Fallout: New Vegas
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 23rd Oct 2010 18:11    Post subject:
ShadowB wrote:
ARGH! SO close to pulling a flawless McGyver in a certain Hidden Valley event!

 Spoiler:
 


ahahahahahahaha!!! Sir, that was EPIC Very Happy Very Happy Very Happy
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Acer




Posts: 3156

PostPosted: Sat, 23rd Oct 2010 18:18    Post subject:
Guys I really really wanna give Fallout 3 another chance. Someone recommend me a good weapon mod that greatly improves weapon damage and makes handling weapons based on the players skill rather than how much skill you put into guns/energy weapons etc
I tried the complete overhaul mods but I still didnt like the weapon damage.


Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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eyelids




Posts: 210

PostPosted: Sat, 23rd Oct 2010 18:20    Post subject:
sabin1981 wrote:
ShadowB wrote:
ARGH! SO close to pulling a flawless McGyver in a certain Hidden Valley event!

 Spoiler:
 


ahahahahahahaha!!! Sir, that was EPIC Very Happy Very Happy Very Happy

hahaha, epic indeed Very Happy
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 23rd Oct 2010 18:25    Post subject:
Acer wrote:
Guys I really really wanna give Fallout 3 another chance. Someone recommend me a good weapon mod that greatly improves weapon damage and makes handling weapons based on the players skill rather than how much skill you put into guns/energy weapons etc
I tried the complete overhaul mods but I still didnt like the weapon damage.


Combat_Overhaul

http://www.fallout3nexus.com/downloads/file.php?id=2457

Have fun
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tonizito
VIP Member



Posts: 51433
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 23rd Oct 2010 18:31    Post subject:
Just encountered the Legion detachment at Nipton. Was outnumbered about 5 or 6 to one, but told them to piss off.
Too bad for them that I had Annabelle with me, so the outcome of that fight was explosive. Very Happy

BTW, am I the only one that feels that the game's locations are too "bare" and small when compared to Fallout 3?
That's my only gripe with this game so far, but I guess it's understandable since Fallout 3 spent ~4 years in the making and New Vegas only about 2.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 23rd Oct 2010 18:35    Post subject:
tonizito wrote:
Just encountered the Legion detachment at Nipton. Was outnumbered about 5 or 6 to one, but told them to piss off.
Too bad for them that I had Annabelle with me, so the outcome of that fight was explosive. Very Happy

BTW, is it just me that feels that the game's locations are too "bare" and small when compared to Fallout 3?
That's my only gripe with this game so far, but I guess it's understandable since Fallout 3 spent ~4 years in the making and New Vegas only about 2.


 Spoiler:
 
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sat, 23rd Oct 2010 18:40    Post subject:
Have to say, the ammo crafting is very disappoitning. Especially the Hand Loader perk. It only gives you about 4 more ammo types to craft.

They should've let you craft any kind of ammo with the perk. Hell, lots of calibres don't even let you craft their basic AP and JHP (5.56 comes to mind).
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 23rd Oct 2010 18:42    Post subject:
Not to mention it's practically impossible to find certain ammo primers. I've been looking for Large Pistol primers for the entire GAME so far .. so I'm not sure if it becomes more prevalent in The Strip, but out in the wasteland? They're practically impossible to find.
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Shrako




Posts: 182

PostPosted: Sat, 23rd Oct 2010 18:48    Post subject:
sabin1981 wrote:
Not to mention it's practically impossible to find certain ammo primers. I've been looking for Large Pistol primers for the entire GAME so far .. so I'm not sure if it becomes more prevalent in The Strip, but out in the wasteland? They're practically impossible to find.


I've seen some in the Gun Runners shop Wink

Just finished my first playtrough with the NCR. I loved how the ending summed up all side quest lines which I had or had not completed. Friggin epic Smile
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inz




Posts: 11914

PostPosted: Sat, 23rd Oct 2010 18:48    Post subject:
You mean you've found other types of primers? The only source I've found is from breaking down ammo (10mm or .44 magnum for Large Pistol, for example), haven't seen any for sale on vendors.

tonizito:

Canterbury Commons, Arefu, Girdershade (population of.... 2? Laughing). The settlements in NV aren't perfect but they're still an improvement over FO3.
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peter980




Posts: 1977

PostPosted: Sat, 23rd Oct 2010 18:51    Post subject:
I must say, that while iron sights are kinda cool, I aim much easier with them turned off.

Not to mention that sights aren't really well placed for some rifles, like caravan shotgun.

Also, energy weapons are missing iron sights mode, which is kinda strange (in 3rd person view you clearly see your character is aiming just like with other weapons).
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Mikey5449
Superdad



Posts: 3408

PostPosted: Sat, 23rd Oct 2010 18:55    Post subject:
I remember someone mentioning that after about 72 hours (is that game hours?) the "unsecured" items will disappear? So if I had some "trash" items I wanted to get rid of, I could just drop them and at some point they would be gone, right?

Does the same thing happen with bodies as well?
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tonizito
VIP Member



Posts: 51433
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 23rd Oct 2010 19:00    Post subject:
inz wrote:
tonizito:

Canterbury Commons, Arefu, Girdershade (population of.... 2? Laughing). The settlements in NV aren't perfect but they're still an improvement over FO3.
I meant bare as in pretty much stripped out of everything. Even in one of those shacks out in the open that were inhabited by 2 raiders you'd find more items than, for example, in the hotel at Primm. Or maybe this is from playing in the hardcore mode? Confused

Oh, and the most of the locations found through the wasteland feel much smaller.
Hard to explain.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then


Last edited by tonizito on Sat, 23rd Oct 2010 19:04; edited 1 time in total
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Divvy




Posts: 1459

PostPosted: Sat, 23rd Oct 2010 19:02    Post subject:
I love the metallic cling/clang sounds when bullets futilely hit my power armor. Very Happy

I just hope there's something better in the game than the T51-B. I think I just might be maxed out gear-wise with that and the gauss rifle, anti-material rifle, the super-sledge and the minigun, not counting unique versions of said weapons. Never was too keen of energy weapons, they lack the subjective oomph of good old-fashioned boomsticks. I haven't seen any mention of the enclave outside ED-E in 50+ hours of gameplay so my hopes for advanced power armor aren't high.

It seems JHP ammo is basically useless. Anything without armor is pretty much 1-shot by normal ammo anyway, and anything with armor scoffs at JHP. Armor piercing is available enough to use 24/7 anyway and it does 95% of normal ammo's damage on unarmored targets too. Seems a bit unbalanced, especially seeing as pretty much everything has armor, even creatures that seem naked.

The minigun is definitely my favorite weapon. Especially when zounds of crappy equipped fiends swarm me. Just press down the trigger and when the clip is out, all you have left is a bloody mess of mutilated bodies. Very Happy

If I was power-gaming though, all I'd ever use is the super-sledge. OP Melee FTL.
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moosenoodles




Posts: 18411

PostPosted: Sat, 23rd Oct 2010 19:07    Post subject:
Divvy wrote:
50 hours 23 minutes in and not a single crash.

You can get rid of the microstuttering every second or so by setting ifps=60 and ifpsclamp=1, however if the game ever drops from 60fps, you get actual slowmotion. Another trick is to set ifps=30 ( and ifpsclamp=1 ) and use framerate limiter 0.2 to limit fps to 30. This way you get 30fps constant without microstuttering and it's easier to hold than 60fps.

Changing fallout.ini doesn't seem to affect anything, but when I did the changes in falloutprefs.ini it worked.


if i do that at all for testing, it makes me move at incredibly fast speeds and the npc's i can cover the map in seconds and sky is moving at 100000 miles an hour lol.. and funny enough its all smooth hahaha wtf..

this might be cause im in window mode not sure.. Very Happy
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 23rd Oct 2010 19:10    Post subject:
Divvy wrote:

If I was power-gaming though, all I'd ever use is the super-sledge. OP Melee FTL.


Hell yeah!! Large Rad Scorpiwhat? Nightkinwhat? Super Mutwhat? Laughing
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Divvy




Posts: 1459

PostPosted: Sat, 23rd Oct 2010 19:10    Post subject:
^^ That would mean your framerate is higher than what you set for ifps. You need to limit your framerate to whatever the ifps is.

EDIT: Hold up, looks like it works differently than in FO3. My apologies for not testing properly and assuming it's the same for New Vegas.

EDIT2: Apparently, you're supposed to just insert your desired framerate straight to ifpsclamp. I set that to 60, and the game is running normal speed at 60fps without microstuttering.


Last edited by Divvy on Sat, 23rd Oct 2010 19:17; edited 1 time in total
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b0se
Banned



Posts: 5901
Location: Rapture
PostPosted: Sat, 23rd Oct 2010 19:17    Post subject:
The hidden fucking valley quest requires you having at least a 50 science skill, i have a science skill of 64 and still i cannot hack terminals .


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 23rd Oct 2010 19:20    Post subject:
b0se wrote:
The hidden fucking valley quest requires you having at least a 50 science skill, i have a science skill of 64 and still i cannot hack terminals .


Are you talking about the terminals in the Server Room? Those are nonfunctional for a reason, it's part of a mini-game/quest.
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b0se
Banned



Posts: 5901
Location: Rapture
PostPosted: Sat, 23rd Oct 2010 19:23    Post subject:
sabin1981 wrote:
b0se wrote:
The hidden fucking valley quest requires you having at least a 50 science skill, i have a science skill of 64 and still i cannot hack terminals .


Are you talking about the terminals in the Server Room? Those are nonfunctional for a reason, it's part of a mini-game/quest.


No, im talking about the terminals in repcon


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sat, 23rd Oct 2010 19:24    Post subject:
sabin1981 wrote:
Not to mention it's practically impossible to find certain ammo primers. I've been looking for Large Pistol primers for the entire GAME so far .. so I'm not sure if it becomes more prevalent in The Strip, but out in the wasteland? They're practically impossible to find.


Actually, just break down 10mm ammo and you'll get it. Smile
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 23rd Oct 2010 19:24    Post subject:
Oh, I getcha. Sorry.. I've not gotten to RepCon yet - I'm still wandering the wasteland like the Littlest Hobo Laughing

dezztroy wrote:
sabin1981 wrote:
Not to mention it's practically impossible to find certain ammo primers. I've been looking for Large Pistol primers for the entire GAME so far .. so I'm not sure if it becomes more prevalent in The Strip, but out in the wasteland? They're practically impossible to find.


Actually, just break down 10mm ammo and you'll get it. Smile


... it's 10mm ammo I'm trying to CREATE
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Gunsior




Posts: 23
Location: Poland
PostPosted: Sat, 23rd Oct 2010 19:25    Post subject:
Is there any way to enable Wild Wasteland trait (via console?) without starting a new game? I didn't pick it and now I feel like missing something fun.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sat, 23rd Oct 2010 19:26    Post subject:
Huh. I've found 10mm ammo to be pretty common.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 23rd Oct 2010 19:27    Post subject:
dezztroy wrote:
Huh. I've found 10mm ammo to be pretty common.


Not me Sad 9mm ammo is as common as chavs, but 10mm is proving a little harder to come by.
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Divvy




Posts: 1459

PostPosted: Sat, 23rd Oct 2010 19:27    Post subject:
^^^ This should help you out.

http://fallout.wikia.com/wiki/Fallout_3_console_commands

Damn, this forum goes fast.
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smith01




Posts: 337
Location: A Diner
PostPosted: Sat, 23rd Oct 2010 19:30    Post subject:
moosenoodles wrote:
Divvy wrote:
50 hours 23 minutes in and not a single crash.

You can get rid of the microstuttering every second or so by setting ifps=60 and ifpsclamp=1, however if the game ever drops from 60fps, you get actual slowmotion. Another trick is to set ifps=30 ( and ifpsclamp=1 ) and use framerate limiter 0.2 to limit fps to 30. This way you get 30fps constant without microstuttering and it's easier to hold than 60fps.

Changing fallout.ini doesn't seem to affect anything, but when I did the changes in falloutprefs.ini it worked.


if i do that at all for testing, it makes me move at incredibly fast speeds and the npc's i can cover the map in seconds and sky is moving at 100000 miles an hour lol.. and funny enough its all smooth hahaha wtf..

this might be cause im in window mode not sure.. Very Happy


No, it happenes to me as well - exteremly fast speed unless i makes the ifpsclamp back to 0.


-0
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Gunsior




Posts: 23
Location: Poland
PostPosted: Sat, 23rd Oct 2010 19:34    Post subject:
Divvy wrote:
^^^ This should help you out.

http://fallout.wikia.com/wiki/Fallout_3_console_commands

Damn, this forum goes fast.


I couldn't find any command that adds traits. There is only one for adding perks, but I can't find a code for Wild Wastelands -> http://fallout.wikia.com/wiki/Fallout:_New_Vegas_perks.
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tonizito
VIP Member



Posts: 51433
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 23rd Oct 2010 19:34    Post subject:
Divvy wrote:
EDIT2: Apparently, you're supposed to just insert your desired framerate straight to ifpsclamp. I set that to 60, and the game is running normal speed at 60fps without microstuttering.
Wow.
This made my game a hell of a lot smoother and now stuttering is much lower when moving from one cell to another .

Thanks dude. Wink


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Bendi




Posts: 3400

PostPosted: Sat, 23rd Oct 2010 19:40    Post subject:
Holy shit, Mr. House looks like
 Spoiler:
 
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