Red Orchestra 2: Heroes of Stalingrad will focus on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943. The game allows the player to experience one of the most brutal battles in all of human history. The game consists out of two campaigns – Red Army and German. Delivering unrivalled accuracy and attention to detail, along with gritty, vicious combat in multiplayer, co-op and solo modes the game will feature everything from quick, brutal firefights to more intricate and challenging simulation modes.
Informative videos :
Our very own DJ Astov interviews Tripwire at PAX 2010 (Seattle) about Red Orchestra: Heroes Of Stalingrad
Youtube video: Youtube video: Youtube video: Youtube video:
Since I am a big fan of Red Orchestra : Ostfront i am hardly waiting for sequel.
Finaly one hardcore PC game from dedicated company with all tools for real PC gamers.
Let's hope that the UE3 will be implemented correctly without aiming lags and the slugginess typical of the unpolished titles. With the Tripwire Interactive studios we're in good hands though.
About the Game
Heroes of Stalingrad will take the award winning Red Orchestra franchise into the next generation of gaming. Cutting edge graphics and audio built on Unreal Engine 3, inventive features and streamlined realism will deliver an unrivalled WWII experience. Focusing on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943 the game allows the player to experience one of the most brutal battles in all of human history. For the first time ever in a first person shooter gamers will be able to experience WWII from the Axis side in a German single player campaign.
As always with the Red Orchestra franchise, Tripwire will aim to deliver unrivalled accuracy and attention to detail, along with gritty, vicious combat in multi-player, co-op and solo modes. Again, Tripwire have listened to the fans and have designed a whole set of new features to make the game more accessible and easy to get into – all while delivering the tactical shooter realism fans of the original game loved.Release Date Q1 2011
Key Features:
RO multiplayer taken to new heights: With highly addictive and fun varieties of game-play online, the game will feature everything from quick, brutal firefights, through to more intricate and challenging simulation modes.
Persistent Stats Tracking and Player Progression: Grow in rank, earn medals, improve your abilities, and become a Hero – all visible to the complete online gaming community and embedded within the game.
Heroes: Obtain the ultimate goal and become a Hero online. Heroes inspire friendly troops and strike fear in their enemies. Heroes have access to the best and rarest weapons and equipment, and will stand out visually from the rest of the soldiers.
Stalingrad Campaign: The Stalingrad campaign will feature the multiplayer maps used in a campaign layout recreating the battle for Stalingrad from both the German and Russian sides.
Unique Focus: Take the familiar WWII genre into a unique direction. Far removed from the well-trodden Normandy setting, gameplay is based on fresh scenarios and actions the player has never experienced before. Follow the German army as they assault the city of Stalingrad, to the banks of the Volga. Follow the Soviet army as it holds the city against all the odds then destroys the Axis forces.
First person cover system: Experience the ultimate firefights that a cover system allows, from the immersion of a first person view. Peek or blind fire over and around cover and more.
Squad Command: Command fire teams on the battlefield using an easy to use first person interface. Suppress the enemy, send a fire team to flank them and hit them where it hurts!
WWII weaponry redefined: True to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, photo-real graphics and more, create WWII weaponry that has no equal.
Co-op: Players can connect with their friends and battle AI in multiple game types including the Stalingrad Campaign, Skirmish Mode, and more.
Morale: Experience what it is like to be a soldier in one of the bloodiest conflicts in history and the importance of a soldier’s state of mind and how it can turn the tide of battle.
Exciting Offline Play: Offline play against AI featuring the Stalingrad Campaign, Skirmish mode, and more give the player an exciting and fun environment to learn the game before hopping online.
Competitions & Leader-boards: Compete to obtain unique awards and achievements with players all over the world. The competitions range from shooting range challenges to unique and fun assault courses.
Enhanced Unreal Engine™ 3: Built on an enhanced version of Unreal Engine 3 the game features cutting edge visuals and features.
System Requirements
OS: Windows XP SP2, Vista, or Windows 7
Processor: 2.0+ GHz or better (dual core recommended)
Memory: 1 GB (2 GB recommended)
Graphics: SM3 Compatible video card (GF6800 minimum - GF8800 or higher recommended)
DirectX: Direct 9
Hard Drive: 1.5 GB
Sound: DirectX 9-compatible
I hope this game will be truly awesome, since it looks more like a REAL military shooter without all the MTV like popup bullshit etc. that is found in COD multiplayer
"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
like the tanks part! with 3d crews and all that ...
I was looking for some tank footage but couldn't find any. Can you link something please? I've been looking for a good WWII tank sim since Panzer Elite.
Also looking forward to this...Rising Storm will be a total conversion modification for the eagerly awaited WWII First-person Shooter, Red Orchestra: Heroes of Stalingrad; based on the Pacific campaign of 1941-45.
1. Silencers: very unlikely - this is "realistic" 1940s-era combat. Pretty much zero use of silencers in the front lines. One might creep in as something like a very specific add-on. But why would people want them anyway?
2. Weapons "perks": very delicate/subtle improvements going on. Definitely not "Borderlands"
3. Knives - well, you've got a bayo on the end of (most) rifles...
4. Scopes will indeed be historical scopes - with all their plus and minus points.
5. Yes you can re-map control keys.
6. We've never done the "free-for-all" gametype. While it can be a blast, not much call for it from the "serious"/"clan" players. Who knows - maybe one day?!
7. Well, the graphical quality will be as good as UE3 can manage. Just keep in mind that we aren't spending $50m to build the game... but if you look at the screenshots and trailer, you'll get the idea that it can look damn good!
8. Accesibility is one of the key areas we've worked on in RO2. We want the realism (ballistics, weapon performance and so on) without making the controls clunky. Really focusing on the concept that anything that a trained soldier of the period could do, should be easy to do in game. Mantling, taking cover etc shouldn't take a bizarre key-combo to execute. And information that was readily available to a soldier on the battlefield should also be available to the plaer. No articifial constraints.
9. Grenades - well, just take one out and throw it. Can't really make it much simpler
The graphcis you've seen in the main menu have all been placeholder so far. But we don't take (many) tips from COD-anything on how to do graphics or music. We do all that stuff - and the gameplay - the way it suits OUR game. We just happen to think (as do PC Gamer, now) that our way is better now.
And you'll need your shooting skills, don't worry - and, more importantly, those skills will count for something. No "kill-streak-power-UPPPP" nonsense. But you'll also need to work on your small-unit tac skills as well. A fire-team/squad/platoon working smart will chew up an unco-ordinated opposition every time. This is kinda why clans like the game - a wide range of skills matter. You need a suitable combo of bolt-action guys, those who want to get in-your-face as assault troops with SMGs, machine-gunners who know how to make use of their firepower - and when. Add to that squad and platoon leaders who know their job, how to make use of precious support assets and can make smart assessments of the battlefield. Engineers and the (rare) snipers. Preferably snipers who also understand the importance of their role...
But welcome to the fold! As was said earlier: RO2 is not a CoD-clone; it is its own game and has been for over 7 years. If people just want a WWII-CoD-clone, produced by someone who isn't IW/Treyarch/Activision, then they won't get it. What you WILL get is a shooter, built for the PC, heavily based in reality/realism, with a healthy dose of team tactics, all made intelligently accessible. With tanks
“PC shooter fans have come to expect less than we have in the past,” says Gibson. “It’s kind of sad—there’re either no mod tools or all these strange restrictions. So, in a way, players have higher expectations for polish, but lower expectations for feature sets. They aren’t bad games—they’re not. All these games that are being developed right now are great achievements for a console, but they’re not pushing what’s possible on the PC.”
Tripwire Interactive: Trolling console games since 2005!
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
So this is really PC exclusive? For real? Mod tools? Dedis? Seriously? This sounds too good to be true. Way too good.
But let's hope so. Since BF3 is off the table for me, (No Mod tools = No "Forgotten Hope 3" with Frostbyte's destruction ) this actually could give me what I'm looking for.
If I understood that right, Gibson was talking about the general state of PC gaming today. Not about ROHOS.
Correct.
In any case if they don't release mod tools it would be because of a reasonable reason instead of "hm.. then how am I going to release DLC?"
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
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