Star Wolves 2
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Tue, 9th Mar 2010 13:59    Post subject:
Finished the game yesterday. Very nice but a bit too difficult i think, i had to play on easy! Shame on me Sad
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BearishSun




Posts: 4484

PostPosted: Tue, 9th Mar 2010 18:37    Post subject:
I like this game. No idea what the stupid reviewers are on about. It's definitely not a high value production game, but it's pretty interesting.

There's actually quests with different options, and really different and noticeable consequences. Space combat is cool, all the rpg elements are here and well implemented. There's plenty of text, dialogue, journal entries to read if you're into lore. Story seems okay and intrigues me although I'm quite early in the game.

There are some spelling errors and translation is not perfect in certain areas. It's not very balanced so it's a bit hard in some areas. Also controls are a bit weird, and generally don't do what you want them to do. But you get used to it.

It definitely feels much more like an RPG than an RTS. I suggest you give it a try if you like RPGs.
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Wed, 10th Mar 2010 13:15    Post subject:
True dat.

Only bug that really bothered me was the pilot who was acknowledging orders in russian Laughing No other pilot did that, so i guess it's a leftover from the russian version.

But this game really hooked me to the pc, worth playing. It's like privateer+homeworld+a bit of rpg (class choice, experience, skill tree).
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 10th Mar 2010 16:27    Post subject:
Told ya'll you'd like it =)
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bani789




Posts: 1436

PostPosted: Wed, 10th Mar 2010 18:31    Post subject:
I downloaded it and tried it for a few minutes before I head to class, definitely think I'm gonna be liking this one, love space games.
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BearishSun




Posts: 4484

PostPosted: Thu, 11th Mar 2010 02:30    Post subject:
Omg it's so unbalanced...the mission where you exit the precursor portal and have a berserker fleet waiting for you... I mean wtf? I have full shields and armor, I enter the system and there is NOTHING I can do. I just get pounded by the fucking berserkers at the portal exit. Aliens come soon after but by the time they're there my shields are already gone and hull at half strength. Even if I somehow manage to survive the first wave, the two super chimeras don't die and kill me.

I tried staying put, going forward, going back, going left, going right, with fighters, with no fighters, pretty much everything. Nothing I can do...
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Thu, 11th Mar 2010 10:37    Post subject:
BearishSun wrote:
Omg it's so unbalanced...the mission where you exit the precursor portal and have a berserker fleet waiting for you... I mean wtf? I have full shields and armor, I enter the system and there is NOTHING I can do. I just get pounded by the fucking berserkers at the portal exit. Aliens come soon after but by the time they're there my shields are already gone and hull at half strength. Even if I somehow manage to survive the first wave, the two super chimeras don't die and kill me.

I tried staying put, going forward, going back, going left, going right, with fighters, with no fighters, pretty much everything. Nothing I can do...

Yep, i remember that but i managed to win somehow Very Happy
But there were a couple of tries. Wait for the final battle...now that's fucking sick! Thank satan, the last mothership you get is fast (faster than some fighters!) and can do the job on itself.
But the fact is that the game is unbalanced.
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csebal




Posts: 455

PostPosted: Thu, 11th Mar 2010 11:09    Post subject:
Unbalanced?

How can a campaign be unbalanced? Difficult? Maybe. Unbalanced? No fucking way.

The thing i kinda like about this game is how some encounters just cant be won on your own, or need a different approach (or need to be avoided entirerily).

Mercenaries are in the game for a reason, and although they are kinda expensive, especially to be used throughout multiple system, they can make your life a lot easier.
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FastMemFirst




Posts: 613
Location: Chipmem
PostPosted: Thu, 11th Mar 2010 11:46    Post subject:
Well if the difficult curve has a lot of ups and downs then you could call it unbalanced. Gives you the feeling you do something wrong. That does not add to a good gaming experience.
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BearishSun




Posts: 4484

PostPosted: Fri, 12th Mar 2010 04:47    Post subject:
csebal wrote:
Unbalanced?

How can a campaign be unbalanced? Difficult? Maybe. Unbalanced? No fucking way.

The thing i kinda like about this game is how some encounters just cant be won on your own, or need a different approach (or need to be avoided entirerily).

Mercenaries are in the game for a reason, and although they are kinda expensive, especially to be used throughout multiple system, they can make your life a lot easier.


It IS unbalanced. Couple of missions I do and handle enemies without even stopping or launching my fighters. Suddenly a mission like the one I described happens and there's nothing I can do. I had to do 30 tries to get that mission right, I simply couldn't have done anything. And I couldn't have gotten mercenaries, because the mission is really long and I was in non-human space before that. They would have probably died anyway.

Mercenaries are useful if you know when to use them. But you don't because game almost never tells you what kind of resistance you're gonna encounter. So your option is to always have them with you, which is really expensive as you need to pay them again for every portal you pass.
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csebal




Posts: 455

PostPosted: Fri, 12th Mar 2010 11:14    Post subject:
I for one hate it when all the enemies scale to your level in a game. It removes all sense of realism. The fact that there are encounters you can pretty much get done in a few seconds, while there are other encounters where you will sweat blood to survive is cool enough in my opinion.

Let's also add, that a lot depends on the equipment and tactics you choose. I've seen encounters that seemed impossible at first, but with a different set of modules they were kinda easy.

I'm not past the game of course, but since others have finished it already, i have to conclude, that most important encounters CAN be won.

Oh, and I'm pretty sure there are some, that you are simply not meant to win Razz So its always good to keep it in mind, that some missions might just not be possible, until you get a lot stronger, or not be possible ever.
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BearishSun




Posts: 4484

PostPosted: Fri, 12th Mar 2010 20:17    Post subject:
csebal wrote:
I for one hate it when all the enemies scale to your level in a game. It removes all sense of realism. The fact that there are encounters you can pretty much get done in a few seconds, while there are other encounters where you will sweat blood to survive is cool enough in my opinion.

Let's also add, that a lot depends on the equipment and tactics you choose. I've seen encounters that seemed impossible at first, but with a different set of modules they were kinda easy.

I'm not past the game of course, but since others have finished it already, i have to conclude, that most important encounters CAN be won.

Oh, and I'm pretty sure there are some, that you are simply not meant to win Razz So its always good to keep it in mind, that some missions might just not be possible, until you get a lot stronger, or not be possible ever.


I hate level scaling as well, but a lot of games have it without level scaling and kept the balance. Sure some missions should be easier and some should be harder. But if I encounter a hard missions suddenly and unexpectedly I should at least have a chance to retreat, and come back later or with different equipment/mercenaries. This game doesn't offer that. If you get attacked by a lot of enemies, you can either reload a save way before the mission and get mercenaries/better equipment, or just keep reloading and hope you win this time. (Which happened to me at two times in the game now). Which is not fair.

I had no problems with the rest of the game(haven't finished it yet), but at those two places it is simply near impossible because it is unbalanced and poorly tested. In both cases I am obviously expecting help for certain parties because there are multiple cruiser ships and dozens on fighters I don't stand a chance. My only mission was to survive long enough before help came. I just had to reload 30-40 times, trying different tactics and hoping that my mothership doesn't get destroyed by the time help did come. And the fact is, different tactics meant squat, it was all about how lucky I was so that most of their missiles missed my ship. And I had good equipment. I believe I earned maximum amount of cash on every mission before that and upgraded with expensive stuff just before that mission.
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Wed, 17th Mar 2010 00:31    Post subject:
BearishSun wrote:
Omg it's so unbalanced...the mission where you exit the precursor portal and have a berserker fleet waiting for you... I mean wtf? I have full shields and armor, I enter the system and there is NOTHING I can do. I just get pounded by the fucking berserkers at the portal exit. Aliens come soon after but by the time they're there my shields are already gone and hull at half strength. Even if I somehow manage to survive the first wave, the two super chimeras don't die and kill me.

I tried staying put, going forward, going back, going left, going right, with fighters, with no fighters, pretty much everything. Nothing I can do...


Loved the first one, the second, so-so (the random ctd thing ).

I think this is the best of the 3 so far.

BTW from what i remember from the previous SW games, chimeras dont like missiles, so load your fighters up with them and give it a try Smug
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Tue, 23rd Mar 2010 00:58    Post subject:
Finished it, great game. The last mother ship is powerfull Very Happy Just pitty the
 Spoiler:
 
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DrHobo




Posts: 140

PostPosted: Tue, 23rd Mar 2010 19:40    Post subject:
LuckyStrike wrote:
Finished it, great game. The last mother ship is powerfull Very Happy Just pitty the
 Spoiler:
 


So I take it you sided with the old empire or something? 'Cause my ending was way different. I choose new empire and

 Spoiler:
 


One thing I didn't get to try (sudden ending mission) was if any of the news on the mercenary network were actually valid. I mean, when they started advertising that USS now recruits people for odd jobs, did they actually offer anything if you traveled to a sector of theirs?
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Tschoob




Posts: 503

PostPosted: Thu, 25th Mar 2010 19:27    Post subject:
I presume that we can talk about 3rd instalment of this game SW3 Civil War. God damn this game is made by sadists for masochists. On medium difficulty I don't see any way to escape with me newly acquired pirate mothership to change her ID. When I escape the dust cloud some mofos swarm me with dozens of missiles and I don't know how to reach the portal...
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Thu, 25th Mar 2010 21:19    Post subject:
DrHobo wrote:
LuckyStrike wrote:
Finished it, great game. The last mother ship is powerfull Very Happy Just pitty the
 Spoiler:
 


So I take it you sided with the old empire or something? 'Cause my ending was way different. I choose new empire and

 Spoiler:
 



Yep when you get the last mothership and
 Spoiler:
 


Overall was quite short Sad pitty u cant continue, now that i had really good hardware
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JBeckman
VIP Member



Posts: 35037
Location: Sweden
PostPosted: Thu, 6th May 2010 07:03    Post subject:
Another Star Wolves 3 title revealed, Ashes of Victory.
http://worthplaying.com/article/2010/5/5/news/74096/
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Fugen




Posts: 2261

PostPosted: Sun, 13th Oct 2013 10:24    Post subject:
Star.Wolves.3.Civil.War.MULTi2-PROPHET

Code:
NOTE:
Game version is v1.12.


chill out man, life is beautifull...
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keewee23




Posts: 1307

PostPosted: Thu, 17th Oct 2013 14:01    Post subject:
i have mouse lag, and low refresh rate of mouse in Star Wolves 3 - Civil War, it's not fluid like in windows, anyone experience same problems?

EDIT: Probably not Very Happy
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