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Posted: Tue, 28th Sep 2010 12:36 Post subject: |
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imo the computer civs expand a bit too slowly...
building new cities that is.
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Posted: Tue, 28th Sep 2010 12:54 Post subject: |
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Heh... to me it seemed kinda opposite in some cases. Like settler going through bunch on foreign territory to found city on other side. Or settling sometimes some pretty unimportant territory.
Still, happiness is always additional factor regarding expansion.
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Posted: Tue, 28th Sep 2010 14:43 Post subject: |
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Does the new patch have any protection conflicts with the skidrow release?
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Posted: Tue, 28th Sep 2010 14:45 Post subject: |
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Dm242 wrote: | imo the computer civs expand a bit too slowly...
building new cities that is. |
I think it's completely leader dependent. Montezuma for example expands at a huge rate in every game I start. Some other civs just stay as they are, with minimal military force.
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Posted: Tue, 28th Sep 2010 14:45 Post subject: |
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human_steel wrote: | Does the new patch have any protection conflicts with the skidrow release? |
If the .exe files have been changed, then it'll need to be cracked.
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Posted: Tue, 28th Sep 2010 15:09 Post subject: |
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Posted: Tue, 28th Sep 2010 15:19 Post subject: |
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I would assume there's a change, if only to show it's version 1.0.0.20, unless the .exe gets the version number from another file.
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Posted: Tue, 28th Sep 2010 15:28 Post subject: |
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Dm242 wrote: | imo the computer civs expand a bit too slowly...
building new cities that is. |
This depends on what kind of victory you're trying to achieve. A civics victory is impossible to get if you have a gigantic sprawling empire, because of the 15% penalty increase in civic costs per city. I've actually found that going too big isn't very useful as it was in previous civ games. Although you don't have the issue with corruption, you don't get civics nearly as fast and even science sorta hits a bit of a wall once you reach too big.
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Posted: Tue, 28th Sep 2010 15:30 Post subject: |
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Mister_s wrote: | Dm242 wrote: | imo the computer civs expand a bit too slowly...
building new cities that is. |
I think it's completely leader dependent. Montezuma for example expands at a huge rate in every game I start. Some other civs just stay as they are, with minimal military force. |
That's true. A few civs like Montezuma, Iroquois and a few others are pretty expand happy, on a relative scale. But you still don't have the 20-30 city thing going even on huge pangea maps for agressive AI opponents.
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Flagship
Posts: 333
Location: ... . -.-. .-. . -
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Posted: Tue, 28th Sep 2010 17:40 Post subject: |
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Really hope this new patch will be available for skidrow release soon. I kinda feel like i cheated when i found out about this permanent peace treaties bug.
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Posted: Tue, 28th Sep 2010 17:57 Post subject: |
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How that bugs works anyway?
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Posted: Tue, 28th Sep 2010 17:58 Post subject: |
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Hm, didn't happen to me yet. What's the trigger for it?
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kumkss
Posts: 4835
Location: Chile
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Posted: Tue, 28th Sep 2010 18:39 Post subject: |
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guys I have one question. On Victory Progress section you can find "Turns Left". If this amount goes to 0 its the end of the game?
sorry for propably most noobish question ever, I'm just new at "Civ world".
~ Thus spoke Citrone ~
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Posted: Tue, 28th Sep 2010 18:52 Post subject: |
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Citrone wrote: | guys I have one question. On Victory Progress section you can find "Turns Left". If this amount goes to 0 its the end of the game?
sorry for propably most noobish question ever, I'm just new at "Civ world". |
It is. If no one has won by then, it goes down to score. You can still play on afterwards though.
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Posted: Tue, 28th Sep 2010 18:57 Post subject: |
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Skipinder wrote: |
It is. If no one has won by then, it goes down to score. You can still play on afterwards though. |
thanks for answer.
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Posted: Tue, 28th Sep 2010 20:25 Post subject: |
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scaramonga wrote: | Hfric wrote: | what a shit game ... Civ2 was the best game ever created in the series, this one is more derp then civ |
Another console fanboy jealous of the PC's superiority in gaming. |
have you ever played this game?
its shit compared to Civ2 ,
in Civ 5 town management is gone , Civ encyclopaedia is cut ... all menus are simplified , its the MOST DERP VERSION ON THE WHOLE SERIES
the only thing they changed compared to Civ 4 was removing the cartoon look that was the civ series take on reality ,making Civ 5 ultra realistic , dark and gritty and adding more advanced scouting Ai for your units
that's it , oh and they simplified the shit out of it 
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Bispoo
Posts: 221
Location: Portugal
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Posted: Tue, 28th Sep 2010 20:32 Post subject: |
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Sid.Meiers.Civilization.V.Update.1-SKIDROW
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Posted: Tue, 28th Sep 2010 21:27 Post subject: |
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Hfric wrote: |
the only thing they changed compared to Civ 4 was removing the cartoon look ... |
Are you kidding me ?! Combat is changed (it's light years better btw, combat in Civ series has always been shit, even in your beloved Civ2), economy is changed ( for the better IMO, in Civ 4 all you had to do was spam cottages, because when you had money, you had everything, now you actually have to ballance money, research and culture, I don't see how this can be called simplified), diplomacy is changed (city states) and interface is changed. Bassically every aspect of the game is changed more or less.
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Posted: Tue, 28th Sep 2010 21:29 Post subject: |
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What about the improved combat/end of stacks of doom? Gold to purchase strategic tiles? The end of the previous settler spamming/ city spamming? The harder to manage happiness/gold and building/road maintenance?
I think you are confusing streamlined with simplified.
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