Civilization V
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hehehemann




Posts: 320

PostPosted: Tue, 21st Sep 2010 19:04    Post subject:
If anyone knows and could answer, if I buy the direct2drive version of Civ5 do I get the next DLC free or was it only for pre orders as i dont see mention of it on the D2D website?
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peter980




Posts: 1977

PostPosted: Tue, 21st Sep 2010 19:05    Post subject:
Anyone tried demo available on Steam?

What can you do with it (limitations and such)?


Last edited by peter980 on Tue, 21st Sep 2010 19:06; edited 1 time in total
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djaoni




Posts: 8061

PostPosted: Tue, 21st Sep 2010 19:06    Post subject:
peter980 wrote:
Anyone tried demo available to Steam?

What can you do with it (limitations and such)?


100 turn limit. Dunno about the custom options since I've just had time to do a fast play now.


Last edited by djaoni on Tue, 21st Sep 2010 19:06; edited 1 time in total
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PickupArtist




Posts: 9901

PostPosted: Tue, 21st Sep 2010 19:06    Post subject:
only for .co.uk and .eu now mate

http://www.direct2drive.eu

.com you no longer are preordering as the gam is out in that region so you will most likely not get the dlc or free civ3, they changed the promo banner aswel removing those items from the us site so you are to late bud
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Baguette




Posts: 325

PostPosted: Tue, 21st Sep 2010 19:09    Post subject:
fawe4 wrote:
Trolldeg wrote:
locke89 wrote:
After Eurogamer review:

But all of these new features have one thing in common. They're all small enough changes to have very little impact on the way Civilization plays, meaning this game has all the same pitfalls as previous Civ titles. For most of the time nothing is happening, and you're clicking your way through turns in an addicted trance. Then every so often a terrible attacking force will come out of nowhere, you'll have no means of reacting to it since units often take at least 10 turns to build, and in the worst cases you're left with no choice but to restart an earlier save.


Derpa derp reviewer. No attack force ever came out of nothing in any previous installment and there is usually stuff to do every turn. (Like gathering intelligence about the other players armies, or managing your towns etc.) From the review it sounds like the derpaderp guy played two games and then went back to playing Halo. Just like when he played Civ IV.


Horrible reviewer. I could write the same thing from watching couple of preview videos.

Yeah, Eurogamer reviews are usually hit or miss, they like to focus on the negative aspects. I have not yet bothered to read that review, but that example just isn't completely true. As said, you should have some troops guarding and/or wandering around borders, cities can now defend themselves, and lastly, if you have some spare gold you can always by instant troops.
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hehehemann




Posts: 320

PostPosted: Tue, 21st Sep 2010 19:11    Post subject:
thanks pickup for letting me know. Guess I'll just order it from steam then and play.
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dethy




Posts: 3075
Location: Conclave of Shadows
PostPosted: Tue, 21st Sep 2010 19:11    Post subject:
So where the hell is the soundtrack? =P


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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human_steel




Posts: 33269

PostPosted: Tue, 21st Sep 2010 19:13    Post subject:
dethy wrote:
So where the hell is the soundtrack? =P

Fuck that question. Where the hell is the release?!!?!?!?1
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Baguette




Posts: 325

PostPosted: Tue, 21st Sep 2010 19:14    Post subject:
peter980 wrote:
Anyone tried demo available on Steam?

What can you do with it (limitations and such)?

In a nutshell:

- Greece, Egypt or Persia
- 6 civilizations in a rather small map (+ 12 city states)
- Difficulty can be chosen
- 100 turn cap


Last edited by Baguette on Tue, 21st Sep 2010 19:26; edited 1 time in total
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syllogism




Posts: 29

PostPosted: Tue, 21st Sep 2010 19:14    Post subject:
dethy wrote:
So where the hell is the soundtrack? =P

\Assets\DLC\DLC_Deluxe\Soundtrack
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Imoen




Posts: 892

PostPosted: Tue, 21st Sep 2010 19:17    Post subject:
Just installed a ran the demo, the first thing I noticed, how ugly is the terrain plains? The graphic is terrible, is this just me or ?

The interface looks way worse than civ4, hopefully its more a get used to issue.
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DeadPL




Posts: 89

PostPosted: Tue, 21st Sep 2010 19:19    Post subject:
Ehh... don't even want to try demo... 100 turn.. I only piss off Razz Damn.. why #$% EU always have to wait for rest of the word ?


(\_/)
(O.o)
(> <)This is Bunny. Copy Bunny into your signature to help him on his way to world domination
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Imoen




Posts: 892

PostPosted: Tue, 21st Sep 2010 19:24    Post subject:
Its not all bad though, I noticed something new and neat, city states! Its like a one city nation that doesn't compete on the same level as other nations.
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dethy




Posts: 3075
Location: Conclave of Shadows
PostPosted: Tue, 21st Sep 2010 19:34    Post subject:
OK, so the 1gb download was the DLC Delux edition thingie.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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fawe4




Posts: 1774

PostPosted: Tue, 21st Sep 2010 19:38    Post subject:
Bah, demo crashed on me already.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Tue, 21st Sep 2010 19:43    Post subject:
Unfortunately, the proper release of this game skidrowrepackshit usually do not appear, I do not fear the ban will not run my normal IP pirated games on steam.


/boundlemodeoff
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locke_digitalus




Posts: 337
Location: The TARDIS
PostPosted: Tue, 21st Sep 2010 19:53    Post subject:
Epsilon wrote:
Unfortunately, the proper release of this game skidrowrepackshit usually do not appear, I do not fear the ban will not run my normal IP pirated games on steam.


/boundlemodeoff

rofl, Excellent impression.


Sertorius wrote:
Just be careful to your ass while surfing on the net and NOTHING will happen to you.
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Imoen




Posts: 892

PostPosted: Tue, 21st Sep 2010 20:03    Post subject:
Very much mixed feelings after my first 100 rounds. The game felt kinda shallow compared to civ 4. The combat was meh, but kinda new and could potential be good. The city states seemed interesting, but they basically just sent out orders to "real" civilization to eliminate another city state, very boring. The graphics was nothing special, actually looked worse than civ4 in some aspects. The music was terrible, hopefully there are more soundtracks in the full game.

What else should I write, well there seemed to be little research and units, but that is probably because I'm used to civ4 with all expansion + that excellent mod which name eludes me, but adds a ton of units and research.

I can see myself enjoying it for a few hours until an expansion and or a really great mod comes out. Definitely not a buy right away game for me.
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peter980




Posts: 1977

PostPosted: Tue, 21st Sep 2010 20:17    Post subject:
I just succeeded in cracking demo so it can last more then 100 turns.

If it is ok by moderators, I'll post solution here.


Hint:
EndGameMenu.lua has code for manipulation of end demo screen (so it can be tweaked to just close, instead bring you back to main menu).


Last edited by peter980 on Tue, 21st Sep 2010 20:23; edited 4 times in total
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smocc




Posts: 163

PostPosted: Tue, 21st Sep 2010 20:19    Post subject:
I wouldn't mind you sharing that little tidbit. Not a moderator, but, you know. PM would be awesome.
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Tue, 21st Sep 2010 20:26    Post subject:
how much more time do the SkidRow Junkies need FFS... Stop playing it and upload it already


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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Asmoday




Posts: 59

PostPosted: Tue, 21st Sep 2010 20:28    Post subject:
peter980 wrote:
I just succeeded in cracking demo so it can last more then 100 turns.

If it is ok by moderators, I'll post solution here.


Hint:
EndGameMenu.lua has code for manipulation of end demo screen (so it can be tweaked to just close, instead bring you back to main menu).


I wouldn't mind an PM regarding that either Wink
as long as it's permitted by the mods.
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SeppoIisakki




Posts: 11

PostPosted: Tue, 21st Sep 2010 20:29    Post subject:
peter980 wrote:
I just succeeded in cracking demo so it can last more then 100 turns.

If it is ok by moderators, I'll post solution here.


Hint:
EndGameMenu.lua has code for manipulation of end demo screen (so it can be tweaked to just close, instead bring you back to main menu).


Even if you can just close the menu instead of quitting the game, how are you able to continue playing more turns?
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Tue, 21st Sep 2010 20:30    Post subject:
It's just a modification, so I'll permit to post such a thing publically.
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arw




Posts: 1281
Location: Barry - Wales - (UK)
PostPosted: Tue, 21st Sep 2010 20:32    Post subject:
peter980 wrote:
I just succeeded in cracking demo so it can last more then 100 turns.

If it is ok by moderators, I'll post solution here.


Hint:
EndGameMenu.lua has code for manipulation of end demo screen (so it can be tweaked to just close, instead bring you back to main menu).


I wouldn't recommend this here chief you might get some unwanted attention...Keep it to yourself or upload it somewhere and let it spread on its own... Wink
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Tue, 21st Sep 2010 20:33    Post subject:
I'd recommend it.

Since when did we get 2k Elizabeth as a moderator? "MODDING IS STEALING HURR DURR"
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arw




Posts: 1281
Location: Barry - Wales - (UK)
PostPosted: Tue, 21st Sep 2010 20:34    Post subject:
Epsilon wrote:
It's just a modification, so I'll permit to post such a thing publically.


Lol..I guess you can forget my last post then.. Razz
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peter980




Posts: 1977

PostPosted: Tue, 21st Sep 2010 20:35    Post subject:
Anyway, it didn't worked properly, as I hoped.

It would return control to the game, and you could play up to turn 101, but after that, end turn button just doesn't work.

.

EDIT:
What I did was deleting this line:
Events.ExitToMainMenu();

^part of OnMainMenu() function

from EndGameMenu.lua (using notepad), which would return control to the game instead goind back to main menu. But as I said, I couldn't progress further from turn 101.


Last edited by peter980 on Tue, 21st Sep 2010 20:39; edited 2 times in total
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smocc




Posts: 163

PostPosted: Tue, 21st Sep 2010 20:36    Post subject:
Code:
    if( uiMsg == KeyEvents.KeyDown )
    then
        if(wParam == Keys.VK_ESCAPE ) then
         OnMainMenu();
        end



Possibly just replacing OnMainMenu(); with Close();? The latter is a valid function call, I can't test it right now, though.
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SeppoIisakki




Posts: 11

PostPosted: Tue, 21st Sep 2010 20:38    Post subject:
peter980 wrote:
Anyway, it didn't worked properly, as I hoped.

It would return control to the game, and you could play up to turn 101, but after that, end turn button just doesn't work.


I tried that of course but couldn't find a way to continue playing more turns. Maybe If I lodaded all the files into editor & tried to look if there's anything related to the time limit in lua/xml files Razz
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