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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Fri, 26th Nov 2010 11:50 Post subject: |
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Posted: Fri, 26th Nov 2010 14:30 Post subject: |
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Posted: Fri, 26th Nov 2010 15:04 Post subject: |
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click me
The graphics look nice. For a PS2 game.
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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mole
Posts: 154
Location: Sweden
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Posted: Sat, 27th Nov 2010 02:15 Post subject: |
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Setting it up now, will report later.
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Posted: Sat, 27th Nov 2010 02:48 Post subject: |
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mole
Posts: 154
Location: Sweden
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Posted: Sat, 27th Nov 2010 15:36 Post subject: |
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Posted: Sat, 27th Nov 2010 22:57 Post subject: |
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Works great.
Two more mods have been released on that page. One of which addresses combat (makes it more difficult for you to just spam attacks) and another that actually tweaks the %'s that increase in your skill tree (balancing mod, if you will)
Looks pretty damn promising, considering the fairly recent release of the game, and the lack of a SDK (although one is coming)
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LuckyStrike
Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
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Posted: Tue, 30th Nov 2010 19:53 Post subject: |
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I'm almost positive the first game had "permanent potions" that granted stat increases..... permanently.
Anyone know if it is possible to create these via alchemy in the sequel? Haven't seen anything on other forums....thought I would try you guys...
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Posted: Tue, 30th Nov 2010 20:32 Post subject: |
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Haven't seen a single ingredient so far that'd have permanent increases, and I'm pretty far along the second island. So I'm guessing no.
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Posted: Tue, 30th Nov 2010 23:43 Post subject: |
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You would think that with the large amount of plant life and body parts, AND the fact that you can save the formula.....there would be some sweet combinations
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Posted: Wed, 1st Dec 2010 00:02 Post subject: |
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Permanent potions kinda ruined the MP in the first game, hence why they removed them.
There are still some lulzy potions to make, including invisibility and super-jump potions.
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Posted: Wed, 1st Dec 2010 17:13 Post subject: |
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LOL, yeah, I finally made a jump spell, jumping 400% higher (although it seems like 3000%)
Jumping with that spell makes me REALLY appreciate the game engine.....i know that sounds weird, but when you are literally HURLED through the sky and the game doesn't miss a beat....tis nice.
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xDBS
Posts: 1937
Location: USA / Japan
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Posted: Wed, 1st Dec 2010 17:21 Post subject: |
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MOVE
PC Specs: A Maganavox' Odyssey
Tweaked to play Frogger, Lemmings & GTA4
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Posted: Thu, 2nd Dec 2010 12:21 Post subject: |
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Hi,
I have two questions:
Did anybody succeed in using the boat you can buy on the second island?
Since the wind blows ALWAYS against the coast you cant even leave the harbor. Turning the sail doesnt work for me. You are always being driven against the coast. Is that thing of any use?
You can buy houses on both islands. Are they of any use? I tried the first one, there is nothing to do there. In Oblivion there were at least minor quests attatched to the houses, here is seems pretty useless. Is it on the second island different?
thx
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Thu, 2nd Dec 2010 13:26 Post subject: |
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You need to both steer and turn the sails to navigate the boat, once you get the hang of it it's pretty easy though I find waterwalking more convenient for quick travels along with dropping personal teleporter platforms on each area.
(Have about 40 placed around now, 30 for the big island and the rest spread amongst the smaller islands around the two main landmasses.)
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Thu, 2nd Dec 2010 15:28 Post subject: |
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Yeah from exploring them all and the main landmass exteriors I've found very little aside from some nice visual areas and the occasional encampment of scapulari and vidon enemies.
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Posted: Fri, 3rd Dec 2010 01:28 Post subject: |
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JBeckman wrote: | Yeah from exploring them all and the main landmass exteriors I've found very little aside from some nice visual areas and the occasional encampment of scapulari and vidon enemies. |
Is it only me, or the whole gameworld is generic, repetitive and empty?
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upstart_69
Posts: 1094
Location: Right behind you!
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Posted: Fri, 3rd Dec 2010 02:05 Post subject: |
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zaphat wrote: | JBeckman wrote: | Yeah from exploring them all and the main landmass exteriors I've found very little aside from some nice visual areas and the occasional encampment of scapulari and vidon enemies. |
Is it only me, or the whole gameworld is generic, repetitive and empty? |
Wait, are you talking about Oblivion or this game? If you are talking about this game then, yeah - it's you.
Of course when compared to oldschool isometric RPGs, then you are correct. It doesn't hold a candle in comparison to the wealth and depth of those gameworlds. But as far as modern RPGs - well, this one is the shit right now. It's not perfect - it definitely has its flaws - but it is way more enjoyable and a much deeper experience than most of the garbage put out these days in the genre.
Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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Posted: Fri, 3rd Dec 2010 04:30 Post subject: |
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I'm on charpet 3 and the game has bugged!When I want to save the game crashes and after reding the game's forum this bug happens on some systems!I just hope for a patch to fix,because I can't continue to play it now!
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