARMA II that had like 2000+ AI and it was amazing. It was quite amazing to see such a large scale battle pulled off. I like a game that I can jump in to though and ARMA II was definitely for the hard care. I played some OFP:DR and it was easy to get in to, but since the multi is junk, I never played past the first few missions, esp. when I realized I couldn't even play co-op on new missions with a friend.
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Posted: Tue, 22nd Dec 2009 22:49 Post subject: |
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Vulgarr wrote: | harballaz wrote: | New "flashpoint" is like an 8bit game compared to this. Shouldnt even be in the same sentence really. That doesn't mean this game is super complex either. Just means the opposite for flashpoint. |
I meant that the controls in Arma II are insane. You need like 60+ key bindings it seemed. As for OFP: DR, I meant that it's a lot simpler to pick up and play. |
It's called ADHD. Arma 2 is average learning curve for old school pc gamers.
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Posted: Wed, 23rd Dec 2009 02:48 Post subject: |
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still cant believe they wont support any german to english official patches..
lame asshats...
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Posted: Wed, 23rd Dec 2009 02:52 Post subject: |
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Posted: Wed, 23rd Dec 2009 09:10 Post subject: |
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Vulgarr wrote: | harballaz wrote: | New "flashpoint" is like an 8bit game compared to this. Shouldnt even be in the same sentence really. That doesn't mean this game is super complex either. Just means the opposite for flashpoint. |
I meant that the controls in Arma II are insane. You need like 60+ key bindings it seemed. As for OFP: DR, I meant that it's a lot simpler to pick up and play. With dedicated server support, it could have been some "casual" fun. I've heard the mission editor is pretty amazing in it. I saw a vid of ARMA II that had like 2000+ AI and it was amazing. It was quite amazing to see such a large scale battle pulled off. I like a game that I can jump in to though and ARMA II was definitely for the hard care. I played some OFP:DR and it was easy to get in to, but since the multi is junk, I never played past the first few missions, esp. when I realized I couldn't even play co-op on new missions with a friend. |
The video you saw of 2000 AIs battling it out was sped up.
Anyway, you dont need that many keybindings for the game. For instance, the movement keys for the men, cars, armour, planes, helicopters and boats are the same WASD (with a few extras for some of them like helicopters).
You make it sound like a proper simulation which it isnt. 
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Posted: Wed, 23rd Dec 2009 22:45 Post subject: |
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Posted: Wed, 23rd Dec 2009 22:48 Post subject: |
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So 1.05 removed DRM, im gonna reinstall this, is there any other protection left - do i need to wait for a crack as well ?
EDIT: thanks
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
Last edited by Vikerness on Thu, 24th Dec 2009 01:25; edited 1 time in total
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JBeckman
VIP Member
Posts: 35077
Location: Sweden
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Posted: Wed, 23rd Dec 2009 23:07 Post subject: |
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Same as the beta patches, no protection but a serial is needed for online play and a blacklisted serial will most likely give that FADE problem again.
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Posted: Thu, 24th Dec 2009 06:25 Post subject: |
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Yup, FADE is most probably still in there.
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Posted: Thu, 24th Dec 2009 11:15 Post subject: |
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So if you install 1.05 you can play single player without any crack. The problem is only if you try to play online and FADE can be activated?
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Posted: Thu, 24th Dec 2009 11:29 Post subject: |
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I just bought this great game because FADE was kicking in when installing ACE mod andI don't regret it.
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JBeckman
VIP Member
Posts: 35077
Location: Sweden
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Posted: Thu, 24th Dec 2009 11:32 Post subject: |
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Thanks JBeckman, so better wait a crack for 1.05. Anyway I will buy this game if I can find it in some shop in my city.
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Posted: Thu, 24th Dec 2009 13:02 Post subject: |
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it's doubtful there will be a crack
cracks are usually made when there's a good excuse to making one.. here there isn't any now that the drm is gone
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Posted: Thu, 24th Dec 2009 14:55 Post subject: |
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When did they remove DRM? I tried running the game using legit serial and patching to 1.04 (just before this one came out), and still got an emulation conflict or whatever. Had to use a crack from GCW to get it to run.
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Posted: Thu, 24th Dec 2009 14:59 Post subject: |
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harballaz wrote: | When did they remove DRM? I tried running the game using legit serial and patching to 1.04 (just before this one came out), and still got an emulation conflict or whatever. Had to use a crack from GCW to get it to run. |
DRM has been removed in the 1.05 patch
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Posted: Wed, 6th Jan 2010 03:09 Post subject: |
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How can i make the 1.05 work in SP ?
When i start the game it ask for a valid serial....
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Posted: Wed, 6th Jan 2010 08:36 Post subject: |
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Adol wrote: | harballaz wrote: | When did they remove DRM? I tried running the game using legit serial and patching to 1.04 (just before this one came out), and still got an emulation conflict or whatever. Had to use a crack from GCW to get it to run. |
DRM has been removed in the 1.05 patch |
Only the disc check has been removed. FADE is still in there.
GaX: Well, get yourself a serial key.. *shrug*
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Posted: Fri, 8th Jan 2010 00:07 Post subject: |
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SilverBlue wrote: | Adol wrote: | harballaz wrote: | When did they remove DRM? I tried running the game using legit serial and patching to 1.04 (just before this one came out), and still got an emulation conflict or whatever. Had to use a crack from GCW to get it to run. |
DRM has been removed in the 1.05 patch |
Only the disc check has been removed. FADE is still in there.
GaX: Well, get yourself a serial key.. *shrug* |
No, 1.05 is DRM free. FADE is another protection this game has.
http://www.neoseeker.com/news/12660-arma-ii-goes-drm-free-with-1-05-dlc-bug-fix-patch-/
Anyone can confirm you can play SP after installing the 1.05 patch without the original dvd?
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Posted: Fri, 8th Jan 2010 00:12 Post subject: |
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I hate playing this game....it runs well, and looks awesome....but the gameplay is VERY complicated.
I wish there was a site that let you download pre-made missions and then lets you watch the mission unfold from ANY perspective (free-roam camera)
That would be....amazing.
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