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Posted: Thu, 8th Apr 2010 02:58 Post subject: Din's Curse - Diablo clone with a twist (released days ago) |
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We dont have a topic for this game yet.
Have you played it? What do you think?
Here is some screenshots for it in their website:
http://www.soldak.com/Dins-Curse/Screenshots.html
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Thu, 8th Apr 2010 03:19 Post subject: |
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A couple of days or decades ago?
looks rough.
intel ultra 7 265k, 64gb ram, 3070
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Pey
Posts: 5597
Location: Argentina
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Posted: Thu, 8th Apr 2010 03:54 Post subject: |
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Released days ago? more like months.
Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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Posted: Thu, 8th Apr 2010 03:57 Post subject: |
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Diablo clone with a twist? What's the twist?
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Posted: Thu, 8th Apr 2010 04:01 Post subject: |
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The classes were the only thing that seemed out of the ordinary... Each class gets three class trees; you can either have a pure class and access to all three, or a hybrid that gets to pick two trees from all classes.
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Posted: Thu, 8th Apr 2010 06:23 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:52; edited 1 time in total
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Posted: Thu, 8th Apr 2010 09:34 Post subject: |
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Looks ok. Has there been a release yet?
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JBeckman
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Posts: 34983
Location: Sweden
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Posted: Thu, 8th Apr 2010 13:36 Post subject: |
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dezztroy wrote: | Diablo clone with a twist? What's the twist? |
Dynamic world that actually changes depending on the player's actions. Not to mention that things go on even without you: for instance, if a village is besieged by enemies and you do nothing it'll get destroyed.
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Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
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Posted: Thu, 8th Apr 2010 14:34 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:52; edited 1 time in total
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Posted: Thu, 8th Apr 2010 15:42 Post subject: |
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Posted: Thu, 8th Apr 2010 15:59 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:52; edited 1 time in total
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Posted: Fri, 9th Apr 2010 01:05 Post subject: |
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Its interesting that every time you play different events happens.
The demo goes up to level 5, but its good enough to understand what makes it unique.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Fri, 9th Apr 2010 05:29 Post subject: |
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Jack798 wrote: | Its interesting that every time you play different events happens.
The demo goes up to level 5, but its good enough to understand what makes it unique. |
meh, not really.
I'm level 4 or 5 now. The controls are a little off. I find clicking on monsters to be less precise than other games, especially if there are a lot of monsters. Quests seem all over the place. I'd just entered level 1 and got a quest for something on level 10. It failed before I even finished running through level 2. There is dynamic and there is stupid.
There are portals on every level, but no town portal spell i can find. Creates excessive back tracking. With respawning monsters this is a bit of a pain.
What is the deal with cursed items, can I just take them off at will?
its like every rare item I find is cursed.
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Posted: Fri, 9th Apr 2010 08:17 Post subject: |
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check the map screen, you'll see what world modifiers you have.. probably cursed.
Game seems more entertaining than recent dungeon crawlers, tbh its quite good for me.. blew my expectations after i had watched a youtube of how terrible it was.
Easily has the worst aesthetics though, in every regard.
Portals work on every level, you don't need any scrolls or anything. I have never backtracked.
That said i've played it about 20 minutes total and hit level 4 hahah.
Will be awaiting crack.. if only they had spent a few more minutes tweaking the ui and not making hp bars default mspaint color, I might've ventured the 25.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Fri, 9th Apr 2010 13:03 Post subject: |
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This might have had a chance if the demo hadn't bugged out on me.
I had "Saved" the town and was given the button to move to the next town. I wanted to finish one level I skipped, so I went back down. All the while the button was there. Somehow a couple quests got triggered on the last level. I have to kill 2 shamans (2 quests). Problem is they won't spawn. I've cleared the level 4 times.
Since those quests have popped up the button to let me move to the next town disappeared.
I've tried dropping the quests and taking them again, no luck.
intel ultra 7 265k, 64gb ram, 3070
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JBeckman
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Location: Sweden
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Posted: Fri, 9th Apr 2010 13:10 Post subject: |
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The demo is build 0.9x something, full version is 1.000.
Changelog (Has a lot of other versions as well down to 0.900 first beta.)
Spoiler: |
This file shows the changes for each version of Din's Curse.
1.000
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Official release
removed beta stuff
changed version to 1.000
added beta testers to manual credits
0.912
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fixed female escort npcs not having weapons
escort npcs can now use objects like lifestones to heal
added a Fight with X quest
added a mini-volcano object (L337GTIMKV)
quest monsters now ignore level difference for aggression purposes
can now mark things are DontSave easier
volcano magma no longer saves
holding position will now interrupt movement when on the way to attack/talk/use (udm)
added a show clock option (Arlow)
added more room for options on game options screen
fixed keyboard options background
added game time to player logs (FloodSpectre)
earthquakes and cave ins can now damage objects
added a hotkey to target next enemy in sight (Valgor)
added next enemy in sight to possible mouse wheel actions
now when an npc dies they leave behind a lootable body (Cadfan)
tweaked steam max distance stuff some
rearranged character menu a little
added Other Stats page to character screen
added perception, disarm trap, lock picking, armor piercing, and light intensity to Other Stats page
added critical hit, crushing blow, stunning blow, and deep wounds to Other Stats page
added critical heal, magic critical hit, and magic crushing blow to Other Stats page
added find extra money, find items chance, magic find chance, health regen, and mana regen to Other Stats page
removed base mana regen from intelligence and spirit regen print info
changed protocol number to 6
fixed escaped prisoner text (Gorgarax)
added a starting message to each town
now print world modifiers at beginning of each town
earthquake entities no longer save (Aet)
added mini volcano to magma world modifier
the town now sometimes erects a statue for the hero (peirceg)
now show time left on status effects (Aganazer)
increased support beam spawnchance from 20.0 to 50.0 (udm)
improved background on create character screen
improved choose specialty screen
improved background on keyboard options screen
moved canSee stuff from Sentient to Entity
now projectiles like Arcane Swarm will only target enemies in sight (Aganazer)
made a slight change to player movement that might fix an issue on really fast computers with monitor sync off
now npcs sometimes give the player random gifts
now sometimes npcs rescue themselves (peirceg)
regen obelisk now scales with level (Cadfan)
now Din's quests are no longer tied to world difficulty (Gorgarax)
increased large reward chest IncreasedMagicChance from 1200 to 1500
fixed quest solved text not printing
changed show solved text to gold to stand out a bit more
fixed decline quest background (FloodSpectre)
ice storms now leave ice on ground that doesn't save
fixed starting next quest in line if first was a bad quest (leads to 1000s of quest tries)
holy shield obelisks now absorb all damage for 10 seconds instead of 200 damage or 30 seconds (FloodSpectre)
made stuns not work on inanimate objects (getter77)
fixed a problem when invisible creatures are also gargoyles (Arne)
now monsters from meeting quest stick around if player fails the quest (Cadfan)
now monsters won't specifically try to build machines until level 5
now new lights fade in
increased torch LightFalloff from 30 to 40
Earth Mastery no longer says improves Earth Link (Eisenfaust86)
item procs no longer interrupt skills (L337GTIMKV)
changed Object has been destroyed message slightly (FloodSpectre)
keys now properly get used on cursed characters (Caal)
fixed LightRed color name
changed the lich texture (Iane/Kreb)
unknown gates no longer have sound (Cadfan)
nagas/saurians now hate dark elves and vice versa (FloodSpectre)
added a Wars world modifier
fixed reseting teleport stone correctly after winning a town and going straight over to a new one (TheRani)
hidden quests are a bit faster (good consequence and makes them known sooner) (Worthstream)
zeal has a little more variety to sound now
fixed a faction saving issue
now try to start the world with the deepest quest being one of the more epic quests
can no longer get multiple conditional hits because of 1 trigger (like riposte/block)
monsters can no longer hide if they are a quest monster
fixed quest question background
made Cleavers, Great Axes, Blades, Pugios, Double Flails, Studded Maces, Giant Hammers, War Martels, War Staffs,
Falchions, Machetes, Flamberges, and Great Swords 10% slower (tg122)
made Franciscas, Tomahawks, Executioner Axes, Stilettos, Flails, War Mauls, Quarterstaffs, Rapiers, Sabers,
Warlord Swords, Warrioress Swords 10% faster (tg122)
decreased unknown gates spawn chance from 2.0 to 1.5
added town name to win screen
added biggest accomplishment, most impressive kill, quests, and npcs killed to summary on win screen
ice elementals now leave behind temporary ice (RoanokeKeeper)
added 4 voice overs for Din quests
fixed text for Din's busy work quest
increased quest time mult in fast pace option from -0.333 to -0.4 (Cadfan/udm)
stress test stuff can now be turned off
no longer print fail quest message with no quest title
fixed shrunk text from assassin and scout
monsters attacking town now tell you why
monster scout quest now prints message about why you failed
fixed some more quest punctuation
now normal attack skills in right click slots (and others) update correctly (tkirby2003)
fixed a bunch of typos in the npc chats (FloodSpectre)
added an all attributes magic modifier (L337GTIMKV)
pets now default to aggressive
now can change the stance of your pets (aggressive/defensive) (Heinosity)
pet skeleton archers now shoot faster and have homing arrows (incognoscente)
summoned skeletons now start out faster
added a check to make sure unique monster spotted are indeed at least unique (FloodSpectre)
fixed a group success issue
added DSL to min internet connection for multiplayer
right clicking on a door when an attack skill is setup for right click will now use the skill (bbragnar)
fixed unknown gates confusing world map and taking place of normal gates (transigent8)
fixed background on some multiplayer screens
now save key file out with better permissions on Mac (Nightwand)
fixed some editor backgrounds
0.911
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fixed reputation bar going a little too far
fixed background on confirm win and win screens
fixed evil artifacts getting deleted (erbgor/Heinosity)
added a safety check to level item type of quests (on load if not enough reset spawn flag)
now check to make sure level items spawn before turning off spawn flag
fixed a shared handles issue with names that contain spaces
fixed a small monster group split issue
decreased skeleton warrior spawn chance from 4.0 to 1.0
now isQuestMonster check automatically considers unique or better monsters quest monsters
fixed a problem with new monsters joining a monster group (rmielech)
now unique spotted quest will respawn monster if no longer there
fixed minor problems with assassin, scout, and hunter quests across saves
now revenge quests will respawn monster if no longer there
now boss quest will respawn monster if no longer there
now monster group quest will respawn monsters if no longer there
fixed monster group not always setting monsters as quest monsters correctly
fixed display bug on items that have things like crushing blow (Kruztee)
fixed some capitalization issues on a few items (FloodSpectre)
fixed some capitalization issues on some skill names (FloodSpectre)
capitalized Recon Totem in quest stuff (FloodSpectre)
fixed ambient spiders using the wrong textures
object/event type monsters are now considered inanimate
inanimate monsters can no longer get promotions (Cadfan)
fixed a typo in stamina section of manual (Gorgarax)
made entity lists verify valid level before attempting to add or remove an entity (kallisti_dk)
fixed disarm trap sound (ecliptic)
fixed some more places where poison gas was too loud
fixed a few quests that had double punctuation (FloodSpectre)
improved Lock Pick description (FloodSpectre)
fixed attribute highlights now always color coding current number correctly (FloodSpectre)
made ranger traps a little quieter (Gutsman)
fixed a spawning issue with enchanter items (FloodSpectre)
fixed War Club capitalization (FloodSpectre)
changed one of the win texts to match the voice over (Aet)
fixed some health display issues with doors (bbragnar)
fixed ball lightning trap to not spawn at enemy's location (incognoscente)
now fires are limited to a max number per spot
0.910
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now try multiple times to start a quest if chance check fails but something is wrong with quest
made petrify quests valid more often
now a small chance that lots of people are petrified at beginning of town (getter77)
added IgnoreWidescreenCenter option to widgets
fixed background not extending to edges on main, ingame, and quests menus
added a shrunk quest (getter77)
fixed background on setup world screen in widescreen mode
added a lever that can unlock a gate somewhere below
added a quest to find a gate unlocking lever (Cadfan)
finally fixed a rare issue a bunch of text in the title screen was blocks (SharpCarlos)
fixed background on confirm turn off help screen in widescreen mode
increased lockpicking & disarm trap perception bonuses from 5 to 20
increased intelligence perception bonus from 1.0 to 3.0 (Valgor)
increased perception magic modifier bonus from 1.0/0.4 to 5.0/1.5
decreased perception value from 5.0 to 2.0
increased lure starting and level gains per level (L337GTIMKV)
fixed oil & ice no longer being slippery (Valgor)
disease clouds no longer stack
fixed a minor alignment problem with pet health bars (incognoscente)
now clear enemies a bit better on raised monsters (incognoscente/viper34j/Lyranaar)
added 8 Super Boss quests
normal npcs sometimes drop item rewards for quests now
no longer update damage dealt and damage at once stats when have instant kill cheat on
fixed return to npc text on some personal npc quests
changed protocol number to 5
now quest text tells you why the quest was failed
now get a better message when target npc on delivery quests leaves
no longer check item and magic requirements on explicitly specified magic modifiers (FloodSpectre)
fixed dynamic stat modifiers not working on items (FloodSpectre)
killed rescue, escprt, or delivery npcs can now transition to ghost revenge quest
reworded ghost revenge quest text a bit
more than 1 of the same unique monster can no longer spawn
now monsters can "upgrade" from normal to champion to elite to uniques with kills
monster kills of npcs and players now have better chance to upgrade monster
now uniques, monster groups, and bosses add to their success per kill
fixed InCombatPowerGainMult (Cadfan)
added Vendors Galore world modifier
normal items now get an above level chance and level boost
common magic modifiers now get an above level chance and level boost
now dagger is higher priority than staff on starting weapons (Cadfan)
added disarm trap magic modifier for items (FloodSpectre)
fixed talk to part of personal delivery quests
now group quests verifies that monsters were spawned correctly
fixed a small spacing issue on champion names
fixed incorrect death message when killed by an earthquake (Cadfan)
added gravestones (chest but reputation hit)
added Tomb special rooms (3 versions) (rune_74)
added Teleporter special rooms (3 versions)
added Torture special rooms (3 versions)
added an apostrophe to Demon Mastery description (FloodSpectre)
fixed missing punctuation in Hostage Question (FloodSpectre)
fixed Longbrook spelling (FloodSpectre)
fixed assassin quest text issue (Valgor)
improved low mana help topic (FloodSpectre)
moved HealHateMult to database
decreased HealHateMult from 1.0 to 0.33 (Lyranaar)
now check sight on raise dead monster behavior (L337GTIMKV)
increased lich raise time from 2.5 to 5.0 (L337GTIMKV)
fixed a bunch of magic modifiers not scaling correctly (mostly procs) (L337GTIMKV/Cadfan)
ice elemental/horror ice bolts are no longer homing (L337GTIMKV)
increased weapon/armor stands magic chance from, 250 to 400, was same as bronze but less items (L337GTIMKV)
can now raise dead on fading out bodies (incognoscente)
no longer get weird npc chat about killed machines (FloodSpectre)
decreased fire elemental cast time from 4.0 to 3.0 (Cadfan)
Shuriken now scales a lot better (TheRani)
added a deep wounds bonus to Shuriken (getter77)
increased whirlwind damage mult per level from 0.075 to 0.1 (Cadfan)
increased cleave damage mult per level from 0.1 to 0.125
fixed a problem where monster is registered as it's own killer (Worthstream)
toned down the totem effects some (L337GTIMKV)
renegades, prisoners, and Din's Cursed are tougher now
fixed background on resurrect and bestiary screens for widescreen centering stuff
now show dead hardcore characters on select character screen (Fosse)
made pit traps a little smaller
added bigger versions of alarm, spawn, and pit traps (getter77)
added highlight text to online manual button
added attributes to manual (Fosse)
added some of the stats to the manual (Fosse)
added special hits to the manual (Fosse)
added quests you don't have and gravestones to reputation help topic
added damage/armor total note to manual (Fosse)
added ego text to manual (Fosse)
added fragile materials to manual
added secret doors to manual
reworded bash stuff in help topic and manual
added more quest information to manual
added objects to low mana help topic
added can't move bags text to stash help topics
added drop consumbles on npcs tip to manual
defensive totems now have yellow health bars instead of red (FloodSpectre)
fixed an issue with dps, max health, equipment, and inventory worth global journal stats (bbragnar)
0.909
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inanimate objects (like cave-ins) no longer prevent you from talking to npcs (Archon)
summoned pets will no longer destroy things like lifestones just because the player accidently damaged it (Howler/Archon/cthonic/Flailsnail)
now get xp for killing monsters that have been turned into undead (Cadfan)
fixed not enough mana beeping too much (Cadfan/Iane)
now can walk through pets
added MaxCount support to sound banks
now wood fires and poison clouds sounds have a max times they can play at once (incognoscente)
made auto collect money sounds a little less loud
added pickup items only by text option (Valgor)
fixed vendor issue with new stack split stuff (Valgor)
fixed an auto collect gold sound problem
now show player name, level, and location when you highlight their health bar on the side of the screen in multiplayer
boosted a lot of unique and set weapons
boosted a lot of unique and set armors
made Menace Mausoleum wider
made skeleton warriors a bit tougher
fixed skeleton ego enemy saying skeletons twice (Rockstronaut)
fixed IceWeaponPowerUpName/IceWeaponPowerUpDesc (Rockstronaut)
fixed FireWeaponPowerupName/FireWeaponPowerupDesc
fixed explosive barrel damage not scaling correctly (L337GTIMKV)
increased holy fire per level damage from 2-6 to 2-8 (Rockstronaut)
added rare unknown gates that teleport you down to a gate somewhere below (Archon)
decreased chance of totem/obelisk/etc type quests from 0.1 to 0.05
totem/obelisk/etc type quests are now optional (Cadfan)
fixed text in Kracht's Altar quest
now count human kills (FloodSpectre)
now things that start fading out to be removed are set to non-solid instantly
added a bit of explanation to scout to treasure quest transition (Cadfan)
increased fast pace option a bit (Cadfan)
decreased town attack sound volume from 0.7 to 0.6 (Desticato)
fixed a small problem with auto collect gold
increased attribute magic modifiers from 0.2 to 0.3 per level
increased health magic modifiers from 1.0 to 1.5 per level
now quests move a little faster with more players in the game
no longer get choice to load existing game if no world save (Lyranaar)
now conditional attacks can't get cut off in the middle (FloodSpectre)
haunted modifier now has more ghost revenge quests (getter77)
actors can no longer move if hidden (Cadfan)
fixed getting can't use yet right after successful use (Caal/FloodSpectre)
added online manual button to in game menu
fixed mouse internally clipping to the edges of the screen
now ui in widescreen modes centers instead of streches
added ui_centerWidescreenUI option so people can turn it off if they want
fixed issue with shrink and stoneskin (Cadfan)
0.908
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added to credits
fixed level 1 scree showing up in higher levels (Gorgarax)
fixed throw cursor on Mac
fixed keys, flaming oil, and ice bombs not spawning correctly at higher levels (Kruztee)
added a quest from the vendor (essentially a bet)
now experience is last part of quest reward so that other level related rewards behave a bit better
monsters will no longer attack traps on the ground because they hurt them (FloodSpectre/Wantonius)
changed Next Enemy key name to Next Enemy in Melee Range (Howler)
shift left clicking on a stackable item now splits 1 item from the stack (Howler)
now auto pick up money if no other players in game
fixed serrated arrow deep wounds chance (Caal)
fixed a couple more places where delivery/retrieve wording didn't match correctly (Cadfan)
difficulty level is now reset when you enter setup world screen (timeh)
now check if npcs are petrified for fail condition (tkirby2003)
updated Staying Alive/Death in manual
better explained using skills in help/manual
added Inventory Screen help topic
fixed SwitchTo2ndWeaponSet / SwitchTo1stWeaponSet
now color code weapon set I & II with green and red depending on if you have a weapon equipped or not
if enter dungeon with no weapon now warn player
fixed a double plural issue in one find quest (FloodSpectre)
should now get credit for kills when you break a poison barrel and it kills a monster (FloodSpectre)
fixed CastTime
curses now have an area of effect centered at mouse (cthonic)
decreased curses duration from 30.0 to 20.0
fixed a skill/animation timing issue that is more noticable on skills like zeal (Gutsman)
now reaction skills like riposte will work on auto target (Nemhir)
now magic critical hits count in combat reaction stuff (Nemhir)
the noise range on pain is longer related to victim's aggression range
now thief's Concentration: Poison skill boosts archer's poison arrow skill (FloodSpectre)
now show chance to pick lock on lock pick skill (FloodSpectre)
got rid of File/Edit menus on Mac OS bar (Amberjoy)
picking a lock now gives you an extra chance to disarm any potential traps also
completely reworked stored lightning skill (Gutsman)
fixed a or an issue with untranslated text (icekrystal10)
fixed some spells like ShockWave checking if can see mouse position when it shouldn't
increased alcohol, acid, and magma AddAdditionalChance
increased alcohol, acid, and ice spread chances
now spiders can spawn webs just as obstacles for enemies (getter77)
now can choose slow pace, normal, or fast pace on new world (Lyranaar/derailed)
increased level up volume some (Lyranaar)
reworded location for some quests to One Possible Location (Archon)
now get a health bar for person you are escorting (Ephemera/Flailsnail)
can now switch master server zones without leaving game (Twotricks)
increased most set bonuses
0.907
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fixed thief quest being insanely fast (left some debugging stuff in) (L337GTIMKV)
paladin mail skill no longer maxes at skill level 1 (timeh)
fixed ShadowSlayer having frost nova proc (now arctic shard proc)
increased ColdImbued3 ExtraMinDamagePercentCold from 0 to 25
decreased FireImbued3 damage from 100/200 to 75/150
decreased LightningImbued3 damage from 100/200 to 75/150
decreased PoisonImbued3 damage from 100/200 to 75/150
decreased ElementalImbued3 damage from 100/200 to 75/150
decreased Berserk mana from 6 to 4
increased item proc chances by 50% (L337GTIMKV)
decreased changes of renegade causing problems (they are more active as it is) (L337GTIMKV)
reset fog of war on world map now makes an exception for gate positions (Cadfan)
increased monsters resistance per level from 2.0 to 3.0
changed holy bolt text
decreased holy bolt damage slightly from 5-15 to 5-13
thorns and fire shield monster enhancements now have a limited range (ShaggyMoose)
fixed secret doors that are attached to triggers
fixed a bunch of poison spellings (L337GTIMKV)
fixed Yuxi's Gloves (FloodSpectre)
changed protocol version to 4
added a teleport stone that can be used once per world
increased Death Knights defense mult from 1.0 to 1.5 (FloodSpectre)
fixed fake orc texture (Valgor)
fixed treasure horde wording (FloodSpectre)
fixed weren't quite dead typo (FloodSpectre)
reworded 1 of the war against town quests a bit (FloodSpectre)
reworded secret doors help topic a bit (FloodSpectre)
fixed a way where a monster wouldn't get spawned in monster group quest (FloodSpectre)
fixed net trap doing damage that was not intended
fixed normal bow attack and serrated arrow skill never getting deep wounds (L337GTIMKV)
fixed deep wounds status effect getting overwritten by other effects (causing multiple issues) (L337GTIMKV)
increased shock bolt stun chance from 0.1 to 0.2
decreased guardian damage mult from 4.0 to 3.5 (Cadfan)
fixed an additive problem with fire shield effect (Cadfan)
increased ResistancePerSpr from 0.1 to 0.2
improved fonts (phanboy4)
fixed frost effect on Targs (Valgor)
fixed retrieve information quest event text (Valgor)
fixed menu on retrieve information quests (Valgor)
made berserk more powerful to balance out defense penalty (L337GTIMKV)
fixed zeal missing effect
made some of the imp sounds quieter (phanboy4)
made poison cloud sound quieter (FloodSpectre)
increased value of attribute bonus on item from 10.0 to 20.0
npcs will no longer solve monster quest items quests (Ikarius)
changed ball lightning effect
now get credit for Scarabus kill if you are the last to damage if they suicide (Lyranaar)
fixed Dark Elf Mercenary plural (Wantonius)
holding down a number to attack a locked door no longer makes locked sound (timeh)
now summoned monsters get 50% of player's level as a bonus (L337GTIMKV)
decreased summoned monsters level to compensate some for player level bonus
fixed crash in editor when turning on full level mode (GeorgiaBoy)
now statues start fading out instantly
changed elixir, resistance potion, health potion, and mana potion models (icekrystal10)
item/object names don't shift around as much anymore (Cadfan/derailed)
now visit website stuff no longer waits for successful starting of browser (BigWeather)
now dark elf warriors use more variety of weapons and helmets
now dark elf assassins use more variety of weapons
now dark elf priests use more variety of weapons and helmets
now dark elf wizards use more variety of weapons and helmets
now scree use more variety of weapons
0.906
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fixed not getting highlight difficulty options right after winning or losing a town (Cadfan/Ephemera/wunar)
fixed paladin mana bonus per spirit
fixed changeling fake names (Rockstronaut)
increased MaxItemGenerationTries from 10 to 75 on ring vendor (wunar)
added altars, healthstones, and lifestones to low health help topic
should now always see your damage even if really far away (viper34j)
fixed horror ice storm
decreased serrated arrow damage mult from 0.4 to 0.15
decreased dark elf priest bolt damage mult from 2.0 to 1.5 since it's magic damage (Spect)
made stalker a little less powerful, but no longer has a reuse timer (Lyranaar)
made kodiak more powerful
NPCs can no longer find lost items in the dungeon (TheRani)
added some text to escort quests about not being able to follow you through gates (TheRani)
fixed shading out other menu buttons on quest screen
now quests check to see if have or can at least spawn return to npc (Kruztee/getter77/Nemhir)
monsters that can give quests can no longer be uniques (Gutsman)
made walls fade out a little more (spelk)
improved ! in smaller fonts a little bit
escort quests don't need to escort quite as far any more
the game no longer changes the gamma if set to 1.0 and hasn't been changed already (Ikarius)
now check better that boss quest is valid (Cadfan)
fixed some targeting issues when have an object selected
now get vendor has left town messages (getter77)
fixed punctuation on a lot of quest announcements (FloodSpectre)
mana regen effect is now blue (Archon)
now lifestone/altars have mana and health regen effects
fixed shrink trap getting rid of flame blade (Cadfan)
changed Din's Altar status effect text to Din's Blessing (Valgor)
chaos lord summons are now faster (Warlock)
no longer let monster level offset be too high for difficulty level (Cadfan)
changed protocol version to 3
now many of the quests will change to obsolete instead of outright fail (viper34j)
only lose half reputation loss if obsolete quest as opposed to failing a quest
now get xp when fires you started kill things (Aganazer/vomitousinsight/Cadfan)
now mouse wheel works on scroll bars (Aganazer)
decreased cave in health mult from 4.0 to 2.0
decreased dimensional gate spawn rate from 1.5 to 0.75
improved collision on armor stands, weapon stands, and lockers in town (Cadfan)
no longer show health bars on open doors (Cadfan)
fixed a timing issue when attacking with mouse buttons and with keys at same time (Aganazer)
added some variation in cower timing
enrage now distracts and disrupts skills/spells (getter77)
no longer need an enemy to use enrage
increased shield bash damage (Nemhir)
enrage now interrupts spells also
made wampir targeting a little easier (Rockstronaut)
npcs will no longer finish build quests (Gutsman/L337GTIMKV)
now can pickup other peoples soul stones if they leave the game (viper34j)
fixed 2 gather quests breaking one another (FloodSpectre)
fixed an issue picking up stacks of items (Lyranaar)
decreased health mult of food from 0.6 to 0.55 (also makes cheaper)
now cold, fire, lightning, and poison magic modifiers are more common
increased durabilty damage from doors, chests, cave-ins, and acid
increased HealthRegenPerVit from 0.8 to 1.2
monsters/npcs no longer use dps for their damage numbers
fixed lots of caster damages that were higher than they were supposed to be
decreased shatter explosion radius from 200.0 to 150.0
increased health magic modifier from 1.0/0.4 to 4.0/1.0 (L337GTIMKV)
decreased attribute magic modifiers from 0.35 to 0.2 per level
fixed Rawhide Shoulders capitalization (FloodSpectre)
female pain sounds now have less pitch range (TheRani/incognoscente)
fixed minimap when zooming in and out (incognoscente)
fixed mouse not working after escaping a screen with a drop down box open (incognoscente)
drop down boxes now close if you click somewhere else
if something that has grabbed the mouse doesn't handle a click now other things can
Dark Elf poison stab now does poison damage
now cure poison works on wampir and dark elf poison also (timeh)
increased cure poison heal from 2.0 to 3.0 per level (timeh)
changed wampir damage from 1.5/0.25 to 0.35/0.35 so that cure poison numbers match up a bit better
now remove thief correctly when the thief leaves town (viper34j)
now thief quest works better if higher level than character
decreased starting monsters in an invasion from 9-12 to 2-4
fixed a crash with new targeting stuff
players and monsters can no longer raise things they can't see (L337GTIMKV)
decreased berserk defense penalty from -0.2 to -0.1 per level (L337GTIMKV)
increased obelisk buff time from 20.0 to 60.0 (L337GTIMKV)
increased rupture damage/deepwounds per level numbers from 0.1/0.2 to 0.15/0.25 (FloodSpectre)
balanced Bloodtooth a bit better, thorns & regen on a scavenger is pretty nasty (Aganazer)
added a defense debuff to enrage
increased enrage reusetime from 10.0 to 15.0
reworded Sleight of Hand description (cthonic)
increased door health from 5-10 to 8-16 per level
increased chest health from 6-12 to 9-18 per level
now treasure hunter skill has items chance and magic chance bonus (cthonic)
added critical hit chance to true aim buff (cthonic)
fixed divine intervention description (cthonic)
increased divine intervention mana/heal boosts to 75 per level (cthonic)
increased summoned fire elemental damage bonuses
decreased cooking MaxSkillLevel from 10 to 9
sprint no longer costs mana
increased sprint initial bonus from 0.1 to 0.2
sprint now gives you some stamina regen
dark ritual now costs more mana but lasts longer (cthonic)
added movement and damage bonuses to lich skill (cthonic)
gaseous form no longer uses mana and give stamina (cthonic)
increased infused energy mana from 10 to 40 (Gutsman)
now weapons & armor gets damage/armor boosts at each rarity level (viper34j/cthonic)
0.905
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increased food spawn chance from 4.0 to 5.0 (FloodSpectre)
increased health potion chance from 2.0 to 2.5 (FloodSpectre)
fixed death knight in bestiary (Valgor)
fixed bestiary icon alignment (Valgor)
fixed a typo in saurian mage text (FloodSpectre)
fixed Viper Naga capitalization (FloodSpectre)
fixed nobodies spelling (FloodSpectre)
fixed some RenegadeKilled text (FloodSpectre)
fixed evil altar curse text (FloodSpectre)
made close icon on quest screen smaller
fixed new world highlight text (FloodSpectre)
shifted earthquake center a bit so it's less likely that cave-ins will fall directly on attacker
fixed a radius bug with earthquakes
decreased cave-in damage from 10-30/3-7 to 5-15/2-5
changed haste effect
changed fireworks effects
increased alcohol, acid, and magma additional spawn chances
increased oil and alcohol spread chances (getter77)
now have player killed print in singleplayer also (mostly for logging purposes) (Cadfan)
now get a surprise bonus when you teleport (getter77)
fixed healer extra mana per spirit skill
fixed a power bonus typo
fixed shaman extra mana per spirit skill
increased base DamageMultPerStr from 0.5 to 0.6 (Aganazer)
increased defender DamageMultPerStr from 0.001 to 0.002
fixed up some monster more monster class stuff
increased base DefensePerDex from 3.0 to 3.5 (Aganazer)
increased trickster DefensePerDex from 0.5 to 0.75
increased thief DefensePerDex from 1.0 to 1.25
reputation reward is no class specific (cthonic)
darkness and bright are now incompatible modifiers (Greyhead)
increased level of summoned monsters again (Gutsman)
increased chances of new quest giver quests from 1.5 to 1.75 (Cadfan)
fixed daze mana requirement (getter77)
decreased monster AttackPerDex from 5.0 to 4.0
fixed stealth not working right when running around a corner (Gutsman)
altars and machines can no longer be champions (FloodSpectre)
now verify at least a unique monster and can move for revenge quests (FloodSpectre)
fixed a lock picking bug (FloodSpectre/Tillek)
tighten item drop range some (cthonic)
fixed precise strike not working with decent or major distractions (Cadfan)
shield bash now counts as a minor distraction (Cadfan)
now caltrops does a little bit of damage (getter77)
fixed skeleton warrior icon in bestiary (Valgor)
improved alt help text
now show explosion radius in skill help (getter77)
added a small amount of health regen per vitality (cthonic)
increased weapon damage per level by 10%
assassins and scouts tend to start more toward edges of town now
town attacks are a little slower now
balanced Zalim better (Nemhir)
slowed down orc shaman, dark elf priest, dark elf wizard, naga priest, and saurian mage spell attacks
dark elf wizard uses ice storm a little less now
decreased health mult for plaguebringer larva from 0.8 to 0.5 (Nemhir)
decreased monster vitality per level again
shadows now do less damage but are harder to hit (Nemhir)
shadows should now be a little easier to target (Nemhir)
decreased plate spawn chance from 1.0 to 0.75 (FloodSpectre)
added descriptions to know world modifiers (viper34j)
fixed NoStamina (Valgor)
added 3 obelisk quests
now townDefenseRewards can be normal entities
added a good totem quest
added build altar quest
town can now sometimes build a brightness machine after destroying a darkness machine
fixed spawning money issue when level is not loaded
renamed low, medium, high to easy, normal, and hard
color coded easy and hard (green/yellow respectively)
increased Din's radius
fixed a couple deliver this information typos (icekrystal10)
fixed NPCs health across saves (FloodSpectre)
fixed player xp split in multiplayer
0.904
-----
now save the log of things that happen to a nice simple text file (Cadfan)
now can chat in singleplayer (mostly as an easy way to add to your log)
fixed a rare dupe issue (incognoscente)
now load level stuff handles players leaving
fixed load level stuff not handling winning/losing worlds correctly (Aganazer/viper34j/Lyranaar)
now server and client data rates are official options
changed networking protocol version
server now sends back wrong protocol version error number correctly
added low bandwidth option
fixed ui alignment issue on sound options screen
undead should no longer attack recon totems
fixed a lost packet being able to screw up client's game time
fixed a potential crash in startReadConditionalObject
turned out of game data off
made fragment code a bit safer
fixed a problem where a multiplayer client only partially joins (Aganazer/redman5427)
added town saved dynamic chat
fixed a rare problem when you would end up teleporting in away from gate
fixed dark elf wizard fireball not doing fire damage (FloodSpectre)
decreased dark elf wizard damage some
slowed down dark elf wizard casting some (FloodSpectre)
added a max range to dark elf wizard ice storm (Iane)
made earthquake start effect a little smaller
decreased chaos lord earthquake damage from 10-30/4-10 to 10-15/1-2.5 (Cadfan)
changed chaos lord earthquake damage to physical
added reuse time to block so don't waste mana doing nothing (Bruteman)
fixed altar heal amount
fixed spawning in town sometimes when saved in dungeon
fixed some npc names not matching correctly like in delivery quests (Kruztee/Coreyh2)
no longer makes combat noise on pick specialty screen (getter77)
fixed Gods' breath (getter77)
fixed shrink not effecting helmets and weapons (Cadfan/Valgor)
now npcs use lifestone and healthstones correctly (Cadfan)
fixed mana potions print
now show extra projectiles in skill print (Cadfan)
decreased food price multiplier from 0.4 to 0.3 (Lyranaar/jshar/tg122)
fixed a couple of gambling price issues (DeathKnight1728)
fixed spider jumping (Cadfan)
fixed stalker reuse timer
now experience for scouting levels scales with how deep they are (Caal/viper34j)
decreased dark elf priest damage from 1.0 to 0.7 and increased cast time from 2.0 to 3.0 (Aganazer)
scavengers eat a little slower now (Aganazer)
blips for people with quests are now purple to highlight them a bit better (qt3 Spect)
increased time for delivery quests more (qt3 Spect)
increased Arcane Focus time from 10.0 to 20.0 (Aganazer)
decreased Arcane Focus mana cost per level from 5 to 2
increased jeweler item generation tries from 50 to 75 (Cadfan)
targ frenzy effect no longer gets removed on death (Cadfan)
fixed flame blade duration (Cadfan)
now check level requirements on usable items (jshar)
decreased chances of delivery quests
repair and identify costs now scale (inversely) with level (jshar)
fixed client on higher difficulty levels not seeing quest levels (Thursday)
tornado and blizzard no longer put out fire elementals (Thursday)
fixed some recon totem quest text (FloodSpectre)
fixed negotiate a truce typo (FloodSpectre)
fixed meeting quest text spacing (FloodSpectre)
decreased drink price multiplier from 0.4 to 0.3
decreased per level trap damage from 5-10 to 4-8 (Cadfan)
no longer get multiple secret xps for multiple secrets next to each other (FloodSpectre)
fixed LootCarryingCapacity (Valgor)
decreased health potion heal per level from 7.5-15 to 6-12
increased bag vendor spawn tries from 10 to 40 (Cadfan)
increased food/drink vendor spawn tries from 10 to 20
increased respawn time some more
artifact quest no longer can spawn multiple uprising quests (Archon)
mana regen now has a 300 second reuse timer
increased health of rescue, escort, and delivery npcs
now handle / and \ in character names better (cthonic)
now show spirit mana regen boost to 2 decimal places (Cadfan)
skeletons/zombies no longer attack undead wailers (Kruztee)
decreased MonsterGathering town attack chance from 0.1 to 0.05
decreased recon totem town attack chance from 0.1 to 0.05
changed smite timing slightly (Dhakczak)
increased health of main 3 quest npcs some more
npc titles are now above their heads (Valgor)
fixed horror blink spell (Cadfan)
added apothecary build Defensive Poison Totem quest
added warmaster build Defensive Fire Totem quest
added steward build Defensive Ice Totem quest
added armorsmith/weaponsmith build Defensive Lightning Totem quests
0.903
-----
fixed failed/cancelled quests not getting deleted properly (Aganazer/viper34j/Kruztee)
safeguard win condition a little more
fixed a period in character names crashing when loading (TheDoc)
can no longer disarm liquid traps (FloodSpectre)
made ambushes smaller (Coreyh2)
fixed obsidian spelling (FloodSpectre)
fixed punctuation problem in Ego Items help topic (FloodSpectre)
0.902
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traps quests are now correctly marked as optional (Aganazer)
fixed completed hidden quest issue (incognoscente)
fixed some problems when cancelling a quest
can no longer purge required quest objects (getter77)
added 2 more player skins
put Show Use Hints back in (Desticato)
fixed some covenant stuff in character export still (Coreyh2)
no longer save shared stash if fake player (probably never did in the first place, just extra check)
now load items in a slightly safer way
changed projectile damages to floats
decreased dark elf wizard ice storm damage from 30-60/6-18 to 10-15/2-3.5 (Lyranaar/Cadfan)
decreased acid damage from 3.0/0.4 to 1.5/0.2 (Cadfan)
decreased naga priest base damage mult from 0.7 to 0.6 (Cadfan)
orc shamans now have some physical damage so they can destroy objects
decreased orc shaman damage mult from 0.75 to 0.6
changed SkeletonWarrior to warrior class
changed DarkElfWarrior to warrior class
changed DarkElfAssassin to rogue class
fixed a bunch of monsters having no valid class set
decreased most monsters vitality per level from 1.5 to 1.4
decreased mage/priest monsters vitality per level from 2.0 to 1.3
decreased rogue monsters vitality per level from 2.0 to 1.4
decreased warrior monsters vitality per level from 3.0 to 1.6
fixed 2 crashes when trying to spawn an item with no entity slots left
fixed a crash in Player::isLootEquipment
fixed a vendor issue
changed magic bow effect to look a little better
cave-ins are a little slower (qt3 ravenight)
now automatically select current selected specialty on pick specialty screen (incognoscente)
fixed some revenge quests not completing correctly after a save/load
fixed npc intro button issue (getter77)
decreased rescue & ambush quest chances from 1.0 to 0.75
fixed dropping an item not calling inventoryChanged (jshar)
health bars of monsters that give quests are now yellow (Cadfan)
cave ins hurt monsters again
decreased cave in range from 100 to 75
fixed earthquakes not hurting monsters
monster events no longer show up on minimap
added ice bomb
boss quest now has a minimum level (lekonish)
improved Din's look a bit (SharpCarlos)
now only one dialog will play at once (Cadfan)
fixed search for server and password fields (hornedry2k)
added Ego Items help topic (Aganazer)
added Fragile Items help topic
fixed zoom buttons when you have switched mouse wheel to something else (SharpCarlos)
fixed must've of been Hamlec typo (getter77)
added Secret Doors help topic (freykin)
fixed duplicate prisoner quest (Ephemera)
fixed altar revenge text (Lyranaar)
fixed characters level arrow on setup world screen
fixed low/medium arrows on setup world screen on new characters (getter77)
fixed dark elves' evil altars typo (FloodSpectre)
fixed plaguebringer larva will overwhelm typo (FloodSpectre)
fixed The dark elf Fuse typo (FloodSpectre)
fixed the Show XP numbers text (Valgor)
changed paladin shield mastery icon (Valgor)
improved difficulty highlight help some (Valgor)
fixed localization data getting loaded in twice (Valgor)
fixed townspeople intro punctuation (FloodSpectre)
fixed naga priest having a weapon in bestiary (Valgor)
fixed an alpha issue on evil pools (Valgor)
fixed GoldVein (Valgor)
fixed WeaponRecipe & WeaponRecipeDesc (Valgor)
changed secret found messages slightly
reworded King Alek Carmelo dialog (FloodSpectre)
fixed until the monsters typo (FloodSpectre)
reworded breakable things tip (FloodSpectre)
reworded trade comes through dialog some (FloodSpectre)
reworded for the crusade (FloodSpectre)
fixed whatever in dynamic world help topic (FloodSpectre)
fixed townspeople in reputation help topic (FloodSpectre)
reworded shared stash help topic a bit (FloodSpectre)
rewored Din's starting quest a bit (FloodSpectre)
fixed prayer description (Lyranaar)
added a warning that raise dead doesn't work on some monster types (cthonic)
fixed Purple Scree spelling (Valgor)
fixed monster group quest having issues across saves (Valgor)
fixed spacing issue in monster group text
fixed damage per successful hit typo (FloodSpectre)
increased dark sacrifice damage from 5-10 to 5-15
increased dark sacrifice mana return from 10 to 50 (cthonic)
changed dead body help to left click to search (Lyranaar)
fixed some quests like rescue completing twice (Lyranaar/vomitousinsight/freykin)
fixed a spawning extra set items crash (stuartpierce)
should now get experience for finding secrets
now get experience for picking locks
now get xp for picking locks (FloodSpectre)
now get xp for disarming traps (DeathKnight1728)
now get xp for exploring new levels
fixed candle name
fixed lantern names (Iane)
increased shield of fire starting damage percent from 0.05 to 0.1 (Cadfan)
fixed rupture mana cost (getter77)
now if you raise dead on too many it destroys your current weakest monster (incognoscente/cthonic)
decreased blight damage from 3 to 1.5
increased blight mana per level from 0 to 2
increased disease cloud start time from 3.0 to 4.0
fixed defensive totem objects getting purged (Kruztee)
ego shields now get defense bonus (FloodSpectre)
fixed reputation highlight text (FloodSpectre)
pets should attack less objects (incognoscente)
pets are now more aggressive (incognoscente/Aganazer/Twotricks)
pets now get initial health boost and other boosts per level (Aganazer/Cadfan/incognoscente/cthonic)
increased most pets staring levels
increased all pets per skill level level boost
now show monster bonuses in skill level text
added chest tag to chaos lord
added port information to manual (viper34j)
0.901
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fixed npc name Cp;om (Cadfan)
change unique items to elite in manual
updated voices credit in manual
fixed a typo in Dynamic World section of manual (getter77)
merged setFakePlayer and SetFake
fixed back button size on internet screen
now skins change on Create Character screen for female (SharpCarlos)
keyboard type drop down now goes over mouse wheel action text
Din moves a little slower now
executable should exit a little faster now
mana regen bonus for wizard specialties now displays correctly (Cadfan/Farscry/jshar)
fixed ItemPowerGainMult
added highlight text that gender doesn't change gameplay (getter77)
made skill & item icon outlines more noticable (Aganazer)
added a desc for green town gates (Aganazer)
fixed weapon masteries on 2 handed weapons (Cadfan)
decreased town attack sound volume from 1.0 to 0.7 (asaguda)
increased ranger trap touch distance from 16.0 to 50.0 (Coreyh2)
many npcs now have higher resistances
rescue, escort, and delivery npcs are now tougher
main npcs are now tougher
cave-ins no longer show up on the mini-map (Wantonius)
Din can no longer be poisoned or petrified
fixed mail armor description (getter77)
removed max level for slice skill (getter77)
fixed AttackingOrSkillDisruptsEffect on prayer skill (getter77)
fixed replenish spelling (getter77)
fixed ice mage and magician potion/drink bonus text (getter77)
now damage over time spell effects tell you damage type (getter77)
fixed a typo in the archers description (getter77)
changed multishot to magical damage (getter77)
changed earthquake damage to physical (getter77)
identify all from vendors no longer applies to stashes and loot (getter77)
fixed undead beings typo (getter77)
fixed over the spoils typo (getter77)
fixed a few capitalization issues in npc chat (getter77)
fixed camouflaged spelling (getter77)
fixed They are more dangerous typo (getter77)
fixed vicious typo (getter77)
fixed merely dissolves typo (getter77)
fixed spreading their horrid typo (getter77)
fixed you'd think more typo (getter77)
fixed more vile typo (getter77)
fixed shadows are creatures typo (getter77)
fixed Changelings spelling (getter77)
fixed glad you came typo (getter77)
now petrify, plague, and deadly poisons quests verify monster has a quest item (SharpCarlos)
decreased orc shaman damage mult from 1.05 to 0.75 (involution)
made optional quests more obvious (involution/Cadfan)
decreased food/water supply poison multipliers
decreased food price multipliers for darkness machine, weather machine, and plagues (Cadfan)
decreased ExtraSetItemChance from 0.5 to 0.35
increased money, xp, and reputation rewards for rescue & escort quests (Ephemera)
decreased cave in damage per level from 5-10 to 3-7 (Cadfan)
now monsters that commit suicide notify quests correctly (Cadfan)
changed attribute/skill points left to green and increased size (Aganazer)
now build skill definitions in a way that doesn't rely on order as much
fixed flaming arrow, poison arrow, shock bolt, & multi-shot damage bonuses not working
fire mastery now also effects holy fire, lifeburn, flaming arrow, exploding arrow, and immolation trap (jshar)
cold mastery now also effects charged strike and freezing trap (jshar)
lightning mastery now also effects holy strike and shock bolt (jshar)
now extra set drops take into account level of items (jshar)
dungeons are sometimes a little brighter now (jshar)
can no longer use summoning altar multiple times (jshar)
increased reward chests magic chance by 200 (lekonish)
increased chest health from 5-10 to 6-12
increased door health from 3-7 to 5-10
decreased lock pick time from 3.0 to 1.5 (Aganazer)
decreased dark elf warrior slice attack critical bonus from 20.0 to 15.0 (incognoscente)
decreased dark elf assassin poison attack damage from 2 to 0.5 (incognoscente/Lyranaar/Aganazer)
increased quest min event time from 300.0 to 330.0
fixed cease to be amused typo (getter77)
fixed worse than darkness typo (getter77)
fixed ever were any typo (getter77)
fixed are vile beings typo (getter77)
fixed averse to metal typo (getter77)
fixed wards away evil typo (getter77)
fixed if you want a real potion typo (getter77)
fixed little flea typo (getter77)
decreased ambient spider speed from 100.0 to 50.0
decreased the number of leprechaun gold drops (same amount of gold though) (qt3 peterb/Flailsnail)
now save last used IP in Direct IP (jshar)
decreased monster VitalityPerLevel from 2.0 to 1.5
increased weapon damage by 10%
moved suggested level down a notch
aligned level suggestion stuff a bit better
fixed top row icon alignment on equipment screen
fixed player kills using wrong respawn time
increased base monster respawn time from 420.0 to 600.0
now respawn rate is more dynamic based on how fast you kill monsters
fixed a loading issue when running out of entities (Paul)
fixed a couple bugs with entity purging (Paul)
fixed town gate simplified name
made ghost and naga selection area smaller
made other monsters selection area larger (qt3 peterb)
decreased stored lightning looping sound volume a lot (Cadfan)
fixed keep on a look out issue (ShaggyMoose)
fixed gibberish spelling (ShaggyMoose)
fixed a spacing issue in uprising text (Cadfan)
fixed Exploding Arrow (Lyranaar/Aganazer)
evade skill now properly boosts evade instead of dodge (DeathKnight1728)
fixed 2 issues with shockwave stuns (jshar)
decreased shockwave stun chance from 0.5 to 0.25
net trap lasts longer per level now
net trap radius now works (DeathKnight1728)
improved net trap description
added effect to net and web status effects
fixed not getting credit for revenge quests if you don't have the quest when completed (Cadfan)
increased delivery times (Aganazer)
kill monsters and monster quest now checks to make sure goal monsters are valid (Aganazer)
escort npcs are now blind
delivery, rescue, and escort npcs are now way less aggressive (freykin)
0.900
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This is the first beta version.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Fri, 9th Apr 2010 13:35 Post subject: |
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Quote: | The demo is build 0.9x something, full version is 1.000. |
You only get one chance for a first impression. I gave it two..it failed to wow me.
intel ultra 7 265k, 64gb ram, 3070
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Posted: Fri, 9th Apr 2010 18:32 Post subject: |
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Clearly this includes ideas from several action RPGs, but implements them all in a clunky way. All games are about clicking buttons and keys and moving the mouse, but the best games make you forget this.
Epsilon: Game is great btw, I love it, so far it's a definite goty. It's remarkable how much has changed since the beta, stardock have been working their asses off, and it shows.
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Posted: Sat, 10th Apr 2010 17:11 Post subject: |
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I cant wait to test the game online.
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LMLM
Posts: 825
Location: Meta Cortechs
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Posted: Sat, 10th Apr 2010 21:41 Post subject: |
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The first Sacred is on offer at gog.com, and that's a much better game.
Epsilon: Game is great btw, I love it, so far it's a definite goty. It's remarkable how much has changed since the beta, stardock have been working their asses off, and it shows.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sun, 11th Apr 2010 12:48 Post subject: |
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So many better games to choose from. Torchlight, Sacred, Titan Quest. This game is a good try, but nowhere near the three games I named let alone Diablo.
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Posted: Sun, 11th Apr 2010 22:32 Post subject: |
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Whoever is posting here, did you guys bought the game, played the demo version, or found a Skidrow release of sorts?
Because I still didnt played the full game, its like the scene doesnt even know about this game.
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Posted: Wed, 14th Apr 2010 18:02 Post subject: |
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Anyone know why its taking so long for the release?
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Posted: Wed, 16th Jun 2010 01:32 Post subject: |
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FINALLY!
Dins.Curse.v1.001-TE
NFO wrote: |
Din's Curse is a single player and co-op multiplayer action RPG
with 141 class combinations, infinite number of dynamically
generated towns, real consequences, and a dynamic, evolving
world.
Din, champion of the gods, has cursed you into a second life of
service because you selfishly squandered your first one while
causing misfortune to those around you. To redeem yourself, you
must impress Din by building a reputation for helping others.
Travel the spacious western plains of Aleria and save desperate
towns from the brink of annihilation. Until you're redeemed,
you're doomed to wander the earth alone for all eternity.
In Din's Curse, you will explore an extensive underground,
slaying dangerous monsters, solving dynamic quests, dodging
deadly traps, and in your spare time, plundering loot. Quell
uprisings, flush out traitors, kill assassins, cure plagues,
purge curses, end wars, and complete other dangerous quests or
the danger WILL escalate. Not all is as it seems though, traitors
will gladly stab you in the back, renegades can revolt against
the town, spies can set up ambushes, and items might even curse
or possess your friends.
Choose one of 141 class combinations and journey to an infinite
number of dynamically generated towns with vastly different
problems. Every game is a surprise! Your actions have real
consequences in this dynamic, evolving world. Your choices
actually matter!
Open the door to Din's Curse. Surprising adventures await!
Features:
Uniquely created worlds for every game, with different
monsters, items, quests, and even townspeople, give the player
a new experience every time
Explore a dynamic, evolving, living world
Many hybrid classes to experience - 6 full classes, 18
specialties, 141 total combinations
Your choices truly impact the game
Surprising, emergent gameplay
Co-op multiplayer to adventure with friends
System Requirements:
Windows Minimum specs:
Windows 98/ME/2000/XP/Vista
1.5 GHz Pentium 4 (or other equivalent)
256MB RAM
GeForce 2 (or other equivalent)
200MB of hard drive space
DSL or better for multiplayer on internet
Windows Recommended specs:
2.0 GHz Pentium 4 (or other equivalent)
256MB RAM
GeForce 3 or better (or other equivalent)
For More Info on Dins Curse Visit:
http://www.soldak.com/Dins-Curse/Overview.html
TE Release Filename: tdcf101x.zip
INSTALLATION NOTES
Install Setup.exe. Crack is preinstalled, launch the game from
the shortcut.
NOTE:
Multiplayer CO-OP works ONLY with direct IP connection. Play on
Public servers will not work unless you purchase the game.
Zones.cfg can be modified to add yours and others cracked servers
as long as everyone uses the Zones.cfg you've changed.
Thats it! Enjoy.
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