Kids Can't Handle Old-School RPGs Anymore...
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xyzg




Posts: 1835

PostPosted: Sun, 26th Sep 2010 15:47    Post subject:
I bought jetpac for the vic20 back in the day. Was gutted when I couldn't play it though as I didn't have the memory expansion needed to play it. Standard vic20 only had 5kb of mem lol.
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Sun, 26th Sep 2010 15:47    Post subject:
Pixies wrote:
chiv wrote:
sabin1981 wrote:
I think he means Jetpac, an old Vic20/Speccy game released in 1984 (or was 85?)


pew pew!

and yeah my bad, jetpac... old memory is going a bit...


Haha, ah. My first non-PC games were similar, Wonder Boy and Ghosts n' Goblins, Commando and The Last Ninja. Cool


Uhh! Very Happy These games fucking great! And hard as hell. I remember being the king of Wonderboy in my local Arcade, until I got it on my C64 Smile My C64 was most likely the reason I stopped coming to the local Arcade.

Last Ninja.... I played that all the time, I ended up with Completing Last Ninja 2 in 15 minutes because I memorized the whole game Laughing

And the old Sierra adventures...Oh my! My first was Space Quest 3 Smile But the one that really stuck out for me, was the Quest For Glory series.

I also had a ball playing the old Goldbox games like Champions of Krynn and later Eye of the Beholder (that was Badass!)
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sabin1981
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PostPosted: Sun, 26th Sep 2010 15:50    Post subject:
Let's reminisce all we can guys.. because those days? The days of pure awesome gaming, the days of tweaking the POT on the C64 datasette in order to load one game -- and consequently breaking ten others... they're gone and they ain't coming back Sad We've living in the Age of Streamlining Crying or Very sad
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dodger2020




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PostPosted: Sun, 26th Sep 2010 15:53    Post subject:
my first games were text adventures on cartridges and tapes for the vic 20. Nothing but reading. Loved them up through the late 80's when they became less popular as graphics became more popular. Infocom ftw.
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sabin1981
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PostPosted: Sun, 26th Sep 2010 15:55    Post subject:
dodger2020 wrote:
my first games were text adventures on cartridges and tapes for the vic 20. Nothing but reading. Loved them up through the late 80's when they became less popular as graphics became more popular. Infocom ftw.


">Melt wizard"
">What do you want melt him with?"
">Throw thermal pod"
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Lutzifer
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PostPosted: Sun, 26th Sep 2010 15:56    Post subject:
you make it sound like it was the age of literary gold, when it more often then not came down to the following, because of inadequate computer hard- and software back in the days:

USE banstick AGAINST whining

Very Happy

And yes, i loved every second of it, but i m also not complaining about the new games. Streamlining can make games much less fun, yes. But that also happens to newer games (see for example the great prince of persia games' play-mechanism in contrast to let's say the dumbed down one of assasin's creed). So it is not necessarily a problem of then against now, but imho rather one of bad game vs. good game (or maybe even console derps vs. the pc gaming master race Laughing).
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Sun, 26th Sep 2010 15:58    Post subject:
I remember a friend of mine being stuck for 6 months in Police Quest 2 because he couldn't figure out how to call for backup (Not native English speaker), so he asked another friend's dad who was an English teacher and he said "Try typing Call for backup" Very Happy

These situations won't happen with modern games and with the Internet at the touch of a button...sadly.
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BaronOfHell




Posts: 666

PostPosted: Sun, 26th Sep 2010 16:00    Post subject:
maul_inc wrote:
I remember a friend of mine being stuck for 6 months in Police Quest 2 because he couldn't figure out how to call for backup (Not native English speaker), so he asked another friend's dad who was an English teacher and he said "Try typing Call for backup" Very Happy

These situations won't happen with modern games and with the Internet at the touch of a button...sadly.


Man Police Quest, now those were the game I grew up with. PQ3 was pure fuckin awesomeness


Steam - The Poopflinger
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sabin1981
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PostPosted: Sun, 26th Sep 2010 16:01    Post subject:
Lutzifer wrote:
you make it sound like it was the age of literary gold, when it more often then not came down to the following, because of inadequate computer hard- and software back in the days:


When you can't have "pretty grafixxxx!!111" you focus on gameplay and story Wink I'd rather play Monty on the Run or Jet Set Willy than Gears of War or Halo ANY day of the week!
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TSR69
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PostPosted: Sun, 26th Sep 2010 16:03    Post subject:
Still PS:T had an estimated 800k word count, try putting that in the cramped memory of the C64, vic20 or ZX Spectrum(+). RPG's started for me with BG.


Formerly known as iconized
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Lutzifer
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PostPosted: Sun, 26th Sep 2010 16:11    Post subject:
sabin1981 wrote:
Lutzifer wrote:
you make it sound like it was the age of literary gold, when it more often then not came down to the following, because of inadequate computer hard- and software back in the days:


When you can't have "pretty grafixxxx!!111" you focus on gameplay and story Wink I'd rather play Monty on the Run or Jet Set Willy than Gears of War or Halo ANY day of the week!


there is also the middleway and enjoy both for what they offer(/ed). Or for example, you could play pen and paper RPGs with friends, which is imho even better than the old text-adventures, when you have a good master & group.

And i really liked Halo (1 & 2) and GoW for their story. Gameplay was also enjoyable. But i know what you mean. Both felt like they were trying to dumb down the experience somewhat. As i said, i blame the consoles, not the advances in tech / gfx.
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sabin1981
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PostPosted: Sun, 26th Sep 2010 16:13    Post subject:
I'm all for the middle ground when it doesn't impact on either site. Lately it seems we're getting less and less quality, and more streamlined trash.
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capretto




Posts: 521
Location: Italy
PostPosted: Sun, 26th Sep 2010 16:31    Post subject:
iconized wrote:
Still PS:T had an estimated 800k word count, try putting that in the cramped memory of the C64, vic20 or ZX Spectrum(+). RPG's started for me with BG.


Wasteland, Dragon Wars, Ultima VII, Ultima Underworld, Darklands, Daggerfall, Magic Candle etc. weren't RPGs? Saying that Baldur's Gate gave birth to the genre is like saying that the first FPS was Half-Life.

Memory limitation never stopped programmers from making good, and great - like those I listed before, role-playing games. And I rank them over BG (at least the first one) every day.


BEST GAMES YOU'VE NEVER PLAYED (click)

Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
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TSR69
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PostPosted: Sun, 26th Sep 2010 16:40    Post subject:
Agreed but my introduction with this genre was BG so a bit late I guess Smile


Formerly known as iconized
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dodger2020




Posts: 3537

PostPosted: Sun, 26th Sep 2010 16:45    Post subject:
capretto wrote:
iconized wrote:
Still PS:T had an estimated 800k word count, try putting that in the cramped memory of the C64, vic20 or ZX Spectrum(+). RPG's started for me with BG.


Wasteland, Dragon Wars, Ultima VII, Ultima Underworld, Darklands, Daggerfall, Magic Candle etc. weren't RPGs? Saying that Baldur's Gate gave birth to the genre is like saying that the first FPS was Half-Life.

Memory limitation never stopped programmers from making good, and great - like those I listed before, role-playing games. And I rank them over BG (at least the first one) every day.


computer RPG's for me started with Bard's Tale I on the c64 in 85 or so. Loved those games and their square dungeons haha I've still got some old graph paper maps around somewhere.

I guess, technically, it was Telengard but that wasn't really roleplaying. Smile
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Laurentiu499




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PostPosted: Sun, 26th Sep 2010 16:47    Post subject:
who the fuck wants to read a shitload of stuff in games? i certainly don't. i have books for this.
voice over + english subs = best way to go.





>>>> >>>>>>> >>>>>>>>> ♪ Viva La Vida ♪ <<<<<< <<<<< <<<<<< <<<
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Lutzifer
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PostPosted: Sun, 26th Sep 2010 17:21    Post subject:
sabin1981 wrote:
I'm all for the middle ground when it doesn't impact on either site. Lately it seems we're getting less and less quality, and more streamlined trash.


maybe i was reading it into your posts then, because i can agree on that one! Very Happy
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sabin1981
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PostPosted: Sun, 26th Sep 2010 17:23    Post subject:
Lutzifer wrote:
sabin1981 wrote:
I'm all for the middle ground when it doesn't impact on either site. Lately it seems we're getting less and less quality, and more streamlined trash.


maybe i was reading it into your posts then, because i can agree on that one! Very Happy




It would be nice if we could have coexisting gameplay tastes, but sadly that just doesn't seem to be the case Sad Sorry to harp on about the Front Mission thing, but it's a good example; Front Mission 5, the last in the series that is true to its roots, never released outside Japan. SE says "there's no market for it" -- then they bring us Front Mission Evolved, a mech-based TPS cover shooter, and it ends up being loved. Go figure Sad
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Shado2k




Posts: 144

PostPosted: Sun, 26th Sep 2010 17:30    Post subject:
@Sabin "the days of tweaking the POT on the C64 datasette in order to load one game "

Geez, I forgot about that, thanks for stirring the old grey matter mate Laughing
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sabin1981
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PostPosted: Sun, 26th Sep 2010 17:31    Post subject:
My MUM taught me how to do that! She was the original gamer in my family, she got me started with the Atari 2600 and I swear; she hogged the C64 more than any of us! Laughing Having those little electrical screwdrivers handy so you could tweak the datasette when certain games failed to load... man, those were the days Very Happy
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Yondaime
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PostPosted: Sun, 26th Sep 2010 17:43    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:51; edited 1 time in total
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capretto




Posts: 521
Location: Italy
PostPosted: Sun, 26th Sep 2010 17:55    Post subject:
sabin1981 wrote:
so you could tweak the datasette when certain games failed to load...


or swear at the computer till you had no more voice.


BEST GAMES YOU'VE NEVER PLAYED (click)

Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
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sabin1981
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PostPosted: Sun, 26th Sep 2010 17:58    Post subject:
capretto wrote:
sabin1981 wrote:
so you could tweak the datasette when certain games failed to load...


or swear at the computer till you had no more voice.


Yup, because you could be damned sure the game wasn't going to fail loading until the very last second Very Happy Or that the tape would run out of spool and the game was *still* loading. Very Happy
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Saner




Posts: 6877
Location: Uk
PostPosted: Sun, 26th Sep 2010 18:01    Post subject:
Beta did a tribute to the 16k Era with Hey Hey 16k

http://www2.b3ta.com/heyhey16k/

IMHO its fantastic


ragnarus wrote:

I saw things like that in here and in other "woman problems" topics so...... Am I the only one that thinks some authorities needs to be alerted about Saner and him possibly being a rapist and/or kidnapper ?Smile

Saner is not being serious. Unless its the subject of Santa!
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chiv




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PostPosted: Sun, 26th Sep 2010 18:18    Post subject:
lets wind shit forward a little bit.. cannon fodder anyone?


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Mr.Tinkles




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Location: Reino de Suecia
PostPosted: Sun, 26th Sep 2010 19:13    Post subject:
Meh, to begin with I never really liked the ultima series at all except for maybe UO but that's a different genre altogether.

I think that this generation now though are just being spoon-fed, the less they have to think in video-games the better.


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capretto




Posts: 521
Location: Italy
PostPosted: Sun, 26th Sep 2010 19:16    Post subject:
chiv wrote:
lets wind shit forward a little bit.. cannon fodder anyone?


Oh christ, yes. I loved it, it was cruel and sadistic in its difficulty, but I loved it.


BEST GAMES YOU'VE NEVER PLAYED (click)

Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
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BloodySpy




Posts: 595

PostPosted: Sun, 26th Sep 2010 19:21    Post subject:
well, in order to minimize tape failures, i used to record all my Spectrum Z80 games on a semi-pro magnetophon (a russian Rostov 105, with three electrical motors, ferrite-glass reading head, wire remote control, electromechanic commands, integrated stereo amp, etc. ).
I used it so much, i knew many of the games only by their load sound.

My first PC RPG however, was "Lands of Lore". And that got me started...
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sabin1981
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PostPosted: Sun, 26th Sep 2010 19:25    Post subject:
I think the first "true" RPG, not console RPG, was Bard's Tale on my Amstrad PC-1512 (dual 5.25" floppy drives baby! No HDD!)
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FriendlyBus




Posts: 228

PostPosted: Sun, 26th Sep 2010 19:36    Post subject:
ixigia wrote:
I reckon people are getting more idiotic with each generation.


Are you smarter than your father?

There were plenty of good games back in the day but you don't remember the shit ones. You learnt english from inputting commands in your favourite game but you don't remember all the games that meant nothing to you. This thread is a confirmation bias filled nostalgic wankfest (as usual, you soppy pessimistic old timers).

I agree Oblivion was overly streamlined, not just in the GPS but also in the fast travel nonsense. It took a huge world and made it tiny. But lets remember that even a text based adventure only showed you what was important. A 3d world has so much clutter and non-interesting terrain that getting where you need to go can be a legitimate problem.

It seems like the further we go, the more the artistry collides with the gameplay. Every cinematic cutscene cuts out player control, graphics becoming smoother and more integrated make it harder and harder to pick out units and players. It's almost like becoming an art is exactly wrong for a game, they should be just a craft. The same thing again and again but done better, like a carpenter striving to make the perfect table. Sometimes with 1 leg and simple, sometimes 4 legs and ornately designed, but a table that always challenges 3 things. Memory, reflex and timing. Maybe that's all a video game is and all this story telling nonsense should be left to books...
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