Red Orchestra : Heroes of Stalingrad
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PrideLess




Posts: 668
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PostPosted: Tue, 21st Sep 2010 13:06    Post subject: Red Orchestra : Heroes of Stalingrad
Red Orchestra : Heroes of Stalingrad





  • Official web page: Heroes of Stalingrad
  • Publisher: Tripwire Interactive
  • Genre: Realism-based multiplayer WWII shooter
  • Release date: 2011
  • Story/Description:
    Quote:
    Red Orchestra 2: Heroes of Stalingrad will focus on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943. The game allows the player to experience one of the most brutal battles in all of human history. The game consists out of two campaigns – Red Army and German. Delivering unrivalled accuracy and attention to detail, along with gritty, vicious combat in multiplayer, co-op and solo modes the game will feature everything from quick, brutal firefights to more intricate and challenging simulation modes.



  • Multiplayer: YES
  • System requirements: Not released yet.
  • Protection: Online game
  • Engine: Unreal Engine 3
  • Preview: PC Gamer Preview,
  • Screenshots: Steam community
  • Trailer: Gametrailers : Exclusive Never Surrender


Informative videos :
Our very own DJ Astov interviews Tripwire at PAX 2010 (Seattle) about Red Orchestra: Heroes Of Stalingrad
Youtube video:
Youtube video:
Youtube video:
Youtube video:


Since I am a big fan of Red Orchestra : Ostfront i am hardly waiting for sequel.
Finaly one hardcore PC game from dedicated company with all tools for real PC gamers.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Tue, 21st Sep 2010 17:29    Post subject:
Yup, looking forward to it.
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Fercyful




Posts: 250

PostPosted: Wed, 22nd Sep 2010 20:11    Post subject:
like the tanks part! with 3d crews and all that ...
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Thu, 23rd Sep 2010 08:55    Post subject:
Yay! A PC exclusive MP FPS! The first was great. This looks even better.
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stemot




Posts: 1886

PostPosted: Thu, 23rd Sep 2010 09:01    Post subject:
Nobody plays FPS's on PC anymore, didn't the devs get the email?
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si110




Posts: 334
Location: Hobart,Australia.
PostPosted: Thu, 23rd Sep 2010 12:08    Post subject:
Spent many hours on first one, looking forward to this.


BF3 = Stompya
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ixigia
[Moderator] Consigliere



Posts: 64941
Location: Italy
PostPosted: Thu, 23rd Sep 2010 14:27    Post subject:
Let's hope that the UE3 will be implemented correctly without aiming lags and the slugginess typical of the unpolished titles. With the Tripwire Interactive studios we're in good hands though. Smile
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PrideLess




Posts: 668
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PostPosted: Mon, 22nd Nov 2010 16:13    Post subject:
Now on Steam store :

http://store.steampowered.com/app/35450/



About the Game
Heroes of Stalingrad will take the award winning Red Orchestra franchise into the next generation of gaming. Cutting edge graphics and audio built on Unreal Engine 3, inventive features and streamlined realism will deliver an unrivalled WWII experience. Focusing on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943 the game allows the player to experience one of the most brutal battles in all of human history. For the first time ever in a first person shooter gamers will be able to experience WWII from the Axis side in a German single player campaign.

As always with the Red Orchestra franchise, Tripwire will aim to deliver unrivalled accuracy and attention to detail, along with gritty, vicious combat in multi-player, co-op and solo modes. Again, Tripwire have listened to the fans and have designed a whole set of new features to make the game more accessible and easy to get into – all while delivering the tactical shooter realism fans of the original game loved.
Release Date Q1 2011

Key Features:

RO multiplayer taken to new heights: With highly addictive and fun varieties of game-play online, the game will feature everything from quick, brutal firefights, through to more intricate and challenging simulation modes.
Persistent Stats Tracking and Player Progression: Grow in rank, earn medals, improve your abilities, and become a Hero – all visible to the complete online gaming community and embedded within the game.
Heroes: Obtain the ultimate goal and become a Hero online. Heroes inspire friendly troops and strike fear in their enemies. Heroes have access to the best and rarest weapons and equipment, and will stand out visually from the rest of the soldiers.
Stalingrad Campaign: The Stalingrad campaign will feature the multiplayer maps used in a campaign layout recreating the battle for Stalingrad from both the German and Russian sides.
Unique Focus: Take the familiar WWII genre into a unique direction. Far removed from the well-trodden Normandy setting, gameplay is based on fresh scenarios and actions the player has never experienced before. Follow the German army as they assault the city of Stalingrad, to the banks of the Volga. Follow the Soviet army as it holds the city against all the odds then destroys the Axis forces.
First person cover system: Experience the ultimate firefights that a cover system allows, from the immersion of a first person view. Peek or blind fire over and around cover and more.
Squad Command: Command fire teams on the battlefield using an easy to use first person interface. Suppress the enemy, send a fire team to flank them and hit them where it hurts!
WWII weaponry redefined: True to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, photo-real graphics and more, create WWII weaponry that has no equal.
Co-op: Players can connect with their friends and battle AI in multiple game types including the Stalingrad Campaign, Skirmish Mode, and more.
Morale: Experience what it is like to be a soldier in one of the bloodiest conflicts in history and the importance of a soldier’s state of mind and how it can turn the tide of battle.
Exciting Offline Play: Offline play against AI featuring the Stalingrad Campaign, Skirmish mode, and more give the player an exciting and fun environment to learn the game before hopping online.
Competitions & Leader-boards: Compete to obtain unique awards and achievements with players all over the world. The competitions range from shooting range challenges to unique and fun assault courses.
Enhanced Unreal Engine™ 3: Built on an enhanced version of Unreal Engine 3 the game features cutting edge visuals and features.

System Requirements



OS: Windows XP SP2, Vista, or Windows 7
Processor: 2.0+ GHz or better (dual core recommended)
Memory: 1 GB (2 GB recommended)
Graphics: SM3 Compatible video card (GF6800 minimum - GF8800 or higher recommended)
DirectX: Direct 9
Hard Drive: 1.5 GB
Sound: DirectX 9-compatible
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Mon, 22nd Nov 2010 16:36    Post subject:
I hope this game will be truly awesome, since it looks more like a REAL military shooter without all the MTV like popup bullshit etc. that is found in COD multiplayer


"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
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Voldy




Posts: 237
Location: United Kingdom
PostPosted: Mon, 22nd Nov 2010 19:29    Post subject:
Looking forward to this also. The first was fantastic, as was the Normandy 1944 mod. I played that Brecourt Manor map into the ground.



EPIC explosions.
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Taffelost




Posts: 798

PostPosted: Mon, 22nd Nov 2010 23:43    Post subject:
Fercyful wrote:
like the tanks part! with 3d crews and all that ...


I was looking for some tank footage but couldn't find any. Can you link something please? I've been looking for a good WWII tank sim since Panzer Elite.
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Breezer_




Posts: 10748
Location: Finland
PostPosted: Tue, 23rd Nov 2010 00:35    Post subject:
These guys atleast knows how to put unreal engines to proper use Smile. Cant really wait to play this one.
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CompuGeek




Posts: 610

PostPosted: Tue, 23rd Nov 2010 02:07    Post subject:
Also looking forward to this...Rising Storm will be a total conversion modification for the eagerly awaited WWII First-person Shooter, Red Orchestra: Heroes of Stalingrad; based on the Pacific campaign of 1941-45.

http://www.risingstormgame.com/
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JBeckman
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PostPosted: Mon, 6th Dec 2010 16:36    Post subject:
http://bashandslash.com/index.php?option=com_content&task=view&id=1184&Itemid=78

Some details on a mod for the game already in development and a tech video sort of. Smile
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PrideLess




Posts: 668
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PostPosted: Fri, 31st Dec 2010 09:16    Post subject:
Some new info from Tripwire's forum :

Quote:
Well, let me try and pick up on a few points...

1. Silencers: very unlikely - this is "realistic" 1940s-era combat. Pretty much zero use of silencers in the front lines. One might creep in as something like a very specific add-on. But why would people want them anyway?

2. Weapons "perks": very delicate/subtle improvements going on. Definitely not "Borderlands"

3. Knives - well, you've got a bayo on the end of (most) rifles...

4. Scopes will indeed be historical scopes - with all their plus and minus points.

5. Yes you can re-map control keys.

6. We've never done the "free-for-all" gametype. While it can be a blast, not much call for it from the "serious"/"clan" players. Who knows - maybe one day?!

7. Well, the graphical quality will be as good as UE3 can manage. Just keep in mind that we aren't spending $50m to build the game... but if you look at the screenshots and trailer, you'll get the idea that it can look damn good!

8. Accesibility is one of the key areas we've worked on in RO2. We want the realism (ballistics, weapon performance and so on) without making the controls clunky. Really focusing on the concept that anything that a trained soldier of the period could do, should be easy to do in game. Mantling, taking cover etc shouldn't take a bizarre key-combo to execute. And information that was readily available to a soldier on the battlefield should also be available to the plaer. No articifial constraints.

9. Grenades - well, just take one out and throw it. Can't really make it much simpler

The graphcis you've seen in the main menu have all been placeholder so far. But we don't take (many) tips from COD-anything on how to do graphics or music. We do all that stuff - and the gameplay - the way it suits OUR game. We just happen to think (as do PC Gamer, now) that our way is better now.

And you'll need your shooting skills, don't worry - and, more importantly, those skills will count for something. No "kill-streak-power-UPPPP" nonsense. But you'll also need to work on your small-unit tac skills as well. A fire-team/squad/platoon working smart will chew up an unco-ordinated opposition every time. This is kinda why clans like the game - a wide range of skills matter. You need a suitable combo of bolt-action guys, those who want to get in-your-face as assault troops with SMGs, machine-gunners who know how to make use of their firepower - and when. Add to that squad and platoon leaders who know their job, how to make use of precious support assets and can make smart assessments of the battlefield. Engineers and the (rare) snipers. Preferably snipers who also understand the importance of their role...

But welcome to the fold! As was said earlier: RO2 is not a CoD-clone; it is its own game and has been for over 7 years. If people just want a WWII-CoD-clone, produced by someone who isn't IW/Treyarch/Activision, then they won't get it. What you WILL get is a shooter, built for the PC, heavily based in reality/realism, with a healthy dose of team tactics, all made intelligently accessible. With tanks


Some new screens : http://www.heroesofstalingrad.com/2010/11/23/new-screenshots/
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NoLiMiTSoLDieR




Posts: 1038
Location: NL
PostPosted: Fri, 31st Dec 2010 10:52    Post subject:
This sound/looks very promising.

"What you WILL get is a shooter, built for the PC"
Thank god, Screw the hype a.k.a COD.


Q6600/Club3D 4890/2GB DDR2/WiN7\XP/1.5 TB/23 Inch LCD
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Ankh




Posts: 23236
Location: Trelleborg
PostPosted: Fri, 31st Dec 2010 11:07    Post subject:
I saw some videos showing tank action earlier - looks brilliant!


shitloads of new stuff in my pc. Cant keep track of it all.
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PaLL3




Posts: 288

PostPosted: Fri, 31st Dec 2010 11:34    Post subject:
This game is a definite buy.
BFBC2, MW2, BO can go suck an egg...
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Ankh




Posts: 23236
Location: Trelleborg
PostPosted: Fri, 31st Dec 2010 11:40    Post subject:
...through a straw.


shitloads of new stuff in my pc. Cant keep track of it all.
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ixigia
[Moderator] Consigliere



Posts: 64941
Location: Italy
PostPosted: Fri, 31st Dec 2010 13:44    Post subject:
A proper first person shooter developed with the PC in mind, this is enough to support it Razz
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consolitis
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PostPosted: Wed, 12th Jan 2011 04:05    Post subject:
http://www.pcgamer.com/2011/01/11/red-orchestra-2-heroes-of-stalingrad-preview/

“PC shooter fans have come to expect less than we have in the past,” says Gibson. “It’s kind of sad—there’re either no mod tools or all these strange restrictions. So, in a way, players have higher expectations for polish, but lower expectations for feature sets. They aren’t bad games—they’re not. All these games that are being developed right now are great achievements for a console, but they’re not pushing what’s possible on the PC.”

Tripwire Interactive: Trolling console games since 2005! Very Happy


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Hierofan
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PostPosted: Wed, 12th Jan 2011 13:31    Post subject:
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VGAdeadcafe




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PostPosted: Wed, 12th Jan 2011 13:47    Post subject:
Hierofan wrote:
http://g4tv.com/games/pc/34809/red-orchestra-ostfront-41-45/review/

That's a review for the original game.
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Hierofan
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PostPosted: Wed, 12th Jan 2011 14:04    Post subject:
VGAdeadcafe wrote:
Hierofan wrote:
http://g4tv.com/games/pc/34809/red-orchestra-ostfront-41-45/review/

That's a review for the original game.

i know , but it's an embaressing piece of jurnalism (if you can call if that)


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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 10th Feb 2011 20:40    Post subject:
Quote:
On this our 25th show we are pleased to have had the opportunity to broadcast live from Tripwire Interactive's studio.

little did I know that I would be included in a playtest with the Russian Press and 2 others who are members

of The Wild Bunch Clan who are long time Red Orchestra enthusiasts.

Originally I was interested in reporting on the game making process for the community.

A community less aware of the developer's challenges during the game making process

than our own displeasure over the products we buy.

I want to thank John Gibson and all the others who showed their wonderful hospitality during my visit.

Keep an eye on ROHOS as the game further develops. It could be a game worthy your attention

at a time when gamers feel less appreciated than ever.


http://crosshairs.podbean.com/

Ugh, the wait is unbearable. Shooter of the century tbh.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 10th Feb 2011 20:55    Post subject:
So this is really PC exclusive? For real? Mod tools? Dedis? Seriously? This sounds too good to be true. Way too good. Sad

But let's hope so. Since BF3 is off the table for me, (No Mod tools = No "Forgotten Hope 3" with Frostbyte's destruction Crying or Very sad ) this actually could give me what I'm looking for.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 10th Feb 2011 21:21    Post subject:
PC exclusive, yes. Dedis. Mod tools are likely, as the first game was modded heavily. Don't think there's any official word though.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 10th Feb 2011 21:25    Post subject:
dezztroy wrote:
Mod tools are likely, as the first game was modded heavily. Don't think there's any official word though.


Uhm..

consolitis wrote:
“It’s kind of sad—there’re either no mod tools or all these strange restrictions.”


Sounds pretty obvious to me. No guarantee but let's hope so.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 10th Feb 2011 21:28    Post subject:
If I understood that right, Gibson was talking about the general state of PC gaming today. Not about ROHOS.

Also, the devs are very mod-friendly. Being ex-modders themselves.
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consolitis
VIP Member



Posts: 27318

PostPosted: Thu, 10th Feb 2011 21:43    Post subject:
dezztroy wrote:
If I understood that right, Gibson was talking about the general state of PC gaming today. Not about ROHOS.


Correct.

In any case if they don't release mod tools it would be because of a reasonable reason instead of "hm.. then how am I going to release DLC?"


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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