Mass Effect 2
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Mister_s




Posts: 19863

PostPosted: Fri, 29th Jan 2010 14:07    Post subject:
Fuck it, someone spoil it for me. Is it worth the while to reload if I only have three loyalty missions left and some minor sidequests?
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Fri, 29th Jan 2010 14:27    Post subject:
question question question

when i do that mining shit.. u know, going to planets and scanning for ore n shit... down the bottom there are 4 'bars' representing the types of ore you can get... why is it that when the bar is full, i can still mine for ore, and the ore amounts i have continue to go up? in other words, whats the point of the bars?


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9mmx19




Posts: 49

PostPosted: Fri, 29th Jan 2010 14:28    Post subject:
MinderMast wrote:
About IFF (Although you really should just play the game as you see fit, for best experience in my opinion, asking what to do is no fun at all Smile):
 Spoiler:
 

You can save it until youve done everything else. Things pick up from there
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daniggo




Posts: 40

PostPosted: Fri, 29th Jan 2010 14:30    Post subject:
Mister_s wrote:
Fuck it, someone spoil it for me. Is it worth the while to reload if I only have three loyalty missions left and some minor sidequests?

Hard to say if its worth the while to reload. You can still finish the game without losing any of the main characters.
If you really want to know what happens...
 Spoiler:
 
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9mmx19




Posts: 49

PostPosted: Fri, 29th Jan 2010 14:32    Post subject:
RainyDay wrote:
I'm glad i had i had a save before i did IFF, i backed and i'm doing everything possible before taking teh awesome geth.

Anyway.Too bad there is no female-female romance :[ Now i gotta choose who do i like more, Garrus or Thane.. tough :[

I thought there was a lesbo option
Mister_s wrote:
Fuck it, someone spoil it for me. Is it worth the while to reload if I only have three loyalty missions left and some minor sidequests?

 Spoiler:
 

chiv wrote:
question question question

when i do that mining shit.. u know, going to planets and scanning for ore n shit... down the bottom there are 4 'bars' representing the types of ore you can get... why is it that when the bar is full, i can still mine for ore, and the ore amounts i have continue to go up? in other words, whats the point of the bars?

You can keep getting more but I dunno if you get less or anything. Kinda pointless maybe
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Fri, 29th Jan 2010 14:41    Post subject:
chiv wrote:
question question question

when i do that mining shit.. u know, going to planets and scanning for ore n shit... down the bottom there are 4 'bars' representing the types of ore you can get... why is it that when the bar is full, i can still mine for ore, and the ore amounts i have continue to go up? in other words, whats the point of the bars?

Same for me. EVERY fucking planet has lots of platinum and almost no iridium. That's fucking annoying :/
Also the mining is so fucking booooring...just cruising the planet with my mouse (and an enhanced scanner that is a tad faster).
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daniggo




Posts: 40

PostPosted: Fri, 29th Jan 2010 14:42    Post subject:
chiv wrote:
question question question

when i do that mining shit.. u know, going to planets and scanning for ore n shit... down the bottom there are 4 'bars' representing the types of ore you can get... why is it that when the bar is full, i can still mine for ore, and the ore amounts i have continue to go up? in other words, whats the point of the bars?
I don't think theres a limit to how much you can mine. When the bars are full it just means you have quite a lot of that ressource Cool Face
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Mister_s




Posts: 19863

PostPosted: Fri, 29th Jan 2010 14:48    Post subject:
daniggo wrote:
Mister_s wrote:
Fuck it, someone spoil it for me. Is it worth the while to reload if I only have three loyalty missions left and some minor sidequests?

Hard to say if its worth the while to reload. You can still finish the game without losing any of the main characters.
If you really want to know what happens...
 Spoiler:
 

Ah ok, I don't mind that. I just don't want to lose any sidequests because I end the game suddenly.

wawrzul wrote:
Same for me. EVERY fucking planet has lots of platinum and almost no iridium. That's fucking annoying :/
Also the mining is so fucking booooring...just cruising the planet with my mouse (and an enhanced scanner that is a tad faster).

The smaller planets seem to have the most iridium and element zero. Mihgt be a coincedence though.


Last edited by Mister_s on Fri, 29th Jan 2010 14:49; edited 1 time in total
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Fri, 29th Jan 2010 14:48    Post subject:
i gotta say... i miss the original way of doing these missions... with that wikky offroader vehicle. that thing was fun to drive, and it felt more freeform. now its just scanning and if you find something, you get auto-dumped to the small area to clean it out. bit of a pity, but oh well. perhaps the vehicle will return in a $19.95 DLC? Very Happy wouldnt surprise me....


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MinderMast




Posts: 6172

PostPosted: Fri, 29th Jan 2010 14:57    Post subject:
Doing loyalty missions is preferable to not doing them and going sooner after the crew.
 Spoiler:
 


Edit: There will be a vehicle DLC - Hammerhead,not much is known about it at this point.
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ShadowB




Posts: 894

PostPosted: Fri, 29th Jan 2010 14:59    Post subject:
The Mako driving got pretty damn repetitive on ME1, and it was particularly annoying when you had to navigate planets with VERY irregular geography.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Fri, 29th Jan 2010 15:03    Post subject:
weird, because i never had any trouble, it was fun getting air on that crazy ass truck, but yeah it did happen a little too often... still miss it though.


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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Fri, 29th Jan 2010 15:04    Post subject:
The Mako driving was cool, even the combat was kinda fun. But those generated planets and "empty" sidequests were shit.

I prefer ME2's anomalies, even though they are few.
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jewbagel




Posts: 795

PostPosted: Fri, 29th Jan 2010 15:05    Post subject:
Oh you mean having the mako turned on its side without shields trying to shoot at geth? Yeah, those were fun times... lol
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Fri, 29th Jan 2010 15:07    Post subject:
jewbagel wrote:
Oh you mean having the mako turned on its side without shields trying to shoot at geth? Yeah, those were fun times... lol

What the shit are you talking about ? I was circling around those mofos and even jetpacking above their shots !

It was TOO easy Very Happy
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ShadowB




Posts: 894

PostPosted: Fri, 29th Jan 2010 15:09    Post subject:
VGAdeadcafe wrote:
The Mako driving was cool, even the combat was kinda fun. But those generated planets and "empty" sidequests were shit..

Yeah, that's kinda what I meant. Razz

The Mako itself was good, but frequently you had to drive it across shitty/boring areas.
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jewbagel




Posts: 795

PostPosted: Fri, 29th Jan 2010 15:09    Post subject:
I could never get a handle on the controls, it was easy enough to jump above those shots but it was still annoying. I don't think they should of completely gotten rid of it but to use it for main missions was a drag lol.

Actually, well, it was pretty awesome when on Illos. But other than that.
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MinderMast




Posts: 6172

PostPosted: Fri, 29th Jan 2010 15:30    Post subject:
I remember that last Mako mission. There was some bug (I didn't realize it was a bug at first), where Mako was virtually incontrollable - it kept skidding across any surface like it was ice, I smashed into every wall at every turn. Dodging rockets was all but impossible.

It took me what seemed like forever to finally crash and burn all the way to the end, only to be greeted with an effing timer. My mind was already on the verge of exploding due to utter frustration, and that was just the last straw - I raised my hands in anger and said something in the likes of "You've got to be fucking kidding me" (well this is a very concise and censored version, a lot more cursing was involved). Needles to say, that since the Mako was no better than a giraffe on ice - I didn't make it. I watched helplessly at the timer ticking down, while Mako was spinning round and round on the same spot getting blasted by rockets.

Controls were back to normal after reload... Wasted a lot of nerves on that stupid thing all because of a bug.
And that was the story of how Mako and I became friends Smile
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Predator_Soul




Posts: 680

PostPosted: Fri, 29th Jan 2010 15:38    Post subject:
ShadowB wrote:
VGAdeadcafe wrote:
The Mako driving was cool, even the combat was kinda fun. But those generated planets and "empty" sidequests were shit..

Yeah, that's kinda what I meant. Razz

The Mako itself was good, but frequently you had to drive it across shitty/boring areas.


Yeah...like the planet scanning in Mass Effect 2 is better ffs.
At least I got to enjoy the scenery in MS1... Are there any other upgrades to the bloody thing besides the "speed"?
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MinderMast




Posts: 6172

PostPosted: Fri, 29th Jan 2010 15:47    Post subject:
More probes, more fuel - upgrades for scanning.
In my opinion scanning is better for two reasons:
- It's better than, as everyone mentioned, driving around on boring terrains with boring identical missions and it could take a lot of time. Which is bad if it's boring.
- you actually have a reason to gather resources, and once you get what you need, you don't have to scan anything other than the side missions, which is pretty easy and fast

Some backdrops were good in ME1 though, I agree.
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Laurentiu499




Posts: 2972
Location: pe sistem turbo-nervos
PostPosted: Fri, 29th Jan 2010 15:51    Post subject:
why did they remove the mako.ok.put scanning but leave the mako for the ppl who enjoyed driving with their mako .
30% of my time spent ingame i think is holding the right mouse button for scanning FFS





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MinderMast




Posts: 6172

PostPosted: Fri, 29th Jan 2010 15:53    Post subject:
Many people didn't. Mako sections were one of the most talked about negative points almost in every ME1 review. They'll try to improve with Hammerhead, I guess.
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jewbagel




Posts: 795

PostPosted: Fri, 29th Jan 2010 15:57    Post subject:
Haha, the first time that timer came up I made the mistake of actually trying to kill some of the Geth. I think I missed the Conduit by 2 seconds FFFFUUUUUUU. Glad I didn't run into that bug, though.

I wonder what the point of the Hammerhead will be? I guess it'll come with some side missions too, but eh.
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9mmx19




Posts: 49

PostPosted: Fri, 29th Jan 2010 16:04    Post subject:
Mister_s wrote:
daniggo wrote:
Mister_s wrote:
Fuck it, someone spoil it for me. Is it worth the while to reload if I only have three loyalty missions left and some minor sidequests?

Hard to say if its worth the while to reload. You can still finish the game without losing any of the main characters.
If you really want to know what happens...
 Spoiler:
 

Ah ok, I don't mind that. I just don't want to lose any sidequests because I end the game suddenly.


 Spoiler:
 
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Predator_Soul




Posts: 680

PostPosted: Fri, 29th Jan 2010 16:09    Post subject:
MinderMast wrote:
More probes, more fuel - upgrades for scanning.
In my opinion scanning is better for two reasons:
- It's better than, as everyone mentioned, driving around on boring terrains with boring identical missions and it could take a lot of time. Which is bad if it's boring.
- you actually have a reason to gather resources, and once you get what you need, you don't have to scan anything other than the side missions, which is pretty easy and fast

Some backdrops were good in ME1 though, I agree.

No...I mean upgrades as in don't waste time scanning every fucking inch because the scanning range is shit.
In other words can you upgrade the size of the scanning reticle? Also it's not that usefull for a number of reason:
1. You don't get a heads up on what resources are highly probably to encounter on a specific planet.
2. It takes to much time to scan the planet inch by inch... Also it's a bit unrealistic.
Hi, I am the ships AI but I'm too MORONIC to search a planet for high concentration of natural resources. Please Shepard since you have nothin' else to do like saving the galaxy you do it....because I'm practically useless.

It's not like the game is so unlinear when comparing it to the first one that they couldn't automate the freakin' thing.

They pretty much listened to the community, removed the driving segment and substituted it with another boring function. WOW....what a big trade off. I'm mind blown by they're improvement.
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peter980




Posts: 1977

PostPosted: Fri, 29th Jan 2010 16:16    Post subject:
It's true. Scanning takes at least 30% of gameplay time. That's too much for a mini-game. No wonder it gets boring fast.

Luckily, after you get decent supply of resources, you don't need to do it anymore.


Last edited by peter980 on Fri, 29th Jan 2010 16:17; edited 1 time in total
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Mister_s




Posts: 19863

PostPosted: Fri, 29th Jan 2010 16:17    Post subject:
I don't have to scan a planet inch by inch. You just scroll and look for a peak. As for realism, looking for realism in games is never good.
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Predator_Soul




Posts: 680

PostPosted: Fri, 29th Jan 2010 16:27    Post subject:
Mister_s wrote:
I don't have to scan a planet inch by inch. You just scroll and look for a peak. As for realism, looking for realism in games is never good.

And how do you find the peak? By moving the slow (still slow even after upgrading) reticle inch by inch over the planets surface.
Add the fact that u have to stop every time u launch a probe and you get the point I'm getting at.
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MistressDeath




Posts: 867

PostPosted: Fri, 29th Jan 2010 16:32    Post subject:
sabin1981 wrote:
The original trailers for ME2 showed Shepard as KIA, and a Geth wearing his N7 uniform. This lead to massive speculation about whether or not he was alive or dead - and BioWare themselves said it's possible.

Don't worry, you'll find out within 10mins of playing ME2 (and you'll LOVE it too! Storyline is incredible, just be warned; it has far less RPG/exploration aspects than the first game - it's a shooter now)

Great, Thanks for the explanation. That makes a ton of sense now. Surprised a Bioware game would go more the shooter route than the RPG route. Bizarre to say the least. Oh well, I am looking forward to trying this out today.

Thanks again,

MD


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MinderMast




Posts: 6172

PostPosted: Fri, 29th Jan 2010 17:05    Post subject:
Hmm..didn't move it inch by inch either. Once you get the faster scanner, you can pretty much move it as fast as you want, and the peaks that are worth it will be easily noticeable. Just go for the planets that are Rich...you'll get plenty of very high peaks there. It is true, that if you don't have a decent start up on resources (you get it by importing saves) it might take you a while to get a good stockpile. It does get tedious if you do it for too long, But no one is asking you to do it all the time, and it is still faster than Mako and actually has a purpose. I hated driving around god knows where on a Mako just to scan that one stupid anomaly you only needed for a useless assignment. It's not a perfect system, but still an improvement in my opinion.
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