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					|  Posted: Thu, 8th Apr 2010 02:58    Post subject: Din's Curse - Diablo clone with a twist (released days ago) |  |  
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					| We dont have a topic for this game yet.
 Have you played it? What do you think?
 
 Here is some screenshots for it in their website:
 
 http://www.soldak.com/Dins-Curse/Screenshots.html
 
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						crossmr
					
					
 Posts: 2966
 Location: United Kingdom
 
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					|  Posted: Thu, 8th Apr 2010 03:19    Post subject: |  |  
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					| A couple of days or decades ago?
looks rough.
 
 intel ultra 7 265k, 64gb ram, 3070
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						Pey
					
					
 Posts: 5601
 Location: Argentina
 
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					|  Posted: Thu, 8th Apr 2010 03:54    Post subject: |  |  
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					| Released days ago? more like months.
 Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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					|  Posted: Thu, 8th Apr 2010 03:57    Post subject: |  |  
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					| Diablo clone with a twist? What's the twist?
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					|  Posted: Thu, 8th Apr 2010 04:01    Post subject: |  |  
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					| The classes were the only thing that seemed out of the ordinary... Each class gets three class trees; you can either have a pure class and access to all three, or a hybrid that gets to pick two trees from all classes.
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					|  Posted: Thu, 8th Apr 2010 06:23    Post subject: |  |  
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 Last edited by Yondaime on Mon, 2nd Dec 2024 15:52; edited 1 time in total
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					|  Posted: Thu, 8th Apr 2010 09:34    Post subject: |  |  
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					| Looks ok. Has there been a release yet?
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						JBeckman
					
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 Posts: 35101
 Location: Sweden
 
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					|  Posted: Thu, 8th Apr 2010 13:36    Post subject: |  |  
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					|  	  | dezztroy wrote: |  	  | Diablo clone with a twist? What's the twist? | 
 
 Dynamic world that actually changes depending on the player's actions. Not to mention that things go on even without you: for instance, if a village is besieged by enemies and you do nothing it'll get destroyed.
 
 BEST GAMES YOU'VE NEVER PLAYED (click)
 
 Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
 (Throughout my whole existence, I've always had a dream...)
 Loving fan: "un cazzo 'n culo!"
 (A cock deep inside your ass!)
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					|  Posted: Thu, 8th Apr 2010 14:34    Post subject: |  |  
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 Last edited by Yondaime on Mon, 2nd Dec 2024 15:52; edited 1 time in total
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					|  Posted: Thu, 8th Apr 2010 15:42    Post subject: |  |  
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					|  Posted: Thu, 8th Apr 2010 15:59    Post subject: |  |  
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 Last edited by Yondaime on Mon, 2nd Dec 2024 15:52; edited 1 time in total
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					|  Posted: Fri, 9th Apr 2010 01:05    Post subject: |  |  
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					| Its interesting that every time you play different events happens. 
 The demo goes up to level 5, but its good enough to understand what makes it unique.
 
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						crossmr
					
					
 Posts: 2966
 Location: United Kingdom
 
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					|  Posted: Fri, 9th Apr 2010 05:29    Post subject: |  |  
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					|  	  | Jack798 wrote: |  	  | Its interesting that every time you play different events happens. 
 The demo goes up to level 5, but its good enough to understand what makes it unique.
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 meh, not really.
 I'm level 4 or 5 now. The controls are a little off. I find clicking on monsters to be less precise than other games, especially if there are a lot of monsters. Quests seem all over the place. I'd just entered level 1 and got a quest for something on level 10. It failed before I even finished running through level 2. There is dynamic and there is stupid.
 
 There are portals on every level, but no town portal spell i can find. Creates excessive back tracking. With respawning monsters this is a bit of a pain.
 
 What is the deal with cursed items, can I just take them off at will?
 its like every rare item I find is cursed.
 
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					|  Posted: Fri, 9th Apr 2010 08:17    Post subject: |  |  
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					| check the map screen, you'll see what world modifiers you have.. probably cursed.
 Game seems more entertaining than recent dungeon crawlers, tbh its quite good for me.. blew my expectations after i had watched a youtube of how terrible it was.
 Easily has the worst aesthetics though, in every regard.
 
 Portals work on every level, you don't need any scrolls or anything. I have never backtracked.
 That said i've played it about 20 minutes total and hit level 4 hahah.
 
 Will be awaiting crack.. if only they had spent a few more minutes tweaking the ui and not making hp bars default mspaint color, I might've ventured the 25.
 
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						crossmr
					
					
 Posts: 2966
 Location: United Kingdom
 
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					|  Posted: Fri, 9th Apr 2010 13:03    Post subject: |  |  
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					| This might have had a chance if the demo hadn't bugged out on me. 
I had "Saved" the town and was given the button to move to the next town. I wanted to finish one level I skipped, so I went back down. All the while the button was there. Somehow a couple quests got triggered on the last level. I have to kill 2 shamans (2 quests). Problem is they won't spawn. I've cleared the level 4 times.
 Since those quests have popped up the button to let me move to the next town disappeared.
 I've tried dropping the quests and taking them again, no luck.
 
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						JBeckman
					
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					|  Posted: Fri, 9th Apr 2010 13:10    Post subject: |  |  
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					| The demo is build 0.9x something, full version is 1.000.
 Changelog (Has a lot of other versions as well down to 0.900 first beta.)
 
 
  	  |  Spoiler: |  	  |   
 This file shows the changes for each version of Din's Curse.
 
 1.000
 -----
 Official release
 removed beta stuff
 changed version to 1.000
 added beta testers to manual credits
 
 
 0.912
 -----
 fixed female escort npcs not having weapons
 escort npcs can now use objects like lifestones to heal
 added a Fight with X quest
 added a mini-volcano object (L337GTIMKV)
 quest monsters now ignore level difference for aggression purposes
 can now mark things are DontSave easier
 volcano magma no longer saves
 holding position will now interrupt movement when on the way to attack/talk/use (udm)
 added a show clock option (Arlow)
 added more room for options on game options screen
 fixed keyboard options background
 added game time to player logs (FloodSpectre)
 earthquakes and cave ins can now damage objects
 added a hotkey to target next enemy in sight (Valgor)
 added next enemy in sight to possible mouse wheel actions
 now when an npc dies they leave behind a lootable body (Cadfan)
 tweaked steam max distance stuff some
 rearranged character menu a little
 added Other Stats page to character screen
 added perception, disarm trap, lock picking, armor piercing, and light intensity to Other Stats page
 added critical hit, crushing blow, stunning blow, and deep wounds to Other Stats page
 added critical heal, magic critical hit, and magic crushing blow to Other Stats page
 added find extra money, find items chance, magic find chance, health regen, and mana regen to Other Stats page
 removed base mana regen from intelligence and spirit regen print info
 changed protocol number to 6
 fixed escaped prisoner text (Gorgarax)
 added a starting message to each town
 now print world modifiers at beginning of each town
 earthquake entities no longer save (Aet)
 added mini volcano to magma world modifier
 the town now sometimes erects a statue for the hero (peirceg)
 now show time left on status effects (Aganazer)
 increased support beam spawnchance from 20.0 to 50.0 (udm)
 improved background on create character screen
 improved choose specialty screen
 improved background on keyboard options screen
 moved canSee stuff from Sentient to Entity
 now projectiles like Arcane Swarm will only target enemies in sight (Aganazer)
 made a slight change to player movement that might fix an issue on really fast computers with monitor sync off
 now npcs sometimes give the player random gifts
 now sometimes npcs rescue themselves (peirceg)
 regen obelisk now scales with level (Cadfan)
 now Din's quests are no longer tied to world difficulty (Gorgarax)
 increased large reward chest IncreasedMagicChance from 1200 to 1500
 fixed quest solved text not printing
 changed show solved text to gold to stand out a bit more
 fixed decline quest background (FloodSpectre)
 ice storms now leave ice on ground that doesn't save
 fixed starting next quest in line if first was a bad quest (leads to 1000s of quest tries)
 holy shield obelisks now absorb all damage for 10 seconds instead of 200 damage or 30 seconds (FloodSpectre)
 made stuns not work on inanimate objects (getter77)
 fixed a problem when invisible creatures are also gargoyles (Arne)
 now monsters from meeting quest stick around if player fails the quest (Cadfan)
 now monsters won't specifically try to build machines until level 5
 now new lights fade in
 increased torch LightFalloff from 30 to 40
 Earth Mastery no longer says improves Earth Link (Eisenfaust86)
 item procs no longer interrupt skills (L337GTIMKV)
 changed Object has been destroyed message slightly (FloodSpectre)
 keys now properly get used on cursed characters (Caal)
 fixed LightRed color name
 changed the lich texture (Iane/Kreb)
 unknown gates no longer have sound (Cadfan)
 nagas/saurians now hate dark elves and vice versa (FloodSpectre)
 added a Wars world modifier
 fixed reseting teleport stone correctly after winning a town and going straight over to a new one (TheRani)
 hidden quests are a bit faster (good consequence and makes them known sooner) (Worthstream)
 zeal has a little more variety to sound now
 fixed a faction saving issue
 now try to start the world with the deepest quest being one of the more epic quests
 can no longer get multiple conditional hits because of 1 trigger (like riposte/block)
 monsters can no longer hide if they are a quest monster
 fixed quest question background
 made Cleavers, Great Axes, Blades, Pugios, Double Flails, Studded Maces, Giant Hammers, War Martels, War Staffs,
 Falchions, Machetes, Flamberges, and Great Swords 10% slower (tg122)
 made Franciscas, Tomahawks, Executioner Axes, Stilettos, Flails, War Mauls, Quarterstaffs, Rapiers, Sabers,
 Warlord Swords, Warrioress Swords 10% faster (tg122)
 decreased unknown gates spawn chance from 2.0 to 1.5
 added town name to win screen
 added biggest accomplishment, most impressive kill, quests, and npcs killed to summary on win screen
 ice elementals now leave behind temporary ice (RoanokeKeeper)
 added 4 voice overs for Din quests
 fixed text for Din's busy work quest
 increased quest time mult in fast pace option from -0.333 to -0.4 (Cadfan/udm)
 stress test stuff can now be turned off
 no longer print fail quest message with no quest title
 fixed shrunk text from assassin and scout
 monsters attacking town now tell you why
 monster scout quest now prints message about why you failed
 fixed some more quest punctuation
 now normal attack skills in right click slots (and others) update correctly (tkirby2003)
 fixed a bunch of typos in the npc chats (FloodSpectre)
 added an all attributes magic modifier (L337GTIMKV)
 pets now default to aggressive
 now can change the stance of your pets (aggressive/defensive) (Heinosity)
 pet skeleton archers now shoot faster and have homing arrows (incognoscente)
 summoned skeletons now start out faster
 added a check to make sure unique monster spotted are indeed at least unique (FloodSpectre)
 fixed a group success issue
 added DSL to min internet connection for multiplayer
 right clicking on a door when an attack skill is setup for right click will now use the skill (bbragnar)
 fixed unknown gates confusing world map and taking place of normal gates (transigent8)
 fixed background on some multiplayer screens
 now save key file out with better permissions on Mac (Nightwand)
 fixed some editor backgrounds
 
 
 0.911
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 fixed reputation bar going a little too far
 fixed background on confirm win and win screens
 fixed evil artifacts getting deleted (erbgor/Heinosity)
 added a safety check to level item type of quests (on load if not enough reset spawn flag)
 now check to make sure level items spawn before turning off spawn flag
 fixed a shared handles issue with names that contain spaces
 fixed a small monster group split issue
 decreased skeleton warrior spawn chance from 4.0 to 1.0
 now isQuestMonster check automatically considers unique or better monsters quest monsters
 fixed a problem with new monsters joining a monster group (rmielech)
 now unique spotted quest will respawn monster if no longer there
 fixed minor problems with assassin, scout, and hunter quests across saves
 now revenge quests will respawn monster if no longer there
 now boss quest will respawn monster if no longer there
 now monster group quest will respawn monsters if no longer there
 fixed monster group not always setting monsters as quest monsters correctly
 fixed display bug on items that have things like crushing blow (Kruztee)
 fixed some capitalization issues on a few items (FloodSpectre)
 fixed some capitalization issues on some skill names (FloodSpectre)
 capitalized Recon Totem in quest stuff (FloodSpectre)
 fixed ambient spiders using the wrong textures
 object/event type monsters are now considered inanimate
 inanimate monsters can no longer get promotions (Cadfan)
 fixed a typo in stamina section of manual (Gorgarax)
 made entity lists verify valid level before attempting to add or remove an entity (kallisti_dk)
 fixed disarm trap sound (ecliptic)
 fixed some more places where poison gas was too loud
 fixed a few quests that had double punctuation (FloodSpectre)
 improved Lock Pick description (FloodSpectre)
 fixed attribute highlights now always color coding current number correctly (FloodSpectre)
 made ranger traps a little quieter (Gutsman)
 fixed a spawning issue with enchanter items (FloodSpectre)
 fixed War Club capitalization (FloodSpectre)
 changed one of the win texts to match the voice over (Aet)
 fixed some health display issues with doors (bbragnar)
 fixed ball lightning trap to not spawn at enemy's location (incognoscente)
 now fires are limited to a max number per spot
 
 
 0.910
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 now try multiple times to start a quest if chance check fails but something is wrong with quest
 made petrify quests valid more often
 now a small chance that lots of people are petrified at beginning of town (getter77)
 added IgnoreWidescreenCenter option to widgets
 fixed background not extending to edges on main, ingame, and quests menus
 added a shrunk quest (getter77)
 fixed background on setup world screen in widescreen mode
 added a lever that can unlock a gate somewhere below
 added a quest to find a gate unlocking lever (Cadfan)
 finally fixed a rare issue a bunch of text in the title screen was blocks (SharpCarlos)
 fixed background on confirm turn off help screen in widescreen mode
 increased lockpicking & disarm trap perception bonuses from 5 to 20
 increased intelligence perception bonus from 1.0 to 3.0 (Valgor)
 increased perception magic modifier bonus from 1.0/0.4 to 5.0/1.5
 decreased perception value from 5.0 to 2.0
 increased lure starting and level gains per level (L337GTIMKV)
 fixed oil & ice no longer being slippery (Valgor)
 disease clouds no longer stack
 fixed a minor alignment problem with pet health bars (incognoscente)
 now clear enemies a bit better on raised monsters (incognoscente/viper34j/Lyranaar)
 added 8 Super Boss quests
 normal npcs sometimes drop item rewards for quests now
 no longer update damage dealt and damage at once stats when have instant kill cheat on
 fixed return to npc text on some personal npc quests
 changed protocol number to 5
 now quest text tells you why the quest was failed
 now get a better message when target npc on delivery quests leaves
 no longer check item and magic requirements on explicitly specified magic modifiers (FloodSpectre)
 fixed dynamic stat modifiers not working on items (FloodSpectre)
 killed rescue, escprt, or delivery npcs can now transition to ghost revenge quest
 reworded ghost revenge quest text a bit
 more than 1 of the same unique monster can no longer spawn
 now monsters can "upgrade" from normal to champion to elite to uniques with kills
 monster kills of npcs and players now have better chance to upgrade monster
 now uniques, monster groups, and bosses add to their success per kill
 fixed InCombatPowerGainMult (Cadfan)
 added Vendors Galore world modifier
 normal items now get an above level chance and level boost
 common magic modifiers now get an above level chance and level boost
 now dagger is higher priority than staff on starting weapons (Cadfan)
 added disarm trap magic modifier for items (FloodSpectre)
 fixed talk to part of personal delivery quests
 now group quests verifies that monsters were spawned correctly
 fixed a small spacing issue on champion names
 fixed incorrect death message when killed by an earthquake (Cadfan)
 added gravestones (chest but reputation hit)
 added Tomb special rooms (3 versions) (rune_74)
 added Teleporter special rooms (3 versions)
 added Torture special rooms (3 versions)
 added an apostrophe to Demon Mastery description (FloodSpectre)
 fixed missing punctuation in Hostage Question (FloodSpectre)
 fixed Longbrook spelling (FloodSpectre)
 fixed assassin quest text issue (Valgor)
 improved low mana help topic (FloodSpectre)
 moved HealHateMult to database
 decreased HealHateMult from 1.0 to 0.33 (Lyranaar)
 now check sight on raise dead monster behavior (L337GTIMKV)
 increased lich raise time from 2.5 to 5.0 (L337GTIMKV)
 fixed a bunch of magic modifiers not scaling correctly (mostly procs) (L337GTIMKV/Cadfan)
 ice elemental/horror ice bolts are no longer homing (L337GTIMKV)
 increased weapon/armor stands magic chance from, 250 to 400, was same as bronze but less items (L337GTIMKV)
 can now raise dead on fading out bodies (incognoscente)
 no longer get weird npc chat about killed machines (FloodSpectre)
 decreased fire elemental cast time from 4.0 to 3.0 (Cadfan)
 Shuriken now scales a lot better (TheRani)
 added a deep wounds bonus to Shuriken (getter77)
 increased whirlwind damage mult per level from 0.075 to 0.1 (Cadfan)
 increased cleave damage mult per level from 0.1 to 0.125
 fixed a problem where monster is registered as it's own killer (Worthstream)
 toned down the totem effects some (L337GTIMKV)
 renegades, prisoners, and Din's Cursed are tougher now
 fixed background on resurrect and bestiary screens for widescreen centering stuff
 now show dead hardcore characters on select character screen (Fosse)
 made pit traps a little smaller
 added bigger versions of alarm, spawn, and pit traps (getter77)
 added highlight text to online manual button
 added attributes to manual (Fosse)
 added some of the stats to the manual (Fosse)
 added special hits to the manual (Fosse)
 added quests you don't have and gravestones to reputation help topic
 added damage/armor total note to manual (Fosse)
 added ego text to manual (Fosse)
 added fragile materials to manual
 added secret doors to manual
 reworded bash stuff in help topic and manual
 added more quest information to manual
 added objects to low mana help topic
 added can't move bags text to stash help topics
 added drop consumbles on npcs tip to manual
 defensive totems now have yellow health bars instead of red (FloodSpectre)
 fixed an issue with dps, max health, equipment, and inventory worth global journal stats (bbragnar)
 
 
 0.909
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 inanimate objects (like cave-ins) no longer prevent you from talking to npcs (Archon)
 summoned pets will no longer destroy things like lifestones just because the player accidently damaged it (Howler/Archon/cthonic/Flailsnail)
 now get xp for killing monsters that have been turned into undead (Cadfan)
 fixed not enough mana beeping too much (Cadfan/Iane)
 now can walk through pets
 added MaxCount support to sound banks
 now wood fires and poison clouds sounds have a max times they can play at once (incognoscente)
 made auto collect money sounds a little less loud
 added pickup items only by text option (Valgor)
 fixed vendor issue with new stack split stuff (Valgor)
 fixed an auto collect gold sound problem
 now show player name, level, and location when you highlight their health bar on the side of the screen in multiplayer
 boosted a lot of unique and set weapons
 boosted a lot of unique and set armors
 made Menace Mausoleum wider
 made skeleton warriors a bit tougher
 fixed skeleton ego enemy saying skeletons twice (Rockstronaut)
 fixed IceWeaponPowerUpName/IceWeaponPowerUpDesc (Rockstronaut)
 fixed FireWeaponPowerupName/FireWeaponPowerupDesc
 fixed explosive barrel damage not scaling correctly (L337GTIMKV)
 increased holy fire per level damage from 2-6 to 2-8 (Rockstronaut)
 added rare unknown gates that teleport you down to a gate somewhere below (Archon)
 decreased chance of totem/obelisk/etc type quests from 0.1 to 0.05
 totem/obelisk/etc type quests are now optional (Cadfan)
 fixed text in Kracht's Altar quest
 now count human kills (FloodSpectre)
 now things that start fading out to be removed are set to non-solid instantly
 added a bit of explanation to scout to treasure quest transition (Cadfan)
 increased fast pace option a bit (Cadfan)
 decreased town attack sound volume from 0.7 to 0.6 (Desticato)
 fixed a small problem with auto collect gold
 increased attribute magic modifiers from 0.2 to 0.3 per level
 increased health magic modifiers from 1.0 to 1.5 per level
 now quests move a little faster with more players in the game
 no longer get choice to load existing game if no world save (Lyranaar)
 now conditional attacks can't get cut off in the middle (FloodSpectre)
 haunted modifier now has more ghost revenge quests (getter77)
 actors can no longer move if hidden (Cadfan)
 fixed getting can't use yet right after successful use (Caal/FloodSpectre)
 added online manual button to in game menu
 fixed mouse internally clipping to the edges of the screen
 now ui in widescreen modes centers instead of streches
 added ui_centerWidescreenUI option so people can turn it off if they want
 fixed issue with shrink and stoneskin (Cadfan)
 
 
 0.908
 -----
 added to credits
 fixed level 1 scree showing up in higher levels (Gorgarax)
 fixed throw cursor on Mac
 fixed keys, flaming oil, and ice bombs not spawning correctly at higher levels (Kruztee)
 added a quest from the vendor (essentially a bet)
 now experience is last part of quest reward so that other level related rewards behave a bit better
 monsters will no longer attack traps on the ground because they hurt them (FloodSpectre/Wantonius)
 changed Next Enemy key name to Next Enemy in Melee Range (Howler)
 shift left clicking on a stackable item now splits 1 item from the stack (Howler)
 now auto pick up money if no other players in game
 fixed serrated arrow deep wounds chance (Caal)
 fixed a couple more places where delivery/retrieve wording didn't match correctly (Cadfan)
 difficulty level is now reset when you enter setup world screen (timeh)
 now check if npcs are petrified for fail condition (tkirby2003)
 updated Staying Alive/Death in manual
 better explained using skills in help/manual
 added Inventory Screen help topic
 fixed SwitchTo2ndWeaponSet / SwitchTo1stWeaponSet
 now color code weapon set I & II with green and red depending on if you have a weapon equipped or not
 if enter dungeon with no weapon now warn player
 fixed a double plural issue in one find quest (FloodSpectre)
 should now get credit for kills when you break a poison barrel and it kills a monster (FloodSpectre)
 fixed CastTime
 curses now have an area of effect centered at mouse (cthonic)
 decreased curses duration from 30.0 to 20.0
 fixed a skill/animation timing issue that is more noticable on skills like zeal (Gutsman)
 now reaction skills like riposte will work on auto target (Nemhir)
 now magic critical hits count in combat reaction stuff (Nemhir)
 the noise range on pain is longer related to victim's aggression range
 now thief's Concentration: Poison skill boosts archer's poison arrow skill (FloodSpectre)
 now show chance to pick lock on lock pick skill (FloodSpectre)
 got rid of File/Edit menus on Mac OS bar (Amberjoy)
 picking a lock now gives you an extra chance to disarm any potential traps also
 completely reworked stored lightning skill (Gutsman)
 fixed a or an issue with untranslated text (icekrystal10)
 fixed some spells like ShockWave checking if can see mouse position when it shouldn't
 increased alcohol, acid, and magma AddAdditionalChance
 increased alcohol, acid, and ice spread chances
 now spiders can spawn webs just as obstacles for enemies (getter77)
 now can choose slow pace, normal, or fast pace on new world (Lyranaar/derailed)
 increased level up volume some (Lyranaar)
 reworded location for some quests to One Possible Location (Archon)
 now get a health bar for person you are escorting (Ephemera/Flailsnail)
 can now switch master server zones without leaving game (Twotricks)
 increased most set bonuses
 
 
 0.907
 -----
 fixed thief quest being insanely fast (left some debugging stuff in) (L337GTIMKV)
 paladin mail skill no longer maxes at skill level 1 (timeh)
 fixed ShadowSlayer having frost nova proc (now arctic shard proc)
 increased ColdImbued3 ExtraMinDamagePercentCold from 0 to 25
 decreased FireImbued3 damage from 100/200 to 75/150
 decreased LightningImbued3 damage from 100/200 to 75/150
 decreased PoisonImbued3 damage from 100/200 to 75/150
 decreased ElementalImbued3 damage from 100/200 to 75/150
 decreased Berserk mana from 6 to 4
 increased item proc chances by 50% (L337GTIMKV)
 decreased changes of renegade causing problems (they are more active as it is) (L337GTIMKV)
 reset fog of war on world map now makes an exception for gate positions (Cadfan)
 increased monsters resistance per level from 2.0 to 3.0
 changed holy bolt text
 decreased holy bolt damage slightly from 5-15 to 5-13
 thorns and fire shield monster enhancements now have a limited range (ShaggyMoose)
 fixed secret doors that are attached to triggers
 fixed a bunch of poison spellings (L337GTIMKV)
 fixed Yuxi's Gloves (FloodSpectre)
 changed protocol version to 4
 added a teleport stone that can be used once per world
 increased Death Knights defense mult from 1.0 to 1.5 (FloodSpectre)
 fixed fake orc texture (Valgor)
 fixed treasure horde wording (FloodSpectre)
 fixed weren't quite dead typo (FloodSpectre)
 reworded 1 of the war against town quests a bit (FloodSpectre)
 reworded secret doors help topic a bit (FloodSpectre)
 fixed a way where a monster wouldn't get spawned in monster group quest (FloodSpectre)
 fixed net trap doing damage that was not intended
 fixed normal bow attack and serrated arrow skill never getting deep wounds (L337GTIMKV)
 fixed deep wounds status effect getting overwritten by other effects (causing multiple issues) (L337GTIMKV)
 increased shock bolt stun chance from 0.1 to 0.2
 decreased guardian damage mult from 4.0 to 3.5 (Cadfan)
 fixed an additive problem with fire shield effect (Cadfan)
 increased ResistancePerSpr from 0.1 to 0.2
 improved fonts (phanboy4)
 fixed frost effect on Targs (Valgor)
 fixed retrieve information quest event text (Valgor)
 fixed menu on retrieve information quests (Valgor)
 made berserk more powerful to balance out defense penalty (L337GTIMKV)
 fixed zeal missing effect
 made some of the imp sounds quieter (phanboy4)
 made poison cloud sound quieter (FloodSpectre)
 increased value of attribute bonus on item from 10.0 to 20.0
 npcs will no longer solve monster quest items quests (Ikarius)
 changed ball lightning effect
 now get credit for Scarabus kill if you are the last to damage if they suicide (Lyranaar)
 fixed Dark Elf Mercenary plural (Wantonius)
 holding down a number to attack a locked door no longer makes locked sound (timeh)
 now summoned monsters get 50% of player's level as a bonus (L337GTIMKV)
 decreased summoned monsters level to compensate some for player level bonus
 fixed crash in editor when turning on full level mode (GeorgiaBoy)
 now statues start fading out instantly
 changed elixir, resistance potion, health potion, and mana potion models (icekrystal10)
 item/object names don't shift around as much anymore (Cadfan/derailed)
 now visit website stuff no longer waits for successful starting of browser (BigWeather)
 now dark elf warriors use more variety of weapons and helmets
 now dark elf assassins use more variety of weapons
 now dark elf priests use more variety of weapons and helmets
 now dark elf wizards use more variety of weapons and helmets
 now scree use more variety of weapons
 
 
 0.906
 -----
 fixed not getting highlight difficulty options right after winning or losing a town (Cadfan/Ephemera/wunar)
 fixed paladin mana bonus per spirit
 fixed changeling fake names (Rockstronaut)
 increased MaxItemGenerationTries from 10 to 75 on ring vendor (wunar)
 added altars, healthstones, and lifestones to low health help topic
 should now always see your damage even if really far away (viper34j)
 fixed horror ice storm
 decreased serrated arrow damage mult from 0.4 to 0.15
 decreased dark elf priest bolt damage mult from 2.0 to 1.5 since it's magic damage (Spect)
 made stalker a little less powerful, but no longer has a reuse timer (Lyranaar)
 made kodiak more powerful
 NPCs can no longer find lost items in the dungeon (TheRani)
 added some text to escort quests about not being able to follow you through gates (TheRani)
 fixed shading out other menu buttons on quest screen
 now quests check to see if have or can at least spawn return to npc (Kruztee/getter77/Nemhir)
 monsters that can give quests can no longer be uniques (Gutsman)
 made walls fade out a little more (spelk)
 improved ! in smaller fonts a little bit
 escort quests don't need to escort quite as far any more
 the game no longer changes the gamma if set to 1.0 and hasn't been changed already (Ikarius)
 now check better that boss quest is valid (Cadfan)
 fixed some targeting issues when have an object selected
 now get vendor has left town messages (getter77)
 fixed punctuation on a lot of quest announcements (FloodSpectre)
 mana regen effect is now blue (Archon)
 now lifestone/altars have mana and health regen effects
 fixed shrink trap getting rid of flame blade (Cadfan)
 changed Din's Altar status effect text to Din's Blessing (Valgor)
 chaos lord summons are now faster (Warlock)
 no longer let monster level offset be too high for difficulty level (Cadfan)
 changed protocol version to 3
 now many of the quests will change to obsolete instead of outright fail (viper34j)
 only lose half reputation loss if obsolete quest as opposed to failing a quest
 now get xp when fires you started kill things (Aganazer/vomitousinsight/Cadfan)
 now mouse wheel works on scroll bars (Aganazer)
 decreased cave in health mult from 4.0 to 2.0
 decreased dimensional gate spawn rate from 1.5 to 0.75
 improved collision on armor stands, weapon stands, and lockers in town (Cadfan)
 no longer show health bars on open doors (Cadfan)
 fixed a timing issue when attacking with mouse buttons and with keys at same time (Aganazer)
 added some variation in cower timing
 enrage now distracts and disrupts skills/spells (getter77)
 no longer need an enemy to use enrage
 increased shield bash damage (Nemhir)
 enrage now interrupts spells also
 made wampir targeting a little easier (Rockstronaut)
 npcs will no longer finish build quests (Gutsman/L337GTIMKV)
 now can pickup other peoples soul stones if they leave the game (viper34j)
 fixed 2 gather quests breaking one another (FloodSpectre)
 fixed an issue picking up stacks of items (Lyranaar)
 decreased health mult of food from 0.6 to 0.55 (also makes cheaper)
 now cold, fire, lightning, and poison magic modifiers are more common
 increased durabilty damage from doors, chests, cave-ins, and acid
 increased HealthRegenPerVit from 0.8 to 1.2
 monsters/npcs no longer use dps for their damage numbers
 fixed lots of caster damages that were higher than they were supposed to be
 decreased shatter explosion radius from 200.0 to 150.0
 increased health magic modifier from 1.0/0.4 to 4.0/1.0 (L337GTIMKV)
 decreased attribute magic modifiers from 0.35 to 0.2 per level
 fixed Rawhide Shoulders capitalization (FloodSpectre)
 female pain sounds now have less pitch range (TheRani/incognoscente)
 fixed minimap when zooming in and out (incognoscente)
 fixed mouse not working after escaping a screen with a drop down box open (incognoscente)
 drop down boxes now close if you click somewhere else
 if something that has grabbed the mouse doesn't handle a click now other things can
 Dark Elf poison stab now does poison damage
 now cure poison works on wampir and dark elf poison also (timeh)
 increased cure poison heal from 2.0 to 3.0 per level (timeh)
 changed wampir damage from 1.5/0.25 to 0.35/0.35 so that cure poison numbers match up a bit better
 now remove thief correctly when the thief leaves town (viper34j)
 now thief quest works better if higher level than character
 decreased starting monsters in an invasion from 9-12 to 2-4
 fixed a crash with new targeting stuff
 players and monsters can no longer raise things they can't see (L337GTIMKV)
 decreased berserk defense penalty from -0.2 to -0.1 per level (L337GTIMKV)
 increased obelisk buff time from 20.0 to 60.0 (L337GTIMKV)
 increased rupture damage/deepwounds per level numbers from 0.1/0.2 to 0.15/0.25 (FloodSpectre)
 balanced Bloodtooth a bit better, thorns & regen on a scavenger is pretty nasty (Aganazer)
 added a defense debuff to enrage
 increased enrage reusetime from 10.0 to 15.0
 reworded Sleight of Hand description (cthonic)
 increased door health from 5-10 to 8-16 per level
 increased chest health from 6-12 to 9-18 per level
 now treasure hunter skill has items chance and magic chance bonus (cthonic)
 added critical hit chance to true aim buff (cthonic)
 fixed divine intervention description (cthonic)
 increased divine intervention mana/heal boosts to 75 per level (cthonic)
 increased summoned fire elemental damage bonuses
 decreased cooking MaxSkillLevel from 10 to 9
 sprint no longer costs mana
 increased sprint initial bonus from 0.1 to 0.2
 sprint now gives you some stamina regen
 dark ritual now costs more mana but lasts longer (cthonic)
 added movement and damage bonuses to lich skill (cthonic)
 gaseous form no longer uses mana and give stamina (cthonic)
 increased infused energy mana from 10 to 40 (Gutsman)
 now weapons & armor gets damage/armor boosts at each rarity level (viper34j/cthonic)
 
 
 0.905
 -----
 increased food spawn chance from 4.0 to 5.0 (FloodSpectre)
 increased health potion chance from 2.0 to 2.5 (FloodSpectre)
 fixed death knight in bestiary (Valgor)
 fixed bestiary icon alignment (Valgor)
 fixed a typo in saurian mage text (FloodSpectre)
 fixed Viper Naga capitalization (FloodSpectre)
 fixed nobodies spelling (FloodSpectre)
 fixed some RenegadeKilled text (FloodSpectre)
 fixed evil altar curse text (FloodSpectre)
 made close icon on quest screen smaller
 fixed new world highlight text (FloodSpectre)
 shifted earthquake center a bit so it's less likely that cave-ins will fall directly on attacker
 fixed a radius bug with earthquakes
 decreased cave-in damage from 10-30/3-7 to 5-15/2-5
 changed haste effect
 changed fireworks effects
 increased alcohol, acid, and magma additional spawn chances
 increased oil and alcohol spread chances (getter77)
 now have player killed print in singleplayer also (mostly for logging purposes) (Cadfan)
 now get a surprise bonus when you teleport (getter77)
 fixed healer extra mana per spirit skill
 fixed a power bonus typo
 fixed shaman extra mana per spirit skill
 increased base DamageMultPerStr from 0.5 to 0.6 (Aganazer)
 increased defender DamageMultPerStr from 0.001 to 0.002
 fixed up some monster more monster class stuff
 increased base DefensePerDex from 3.0 to 3.5 (Aganazer)
 increased trickster DefensePerDex from 0.5 to 0.75
 increased thief DefensePerDex from 1.0 to 1.25
 reputation reward is no class specific (cthonic)
 darkness and bright are now incompatible modifiers (Greyhead)
 increased level of summoned monsters again (Gutsman)
 increased chances of new quest giver quests from 1.5 to 1.75 (Cadfan)
 fixed daze mana requirement (getter77)
 decreased monster AttackPerDex from 5.0 to 4.0
 fixed stealth not working right when running around a corner (Gutsman)
 altars and machines can no longer be champions (FloodSpectre)
 now verify at least a unique monster and can move for revenge quests (FloodSpectre)
 fixed a lock picking bug (FloodSpectre/Tillek)
 tighten item drop range some (cthonic)
 fixed precise strike not working with decent or major distractions (Cadfan)
 shield bash now counts as a minor distraction (Cadfan)
 now caltrops does a little bit of damage (getter77)
 fixed skeleton warrior icon in bestiary (Valgor)
 improved alt help text
 now show explosion radius in skill help (getter77)
 added a small amount of health regen per vitality (cthonic)
 increased weapon damage per level by 10%
 assassins and scouts tend to start more toward edges of town now
 town attacks are a little slower now
 balanced Zalim better (Nemhir)
 slowed down orc shaman, dark elf priest, dark elf wizard, naga priest, and saurian mage spell attacks
 dark elf wizard uses ice storm a little less now
 decreased health mult for plaguebringer larva from 0.8 to 0.5 (Nemhir)
 decreased monster vitality per level again
 shadows now do less damage but are harder to hit (Nemhir)
 shadows should now be a little easier to target (Nemhir)
 decreased plate spawn chance from 1.0 to 0.75 (FloodSpectre)
 added descriptions to know world modifiers (viper34j)
 fixed NoStamina (Valgor)
 added 3 obelisk quests
 now townDefenseRewards can be normal entities
 added a good totem quest
 added build altar quest
 town can now sometimes build a brightness machine after destroying a darkness machine
 fixed spawning money issue when level is not loaded
 renamed low, medium, high to easy, normal, and hard
 color coded easy and hard (green/yellow respectively)
 increased Din's radius
 fixed a couple deliver this information typos (icekrystal10)
 fixed NPCs health across saves (FloodSpectre)
 fixed player xp split in multiplayer
 
 
 0.904
 -----
 now save the log of things that happen to a nice simple text file (Cadfan)
 now can chat in singleplayer (mostly as an easy way to add to your log)
 fixed a rare dupe issue (incognoscente)
 now load level stuff handles players leaving
 fixed load level stuff not handling winning/losing worlds correctly (Aganazer/viper34j/Lyranaar)
 now server and client data rates are official options
 changed networking protocol version
 server now sends back wrong protocol version error number correctly
 added low bandwidth option
 fixed ui alignment issue on sound options screen
 undead should no longer attack recon totems
 fixed a lost packet being able to screw up client's game time
 fixed a potential crash in startReadConditionalObject
 turned out of game data off
 made fragment code a bit safer
 fixed a problem where a multiplayer client only partially joins (Aganazer/redman5427)
 added town saved dynamic chat
 fixed a rare problem when you would end up teleporting in away from gate
 fixed dark elf wizard fireball not doing fire damage (FloodSpectre)
 decreased dark elf wizard damage some
 slowed down dark elf wizard casting some (FloodSpectre)
 added a max range to dark elf wizard ice storm (Iane)
 made earthquake start effect a little smaller
 decreased chaos lord earthquake damage from 10-30/4-10 to 10-15/1-2.5 (Cadfan)
 changed chaos lord earthquake damage to physical
 added reuse time to block so don't waste mana doing nothing (Bruteman)
 fixed altar heal amount
 fixed spawning in town sometimes when saved in dungeon
 fixed some npc names not matching correctly like in delivery quests (Kruztee/Coreyh2)
 no longer makes combat noise on pick specialty screen (getter77)
 fixed Gods' breath (getter77)
 fixed shrink not effecting helmets and weapons (Cadfan/Valgor)
 now npcs use lifestone and healthstones correctly (Cadfan)
 fixed mana potions print
 now show extra projectiles in skill print (Cadfan)
 decreased food price multiplier from 0.4 to 0.3 (Lyranaar/jshar/tg122)
 fixed a couple of gambling price issues (DeathKnight1728)
 fixed spider jumping (Cadfan)
 fixed stalker reuse timer
 now experience for scouting levels scales with how deep they are (Caal/viper34j)
 decreased dark elf priest damage from 1.0 to 0.7 and increased cast time from 2.0 to 3.0 (Aganazer)
 scavengers eat a little slower now (Aganazer)
 blips for people with quests are now purple to highlight them a bit better (qt3 Spect)
 increased time for delivery quests more (qt3 Spect)
 increased Arcane Focus time from 10.0 to 20.0 (Aganazer)
 decreased Arcane Focus mana cost per level from 5 to 2
 increased jeweler item generation tries from 50 to 75 (Cadfan)
 targ frenzy effect no longer gets removed on death (Cadfan)
 fixed flame blade duration (Cadfan)
 now check level requirements on usable items (jshar)
 decreased chances of delivery quests
 repair and identify costs now scale (inversely) with level (jshar)
 fixed client on higher difficulty levels not seeing quest levels (Thursday)
 tornado and blizzard no longer put out fire elementals (Thursday)
 fixed some recon totem quest text (FloodSpectre)
 fixed negotiate a truce typo (FloodSpectre)
 fixed meeting quest text spacing (FloodSpectre)
 decreased drink price multiplier from 0.4 to 0.3
 decreased per level trap damage from 5-10 to 4-8 (Cadfan)
 no longer get multiple secret xps for multiple secrets next to each other (FloodSpectre)
 fixed LootCarryingCapacity (Valgor)
 decreased health potion heal per level from 7.5-15 to 6-12
 increased bag vendor spawn tries from 10 to 40 (Cadfan)
 increased food/drink vendor spawn tries from 10 to 20
 increased respawn time some more
 artifact quest no longer can spawn multiple uprising quests (Archon)
 mana regen now has a 300 second reuse timer
 increased health of rescue, escort, and delivery npcs
 now handle / and \ in character names better (cthonic)
 now show spirit mana regen boost to 2 decimal places (Cadfan)
 skeletons/zombies no longer attack undead wailers (Kruztee)
 decreased MonsterGathering town attack chance from 0.1 to 0.05
 decreased recon totem town attack chance from 0.1 to 0.05
 changed smite timing slightly (Dhakczak)
 increased health of main 3 quest npcs some more
 npc titles are now above their heads (Valgor)
 fixed horror blink spell (Cadfan)
 added apothecary build Defensive Poison Totem quest
 added warmaster build Defensive Fire Totem quest
 added steward build Defensive Ice Totem quest
 added armorsmith/weaponsmith build Defensive Lightning Totem quests
 
 
 0.903
 -----
 fixed failed/cancelled quests not getting deleted properly (Aganazer/viper34j/Kruztee)
 safeguard win condition a little more
 fixed a period in character names crashing when loading (TheDoc)
 can no longer disarm liquid traps (FloodSpectre)
 made ambushes smaller (Coreyh2)
 fixed obsidian spelling (FloodSpectre)
 fixed punctuation problem in Ego Items help topic (FloodSpectre)
 
 
 0.902
 -----
 traps quests are now correctly marked as optional (Aganazer)
 fixed completed hidden quest issue (incognoscente)
 fixed some problems when cancelling a quest
 can no longer purge required quest objects (getter77)
 added 2 more player skins
 put Show Use Hints back in (Desticato)
 fixed some covenant stuff in character export still (Coreyh2)
 no longer save shared stash if fake player (probably never did in the first place, just extra check)
 now load items in a slightly safer way
 changed projectile damages to floats
 decreased dark elf wizard ice storm damage from 30-60/6-18 to 10-15/2-3.5 (Lyranaar/Cadfan)
 decreased acid damage from 3.0/0.4 to 1.5/0.2 (Cadfan)
 decreased naga priest base damage mult from 0.7 to 0.6 (Cadfan)
 orc shamans now have some physical damage so they can destroy objects
 decreased orc shaman damage mult from 0.75 to 0.6
 changed SkeletonWarrior to warrior class
 changed DarkElfWarrior to warrior class
 changed DarkElfAssassin to rogue class
 fixed a bunch of monsters having no valid class set
 decreased most monsters vitality per level from 1.5 to 1.4
 decreased mage/priest monsters vitality per level from 2.0 to 1.3
 decreased rogue monsters vitality per level from 2.0 to 1.4
 decreased warrior monsters vitality per level from 3.0 to 1.6
 fixed 2 crashes when trying to spawn an item with no entity slots left
 fixed a crash in Player::isLootEquipment
 fixed a vendor issue
 changed magic bow effect to look a little better
 cave-ins are a little slower (qt3 ravenight)
 now automatically select current selected specialty on pick specialty screen (incognoscente)
 fixed some revenge quests not completing correctly after a save/load
 fixed npc intro button issue (getter77)
 decreased rescue & ambush quest chances from 1.0 to 0.75
 fixed dropping an item not calling inventoryChanged (jshar)
 health bars of monsters that give quests are now yellow (Cadfan)
 cave ins hurt monsters again
 decreased cave in range from 100 to 75
 fixed earthquakes not hurting monsters
 monster events no longer show up on minimap
 added ice bomb
 boss quest now has a minimum level (lekonish)
 improved Din's look a bit (SharpCarlos)
 now only one dialog will play at once (Cadfan)
 fixed search for server and password fields (hornedry2k)
 added Ego Items help topic (Aganazer)
 added Fragile Items help topic
 fixed zoom buttons when you have switched mouse wheel to something else (SharpCarlos)
 fixed must've of been Hamlec typo (getter77)
 added Secret Doors help topic (freykin)
 fixed duplicate prisoner quest (Ephemera)
 fixed altar revenge text (Lyranaar)
 fixed characters level arrow on setup world screen
 fixed low/medium arrows on setup world screen on new characters (getter77)
 fixed dark elves' evil altars typo (FloodSpectre)
 fixed plaguebringer larva will overwhelm typo (FloodSpectre)
 fixed The dark elf Fuse typo (FloodSpectre)
 fixed the Show XP numbers text (Valgor)
 changed paladin shield mastery icon (Valgor)
 improved difficulty highlight help some (Valgor)
 fixed localization data getting loaded in twice (Valgor)
 fixed townspeople intro punctuation (FloodSpectre)
 fixed naga priest having a weapon in bestiary (Valgor)
 fixed an alpha issue on evil pools (Valgor)
 fixed GoldVein (Valgor)
 fixed WeaponRecipe & WeaponRecipeDesc (Valgor)
 changed secret found messages slightly
 reworded King Alek Carmelo dialog (FloodSpectre)
 fixed until the monsters typo (FloodSpectre)
 reworded breakable things tip (FloodSpectre)
 reworded trade comes through dialog some (FloodSpectre)
 reworded for the crusade (FloodSpectre)
 fixed whatever in dynamic world help topic (FloodSpectre)
 fixed townspeople in reputation help topic (FloodSpectre)
 reworded shared stash help topic a bit (FloodSpectre)
 rewored Din's starting quest a bit (FloodSpectre)
 fixed prayer description (Lyranaar)
 added a warning that raise dead doesn't work on some monster types (cthonic)
 fixed Purple Scree spelling (Valgor)
 fixed monster group quest having issues across saves (Valgor)
 fixed spacing issue in monster group text
 fixed damage per successful hit typo (FloodSpectre)
 increased dark sacrifice damage from 5-10 to 5-15
 increased dark sacrifice mana return from 10 to 50 (cthonic)
 changed dead body help to left click to search (Lyranaar)
 fixed some quests like rescue completing twice (Lyranaar/vomitousinsight/freykin)
 fixed a spawning extra set items crash (stuartpierce)
 should now get experience for finding secrets
 now get experience for picking locks
 now get xp for picking locks (FloodSpectre)
 now get xp for disarming traps (DeathKnight1728)
 now get xp for exploring new levels
 fixed candle name
 fixed lantern names (Iane)
 increased shield of fire starting damage percent from 0.05 to 0.1 (Cadfan)
 fixed rupture mana cost (getter77)
 now if you raise dead on too many it destroys your current weakest monster (incognoscente/cthonic)
 decreased blight damage from 3 to 1.5
 increased blight mana per level from 0 to 2
 increased disease cloud start time from 3.0 to 4.0
 fixed defensive totem objects getting purged (Kruztee)
 ego shields now get defense bonus (FloodSpectre)
 fixed reputation highlight text (FloodSpectre)
 pets should attack less objects (incognoscente)
 pets are now more aggressive (incognoscente/Aganazer/Twotricks)
 pets now get initial health boost and other boosts per level (Aganazer/Cadfan/incognoscente/cthonic)
 increased most pets staring levels
 increased all pets per skill level level boost
 now show monster bonuses in skill level text
 added chest tag to chaos lord
 added port information to manual (viper34j)
 
 
 0.901
 -----
 fixed npc name Cp;om (Cadfan)
 change unique items to elite in manual
 updated voices credit in manual
 fixed a typo in Dynamic World section of manual (getter77)
 merged setFakePlayer and SetFake
 fixed back button size on internet screen
 now skins change on Create Character screen for female (SharpCarlos)
 keyboard type drop down now goes over mouse wheel action text
 Din moves a little slower now
 executable should exit a little faster now
 mana regen bonus for wizard specialties now displays correctly (Cadfan/Farscry/jshar)
 fixed ItemPowerGainMult
 added highlight text that gender doesn't change gameplay (getter77)
 made skill & item icon outlines more noticable (Aganazer)
 added a desc for green town gates (Aganazer)
 fixed weapon masteries on 2 handed weapons (Cadfan)
 decreased town attack sound volume from 1.0 to 0.7 (asaguda)
 increased ranger trap touch distance from 16.0 to 50.0 (Coreyh2)
 many npcs now have higher resistances
 rescue, escort, and delivery npcs are now tougher
 main npcs are now tougher
 cave-ins no longer show up on the mini-map (Wantonius)
 Din can no longer be poisoned or petrified
 fixed mail armor description (getter77)
 removed max level for slice skill (getter77)
 fixed AttackingOrSkillDisruptsEffect on prayer skill (getter77)
 fixed replenish spelling (getter77)
 fixed ice mage and magician potion/drink bonus text (getter77)
 now damage over time spell effects tell you damage type (getter77)
 fixed a typo in the archers description (getter77)
 changed multishot to magical damage (getter77)
 changed earthquake damage to physical (getter77)
 identify all from vendors no longer applies to stashes and loot (getter77)
 fixed undead beings typo (getter77)
 fixed over the spoils typo (getter77)
 fixed a few capitalization issues in npc chat (getter77)
 fixed camouflaged spelling (getter77)
 fixed They are more dangerous typo (getter77)
 fixed vicious typo (getter77)
 fixed merely dissolves typo (getter77)
 fixed spreading their horrid typo (getter77)
 fixed you'd think more typo (getter77)
 fixed more vile typo (getter77)
 fixed shadows are creatures typo (getter77)
 fixed Changelings spelling (getter77)
 fixed glad you came typo (getter77)
 now petrify, plague, and deadly poisons quests verify monster has a quest item (SharpCarlos)
 decreased orc shaman damage mult from 1.05 to 0.75 (involution)
 made optional quests more obvious (involution/Cadfan)
 decreased food/water supply poison multipliers
 decreased food price multipliers for darkness machine, weather machine, and plagues (Cadfan)
 decreased ExtraSetItemChance from 0.5 to 0.35
 increased money, xp, and reputation rewards for rescue & escort quests (Ephemera)
 decreased cave in damage per level from 5-10 to 3-7 (Cadfan)
 now monsters that commit suicide notify quests correctly (Cadfan)
 changed attribute/skill points left to green and increased size (Aganazer)
 now build skill definitions in a way that doesn't rely on order as much
 fixed flaming arrow, poison arrow, shock bolt, & multi-shot damage bonuses not working
 fire mastery now also effects holy fire, lifeburn, flaming arrow, exploding arrow, and immolation trap (jshar)
 cold mastery now also effects charged strike and freezing trap (jshar)
 lightning mastery now also effects holy strike and shock bolt (jshar)
 now extra set drops take into account level of items (jshar)
 dungeons are sometimes a little brighter now (jshar)
 can no longer use summoning altar multiple times (jshar)
 increased reward chests magic chance by 200 (lekonish)
 increased chest health from 5-10 to 6-12
 increased door health from 3-7 to 5-10
 decreased lock pick time from 3.0 to 1.5 (Aganazer)
 decreased dark elf warrior slice attack critical bonus from 20.0 to 15.0 (incognoscente)
 decreased dark elf assassin poison attack damage from 2 to 0.5 (incognoscente/Lyranaar/Aganazer)
 increased quest min event time from 300.0 to 330.0
 fixed cease to be amused typo (getter77)
 fixed worse than darkness typo (getter77)
 fixed ever were any typo (getter77)
 fixed are vile beings typo (getter77)
 fixed averse to metal typo (getter77)
 fixed wards away evil typo (getter77)
 fixed if you want a real potion typo (getter77)
 fixed little flea typo (getter77)
 decreased ambient spider speed from 100.0 to 50.0
 decreased the number of leprechaun gold drops (same amount of gold though) (qt3 peterb/Flailsnail)
 now save last used IP in Direct IP (jshar)
 decreased monster VitalityPerLevel from 2.0 to 1.5
 increased weapon damage by 10%
 moved suggested level down a notch
 aligned level suggestion stuff a bit better
 fixed top row icon alignment on equipment screen
 fixed player kills using wrong respawn time
 increased base monster respawn time from 420.0 to 600.0
 now respawn rate is more dynamic based on how fast you kill monsters
 fixed a loading issue when running out of entities (Paul)
 fixed a couple bugs with entity purging (Paul)
 fixed town gate simplified name
 made ghost and naga selection area smaller
 made other monsters selection area larger (qt3 peterb)
 decreased stored lightning looping sound volume a lot (Cadfan)
 fixed keep on a look out issue (ShaggyMoose)
 fixed gibberish spelling (ShaggyMoose)
 fixed a spacing issue in uprising text (Cadfan)
 fixed Exploding Arrow (Lyranaar/Aganazer)
 evade skill now properly boosts evade instead of dodge (DeathKnight1728)
 fixed 2 issues with shockwave stuns (jshar)
 decreased shockwave stun chance from 0.5 to 0.25
 net trap lasts longer per level now
 net trap radius now works (DeathKnight1728)
 improved net trap description
 added effect to net and web status effects
 fixed not getting credit for revenge quests if you don't have the quest when completed (Cadfan)
 increased delivery times (Aganazer)
 kill monsters and monster quest now checks to make sure goal monsters are valid (Aganazer)
 escort npcs are now blind
 delivery, rescue, and escort npcs are now way less aggressive (freykin)
 
 
 0.900
 -----
 This is the first beta version.
 
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						crossmr
					
					
 Posts: 2966
 Location: United Kingdom
 
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					|  Posted: Fri, 9th Apr 2010 13:35    Post subject: |  |  
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					|  	  | Quote: |  	  | The demo is build 0.9x something, full version is 1.000. | 
 You only get one chance for a first impression. I gave it two..it failed to wow me.
 
 intel ultra 7 265k, 64gb ram, 3070
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					|  Posted: Fri, 9th Apr 2010 18:32    Post subject: |  |  
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					| Clearly this includes ideas from several action RPGs, but implements them all in a clunky way. All games are about clicking buttons and keys and moving the mouse, but the best games make you forget this.
 Epsilon: Game is great btw, I love it, so far it's a definite goty. It's remarkable how much has changed since the beta, stardock have been working their asses off, and it shows.
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					|  Posted: Sat, 10th Apr 2010 17:11    Post subject: |  |  
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					| I cant wait to test the game online.
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						LMLM
					
					
 Posts: 825
 Location: Meta Cortechs
 
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					|  Posted: Sat, 10th Apr 2010 21:41    Post subject: |  |  
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					| The first Sacred is on offer at gog.com, and that's a much better game.
 Epsilon: Game is great btw, I love it, so far it's a definite goty. It's remarkable how much has changed since the beta, stardock have been working their asses off, and it shows.
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						crossmr
					
					
 Posts: 2966
 Location: United Kingdom
 
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					|  Posted: Sun, 11th Apr 2010 12:48    Post subject: |  |  
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					| So many better games to choose from. Torchlight, Sacred, Titan Quest. This game is a good try, but nowhere near the three games I named let alone Diablo.
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					|  Posted: Sun, 11th Apr 2010 22:32    Post subject: |  |  
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					| Whoever is posting here, did you guys bought the game, played the demo version, or found a Skidrow release of sorts?
 Because I still didnt played the full game, its like the scene doesnt even know about this game.
 
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					|  Posted: Wed, 14th Apr 2010 18:02    Post subject: |  |  
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					| Anyone know why its taking so long for the release?
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					|  Posted: Wed, 16th Jun 2010 01:32    Post subject: |  |  
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					| FINALLY!    
 Dins.Curse.v1.001-TE
 
 
  	  | NFO wrote: |  	  | Din's Curse is a single player and co-op multiplayer action RPG
 
 with 141 class combinations, infinite number of dynamically
 generated towns, real consequences, and a dynamic, evolving
 world.
 
 Din, champion of the gods, has cursed you into a second life of
 service because you selfishly squandered your first one while
 causing misfortune to those around you. To redeem yourself, you
 must impress Din by building a reputation for helping others.
 Travel the spacious western plains of Aleria and save desperate
 towns from the brink of annihilation. Until you're redeemed,
 you're doomed to wander the earth alone for all eternity.
 
 In Din's Curse, you will explore an extensive underground,
 slaying dangerous monsters, solving dynamic quests, dodging
 deadly traps, and in your spare time, plundering loot. Quell
 uprisings, flush out traitors, kill assassins, cure plagues,
 purge curses, end wars, and complete other dangerous quests or
 the danger WILL escalate. Not all is as it seems though, traitors
 will gladly stab you in the back, renegades can revolt against
 the town, spies can set up ambushes, and items might even curse
 or possess your friends.
 
 Choose one of 141 class combinations and journey to an infinite
 number of dynamically generated towns with vastly different
 problems. Every game is a surprise! Your actions have real
 consequences in this dynamic, evolving world. Your choices
 actually matter!
 
 Open the door to Din's Curse. Surprising adventures await!
 
 Features:
 
 Uniquely created worlds for every game, with different
 monsters, items, quests, and even townspeople, give the player
 a new experience every time
 Explore a dynamic, evolving, living world
 Many hybrid classes to experience - 6 full classes, 18
 specialties, 141 total combinations
 Your choices truly impact the game
 Surprising, emergent gameplay
 Co-op multiplayer to adventure with friends
 
 System Requirements:
 
 Windows Minimum specs:
 
 Windows 98/ME/2000/XP/Vista
 1.5 GHz Pentium 4 (or other equivalent)
 256MB RAM
 GeForce 2 (or other equivalent)
 200MB of hard drive space
 DSL or better for multiplayer on internet
 
 Windows Recommended specs:
 
 2.0 GHz Pentium 4 (or other equivalent)
 256MB RAM
 GeForce 3 or better (or other equivalent)
 
 For More Info on Dins Curse Visit:
 http://www.soldak.com/Dins-Curse/Overview.html
 
 TE Release Filename: tdcf101x.zip
 
 INSTALLATION NOTES
 
 Install Setup.exe.  Crack is preinstalled, launch the game from
 the shortcut.
 
 NOTE:
 
 Multiplayer CO-OP works ONLY with direct IP connection.  Play on
 Public servers will not work unless you purchase the game.
 Zones.cfg can be modified to add yours and others cracked servers
 as long as everyone uses the Zones.cfg you've changed.
 
 Thats it!  Enjoy.
 
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