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Posted: Thu, 11th Feb 2010 13:21 Post subject: |
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heckknow wrote: | http://mod.gib.me/masseffect2/saveedit_rev25.zip
^ gibbed's save editor for me2
pics in spoiler tag:
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Nice! Gonna fiddle with the new version when I get home =)
Spoiler: |
Jack died
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dsergei
Posts: 4062
Location: Moscow, Russia
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zipfero
Posts: 8938
Location: White Shaft
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Posted: Thu, 11th Feb 2010 16:36 Post subject: |
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I think he means the full, fixed suits.
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zipfero
Posts: 8938
Location: White Shaft
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dsergei
Posts: 4062
Location: Moscow, Russia
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Posted: Thu, 11th Feb 2010 16:47 Post subject: |
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Yea all the DLC armours don't allow you to remove the helmets. Even with the default N7 armour - why is there no option to have the helmet automatically removed during the dialogues? I mean the mechanic is already there - if you have no helmet the game has you automatically put on the breather helmet during certain missions.
Last edited by dsergei on Thu, 11th Feb 2010 16:49; edited 1 time in total
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Surray
Posts: 5409
Location: Europe
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Posted: Thu, 11th Feb 2010 16:48 Post subject: |
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yeah... I refuse to use the dlc armors because they're not individual parts you can use but a full armor suit with a helmet that you can't turn off. it just looks stupid when you're talking to people while wearing a helmet as if you're about to go for a space walk.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Posted: Thu, 11th Feb 2010 17:00 Post subject: |
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I'd like to see your visor getting removed in conversations. I'm fine with the rest of the helmet, cause you wouldn't take it off just for a quick talk. But visor, sure.
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Posted: Thu, 11th Feb 2010 18:04 Post subject: |
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The Collector's Rifle is good against non-protected targets(and it's useless on the Insanity level, where everyone has some sort of protection: shield, armir, barrier or a combination of those)
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Posted: Thu, 11th Feb 2010 18:08 Post subject: |
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What are they gonna do with that vehicle DLC? They gonna have to add alot to the game, landing on planets, riding around, finding stuff, or who knows.
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Posted: Thu, 11th Feb 2010 18:10 Post subject: |
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blackdochia wrote: | The Collector's Rifle is good against non-protected targets(and it's useless on the Insanity level, where everyone has some sort of protection: shield, armir, barrier or a combination of those) |
Collector rifle is made specifically for stripping protections, especially shields.
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Posted: Thu, 11th Feb 2010 18:21 Post subject: |
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I prefer that 3-burst assault rifle to the collector rifle - it's way too inaccurate, so I actually found it even less powerful. Haven't tried the Geth rifle yet, it should be good at stripping shields and barriers, so it should be just what I need, if it's at least more accurate than the Collector one. Have plenty to choose from for armor penetration.
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(Nexus)
Posts: 2807
Location: 192.168.1.72
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Posted: Thu, 11th Feb 2010 18:33 Post subject: |
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Posted: Thu, 11th Feb 2010 18:34 Post subject: |
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Saw on ME2's official website two dlc items have been released - an armor and gun. I found the link on previous page for the armor but is there one also for the gun - i think it was a M-22a eviscerator shotgun?
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(Nexus)
Posts: 2807
Location: 192.168.1.72
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Posted: Thu, 11th Feb 2010 18:43 Post subject: |
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cybtropic wrote: | blackdochia wrote: | The Collector's Rifle is good against non-protected targets(and it's useless on the Insanity level, where everyone has some sort of protection: shield, armir, barrier or a combination of those) |
Collector rifle is made specifically for stripping protections, especially shields. |
Not from what I've seen. You are way better with the Vindicator, at least on Insanity.
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Posted: Thu, 11th Feb 2010 18:57 Post subject: |
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MinderMast wrote: | I prefer that 3-burst assault rifle to the collector rifle - it's way too inaccurate, so I actually found it even less powerful. Haven't tried the Geth rifle yet, it should be good at stripping shields and barriers, so it should be just what I need, if it's at least more accurate than the Collector one. Have plenty to choose from for armor penetration. |
True.
Playing as a soldier, the only reason I used the collector rifle was that I kinda got used to it in the beginning and the Vindicator (3-burst rifle) seemed to have much less ammo. So I gave the Vindicator to companions who could use it (unlimited ammo ftw), and stuck with the collector myself in the beginning.
As for the geth rifle, it has a great rate of fire and huge ammo capacity. In terms of accuracy, I'd place it between the Collector and the Vindicator. It's quite subjective, but I really preferred it to the Collector rifle. Especially with all the ammo types of the soldier combined with it (especially incendiary ammo).
Spoiler: | When I got the Revenant, that was mainly what I used though. |
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Posted: Thu, 11th Feb 2010 19:12 Post subject: |
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I chose the Anti Material rifle for the special upgrade. I wonder if they will allow me to make a second research,when it comes to that, so I could get that mighty assault rifle as well or it will replace my current one.
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Posted: Thu, 11th Feb 2010 19:17 Post subject: |
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I overuse the active pause. Miranda takes care of shields and barriers, while Mordin takes care of armors. I take care of the health bar. So I rarely see the Vindicator out of ammo. Shepard soldier plus Miranda plus Mordin are like a friggin dream team. Unstoppable, once Mordin gets the shields maxed and Miranda gets the life bonus. All their powers are set on heavy stuff and not on crowd control. For crowd control I've got my soldier with concussion blast, while all the ammo types are set to be used by the whole squad. The Anti Material Sniper Rifle it's one hell of a piece. Limited ammo, but it can take allmost everything in one shot.
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Posted: Thu, 11th Feb 2010 19:31 Post subject: |
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Tried using the Collector AR on my Infiltrator in Insanity. Took pretty much 3 reloads to kill one Blue Suns guy. It's pretty terrible.
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Posted: Thu, 11th Feb 2010 19:34 Post subject: |
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Me as a soldier and Miranda with Mordin was pretty much my set up as well on my first run. A very powerful combo.
But on the second playthrough with higher difficulty, I noticed that shields and barriers are the things that cause me more trouble (and against which Mordin is useless), once I got past that, taking your foes out was easy as a soldier, so I replace Mordin for a different skill set now. But of course, it also depends on the opposition.
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JBeckman
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Posted: Thu, 11th Feb 2010 19:43 Post subject: |
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Huh? The rifle is useless against armor. Very mediocre against everything else.
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JBeckman
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Posts: 35031
Location: Sweden
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Posted: Thu, 11th Feb 2010 19:46 Post subject: |
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Might have been mistaken then, it might have been OK against barriers and shields but not actual armor and health, not the best choice of course fairly good for a assault rifle.
(Been a while since I played however, perhaps I'm remembering it incorrectly?)
EDIT: Should perhaps have compared it against the Geth rifle a bit more, rarely used it as I saw it more as a trophy weapon though I also preferred the heavy pistol to other weapons as it required very few shots to kill most anything.
(Though I kept the collector rifle trough the entire game as it ranked higher than even the LMG, furthest down on that weapon list, unless I've mistaken how that works, whoops in that case as it also lists the tri-shot sniper rifle as the best along the new shotgun and the black hole gun for those categories though I suppose the nuker would perhaps be better in pure damage and ease of use for heavy weapons so I might have been wrong about it.)
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Posted: Thu, 11th Feb 2010 20:53 Post subject: |
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MinderMast wrote: | I chose the Anti Material rifle for the special upgrade. I wonder if they will allow me to make a second research,when it comes to that, so I could get that mighty assault rifle as well or it will replace my current one. |
No. Neither an upgrade or a new weapon class. It won't replace it either.
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Posted: Fri, 12th Feb 2010 11:41 Post subject: |
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Did anyone notice CPU cores overheating (around 65C) during this game? BTW I used coretemp and asus probe and got different results (AP around 70 and CT around 65).
ZX Spectrum 16K/48K | Grundig C410 cassette recorder (adjustable head) | 20BT TV Philips Multistandard Color V37cm | ZX Interface 2 | New Kempston Compatible Competition Pro Switched Joystick | Sinclair BASIC OS
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Posted: Fri, 12th Feb 2010 13:26 Post subject: |
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Chibuky wrote: | Did anyone notice CPU cores overheating (around 65C) during this game? BTW I used coretemp and asus probe and got different results (AP around 70 and CT around 65). |
for me anything below 70 is just ok
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Jonhy
Posts: 667
Location: The Netherlands
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Posted: Fri, 12th Feb 2010 13:58 Post subject: |
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